



#1
Disabling 'O' button
Archive: 5 posts
Hey, I was trying to make a tool that would force people (object thieves) to quit game (and prevent thieves from actually saving the object). Well I tried to emit magic mouths to prevent everything (moving, etc.). I used the emitter from MGS pack with 0.0 frequency to emit magic mouths. The results were quite strange. I saw text bubbles appear and instantly disappear. Even with cinematic zoomings/angles/etc. I could still move. But I couldn't press 'O'. The only bad thing about it is the sound it produces. I made a small puzzle level demonstrating how it works. Play How to disable 'O' in play mode. You also get the tool in the level. | 2010-08-05 16:04:00 Author: Saku401 ![]() Posts: 83 |
this is pretty strange o.o gonna check later | 2010-08-05 17:16:00 Author: ViniciusBR11 ![]() Posts: 546 |
What do you mean by object thieves ??? | 2010-08-05 17:40:00 Author: robotiod ![]() Posts: 2662 |
Idk, maybe people that steal others objects, without asking ![]() | 2010-08-05 18:14:00 Author: Jonaolst ![]() Posts: 935 |
Idk, maybe people that steal others objects, without asking ![]() Yeah, but the thieves aren't now related to this effect. But if you tweak the emitter frequency to like 0.3 and add cinematic zooms then it's a trap. You can escape it only by exiting game or turning your controller off. | 2010-08-05 22:19:00 Author: Saku401 ![]() Posts: 83 |
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