Home LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run LittleBigPlanet 1 [LBP1] Help! [Archive]
#1
How could you make a Karma tracking device?
Archive: 9 posts
Ok I want to add a karma tracking device into my RPG level which will make it seem more realistic. This karma will be either good, neutral or bad when you get to the end. I need a system/logic tool that will tell the player if he is neutral, good or bad at the end of the level based on actions. Killing, stealing, etc. It has been done before quite well by mr_mach. Can someone please comment and help? | 2010-08-06 00:12:00 Author: Barnsy_AKA_ash Posts: 293 |
well you can tie any good/bad karma actions to a 1 shot emitter emitting blocks with infinate lifetime and a mag key on them into one of 2 channels with mag switches of the same colour up the side. Each mag switch is connected to a light next to the scoreboard at the end of the level Green = Good, Red = Bad. The more karmic things you do the more lights you have. Good/Bad * ++ * | |= . | |= | |= . | |= | |= . | |= |[]|= | |= |[]|= |[]|= | 2010-08-06 01:27:00 Author: Strangepom Posts: 445 |
Working on the idea of strangepoms if there are set pieces then have a notice or a magic mouth pop up and tell you your karma rank after doing the set piece | 2010-08-06 02:00:00 Author: AssassinatorRFC Posts: 715 |
AAIGHT i got something for you add me psn : nowblink i think my system rlly works well. | 2010-08-06 05:48:00 Author: nowblink Posts: 105 |
How complex does it need to be? One thing that comes to mind is some kind of incremental bolt counting system. Each stacked wheel could have a different amount of adding/subtracting, like "+1", "+10", "-10", etc. The absolute maximum to this kind of system is "360", but it'd be easiest to maintain under about "100". If an incremental bolt counter fits your needs, I could publish a copyable level for you with an example. | 2010-08-06 06:12:00 Author: Incinerator22 Posts: 3251 |
Incinerator you have heaps of good logic, I was suggesting the most simple thing I could think of. If I were to incrementtal bolt logic I think I would want to use your motor bolt that changes direction as well. so one half of your bolt is good the other half is evil and thet way you could have 1 scale for good/bad. Only issue is making sure you dont go past the maximum ... how many increments can you fit on a single bolt? Or were you suggesting that the incremental bolt could be used to gauge a variable amount of released karma? In which case the bolt would need to be resetable. | 2010-08-06 07:48:00 Author: Strangepom Posts: 445 |
If you both want to add my addition account, Press_The_Button then you van show me. | 2010-08-06 09:32:00 Author: Barnsy_AKA_ash Posts: 293 |
a made this a while ago, so i forget how it exatly works. but maybe this might help a little http://www.youtube.com/watch?v=LIg5TFnyeL8 my basic concept was with each action, a ball is released, either a good or bad. (karma) these good or bad 'points' change the meter, which has 3 outputs, so just like you said: good, neutral, bad. its not perfect but was a prototype, it does take up lots pf thermo but im sure it could be reduced. edit - after watching this again, it does seem its not the most practical way XD but perhaps the general ideas might help | 2010-08-06 10:10:00 Author: samalot Posts: 591 |
I've got a pretty good karma system from nowblink. I've now made it also make u go to jail if your near a guard of your on bad karma. | 2010-08-06 10:22:00 Author: Barnsy_AKA_ash Posts: 293 |
LBPCentral Archive Statistics
Posts: 1077139
Threads: 69970
Members: 9661
Archive-Date: 2019-01-19
Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.