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Farewell Ruins of the Moon: Chapter Two

Archive: 25 posts


Farewell Ruins of the Moon: Chapter TwoAbstractSam
Part 2 of "Farewell Ruins of the Moon"

Seto heads for the tall red tower that was mentioned in
his grandfather's letter. On his way to the tower, he meets
a girl with silver hair and follows her into the mall.

PLAY CHAPTER 1 FIRST - 1-Player Only

http://i29.tinypic.com/2qa6979.png



Farewell Ruins of the Moon

http://i32.tinypic.com/1zbbfc8.png

Part 2 in the "Farewell Ruins of the Moon" series. Farewell Ruins of the Moon is a post-apocalyptic story/visual series/ This is the second level in the series, if you haven't played the first level I highly reccomend you do first. This is a direct continuation of "Farewell Ruins of the Moon: Chapter One" (https://lbpcentral.lbp-hub.com/index.php?t=26787-Farewell-Ruins-of-the-Moon-Chapter-One).

If you have played the first level and need a reminder on the story, scroll down to the "STORY" section.


http://i31.tinypic.com/2n1timr.png

http://i26.tinypic.com/34goiep.png

http://i29.tinypic.com/2gt3hc3.png

http://i29.tinypic.com/25qy91k.png

http://i28.tinypic.com/2hzo21k.jpg



STORY:

Chapter 1: (https://lbpcentral.lbp-hub.com/index.php?t=26787-Farewell-Ruins-of-the-Moon-Chapter-One)
You play as Seto, a 15-year-old boy looking for survivors in
post-apocalytpic Japan. His grandfather left a letter just
before he died telling Seto to head east towards a tall red tower.
As Seto makes his journey east, he meets a silver-haired girl singing.
He later follows her into a mall.

Chapter 2: (https://lbpcentral.lbp-hub.com/index.php?t=32039-Farewell-Ruins-of-the-Moon-Chapter-Two)
Seto finds a robotic box known as "Personal Frame" in the mall and
continues his search for the silver-haired girl.


This level was supposed to be published like 2 months ago, but I lost interest in it. Chapter Three will take a completely different route from the past two levels.

One last note, "Personal Frame" has the voice of a women. Just so no one mixes that up.
2010-08-03 00:15:00

Author:
AbstractSam
Posts: 332


This is an amazingly detailed and intricate level. Beautifully designed.

However, I could not finish because I could not figure out how to get past the second shrieking hand thing.
2010-08-03 04:06:00

Author:
pennydog
Posts: 74


This is an amazingly detailed and intricate level. Beautifully designed.

However, I could not finish because I could not figure out how to get past the second shrieking hand thing.

Thanks. you're supposed to jump over the hands. :o
2010-08-03 04:46:00

Author:
AbstractSam
Posts: 332


Good level AbstractSam. The level has great visuals just like your previous level and there's some interesting plot twists. The escalator seems to have a bump that prevents entering while walking to it and the you should consider extending the radius of the emitting hands. Overall this is a nice level with neat atmosphere and outstanding opening. I gave it 4 stars and a heart.

If you can, F4F "The Hero Chronicles LV5 Glacier Volcano".
2010-08-05 00:32:00

Author:
JustinArt
Posts: 1314


Good level AbstractSam. The level has great visuals just like your previous level and there's some interesting plot twists. The escalator seems to have a bump that prevents entering while walking to it and the you should consider extending the radius of the emitting hands. Overall this is a nice level with neat atmosphere and outstanding opening. I gave it 4 stars and a heart.

If you can, F4F "The Hero Chronicles LV5 Glacier Volcano".

Thanks for the feedback. I'll play your level tomorrow when I get on.
2010-08-05 04:21:00

Author:
AbstractSam
Posts: 332


HI AbstractSam,

You did a great job of using materials, sticker, decorations, and lighting to create the atmosphere of a mall in a post-apocalyptic world. There was an incredible amount of detail.

I agree on the escalator - the bump at the beginning that you have to jump over is distracting and seem unintentional. I would also condense what the PF unit has to say a bit, to convey the main message but be a bit less wordy. But the cut scene to show the PF unit when you first find it was a great touch.

I can tell you spent a lot of time on this level. Great work! I look forward to seeing the ending of the series. :star::star::star::star: and <3.
2010-08-07 21:53:00

Author:
pennydog
Posts: 74


HI AbstractSam,

You did a great job of using materials, sticker, decorations, and lighting to create the atmosphere of a mall in a post-apocalyptic world. There was an incredible amount of detail.

I agree on the escalator - the bump at the beginning that you have to jump over is distracting and seem unintentional. I would also condense what the PF unit has to say a bit, to convey the main message but be a bit less wordy. But the cut scene to show the PF unit when you first find it was a great touch.

I can tell you spent a lot of time on this level. Great work! I look forward to seeing the ending of the series. :star::star::star::star: and <3.

Thanks for the feedback, I choose to keep PF's dialouge long so the player can build a relationship with the characters.
This is a story-based level and will feature some heavy dialogue.

However, I will keep things more gameplay related rather then story related in future levels in the series.
2010-08-07 23:45:00

Author:
AbstractSam
Posts: 332


Having never played the original Farewell Ruins of the Moon, I can still say this is very well done and I loved it. I may pick up the original game one of these days.

Absolutely loved the PF thingymajig. The cries for help as I ran along were good (although I might not have chosen to do a cutscene vid for those... that way the player could keep running while it asks for help). Going to the scene with the hands holding it was unexpected and an amazing touch.

I love the waterlogged feel of it. Great job with that. Not to mention your detail work and use of the 3D layer glitch is brilliant as well.

I really had a hard time getting over the second hand, even reading here that I should jump over it. It started to get frustrating after a while. Pretty creepy, though.

Loved the subway part!

There was quite a bit of talking, but it was definitely interesting, so I wasn't bored.

Anyway, great job! I enjoyed it. :star::star::star::star::star: and a <3

If you're up for F4F, would you mind doing this level? Commander Keen: Goodbye Galaxy - Part I (https://lbpcentral.lbp-hub.com/index.php?t=32124-Commander-Keen-Goodbye-Galaxy-Part-I). Thanks.
2010-08-08 01:41:00

Author:
Ryhas
Posts: 179


Having never played the original Farewell Ruins of the Moon, I can still say this is very well done and I loved it. I may pick up the original game one of these days.

Absolutely loved the PF thingymajig. The cries for help as I ran along were good (although I might not have chosen to do a cutscene vid for those... that way the player could keep running while it asks for help). Going to the scene with the hands holding it was unexpected and an amazing touch.

I love the waterlogged feel of it. Great job with that. Not to mention your detail work and use of the 3D layer glitch is brilliant as well.

I really had a hard time getting over the second hand, even reading here that I should jump over it. It started to get frustrating after a while. Pretty creepy, though.

Loved the subway part!

There was quite a bit of talking, but it was definitely interesting, so I wasn't bored.

Anyway, great job! I enjoyed it. :star::star::star::star::star: and a <3

If you're up for F4F, would you mind doing this level? Commander Keen: Goodbye Galaxy - Part I (https://lbpcentral.lbp-hub.com/index.php?t=32124-Commander-Keen-Goodbye-Galaxy-Part-I). Thanks.

Thanks for the feedback, i'll check out your level as soon as I can.
2010-08-08 02:57:00

Author:
AbstractSam
Posts: 332


I alway love japanese style post-apocalytpic more then wested style will have to play later2010-08-08 07:13:00

Author:
jump_button
Posts: 1014


This looks REALLY quite interesting. Definitely have to give this one a whirl. Love the photo above the badge photo.2010-08-08 18:22:00

Author:
Jagrevi
Posts: 1154


I'll check this out for your F4F. I must say, even from the pictures that I can tell that the atmosphere will be beautiful.2010-08-09 06:45:00

Author:
bonner123
Posts: 1487


Sorry it's taken so long for me to get around to giving you feedback.

But Wow...

Your levels are totally amazing, I don't know what kind of black magic you were using when you built these levels but I think this level goes to show just how far you can take the level creator. The way you incorporated the cutscenes and then using your own music for certain scenes was just insanely creative. The tone and the atmosphere are absolutely amazing, and the level is an spectacle to look at. Your an extremely talented person to of made the levels, especially if you made them alone

I did have an few issues with the level though, It was pretty hard to navigate through because of all the rubble, objects etc in the way. I also had an issue having to pause to watch dialogue play out. I understand for some scenes it was necessary (like reading the letter) but for others (like talking to the robot) I would of preferred to walk and let the dialogue play out whilst I continued the level. It was also pretty easy to get lost in the level, especially since you'll need to backtrack in order to find items etc. Maybe you could give players an bit more information than just saying 'You have an Key now go to 4B'. Finally I felt the dialogue was an bit of an mess. It all felt very cheesy, and the letter from the Grand Father made little to no sense at all. Also around the beginning the Protagonist spoke in an almost 'riddle-like' fashion which I thought was cool but then when he talks to the robot he sounds like some generic kid with lines like 'Let's go find that building' The main reason I took issue with this is mainly because the mood and feel of the level were so great, but I feel like the dialogue cheapens the value of the level.

None the less the levels are nothing short of amazing and I'll be looking forward to Part 3.

I rated both with:

:star::star::star::star::star: <3

Continue with your awesome work
2010-08-10 17:14:00

Author:
The Spartan Don
Posts: 56


Sorry it's taken so long for me to get around to giving you feedback.

But Wow...

Your levels are totally amazing, I don't know what kind of black magic you were using when you built these levels but I think this level goes to show just how far you can take the level creator. The way you incorporated the cutscenes and then using your own music for certain scenes was just insanely creative. The tone and the atmosphere are absolutely amazing, and the level is an spectacle to look at. Your an extremely talented person to of made the levels, especially if you made them alone

I did have an few issues with the level though, It was pretty hard to navigate through because of all the rubble, objects etc in the way. I also had an issue having to pause to watch dialogue play out. I understand for some scenes it was necessary (like reading the letter) but for others (like talking to the robot) I would of preferred to walk and let the dialogue play out whilst I continued the level. It was also pretty easy to get lost in the level, especially since you'll need to backtrack in order to find items etc. Maybe you could give players an bit more information than just saying 'You have an Key now go to 4B'. Finally I felt the dialogue was an bit of an mess. It all felt very cheesy, and the letter from the Grand Father made little to no sense at all. Also around the beginning the Protagonist spoke in an almost 'riddle-like' fashion which I thought was cool but then when he talks to the robot he sounds like some generic kid with lines like 'Let's go find that building' The main reason I took issue with this is mainly because the mood and feel of the level were so great, but I feel like the dialogue cheapens the value of the level.

None the less the levels are nothing short of amazing and I'll be looking forward to Part 3.

I rated both with:

:star::star::star::star::star: <3

Continue with your awesome work

First of all, thanks for the feedback. ^-^ Much appreciated.

Second, I will explain to you a few things.

Firstly, I did not have the dialogue play as you continue so players won't skip the dialogue. The dialogue is very important in a story level.
Secondly, I understand my levels have a knack for having back tracking elements. Back tracking will be massively decreased in future levels.

Third, If you didn't understand the grandfather's letter, it's simple; Seto's (the player you play as) grandfather is ill and writes a note to seto before he dies. The letter explains the grandfather's feelings and regret, and where to go now that he is alone.

Lastly, yes, every time the protagonist speaks in the silhouette form, he is narrating what happened. Basically, Seto is telling the events of what happened, what you have to play through. Every time he speaks in the riddle-like fashion, he is much older then he is when you actually play as him.

I hope that's not too confusing. Dx
2010-08-11 05:41:00

Author:
AbstractSam
Posts: 332


Hi there,
+ Beautiful intro (color, lights)
+ Good storyline (even if some players would find it cuts the gameplay experience sometimes)
+ Nice atmopshere (feel lonely for the sackboy)
+ Good use of 3D layers
+ I liked particularly the threatening hands in the WC (I wish more strange things like that but I guess it will come in the next level)

- Some areas were lagging

Anyway good job ! :star::star::star::star::star:
Can't wait the next episode !
If you have time feel free to try my F4F level below
2010-08-11 08:56:00

Author:
onisdream
Posts: 80


First of all, thanks for the feedback. ^-^ Much appreciated.

Second, I will explain to you a few things.

Firstly, I did not have the dialogue play as you continue so players won't skip the dialogue. The dialogue is very important in a story level.
Secondly, I understand my levels have a knack for having back tracking elements. Back tracking will be massively decreased in future levels.

Third, If you didn't understand the grandfather's letter, it's simple; Seto's (the player you play as) grandfather is ill and writes a note to seto before he dies. The letter explains the grandfather's feelings and regret, and where to go now that he is alone.

Lastly, yes, every time the protagonist speaks in the silhouette form, he is narrating what happened. Basically, Seto is telling the events of what happened, what you have to play through. Every time he speaks in the riddle-like fashion, he is much older then he is when you actually play as him.

I hope that's not too confusing. Dx

It's not that back-tracking is necessarily bad, it's just that it is so easy to get lost in the level. You could at least elaborate more when an new door opens. Rather than simply having 'You have the Key for 2B' you could perhaps have 'You have found the Key for room 2B which is located downstairs' or something similar to that. Or even better if you cannot find the door after an certain amount of time, and speech bubble pops up to tell you where you need to go, but I'm not sure how you'd implement that.

I can understand Seto telling the story when he is much older, but that was never really apparent in the level so I drew the wrong conclusion, My Bad.

Also I understood what the letter was, it was just that the actual writing wasn't very good for it. It was filled with an lot cheesy dialogue that really broke the immersion. I almost felt you wanted to get some emotion out of the player with the way it was written, the music etc. but since I'd never seen the grandfather in the first place it was hard to feel anything.
2010-08-11 09:25:00

Author:
The Spartan Don
Posts: 56


It's not that back-tracking is necessarily bad, it's just that it is so easy to get lost in the level. You could at least elaborate more when an new door opens. Rather than simply having 'You have the Key for 2B' you could perhaps have 'You have found the Key for room 2B which is located downstairs' or something similar to that. Or even better if you cannot find the door after an certain amount of time, and speech bubble pops up to tell you where you need to go, but I'm not sure how you'd implement that.

I can understand Seto telling the story when he is much older, but that was never really apparent in the level so I drew the wrong conclusion, My Bad.

Also I understood what the letter was, it was just that the actual writing wasn't very good for it. It was filled with an lot cheesy dialogue that really broke the immersion. I almost felt you wanted to get some emotion out of the player with the way it was written, the music etc. but since I'd never seen the grandfather in the first place it was hard to feel anything.

lol, well, this is little big planet. I'm sure there aren't any levels out there that made people feel really sad/cry. If there are, please give me some, I'd like to play them.
With that said, it's very hard, if not impossible to make a level that makes a player emotional. If I did, it would probably be about 20 levels long, most of them telling about the story and having limited to no gameplay at all.
I didn't want that.

I got a lot of comments about how people were sad about the whole letter thing, so it's no real big deal and I have no plans on changing it. You're not supposed to feel for the grandfather. If I wanted the player to be feel sad about the whole grandpa thing I would of built your relationship with the character. Something I'm actually doing now with present and future characters.
2010-08-11 23:48:00

Author:
AbstractSam
Posts: 332


shameless bump.2010-08-15 17:36:00

Author:
AbstractSam
Posts: 332


I just played your level & it was amazing, I enjoyed every minute of it & specially the dialogue. I was reading some of the comments & you said you might try using less heavy dialogue & more gameplay I think you shouldnt change that at all the dialogue is what make it so interesting and seein the PF & Character develop a relationship..

Positives:
+Dialogue was very good & didnt bore me not once.
+Intro of the level is amazing great job on that.
+3D Usage liked how clean it was & wasnt sloppy looking.
+Gameplay was perfect ran pretty smooth
+theme of the whole level loved it
+Detail blew my mind lol great skills with that

Overall I dont see how this level got rated a 4/5 it was fun beginning to end & shows you put the time in due to detail you get:star::star::star::star::star: from me Great Job..

F4F My level Comix Zone: Night of The Mutants
2010-08-16 04:33:00

Author:
Sabre_
Posts: 653


I definitely look forward to the next one! this is by far the best 3d glitch work I have seen on all of LBP. Everything was beautiful. I can't believe you can get so much detail and still have that long of a level! Anyways, I thoroughly enjoyed this one. The shrieking hands were pretty hard to get past, but I managed. I saw no real problems, everything seems to be fine. This is one of my favorite levels now!

So again, :star::star::star::star::star: and <3
2010-08-21 05:55:00

Author:
ShamgarBlade
Posts: 1010


Really good use of 3d layer
Visuals are awesome
The history is nice, i like so much when you find the PF
Unlukely i cannot end the level because i don't find the key

Finally :star: :star: :star: :star:

Please f4f my ac2 level
2010-08-21 16:27:00

Author:
jrg_carrion94
Posts: 18


Thanks for the feedback, I will check out your level when I can.

BUMP
2010-08-26 03:30:00

Author:
AbstractSam
Posts: 332


Well I just played part 1 and 2 of this, wow. Top class creating. Sometimes it is confusing to have many background layers, but I think it's worth it for the effect you get, especially in the mall which looks great. I loved the cutscenes and the story, and I especially liked the use of custom music like the "To Zanarkand" theme.

There were only a couple of issues I had; in part 1, there were too many stairs and they can be really annoying to jump up, especially when there are other objects making you jump into the wrong layer. Make a thin piece of dark matter so you can run up stairs as though they were a ramp, but they still look like stairs. In part 2, there was massive slowdown, framerate drops and screen tearing for a large proportion of it. So yes it looked pretty with all those background layers, the water, the decoration, the custom music, but it came at a price and it became ugly to look at all that screen tearing.

Still gets :star::star::star::star::star: from me though
2010-08-30 03:43:00

Author:
thor
Posts: 388


Just played both of your levels. And I must say the levels gave me the shivers of greatness.
Deserves way more plays ! First off the intro was AMAZING ! It had been a while since I saw such detailed surroundings. Dialogue was good. Not boring in other words. I sometimes get bored by endless conversations but this one grasped me from the start till the end.
Loved all of the different layer usage , have to agree on thor about the screen tearing. My connection isn't what I'd call great and with that much of well distortion it became rather unpleasant at some points. Still I wouldn't change a thing because that would take away the greatness of the level. If only there were more creators like you and less of them survival creators LBP would become a place for greatness and atmospheric intimacy.

F4F My level Zen Garden, side note on that : It's meant to be well soothing for the mind and some find it rather boring but then again A place for the mind to come to rest isn't very active now is it.

As it was my pleasure to play this level and rated it :star::star::star::star::star: and a <3, I hope to see more of your work in the future.
2010-09-03 14:30:00

Author:
J_wulfke
Posts: 72


I never have liked Japanese stories, games or comics. But I really L.O.V.E.D this one. It had great story, good gameplay and great cutscenes. There isn't much to say. It was creepy and your ideas of hands coming through walls were awesome too. Only bad thing was music. Why the gardens theme? From the music I had few times a feeling that you are in carnivals or something. Crewbar was great idea. I might as well say that I loved everything, but music in this level. One thing that kinda tingled my brains was the name of main character. I have watched TV show Yugioh and it has a character named Seto Kaiba in it. Overall 5 :star: and <3 I would like you to play my level, Marshy Dungeon of Mysteries in return, please!2010-09-28 10:31:00

Author:
FreeAim
Posts: 2462


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