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F4F - Epic Conquest - An RTS game! (Good Idea?)

Archive: 25 posts


You may have noticed the F4F in the title, so by leaving feedback here I will give feedback to your level or project!

I was thinking of making a huge RTS game for LBP. Knowing it's possible already I hope to build on this with my own ideas.

Here are a few of my ideas

Squads

When building units they come out in squads.
Each character in a squad has it's own Hp, but selecting one character in a squad would select all of them.
There will be one commander in each squad. The commander has similar looks to the other units in the squad but is a more powerful unit overall
If possible I may make squad abilities and leveling.

Units

There would be 3 Armour types

Light Armour - Fastest movement but least health.
Medium Armour - In the middle for both speed and health.
Heavy Armour - Slowest Movement but most health.

There would be 3 (or 4) unit types with 3 different units

Infantry
Vehicles
Planes
(If multiple races allowed there will be Ultimate)

Fast paced action!

To make this RTS seem more hectic and faster paced I will give units high movements and attack speed.

Over the top Action!

Big units with even bigger guns!
Extreme health, damage, and speed!
When taking damage the number of damage taken will pop-up, expect this number to be high!

The If Possible section

Races

If I can make multiple races these are the 3.
Human - most balanced class
Orchost - A powerful race that specializes in abilities.
Android - A mechanical race with specialty in powerful units

Buildings/Builders/Miners

Your main building can make builders and miners. The builders can make different buildings such as:

Buildings

Bunker - Deploys Infantry Units
Factory - Deploys Vehicle Units
Airport - Deploys Planes
Mining Site - Built over gold deposits for miners to mine.
Food Storage - Increases unit cap

Towers

Flak Cannon - Attacks planes only
Stationary Machine Gun - Low Damage, High Fire Rate.
Missile Tower - High damage, Low Fire Rate

Transformations

I was thinking to give each unit 2 or 3 forms.
These can be like a dune buggy turning into a stationary machine gun.
Or maybe a fighter plane changing to a bomber.

Formations

Giving squads different formations can lead to different strategies.

ex. A formation with the Commander of the squad in front will allow the commander to deal more damage then in the back due to range.

ex. Having a circle formation with the commander in the middle will allow good defense and offense from all directions

Unit Upgrades

Unit upgrades in this game would not only be about making stronger and faster. There will be upgrade stations where you place a squad in and it will come out with a new weapon attached or extra armour.

Of course there will be the generic upgrades such as extra damage, speed, or health.

Mountains and Booster Pads

Airships can always go over mountains, but when you see a booster pad this will allow infantry and light vehicles to jump on top of the mountains.

Neutral/Controllable buildings/bases.

From time to time you will come upon a neutral building(s) or base. These neutral areas can be taken over by having units nearby it for a certain amount of time. Enemies can take over the neutral places you've taken and vice versa.
2010-08-04 20:53:00

Author:
Tomeh999
Posts: 763


sounds really cool if you need a play tester sign me up and if u need any help with anything else i'll be happy to help also.2010-08-04 21:39:00

Author:
Fireshire206
Posts: 17


I just really want feedback on this idea right now, not looking for help, but if i need help i will ask when i start to make this when lbp 2 comes out.2010-08-04 23:05:00

Author:
Tomeh999
Posts: 763


sounds fun, and im not a big RTS fan! 2010-08-05 02:19:00

Author:
Testudini
Posts: 3262


Anybody have any questions?

Edit: Now working on building detail!
2010-08-05 16:03:00

Author:
Tomeh999
Posts: 763


I don't know whether this is included in leveling, but you should maybe make turrets and buildings upgradable.
Oh, and maybe you should make it that if you have 3 or more squads of the same unit you can make them into an army or something?
2010-08-07 05:45:00

Author:
Captnmatt
Posts: 96


In all honesty I see LBP2 RTS games as both a good and bad idea.
Just looking through the threads here you can see that lots of people are planning to build RTS games. I think RTS games will be great on LBP2 so I'm not saying not to build them. I think it would good to make yours stand out from the rest though. What will make yours, better, easier to use, more funny than the rest? There's nothing wrong with your idea and if you make it, it'll be great, but so will others. You're using a pretty general RTS formula, see if you think of something to really give it that "WOW" factor.

Good luck with it
2010-08-07 06:01:00

Author:
SR20DETDOG
Posts: 2431


Thanks for the feedback SR20 I'm still trying to think of ideas to make this better. So I will constantly be updating the OP2010-08-07 16:49:00

Author:
Tomeh999
Posts: 763


Thanks for the feedback SR20 I'm still trying to think of ideas to make this better. So I will constantly be updating the OP

Cool, can't wait to see what you come up with.
2010-08-08 02:42:00

Author:
SR20DETDOG
Posts: 2431


okay i've updated OP a bit if anybody has questions or ideas please tell me.2010-08-09 17:13:00

Author:
Tomeh999
Posts: 763


I heard airships... I simply airships... so if you need me to build one (I'll happyly build one for each race) and I spose you can have a look at my craftmanship... speeking of airships... that gives me a couple of ideas... the airships should be able to carry infantry over mountains (by airships I mean blimps, zeppelins ect...) and to battle quicker than by walking.
so, I like your idea and do you mind if I plan a little RTS myself?
2010-08-10 11:24:00

Author:
huntedstorm
Posts: 488


I don't mind at all! and carrying units using airships I'm still trying to think how that can be mad possible but if it can be done I will add it2010-08-10 14:48:00

Author:
Tomeh999
Posts: 763


okay, Instead of me going off and doing my own thing (I might do that anyway) could I make this a joint project, you work on infantry and all the other stuff, I'll do the airships, planes, all the aircraft and the building?... 1 for each race with upgrades and a couple of different types of each plane/airship... so... yeah. hope you reply (its okay if you don't want me to)
edit: I've thought up a solution for the unit carrying

if the units are on the back thick layer, and the airships on the top thick layer, you could put a layer changer and then use that when under the airships, to enter the airships (crude but might just work)
2010-08-11 09:28:00

Author:
huntedstorm
Posts: 488


I'm a big fan of RTS games, so I like this idea. But when it comes to building RTS games, you need to solve some problems you will encounter. For example the unit logic, what will the units do if they hit a wall, or if you command them to move to a place where they can't go. But, if you can solve those and many other problems, your game could be very impressive.

Here's some ideas and tips I have come up with (You can use them if you want).

The "resources" (in this case gold) could be the points. Every time you destroy an enemy unit or a building, you will activate a score switch (or whatever it's called) giving you a set amount of points (Optional. At least the mining sites will provide with points). As you can set negative values to it, you can connect these to your "factories" and you will lose some points when you create a unit. Should be easy to implement.

First, start with having all units and buildings of the same "race", if it works out well, then you can expand. Also the squad based units are bit trickier to do. I am not a fan of those type of units. First test how a regular unit works and see if you can do a squad.

Remember to create tutorial levels.

And the story is very important too.

I'll post more when I get ideas or tips.

Overall, good idea if you can make that.
2010-08-11 10:05:00

Author:
Unknown User


I'm a big fan of RTS games, so I like this idea. But when it comes to building RTS games, you need to solve some problems you will encounter. For example the unit logic, what will the units do if they hit a wall, or if you command them to move to a place where they can't go. But, if you can solve those and many other problems, your game could be very impressive.

Here's some ideas and tips I have come up with (You can use them if you want).

The "resources" (in this case gold) could be the points. Every time you destroy an enemy unit or a building, you will activate a score switch (or whatever it's called) giving you a set amount of points (Optional. At least the mining sites will provide with points). As you can set negative values to it, you can connect these to your "factories" and you will lose some points when you create a unit. Should be easy to implement.

First, start with having all units and buildings of the same "race", if it works out well, then you can expand. Also the squad based units are bit trickier to do. I am not a fan of those type of units. First test how a regular unit works and see if you can do a squad.

Remember to create tutorial levels.

And the story is very important too.

I'll post more when I get ideas or tips.

Overall, good idea if you can make that.

Well you have to remember that we don't know all the details yet (though we do know a lot), and they might change something :kz: (There might be a much easier way to do this for example ). It's good to brainstorm, but we really shouldn't get TOO:colossus: deep into this (especially logic) until closer to the release.
On a more topic relating note: I hope this goes well for you, and I'd be glad to help if I can .
2010-08-11 11:30:00

Author:
Eonknight
Posts: 119


Well you have to remember that we don't know all the details yet (though we do know a lot), and they might change something :kz: (There might be a much easier way to do this for example ). It's good to brainstorm, but we really shouldn't get TOO:colossus: deep into this (especially logic) until closer to the release.
On a more topic relating note: I hope this goes well for you, and I'd be glad to help if I can .

You mean the game as a whole? Well, that's true, there might be an easier method, but I only scratched the surface. I didn't say much about logics, I only mentioned a few problems. That is not deep and there IS a point switch and you can see it in action if you watch LBP2's E3 demo. Not much of brainstorming either. Just some ideas I had already thought for my older project.

So you want to help me in my project? If yes, thanks, I'll send you a few messages.
2010-08-11 12:31:00

Author:
Unknown User


Okay for help with this project I don't know if I need help so huntedstorm and Eonknight that'll all depend on what happens when I start this in LBP 2.

Edit - Huntedstorm just though of a similar way of what you though for carrying units.

Carrier ships will take up the front thin and the front thick.
Inside the front thick will be an opening.
When activating the unit carry thing there will be a magnetic key spawned in the center.
This mag key will activate the layer changer to make units go to top thick layer.
As the Carrier moves units will be pushed by it.
Upon deactivation of the Unit Carry system the mag key will stop being spawned, and another layer changer will be activated this one will bring them to the bottom layer.
2010-08-11 17:20:00

Author:
Tomeh999
Posts: 763


Edit - Huntedstorm just though of a similar way of what you though for carrying units.

Carrier ships will take up the front thin and the front thick.
Inside the front thick will be an opening.
When activating the unit carry thing there will be a magnetic key spawned in the center.
This mag key will activate the layer changer to make units go to top thick layer.
As the Carrier moves units will be pushed by it.
Upon deactivation of the Unit Carry system the mag key will stop being spawned, and another layer changer will be activated this one will bring them to the bottom layer.
sounds good! so, will that mean I have to build a carrier and a warship.. airship... thingy
edit:
okay, will this rts have a story? or will it be simply skirmishes and small battles, if so I thought up something on the way home from school today that I thinks quite cool.
2010-08-12 08:25:00

Author:
huntedstorm
Posts: 488


There will probably be a mix of story and skirmish levels. Since I don't know what time frame this game will take up I don't think that building things is good right now.

My ideas for what time it'll take place is - Exaggerated future with a hint of modern - Everything has big guns and shoots big bullets. Most things will have a close future look.
2010-08-12 14:54:00

Author:
Tomeh999
Posts: 763


okay... cool, this looks like a good rts that i'll be looking forward to! hopefully the visuals stand up to the gameplay i'm sure you'll provide. 2010-08-13 05:35:00

Author:
huntedstorm
Posts: 488


As you can set negative values to it

Really? Where did you read that?
2010-08-13 13:06:00

Author:
Rogar
Posts: 2284


okay... cool, this looks like a good rts that i'll be looking forward to! hopefully the visuals stand up to the gameplay i'm sure you'll provide.

... visuals? heh heh heh... that is probably the thing I'm worst at! I will definitely need help with that!

Edit: and with that said I think huntedstorm is going to help would anybody else like to?
2010-08-13 16:15:00

Author:
Tomeh999
Posts: 763


okay... visuals, not too hard, for some basic ones, I can make a dock, destroyable trees, and indistructilble trees... the trees will block your path and so on...2010-08-16 10:51:00

Author:
huntedstorm
Posts: 488


Hard to complain about it. It seems all nice. Maybe some kind of bullets, explosives or melee weapons that work better/only on certain type of armors. Like units with heavy armor take no damage from shards that may come from frag grenades. It's pretty hard to do, but if you put something like mortars that can be conquered and used to shoot opponents troops from a distance. Or flares that clear places and can show you areas from distance. Or maybe some kind of items that can be found from ground and be used tho specialize some kind of special troops from certain races. It's pretty hard to bring new ideas to things like these. My F4F level is The Cellar so play it if you have time.
PS: If you think I didn't bring up enough stuff in this then just PM me about it and I'll imagine something more.
2010-08-16 13:17:00

Author:
FreeAim
Posts: 2462


@huntedstorm
Does that mean you will help?

@freeaim
Good ideas, but some may be difficult to do depending on the new tools, but still seems possible
2010-08-16 13:39:00

Author:
Tomeh999
Posts: 763


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