Home LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run LittleBigPlanet 1 [LBP1] Ideas and Projects [Archive]
#1
Your own dog.
Archive: 17 posts
Hey I just had an idea. See the way you can customise the Sackboy and attach items to him (it showed them putting those springs with the stars attached onto one of them). Well could you make a dog and put wheels on it and attach it to a leash so you'd have it following you all the time? If you could I'm guess there will be no limit to the amount of pets you could have... a Pokemon, an animal, a baby sackboy etc. What you guys think? Would it be possible to do it? And do it so that if you jump then the pet would always end up with its feet down? | 2008-07-29 22:41:00 Author: Burrich Posts: 1018 |
Hey I just had an idea. See the way you can customise the Sackboy and attach items to him (it showed them putting those springs with the stars attached onto one of them). Well could you make a dog and put wheels on it and attach it to a leash so you'd have it following you all the time? If you could I'm guess there will be no limit to the amount of pets you could have... a Pokemon, an animal, a baby sackboy etc. What you guys think? Would it be possible to do it? And do it so that if you jump then the pet would always end up with its feet down? Baby sackboy on a leash?O_o? I'd think you just be dragging the little thing around as it'll be treated as a item. | 2008-07-29 22:45:00 Author: Jack Posts: 999 |
Baby sackboy on a leash?O_o? I'd think you just be dragging the little thing around as it'll be treated as a item. however thats still an awesome idea! you should make it so you're given this item at the beginning of the level... and have to carry it with you throughout the whole level to succeed. kinda like portal with the heart box. | 2008-07-29 22:47:00 Author: ryryryan Posts: 3767 |
Baby sackboy might be a bad idea, I wasn't really thinking of that one as a "living" thing, more like an item. Another idea is that it could be floating? There is at least one floating material in the game... | 2008-07-29 22:48:00 Author: Burrich Posts: 1018 |
however thats still an awesome idea! you should make it so you're given this item at the beginning of the level... and have to carry it with you throughout the whole level to succeed. kinda like portal with the heart box. Hmm,but it would be a scale,to get through the level,not too heavy and not too light,bring a rock with you and it's too heavy,by yourself and still no,with the "dog" its just right and means success and CAKE!but wait...it's ...A....LLLLIIIIEEEE!!!!!!!!1111:ma d:grrgrrgrrgrrgrr:eek::eek::eek: | 2008-07-29 22:55:00 Author: Jack Posts: 999 |
Hmm,but it would be a scale,to get through the level,not too heavy and not too light,bring a rock with you and it's too heavy,by yourself and still no,with the "dog" its just right and means success and CAKE!but wait...it's ...A....LLLLIIIIEEEE!!!!!!!!1111:ma d:grrgrrgrrgrrgrr:eek::eek::eek: doesnt matter. i'm still alive when you're dead i'll still be alive | 2008-07-29 22:56:00 Author: ryryryan Posts: 3767 |
doesnt matter. i'm still alive when you're dead i'll still be alive You don't seem to care...do you... | 2008-07-29 22:59:00 Author: Jack Posts: 999 |
however thats still an awesome idea! you should make it so you're given this item at the beginning of the level... and have to carry it with you throughout the whole level to succeed. kinda like portal with the heart box. I've been thinking of doing something like this for ages, like to get a cube ( or any object) to the end of a level like portal. When the proximity switches were first announced i thought my prayers were answered but they seem to only work when a sackboy got within a certain distance to make something happen. Has anyone seen if you can have a proximity switch that reacts with another proximity switch and not your sackboy. So for example you could put a switch on the cube that when you get it to the end of your level and place it next to the different type of proximity switch that would only react with that and not your sackboy. Therefore opening a barrier to finish the level. Otherwise if it just reacted with sackboy it wouldn't matter if you had the cube or not as the barrier would still just open because sackboy was there | 2008-07-29 23:18:00 Author: dorien Posts: 2767 |
haha i love portal | 2008-07-29 23:18:00 Author: ryryryan Posts: 3767 |
I've been thinking of doing something like this for ages, like to get a cube ( or any object) to the end of a level like portal. When the proximity switches were first announced i thought my prayers were answered but they seem to only work when a sackboy got within a certain distance to make something happen. Has anyone seen if you can have a proximity switch that reacts with another proximity switch and not your sackboy. So for example you could put a switch on the cube that when you get it to the end of your level and place it next to the different type of proximity switch that would only react with that and not your sackboy. Therefore opening a barrier to finish the level. Otherwise if it just reacted with sackboy it wouldn't matter if you had the cube or not as the barrier would still just open because sackboy was there Well you could make the cube the only thing in the level that you can pick up. And then just put it on the switch to open the door at the end? | 2008-07-29 23:32:00 Author: Burrich Posts: 1018 |
Well you could make the cube the only thing in the level that you can pick up. And then just put it on the switch to open the door at the end? But that means you have to leave it... | 2008-07-29 23:33:00 Author: Jack Posts: 999 |
But that means you have to leave it... Kinda the point in portal isn't it ..... . | 2008-07-29 23:35:00 Author: Burrich Posts: 1018 |
Kinda the point in portal isn't it ..... . Meh,kinda didn't really care honestly lol.Just a puzzle game to me with a story by a child. | 2008-07-29 23:37:00 Author: Jack Posts: 999 |
Well you could make the cube the only thing in the level that you can pick up. And then just put it on the switch to open the door at the end? Thirst of all, thanks for your reply. I suppose it could work like that, just think this type of thing would allow for opening up different types of things you wouldn't otherwise be able to do and i think it would be very easy for them to implement. Would also like to be able to have things i need to move around in order to get the cube to the end and maybe that way they could just take them instead and place them on the pressure switch which would defeat the purpose of getting a certain object to the end. | 2008-07-29 23:50:00 Author: dorien Posts: 2767 |
Thirst of all, thanks for your reply. I suppose it could work like that, just think this type of thing would allow for opening up different types of things you wouldn't otherwise be able to do and i think it would be very easy for them to implement. Would also like to be able to have things i need to move around in order to get the cube to the end and maybe that way they could just take them instead and place them on the pressure switch which would defeat the purpose of getting a certain object to the end. Agreed. Very good idea. | 2008-07-30 00:04:00 Author: bbroman Posts: 1374 |
Thirst of all, thanks for your reply. I suppose it could work like that, just think this type of thing would allow for opening up different types of things you wouldn't otherwise be able to do and i think it would be very easy for them to implement. Would also like to be able to have things i need to move around in order to get the cube to the end and maybe that way they could just take them instead and place them on the pressure switch which would defeat the purpose of getting a certain object to the end. Should be great to see. | 2008-07-30 00:07:00 Author: Jack Posts: 999 |
however thats still an awesome idea! You should make it so you're given this item at the beginning of the level... And have to carry it with you throughout the whole level to succeed. Kinda like portal with the heart box. its called a companion cube!!! | 2008-08-13 18:08:00 Author: Gondito Posts: 1082 |
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