Home General Stuff Artwork and Creativity
#1
Sackboy in a Fighting Game!
Archive: 18 posts
I'm making Sackboy into a fighting game engine called Mugen. The engine allows anyone to create characters, background stages and other game objects through interpreted text files, graphics, and sound compilations. Dream battles such as Goku vs. Superman or Ryu vs. Scoprion is made possible with Mugen. Here is a preview of my sprite sheet. Note that I put the images in JPG so that it would be very difficult for anyone to steal them from me and that was intentional. I simply wish to show my work as of now and would like any suggestions from you guys as to the kinds of things Sackboy should be able to do in a fighting game. http://i.imagehost.org/0169/Sackboy_Fighter_Sprite_Sheet.png (http://i.imagehost.org/view/0169/Sackboy_Fighter_Sprite_Sheet) For a bigger view, click http://i.imagehost.org/0169/Sackboy_Fighter_Sprite_Sheet.png | 2010-08-03 15:04:00 Author: Fumo161 Posts: 210 |
Instead of him being dead on the ground, couldn't you make him like, popped? :SH: | 2010-08-03 15:19:00 Author: ThePineapplizer Posts: 769 |
Well I would but I'm not sure how to take a picture of that... and that goes more towards the scripting in the game itself. I would need sprites for the fluff and stuff that comes out of sackboy when he pops. | 2010-08-03 15:28:00 Author: Fumo161 Posts: 210 |
I need suggestions for different types of attacks please. Sackboys reach is too small and I'd like some ideas to make him more effective in COMBAT! | 2010-08-09 01:24:00 Author: Fumo161 Posts: 210 |
You could have a paintanator attack. | 2010-08-09 01:29:00 Author: TheMonkeyBlade Posts: 687 |
You could have a paintanator attack Of course a Paintinator for projectiles... ugh I'm so dumb. Thank you Monkeh~ | 2010-08-09 01:34:00 Author: Fumo161 Posts: 210 |
And maybe a pan for another close combat attack. | 2010-08-09 01:42:00 Author: TheMonkeyBlade Posts: 687 |
if you tilt the sackboy's head down, it looks like he could do a headbutt, Maybe that could be another of his attacks? Nice project by the way | 2010-08-09 02:03:00 Author: Chump Posts: 1712 |
when he pops you can put confetti lol | 2010-08-09 02:03:00 Author: Bremnen Posts: 1800 |
yea but the thing is he said he'd have a hard time making fluff popping out and he doesn't know how he could take a photo of a popping sackboy. | 2010-08-09 02:08:00 Author: Chump Posts: 1712 |
For attaking, you should trial-and-error a picture of Sackboy slapping. :SH: | 2010-08-09 02:32:00 Author: ThePineapplizer Posts: 769 |
wow! that looks awesome! i noticed on psp wen u use the punching action sackboys arms get bigger. he also kicks. if u have the psp version you should check it out. if not.. youtube? another attack could be a mario-like jumping up punch | 2010-08-09 05:08:00 Author: Alismuffin Posts: 1328 |
What about some kind of specialmove like, perhaps the sunmoning of the ROCKET CHEETAH :3 | 2010-08-09 05:19:00 Author: EvilMuffinz Posts: 33 |
Awesome man can't wait for the game!!!!! | 2010-08-09 05:28:00 Author: shadow3596 Posts: 2442 |
OHHHHHHHHHHHHHH i would sooooo download this when its done (ahhhh mugen, that brings back memories ) | 2010-08-09 05:38:00 Author: YEAH_NAH Posts: 775 |
Awesome man can't wait for the game!!!!! MUGEN is available for download. He's just making a sackboy character. For his death sprite, why don't you have him lying face-down, y'know, like he just got slapped? It sure looks like he'd be dead then (though I DO think that the death sprite already there works fine). And, I do agree with SH, slapping would be nice. Otherwise, good work with what you have so far! | 2010-08-09 05:44:00 Author: Outlaw-Jack Posts: 5757 |
MUGEN is available for download. He's just making a sackboy character. OH i didn't know that!!! thanks man!!! | 2010-08-09 06:01:00 Author: shadow3596 Posts: 2442 |
Sounds cool, I've played mugen before and always found it fun finding characters that don't normally belong in fighting games. As for attacks, I dunno how ambitious you want to be. If you've ever player pocket fighter the characters switch between outfits and stuff just through moves. Given we can dress sackboy up you could have costume specific attacks. But would require some effort on your part as I doubt just capturing images would do it. | 2010-08-09 06:49:00 Author: OneEyedBanshee Posts: 1370 |
LBPCentral Archive Statistics
Posts: 1077139
Threads: 69970
Members: 9661
Archive-Date: 2019-01-19
Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.