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Investigation into reported Turbo pack issues

Archive: 114 posts


Following reports made on this forum regarding a potential issue with Create mode using Turbo Pack items, we have been investigating your concerns to try to establish the root of the problem. Unfortunately we have not yet been able to replicate the issue that has been reported, and need your help in identifying what is going on.

If you have experienced issues while creating with the Turbo pack, please post a step by step guide on how to replicate the problem in this thread, so that we can replicate it in the development team. It has been suggested that Dirty Metal, Yellow Wood, Blue Wood and Red Wood materials may be linked to reported problems, however we currently have not been able to prove this.

Once we have further information on the cause of the issue reported, we will evaluate whether a fix is possible as quickly as possible.

Meanwhile, thank you for your patience and assistance in determining where the problem lies.

AceCreator
2010-08-03 15:08:00

Author:
Unknown User


That Turbo pack issues havent come to me, but i will try to get it somehow.2010-08-03 15:24:00

Author:
himoks
Posts: 734


It happened to me when I placed the Golden Wood in my level and when I went to play test it, it never loaded.2010-08-03 15:38:00

Author:
Fastbro
Posts: 1277


If I place any material/object/sticker from the Turbo Pack in my level and save it corrupts it.2010-08-03 15:42:00

Author:
Unknown User


i put the red gravel material in my new level saved it and tryed to go into play mode but it never loaded2010-08-03 17:09:00

Author:
gareth
Posts: 81


I placed a lot of White Plastic material in my level, probably more than 100 squares worth, and then when I tried to play it, it wouldn't load.2010-08-03 18:07:00

Author:
Silver39
Posts: 1703


It happened to me when I placed the Golden Wood in my level and when I went to play test it, it never loaded.

Same here, thermo was about 75-80% full when this happened. It also happens when I'm NOT using Turbo materials, they just seem to exacerbate the issue.

Since Ace is reading the thread I feel I must once again draw attention to the buggy Motor/Wobble bolts (they still like to randomly change their angles/position on save/reload) and the fact that corner editing a circle shape, then backing up leaves you with an un-selectable object that you can't delete.
2010-08-03 18:48:00

Author:
Bovrillor
Posts: 309


I'll attempt to replicate this issue on video as soon as I get home. It has happened to me before, I was using a glass material when it happened ( can't recall the name). It only appears to happen with materials, I use the stickers a lot and have never had any problems, though I don't usually use premade objects.

Also, I think that Bovrillor is right, bolts have to be the bigger issue. I have been frustratingly working on a boss for my newest level and the wobble bolts are aggravatingly hard to deal with.

I don't want to finish this on a sour note, LBP PSP is my favorite game! I have bought a number of new games lately and LBP PSP takes the cake. None of the others can capture my attention as well as this one (not even the PS3 version). Thank you guys so much for this fantastic game and all of the great support.
2010-08-03 19:51:00

Author:
Captain Rule
Posts: 360


There really isn't a problem with the stickers. And it is unusual, I used a lot of dirty metal and other materials from the Turbo! pack in one of my shorter levels, and it caused no problems.2010-08-03 19:53:00

Author:
Silver39
Posts: 1703


should i make a video of it or somthing? i just had a realy small level using blue plastic and when i changed to play mode it just showed the load screen. but the loadind arrow still moves but after an hour you know its not going to work.2010-08-03 20:12:00

Author:
SketchNZ
Posts: 1668


should i make a video of it or somthing? i just had a realy small level using blue plastic and when i changed to play mode it just showed the load screen. but the loadind arrow still moves but after an hour you know its not going to work.

I think you should make a video.

Also I want to say that we can use the background and stickers without a problem.

And Acecreator, thank you for recognising our problem and trying to fix it.
2010-08-03 21:18:00

Author:
ConverseFox
Posts: 2333


k. I managed to recreate the glitch, but the video is 690 mb! 720p video ftw! I will post the url as soon as it is uploaded, though it may take a while.

Initially I tried to just put the material and use the corner editor on it. That didn't work, so I went back in and corner edited it, changed it to gas and unlethalized it. That worked to cause the glitch. I am going to try again to see which exactly caused it. I have the feeling that it is actually making it lethal that causes the glitch. That is because I was trying to use the same glass material with the fog material glitch and it caused my level to continuously load. It happened a few times, but I haven't really felt the need to use many of the turbo pack materials.
2010-08-03 21:20:00

Author:
Captain Rule
Posts: 360


k. I managed to recreate the glitch, but the video is 690 mb! 720p video ftw! I will post the url as soon as it is uploaded, though it may take a while.

Initially I tried to just put the material and use the corner editor on it. That didn't work, so I went back in and corner edited it, changed it to gas and unlethalized it. That worked to cause the glitch. I am going to try again to see which exactly caused it. I have the feeling that it is actually making it lethal that causes the glitch. That is because I was trying to use the same glass material with the fog material glitch and it caused my level to continuously load. It happened a few times, but I haven't really felt the need to use many of the turbo pack materials.

Lethalizing the materials can't be the case. I never lethalized my Turbo pack materials and it still corrupted D:
It probably is just random luck whether or not your level gets corrupted.
2010-08-04 01:53:00

Author:
TheNerd
Posts: 840


I don't know how it works exactly but I have managed to replicate it 5 times, all in a row. I actually did the entire process to make it happen. I corner edit, horrible gas, unlethalize, and material change it. And presto continuous loading. It doesn't always work and I don't know if the actual level has anything to do with it. I was using my current level (a copy of course) and that level is completely full. I haven't managed to do it unless I do the entire process. I will continue to experiment with it, but not today because I'm trying to catch up on my guitar playing.

Also, the video is taking forever to upload. I don't know if it is something to do with youtube, but I have been at it for hours and it still isn't finished. I guess I'll try to do it in a lower quality video tomorrow.
2010-08-04 02:02:00

Author:
Captain Rule
Posts: 360


I think it has something do with thermo space. I just placed a circle of Turbo! material (Corner-edited it a bunch) when the thermo was at 70% and it wouldn't load after that.

However, my other level was chock full of Turbo! materials with it's thermo under 50% it was unaffected.
2010-08-04 02:16:00

Author:
Silver39
Posts: 1703


I think it has something do with thermo space. I just placed a circle of Turbo! material (Corner-edited it a bunch) when the thermo was at 70% and it wouldn't load after that.

However, my other level was chock full of Turbo! materials with it's thermo under 50% it was unaffected.

When we were first introduced to the bug, I tested it out in a new blank level. I just put single squares of the Turbo pack materials and I tried to play test it, but then it corrupted. The thermo was below one single notch, all the way at the bottom.
2010-08-04 02:23:00

Author:
TheNerd
Posts: 840


Dang contradictions. They can be worse than your most annoying neighbor.2010-08-04 02:27:00

Author:
Silver39
Posts: 1703


I was making a level made entirely out of objects. I used mainly Turbo! objects, and it worked fine.

The point is, the glitch is a hit or miss.

We can try over and over, but it dosn't seem like and pattern to me. It is always different.
The only constant is that it is only things from the Turbo! Pack.

They should either redo the Turbo! Pack, or check the "code" for it.(in my opinion)
2010-08-04 02:50:00

Author:
ConverseFox
Posts: 2333


well ya but would we have to pay for it? cause i am not paying six dollars again2010-08-04 02:53:00

Author:
lbp is awespme
Posts: 657


well ya but would we have to pay for it? cause i am not paying six dollars again

Most likely no. They would probably send everyone, who bought the pack, a code for a free download of the new one. Then they would delete the old one, and replace it with the new one.
2010-08-04 03:12:00

Author:
ConverseFox
Posts: 2333


It is quite obvious that we won't have to pay. I'm sure we will just have to redownload the pack and we'll be good. Isn't that how they took care of the gardens pack not having the music? Well, this is going to be difficult for them to pin down if we can't find a sure way to reproduce the glitch.2010-08-04 03:15:00

Author:
Captain Rule
Posts: 360


i will work on it2010-08-04 03:23:00

Author:
lbp is awespme
Posts: 657


i will work on it

Work on what?

Edit: nvm i think i know what you mean.
2010-08-04 03:45:00

Author:
SketchNZ
Posts: 1668


I thought I'd go try Captain Rule's method for recreating the bug...

1) Created a new level, no template.
2) Selected Blue Plastic Material, Static, Circle SHAPE and drew a large circle, maximum thickness.
3) Selected it with the cursor, pressed 'R' to change the thickness.

Everything froze and the PSP shut itself down after 5-10 seconds. No error message or red screen. Oddly it also reset my volume to zero. 5 Further attempts did not reproduce the problem. Will do some more testing when I get time.
2010-08-04 16:24:00

Author:
Bovrillor
Posts: 309


But thats not the turbo glitch, the turbo gIitch only happens when you try to load play mode.2010-08-04 22:07:00

Author:
SketchNZ
Posts: 1668


Hey AceCreator,

If you view these two threads I started you might be able to replicate it.

https://lbpcentral.lbp-hub.com/index.php?t=30761-Problem-Turbo!-Pack-Materials
https://lbpcentral.lbp-hub.com/index.php?t=30244-Are-Ten-Minute-Loading-Times-Possible-in-LBP-PSP

You might be able to replicate something.

Good Luck!!
2010-08-04 22:56:00

Author:
Unknown User


But it is linked to the Turbo! Pack bug, so it should get the same treatment. And since we know how to do that, they can work on fixing that right now.2010-08-04 22:59:00

Author:
ConverseFox
Posts: 2333


Hey AceCreator,

If you view these two threads I started you might be able to replicate it.

https://lbpcentral.lbp-hub.com/index.php?t=30761-Problem-Turbo!-Pack-Materials
https://lbpcentral.lbp-hub.com/index.php?t=30244-Are-Ten-Minute-Loading-Times-Possible-in-LBP-PSP

You might be able to replicate something.

Good Luck!!
Hey Brimo, I respect that you are trying to help, but I don't those threads are of any use. We need to work on finding a way to cause this glitch that works 100% of the time. That would be the best thing for us, because it would help them to track down exactly what causes it. I will be working on this later on, and I am really hoping we can figure something out.
2010-08-04 23:33:00

Author:
Captain Rule
Posts: 360


eh they can borrow my psp if they realy need to and why did people think this would be fixed in an update?2010-08-04 23:41:00

Author:
SketchNZ
Posts: 1668


eh they can borrow my psp if they realy need to and why did people think this would be fixed in an update?

Why?

Because goods or services are expected to meet a satisfactory standard when being sold, and defective software is clearly not satisfactory.
2010-08-05 17:16:00

Author:
Bovrillor
Posts: 309


Huh? i said why did they think it would be fixed in an update as in system update

what were you on about? lol
2010-08-07 07:03:00

Author:
SketchNZ
Posts: 1668


Huh? i said why did they think it would be fixed in an update as in system update

what were you on about? lol

Where exactly did someone suggest this? Of course it won't. PSP firmware has nothing to do with it.

No need for facaecious comments in white, either.
2010-08-07 08:51:00

Author:
Bovrillor
Posts: 309


Well everyone started saying Now they wont fix the turbo glitch after ace creator said theres no update coming.

and i know it wouldn't get fixed by an update i said that b4.
2010-08-07 09:04:00

Author:
SketchNZ
Posts: 1668


Well everyone started saying Now they wont fix the turbo glitch after ace creator said theres no update coming.

and i know it wouldn't get fixed by an update i said that b4.

Your previous posts were rather misleading.

System Updates are the ones that you do on the PSP main menu. This would not affect LBP.
Internal Updates are the ones you are referring to, done within LBP.

If the Turbo Pack is going to be fixed, it would either be with an Internal Update or by replacing the original Turbo Pack download. Depending on the nature of the fault, it could be either. But definately NOT a system update.
2010-08-07 19:44:00

Author:
Bovrillor
Posts: 309


why are you still talking about this? i said update the first time and you didn't get it, ace creator calls them Updates and so dose everyone else.2010-08-07 21:23:00

Author:
SketchNZ
Posts: 1668


why are you still talking about this?

Forget it.
2010-08-08 01:26:00

Author:
Bovrillor
Posts: 309


Tbh, I think it's so buggy because they were pushed to finish it on a deadline, instead of having proper time to develop it's features.2010-08-08 11:26:00

Author:
Unknown User


maby i say just email me codes for all the dlc and i will be happy 2010-08-08 19:05:00

Author:
lbp is awespme
Posts: 657


Captain Rule is on the right path by trying to find a way to faithfully replicate the glitch.

Forget about semantics and asking for free codes - I'm going to follow Captain's lead and try to get AceCreator some solid answers.
2010-08-08 23:45:00

Author:
Taffey
Posts: 3187


fine well you people are paying for your dlc i am doing wut i do best begging. lolz2010-08-09 01:29:00

Author:
lbp is awespme
Posts: 657


fine well you people are paying for your dlc i am doing wut i do best begging. lolz

Begging/Being annoying
2010-08-09 02:07:00

Author:
SketchNZ
Posts: 1668


fine well you people are paying for your dlc i am doing wut i do best begging. lolz

That's pathetic, and this time it's not the grammar.
2010-08-09 02:11:00

Author:
Silver39
Posts: 1703


i am a pathetic person and i am not anoying.2010-08-09 02:14:00

Author:
lbp is awespme
Posts: 657


I was just saying begging was anoying so you shouldn't do it.2010-08-09 03:01:00

Author:
SketchNZ
Posts: 1668


This thread is really getting off topic!

To bring it back on topic:
All I know is that we can use the stickers, music, sound objects, and background without worrying about the bug. But if you make a level with only the objects and not the materials, you are safe(at least from my experience. If someone can test this, please go ahead. I was making a level entirely out of objects and I used the turbo objects, and the bug didn't happen.).
2010-08-09 04:05:00

Author:
ConverseFox
Posts: 2333


The problem could be caused by overly tweaking the material.2010-08-09 07:05:00

Author:
Captain Rule
Posts: 360


The problem could be caused by overly tweaking the material.

Could be. But yet again, I bring my story back:

I tested it a while back, put all the Turbo! materials into a new level. All single squares, and I did absolutely nothing to them.
Then when I tried play testing it, the bug happened.

EDIT:
When AceCreator stated this in the OP:

It has been suggested that Dirty Metal, Yellow Wood, Blue Wood and Red Wood materials may be linked to reported problems, however we currently have not been able to prove this.

They got that from my test. But it is now clear, that mostly all of the Turbo! materials are cursed.

I would help you in testing out, but school starts tomorrow D:
and I don't think High School is going to be a piece of cake.
2010-08-09 07:12:00

Author:
TheNerd
Posts: 840


Captain Rule is on the right path by trying to find a way to faithfully replicate the glitch.

Forget about semantics and asking for free codes - I'm going to follow Captain's lead and try to get AceCreator some solid answers.

Well I've tried his method at least 30 times now and have yet to see this issue occur even once - though many other unrelated problems did arise during that time.

I did also suggest that people try complete re-installs of their data but nobody seems to have responded. If I remember correctly the PSN Store was under heavy strain when the Turbo Pack was released, it's entirely possible the issue is just down to corrupted data.

I've found installations to be much more reliable when done through a hard-wired network using Media Go on the PC, as opposed to WIFI direct to the PSP which is much more prone to interference.

I've also found the game is extremely prone to crashing if the memory card is low on free space.

To be honest, I still feel there are more pressing issues with the game than the Turbo Pack malfunction... such as the aformentioned issues with Bolts, Circle Shapes and general instability (with or without the Turbo Pack). It's no wonder people are having trouble with the expansion when the base product is so buggy.

Personally I've given up creating, at least until something is done about these issues. I didn't mind muddling through when there was promise of fixes, but now that seems to be forgotten
2010-08-09 15:33:00

Author:
Bovrillor
Posts: 309


Ok Im going to try make a level made out of nothing but the turbo materials and see what happens.2010-08-13 07:56:00

Author:
SketchNZ
Posts: 1668


Yeah making a video of it would be a great idea. The bug happened to me when I put in too much sand in my level. Whe nI weent to the menu and tried to reload the level it showed the loading screen forever.
Just putting in a lot of sand, dirty metal, the colored wood and all the other materials from the pack should trigger the bug. Thanks sketchnz for making a vid.
2010-08-16 03:31:00

Author:
Ricky-III
Posts: 732


Wait what i havn't made a vid yet and i wont be able to unless i can use my bros cellphone with the camera.2010-08-16 03:33:00

Author:
SketchNZ
Posts: 1668


I made a video, but it wouldn't upload to youtube when I tried. It was a huge video (690 mb), I haven't tried to upload it again. I don't have internet at home, and my girlfriend's is snail slow. I'll try making a cell phone video sometime but I've been swamped lately, I have returned to work (longest summer vacation ever!) and have a lot of work to do right now.2010-08-16 08:02:00

Author:
Captain Rule
Posts: 360


This happened to me this morning on a new level, sat around for about an hour refusing to give up. I hope they fix this soon.2010-08-25 15:25:00

Author:
PygmyOwl
Posts: 1316


I'm really surprised this topic hasn't had more activity. Everybody's been complaining non-stop about the "Turbo pack bug" but there doesn't seem to be any way to reliably replicate the results of the bug. If we can't do that, it's basically impossible to get it fixed.

My thoughts are, then, that the bug itself doesn't have anything at all to do with the Turbo pack and that we are collectively barking up the wrong tree. Let's take this back a step and call this the "level load bug" and go from there. What do we know about this bug? When has it happened and under what circumstances? I know that it's happened to me once, but it was a while ago and I don't recall exactly what was going on at the time.

If this bug has happened to you please post here so that we can figure this out! Let's work together to get this thing fixed.
2010-08-25 18:25:00

Author:
Taffey
Posts: 3187


I've been super busy lately (work, and working on my contest entry) so I'll get back to this when I have the time.

[/terrible grammar]
2010-08-25 19:22:00

Author:
Captain Rule
Posts: 360


well it happen's to me when i use a mix of turbo and normal materials and when the thermo is a little high.2010-08-25 23:56:00

Author:
SketchNZ
Posts: 1668


Ok, my level recently corrupted with this glitch, so I'm gonna mess around with one of backups and see if I can recreate it.

EDIT: I've managed to re-corrupt my level. Now I'll try it out again to see if it was just a fluke.
2010-08-26 13:58:00

Author:
Fastbro
Posts: 1277


I really don't know what to make of the level load bug. Sometimes I can jut put 3-4 pieces of material into a level and switch to play mode, and that'll trigger it. Making the exact same thing in a fresh slot doesn't usually reproduce the issue. I had a saved level (that used about 25% thermo) which worked fine, but every time I added a switch it would freeze the create mode and reset. I was going to upload it but all my data was lost when it corrupted.2010-08-26 14:28:00

Author:
Bovrillor
Posts: 309


I've yet to a 100% reliable method. But overuse of the material changer has caused it several times while I was messing around.2010-08-26 14:56:00

Author:
Fastbro
Posts: 1277


I'm really surprised this topic hasn't had more activity. Everybody's been complaining non-stop about the "Turbo pack bug" but there doesn't seem to be any way to reliably replicate the results of the bug. If we can't do that, it's basically impossible to get it fixed.

My thoughts are, then, that the bug itself doesn't have anything at all to do with the Turbo pack and that we are collectively barking up the wrong tree. Let's take this back a step and call this the "level load bug" and go from there. What do we know about this bug? When has it happened and under what circumstances? I know that it's happened to me once, but it was a while ago and I don't recall exactly what was going on at the time.

If this bug has happened to you please post here so that we can figure this out! Let's work together to get this thing fixed.

Wise words, Taffey. If anyone can find a situation (no matter how odd or complicated) which causes the bug every time, then we can try and re-create it here in the studio, where we can determine the cause more easily. We greatly appreciate your help with this.

AceCreator.
2010-08-26 15:18:00

Author:
Unknown User


What about me i have been researching this for three months!!!!!!!!2010-08-27 03:02:00

Author:
lbp is awespme
Posts: 657


What about me i have been researching this for three months!!!!!!!!

And what have you found out?
2010-08-27 11:25:00

Author:
Fastbro
Posts: 1277


well it is infact overly tweaking the thing like yesterday the blocks pattern material wouldent stopp tweaking it and editing it and well loading got the rsod ( red screen o death)2010-08-27 15:47:00

Author:
lbp is awespme
Posts: 657


I'm starting to think it's something to do with the way projects are saved.

Today I worked on a new level for several hours, all was working fine. I was saving to new slots every 20 mins to be on the safe side.
Eventually it crashed upon switching to play mode (no turbo materials used). So I went back to a previous save, re-did what I had lost and tried to play again. Lo and behold, it crashes again. Every subsequent attempt to re-create and play the level resulted in a crash/corrupted slot. I was only using about 10% of the thermo.

I tried to upload the pre-crash level as soon as I got home, for others to have a look at... only to find my whole profile was now corrupt.

I'll start over and see if I can create another bugged level. Makes me wonder though, surely SC must have had this happen to them while building the story mode? Unless they cheated and used some kind of external create mode...
2010-08-27 17:43:00

Author:
Bovrillor
Posts: 309


Wise words, Taffey. If anyone can find a situation (no matter how odd or complicated) which causes the bug every time, then we can try and re-create it here in the studio, where we can determine the cause more easily. We greatly appreciate your help with this.

AceCreator.Thanks Ace! We really appreciate the attention to this. Hopefully we'll be able to get this dialed in for you shortly.



Ok! Well let's approach this holistically and see if we can trace back to the roots of whatever is causing this. I've scrubbed through the entire thread so far (as well as a bunch of older threads) and compiled a list of what we've collectively come up with. I'll keep this list updated and/or repost it in this thread it when we have something new to add.



Problem Statement
A glitch in LBP PSP is occurring that causes specific user-created levels to load indefinitely when attempting to play them. This glitch is currently known as the "level load bug". In order to address this issue, a means of reliably reproducing this glitch needs to be discovered.



What We Know
The glitch only occurs after editing a level in Create Mode and then saving. Levels do not become glitched unless they are edited.
The glitch has been experienced in levels stored locally on My Moon as well as those published to the Community Moon.
The glitch has occurred in multiple regions.
The first known instance of the glitch took place following the 2.05 update.
A new level was made and filled with all of the pre-made objects from the Turbo! pack, but the glitch did not occur. Then, all of the materials from the Turbo! pack were added and the glitch did occur. (Thanks to TheNerd)
A block of glass material (exact type currently unknown) was placed in a level. The block was corner edited, changed to horrible gas, unlethalized, and then material changed. This method caused the level load bug to occur 5 times in a row and although not 100% reliable, it is currently our best means of replicating the glitch. (Thanks to Captain Rule)



What We Think
Adding or changing materials seems to cause the level load bug. (Currently, this is our best hypothesis)
It appears that the glitch may occur regardless of whether or not any Turbo! pack objects, stickers, or materials are used.
Stickers do not seem to cause the glitch, including those from the Turbo! pack.
Lethalizing and/or unlethalizing materials seem to cause the glitch in certain circumstances.
Region does not appear to have an impact on whether or not the glitch occurs.



What We're Not Sure About
It has been suggested that the materials specific to the Turbo! pack are the cause as several different users have reported the level load bug after placing one or more of these materials in a level. However, this has yet to be confirmed as a reliable means to reproduce the glitch. The suspected materials are: blue plastic, dirty metal, golden wood, red gravel, white plastic, orange plastic, wire mesh, patchwork quilt, and sand.
The glitch appears to occur more reliably in levels with a relatively full thermometer, so it is likely that thermometer level is a component to causing the glitch. However, the glitch has also been known to occur in levels with very low thermometer levels.
Although pre-made objects do not seem to be the cause of the level load bug, there is at least one known occurrence of a pre-made object apparently inducing this glitch. Placing a "bridge builder" vehicle in level caused that level to load indefinitely when attempting to play. (Thanks to cory_7101995)
2010-08-27 18:13:00

Author:
Taffey
Posts: 3187


While testing I've come across a very similiar bug that causes the level to load for ~10 seconds before shutting the system down. I'm guessing it's somehow related so here's a tutorial to recreate it. Works every time for me. Follow the steps EXACTLY or it won't work.

Guaranteed 'Crash During Loading' Tutorial

1) Boot up LBP PSP, let it load and press 'Right' once to get to the Community Moon

2) Select a save slot and use a blank level, no template. It seems to work in every save slot so don't worry which one.

3) Immediately go to Materials -> Crystal Clear Glass

4) Select 'Static', then 'Square BRUSH' - you should now see the grid on which you can draw. Don't draw anything...

5) Press the 'Circle' button twice to return to the static/dynamic option

6) Select 'Static' again, then 'Circle SHAPE' (not brush!)

7) Create a Circle, Maximum Thickness and Maximum Size (You'll need to move it upwards a bit so the floor doesn't block the size). Once you've made it, back up all the way using the 'Circle' button until the popit menu is closed.

8) Now open the popit, go to 'Corner Editor' and drag every third node to near the middle of the circle, as seen in the picture below. I've dotted the visible nodes in the photo to make it easier to re-create it.

http://i850.photobucket.com/albums/ab64/Bovrillor/LBP/354e9d5d-0eeb-4a7d-b634-90053a3c3b05.jpg

9) When you're done editing, use the 'Circle' button to back up all the way and close the popit.

10) Press start, switch to play mode and save. ENJOY!

Note: Don't skip any of the steps, however pointless they seem, or it WILL NOT WORK.

edit: It seems to work with any material, Turbo-based or not.

edit: I'm thinking the circle shape may actually be the issue. As I mentioned before, if you corner edit a circle but don't actually change it, then exit corner editing, you have an un-selectable, un-deletable circle.
2010-08-27 20:13:00

Author:
Bovrillor
Posts: 309


Great stuff Bovrillor - thanks! I am definitely going to give that a try.

It would be great if everyone else could give this a shot as well. We need as many different regions to participate as possible.

Because we are messing with a glitch that crashes your PSP, it would be a very good idea to back up your profile beforehand. Don't know how? Just ask!
2010-08-27 21:49:00

Author:
Taffey
Posts: 3187


Thanks Ace! We really appreciate the attention to this. Hopefully we'll be able to get this dialed in for you shortly.



Ok! Well let's approach this holistically and see if we can trace back to the roots of whatever is causing this. I've scrubbed through the entire thread so far (as well as a bunch of older threads) and compiled a list of what we've collectively come up with. I'll keep this list updated and/or repost it in this thread it when we have something new to add.



Problem Statement
A glitch in LBP PSP is occurring that causes specific user-created levels to load indefinitely when attempting to play them. This glitch is currently known as the "level load bug". In order to address this issue, a means of reliably reproducing this glitch needs to be discovered.



What We Know
The glitch only occurs after editing a level in Create Mode and then saving. Levels do not become glitched unless they are edited.
The glitch has been experienced in levels stored locally on My Moon as well as those published to the Community Moon.
The glitch has occurred in multiple regions.
The first known instance of the glitch took place following the 2.05 update.
A new level was made and filled with all of the pre-made objects from the Turbo! pack, but the glitch did not occur. Then, all of the materials from the Turbo! pack were added and the glitch did occur. (Thanks to TheNerd)
A block of glass material (exact type currently unknown) was placed in a level. The block was corner edited, changed to horrible gas, unlethalized, and then material changed. This method caused the level load bug to occur 5 times in a row and although not 100% reliable, it is currently our best means of replicating the glitch. (Thanks to Captain Rule)



What We Think
Adding or changing materials seems to cause the level load bug. (Currently, this is our best hypothesis)
It appears that the glitch may occur regardless of whether or not any Turbo! pack objects, stickers, or materials are used.
Stickers do not seem to cause the glitch, including those from the Turbo! pack.
Lethalizing and/or unlethalizing materials seem to cause the glitch in certain circumstances.
Region does not appear to have an impact on whether or not the glitch occurs.



What We're Not Sure About
It has been suggested that the materials specific to the Turbo! pack are the cause as several different users have reported the level load bug after placing one or more of these materials in a level. However, this has yet to be confirmed as a reliable means to reproduce the glitch. The suspected materials are: blue plastic, dirty metal, golden wood, red gravel, white plastic, orange plastic, wire mesh, patchwork quilt, and sand.
The glitch appears to occur more reliably in levels with a relatively full thermometer, so it is likely that thermometer level is a component to causing the glitch. However, the glitch has also been known to occur in levels with very low thermometer levels.
Although pre-made objects do not seem to be the cause of the level load bug, there is at least one known occurrence of a pre-made object apparently inducing this glitch. Placing a "bridge builder" vehicle in level caused that level to load indefinitely when attempting to play. (Thanks to cory_7101995)

Sorry Taffey, the glass material is the greenish one with waves from the turbo pack(don't have the game near me to find the name). Great post by the way.

@ Ace Creator, are you guys using a regular psp or an emulator (that the correct word for the dev program)? That could make a difference.
2010-08-27 22:20:00

Author:
Captain Rule
Posts: 360


Generally as soon as the non-loading bug gets me I delete the level. Perhaps it would be possible to upload these levels and draw Cambridge's attention to them - I assume they can look at the level code without being able to actually load it on a psp?

S
2010-08-28 00:53:00

Author:
SalieriAAX
Posts: 421


Generally as soon as the non-loading bug gets me I delete the level. Perhaps it would be possible to upload these levels and draw Cambridge's attention to them - I assume they can look at the level code without being able to actually load it on a psp?

S

That had occurred to me as well. If Ace requests it I'll upload them. Don't wanna do it beforehand as it may annoy people that don't know what they're for.
2010-08-28 18:45:00

Author:
Bovrillor
Posts: 309


Yesterday my newest level did this, so I saved it in case it could help. Anybody try to pm AceCreator to see if it would help? If not I'll do it.2010-08-28 21:24:00

Author:
Captain Rule
Posts: 360


Yesterday my newest level did this, so I saved it in case it could help. Anybody try to pm AceCreator to see if it would help? If not I'll do it.

Go for it mate, take the initiative!

I've got several wigged-out levels if he wants them too.
2010-08-28 21:45:00

Author:
Bovrillor
Posts: 309


just name your level Turbo Bug and send Ace a message to play it.2010-08-28 22:45:00

Author:
SketchNZ
Posts: 1668


I pmed Ace. Don't know if I'll get response, hoping though. Is it possible to publish a level that gets this bug? I'm going to try in a few minutes.2010-08-28 23:08:00

Author:
Captain Rule
Posts: 360


Dont worry, ace always responds to message's that matter like anything to do with this bug will surly get a reply.2010-08-28 23:14:00

Author:
SketchNZ
Posts: 1668


Although pre-made objects do not seem to be the cause of the level load bug, there is at least one known occurrence of a pre-made object apparently inducing this glitch. Placing a "bridge builder" vehicle in level caused that level to load indefinitely when attempting to play. (Thanks to cory_7101995)[/list]

For the last one, the one that has been found by me, I also had dirty metal in the level. Just to let you know.
2010-08-29 01:08:00

Author:
ConverseFox
Posts: 2333


lol cory dose it matter? no, no its dose not im sure alot of people have used the bridge maker.2010-08-29 01:13:00

Author:
SketchNZ
Posts: 1668


Has anyone else tried the tutorial I posted? The more evidence we can gather for Ace, the better.2010-08-29 17:08:00

Author:
Bovrillor
Posts: 309


Hello,

@Captain Rule and Bovrillor: Publishing a level is fine; just tell me the name, and we'll download it and take a look at it.
@Captain Rule: I didn't get a pm from you. Did you defintely send it to me? I don't want you to think I ignored it.
@Taffey: great work as always; your post is really helpful.

Thanks,

AceCreator.
2010-09-09 14:05:00

Author:
Unknown User


Hello,

@Captain Rule and Bovrillor: Publishing a level is fine; just tell me the name, and we'll download it and take a look at it.
@Captain Rule: I didn't get a pm from you. Did you defintely send it to me? I don't want you to think I ignored it.
@Taffey: great work as always; your post is really helpful.

Thanks,

AceCreator.

My wireless router is down so I can't publish right now. If you follow the tutorial I posted a couple of pages back you can recreate the issue 100% reliably.
2010-09-13 18:54:00

Author:
Bovrillor
Posts: 309


@Ace, I did. Apologies, I have been playing a bit of kingdom hearts and have neglected to get on here and actually read anything. I'll subscribe to this thread. I will also try to get that level published for you, I just don't have internet at home.

Edit: it's been published, "do not download, level is broken" by captain-rule
2010-09-13 19:03:00

Author:
Captain Rule
Posts: 360


Oh, sorry a bit late. Look I know I'm new here but I'm pretty sure blue wood is the main problem, as I made something out of it then saved it into my objects, it had a nursery rhyme book sticker on it. So I saved it then put it into my level, I then changed to play mode but it would never stop loading. I'm sure it was the blue wood as I deleted the level then put the same object in another level ( by it self ) I changed it to play mode and the same thing happened. AND I just used it recently in a new level I've been working on for a while now and it would not load, I was rather grumpy as I had to start the level from scratch So as a caution I'm not using anything from the turbo! pack until the issue is resolved (even if it only is blue wood). If a resolution is made could you notify me, thanks!2010-09-18 05:25:00

Author:
LiamTheKiwi
Posts: 153


Oh, sorry a bit late. Look I know I'm new here but I'm pretty sure blue wood is the main problem, as I made something out of it then saved it into my objects, it had a nursery rhyme book sticker on it. So I saved it then put it into my level, I then changed to play mode but it would never stop loading. I'm sure it was the blue wood as I deleted the level then put the same object in another level ( by it self ) I changed it to play mode and the same thing happened. AND I just used it recently in a new level I've been working on for a while now and it would not load, I was rather grumpy as I had to start the level from scratch So as a caution I'm not using anything from the turbo! pack until the issue is resolved (even if it only is blue wood). If a resolution is made could you notify me, thanks!
First: welcome to LBPCentral!
Second: its not just blue wood. I have achieved the glitch with "blocks pattern", "blue plastic", "camo metal", "dirty metal", "green felt", "green weave", "pink gravel", "white plastic", "sand", and "water ripples". The glitch isn't exclusive to 1 specific material, currently it is unknown what exactly causes this glitch. It just appears to be connected to the Turbo! Pack materials, though it could be something else entirely. I have achieved the glitch numerous times in different levels, but haven't found a clear process to cause it. There seems to be a lot that may set it off, we still need to keep trying for a 100% reliable/foolproof way to cause it. I'm getting right ont trying again.

Goal: cause the glitch with every different Turbo! Pack material
Also, try it in: full level, half full level, empty level.
2010-09-18 09:33:00

Author:
Captain Rule
Posts: 360


ok everyone. I think I found a process that causes the glitch 100% of the time! I need some people to test this out so we can see if I'm right.

My method involves a blank level. I have tried it and succesfully cause the glitch 40 times in a row, with 0 failures. I don't think I need to test it myself anymore. I want to know if it works for everyone. Some of these steps may not be neccessary, but using the steps exactly as they are caused the glitch all 40 times. Feel free to fiddle with the steps and see if some need to be eliminated.


To start choose a new blank level:


Choose the wavy glass material (could possibly substitute materials but I didn't try)


With the square brush tool make a rectangle 8 blocks high and 10 wide (not sure if the size is neccessary)


Corner edit it to look like a simplistic crown:


Like this:
|//|
|____|


Make the object horrible gas (not sure if it matters but I always chose the top left gray one)


Now switch to play mode (must do this)


Switch straight back to creat mode.


select the object, go the tweak menu and unlethalize it.


Choose the material changer from the tweak menu and make the object "sand" material.


Change to play mode.


Immediately switch back to create mode.


Material change the object to "white plastic"


From the tweak menu select horrible gas, choose the top left horrrible gas again and then select the bottom middle (yellowish) gas.


Go back to the tweak menu and select unlethalize.


Switch to play mode and that should successfully reproduce the glitch.

If the instructions are difficult to follow here is a video:

http://www.youtube.com/watch?feature=youtube_gdata_player&v=BUhVPSVCboo
2010-09-21 08:51:00

Author:
Captain Rule
Posts: 360


Hello everybody here!
I tried to reproduce the glitch you are discussing there. I found out that some materials can cause non-stop loading bug when they are in some sort of combination. You see, White Plastic and Water Ripples Glass don't cause this bug when they are alone in the level (when the other one doesn't exists). And I saw that you, CapitainRule, used both these materials but not together. But in combination (when they are both in the level) these materials will cause the glitch we are talking about! This combination has been tested many times, and all times the bug was achieved. I don't know what else combinations can cause this problem, but I'll try to find it out.

EDIT: Ooops, it seems to me that my theory is either wrong or I missed something very important (which is more real) that I did before (what caused the glitch). I just put two 1x1 blocks of these materials in blank level and bug wasn't achieved. I will try to find out what we must do to reproduce the bug with these materials.
Izhuk
2010-09-21 13:46:00

Author:
izhuk
Posts: 174


Thanks AceCreator for keeping up on this thread (you're doing a far better job than me at it!) and thanks also to everyone else for continuing to chase this one down, especially Captain Rule and Bovrillor for coming up with the bug recreation methods.

I've been pretty busy with work lately (it gets in the way of LBP but it does provide a paycheck) and haven't kept up on this thread as much as I'd like. I did give both Bovrillor's and Captain Rule's methods a try and both worked for me to recreate the load level glitch. I'm still very interested in other means of creating this glitch, such as what izhuk has suggested. By coming up with these different means of causing the glitch to occur we'll be able to better "triangulate" the root cause. This will not only help AceCreator and the Cambridge team in resolving the issue but it will also help the rest of us better avoid the circumstances.
2010-09-22 07:20:00

Author:
Taffey
Posts: 3187


I confirm Capn' rule's glitch. I tried the process 3 time and came with the same result. Thank you Capn', your awesome!2010-09-29 17:43:00

Author:
The-Questor
Posts: 1328


Just did the glitch and loading time was longer so thanks cap'n for the glitch(not to sound mad.)2010-09-30 00:56:00

Author:
Flashwire
Posts: 217


Oh by the way people, AceCreator said that if SCEE Cambridge fixes the Turbo! premium level kit problems they can focus on updating the game! So let's get glitchin!2010-09-30 00:59:00

Author:
The-Questor
Posts: 1328


Well, it seems that shape of one Turbo! material must be very complex for putting just 1x1 block of bug-combination material (bug-combination materials are materials that can cause bug in combination, see my Materials Combinations theory in post#85). So I got closer to solving of my problem2010-09-30 11:59:00

Author:
izhuk
Posts: 174


Oh by the way people, AceCreator said that if SCEE Cambridge fixes the Turbo! premium level kit problems they can focus on updating the game! So let's get glitchin!

When did he say this?


Well, it seems that shape of one Turbo! material must be very complex for putting just 1x1 block of bug-combination material (bug-combination materials are materials that can cause bug in combination, see my Materials Combinations theory in post#85). So I got closer to solving of my problem

I don't think the choice of material affects anything... just the shape. I'm still not even convinced there's anything wrong with the Turbo Pack as such, it seems to be a more wide-reaching issue. I'm rarely able to work on any level for more than 20 minutes without it crashing/corrupting/infinite loading... and I rarely use Turbo materials.
2010-10-05 20:03:00

Author:
Bovrillor
Posts: 309


VIA PM, Bovillar2010-10-05 20:19:00

Author:
The-Questor
Posts: 1328


strangly the orange plastic works perfetly for me :}]2010-10-24 09:34:00

Author:
jimydog000
Posts: 813


Why have people stopped posting on this thread? This is a serious issue!2010-12-09 05:19:00

Author:
ConverseFox
Posts: 2333


Why have people stopped posting on this thread? This is a serious issue!
Good question: I don't really see what else we can do. I extensively messed with the materials in an attempt to completely recreate the issue. The amount of time I spent trying to do this was probably equal to the total amount of time that my last 2 levels took. I had to put all of my other projects on hold, after loads of freezes and corruptions, I finally found a relatively easy way to do it. The amount of time I sacrificed was enormous and I'm not sure I'd like to continue. I have done about all that I can, if people would like to continue, I think they should start with condensing my method and seeing if other materials work exactly the same. Or they can see if this method will do the same with non-turbo pack materials. It is absolutely possible that there are other ways to do the "glitch". If anyone would like to continue it would be awesome, though I think I may be done. I would rather not be distracted from my other projects, I hardly have the time to be creating anymore.
2010-12-09 20:16:00

Author:
Captain Rule
Posts: 360


@ COry, yes it is!!! I've had 3 levels corrupted and lost due to this mess. One was a bubbly dream 2010-12-09 22:06:00

Author:
anoken
Posts: 1654


One was a bubbly dream

http://icanhascheezburger.files.wordpress.com/2010/08/funny-pictures-cat-bit-mouth.jpg

That is horrible! Did you have a back-up, or copy of the level in any way, shape, or form?
2010-12-09 22:12:00

Author:
ConverseFox
Posts: 2333


LOL, love the cat pic.2010-12-10 01:15:00

Author:
The-Frez
Posts: 275


I really hope they sort this glitch out. I have accidentally corrupted levels by simply clicking on the wrong the material. 2010-12-12 18:29:00

Author:
PygmyOwl
Posts: 1316


Yeah I did have a backup but the problem was the very beginning of the level. It didn't kick into a problem until I was done with the level, and by then it was too late in all my backups to remove the turbo stickers...

http://www.adorability.org/wordpress/wp-content/uploads/2010/09/i-has-a-sad.jpg

I now have to start completely over again from scratch. Curse you Turbo!!
2010-12-13 20:32:00

Author:
anoken
Posts: 1654


:'( Sads. They are contagious.

Chin up. Keep trying, have a break. ...Or a cookie (-trust me, they work).
2010-12-14 20:32:00

Author:
PygmyOwl
Posts: 1316


No have a cheese doodle. (they work better.)

but dizzy is right just keep your chin up and keep trying.
2010-12-15 05:01:00

Author:
The-Frez
Posts: 275


I am going to publish one more level in hopes of a spotlight.

After that;
IMA GONNA BE GLITCHIN BABY!!!
I think I might have found the red screen glitch!

Notice: MIGHT have.
2010-12-15 16:55:00

Author:
The-Questor
Posts: 1328


Really if you did can you tell me it bro.2010-12-15 17:01:00

Author:
The-Frez
Posts: 275


Ooh! Its to do with having too many corners at once on a screen. But thats all I know.2010-12-15 17:14:00

Author:
PygmyOwl
Posts: 1316


Oh thanks dizzy.2010-12-15 17:17:00

Author:
The-Frez
Posts: 275


I've been expirimenting.
Here's the way I activated the glitch.


I had a mess of corners on my screen
I did EXCESSIVE corner editing without constantly saving
I was doing complex shapes with the corner editor
I went into my tool bag and used the corner editor from there


The last part was the definer.

Here's what happened step by step.

I pressed Square and delved into my tool bag
I then selected the corner editor
THEN!!
I made a shape that curved inside on all 4 sides of the shape
I had over 50+ corners on the shape (I Think)
Red Screen Glitch Ocurred
I then Reloaded the game and went into the same level
I then grabbed the shape (with my popit cursor) and pressed square
Then I went to the corner edit tool
After that I Corner editted the shape into the EXACT same shape that I did last time
50+ Corners again on the shape (I Think)
.....No red Screen Glitch


This problem lies in the Corner edit tool that is in your tools bag.
If it is over used something triggers the red screen of DOOM.

Though it'd be nice if this was actually the only problem triggering the red screen,
but it might only be one of the problems. It actually might be a fluke but I think not.

IMA GO GLITCH SOME MOAR!!!

Peace Out.http://www.lbpcentral.com/forums/images/icons/icon12.gif
T~Q
2010-12-16 04:11:00

Author:
The-Questor
Posts: 1328


OH thanks T~Q WARM Regards T~F2010-12-16 05:10:00

Author:
The-Frez
Posts: 275


Aha, that makes it clearer, thanks Questor. Do you think you could work out how many corners triggers it? A sort of 'corner limit'. But don't worry too much about it, that could take forever.

Btw: Its good to have new info, I get this glitch a lot (I do way too much excessive corner-editing)...
2010-12-16 12:36:00

Author:
PygmyOwl
Posts: 1316


Aha, that makes it clearer, thanks Questor. Do you think you could work out how many corners triggers it?

IMA GO TRY DIZY!!


Btw: Its good to have new info, I get this glitch a lot (I do way too much excessive corner-editing)...

Well anyways, I am suspecting that it's the Corner edit tool in the tools bag that has the corruption.

There's only one way to find out, Get a red screen!
2010-12-17 03:43:00

Author:
The-Questor
Posts: 1328


I use the corner editor in the tools bag too. Especially my TWM level. Everything had to be corner edited from the tools bag.

But obviously it didn't crash so...

Myth busted?
2010-12-17 03:45:00

Author:
Silver39
Posts: 1703


I use the corner editor in the tools bag too. Especially my TWM level. Everything had to be corner edited from the tools bag.

But obviously it didn't crash so...

Myth busted?

Well, it doesn't necessarily mean it's going to happen all the time. It's just that it's more likely to happen the way Questor explained it. So I'd call this myth...


http://promotemyev.com/wp-content/uploads/2010/09/mythbusters_plausible_spray.png
2010-12-17 04:20:00

Author:
CyberSora
Posts: 5551


I never corner edit. It takes to much time.2010-12-17 04:23:00

Author:
Random
Posts: 673


I never corner edit. It takes to much time.

And Zat Iz Ze Problem!!!!

Anywho, one material (so far) that is completely usable and 100% won't crash the game is the Green Check Sponge.

Also, the maximum corner limit on any object is 200.
The game doesn't actually allow you to make another when you reach 200.
I would recommend stopping corner editing when the game gets kind of slow.
If you continue your basically asking for the red screen.
Please note that when I reached 200 corners on my object I didn't trigger the red screen.
2010-12-18 20:46:00

Author:
The-Questor
Posts: 1328


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