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#1
Can this be done in LBP1?
Archive: 13 posts
Like you know how in LBP2 e3's demo they showed a deathmatch arena lvl...and u saw how the players spawned in random checkpoints whenever they die?Can we do this in LBP1 with 4 activated checkpoints?or is there another way to do this in lbp1? | 2010-08-02 20:23:00 Author: SackBoy98 Posts: 588 |
It is possible to make players spawn in random checkpoints by hooking up a randomiser to four different checkpoints and having the randomiser trigger a different spawn point ever few seconds. But as yet we can't assign checkpoints to players - this might be a possibility in LBP2. | 2010-08-02 20:26:00 Author: Holguin86 Posts: 875 |
It is possible to make players spawn in random checkpoints by hooking up a randomiser to four different checkpoints and having the randomiser trigger a different spawn point ever few seconds. But as yet we can't assign checkpoints to players - this might be a possibility in LBP2.oh ok...are randomizers hard to make?! | 2010-08-02 20:28:00 Author: SackBoy98 Posts: 588 |
oh ok...are randomizers hard to make?! They are, but you can get one from the logic pack | 2010-08-02 20:29:00 Author: Jovuto Posts: 2345 |
They are, but you can get one from the logic pack oh ok .... | 2010-08-02 20:31:00 Author: SackBoy98 Posts: 588 |
or other than randomisers you could hook up sensor switches to random infinite life checkpoint dotted around | 2010-08-02 21:23:00 Author: JayJSE2 Posts: 164 |
or other than randomisers you could hook up sensor switches to random infinite life checkpoint dotted aroundI dnt understand wat your'e saying....a pic/diogram would help me understand | 2010-08-02 21:54:00 Author: SackBoy98 Posts: 588 |
or other than randomisers you could hook up sensor switches to random infinite life checkpoint dotted around I assume he was thinking what I thought of. Having a sensor switch under a check point/entrance that activates the next check point. Which would have another sensor switch, that would activate the next, and so on until the last check point which has a switch that activates the first, creating a loop around daisy chain thing. | 2010-08-02 22:04:00 Author: Unknown User |
I assume he was thinking what I thought of. Having a sensor switch under a check point/entrance that activates the next check point. Which would have another sensor switch, that would activate the next, and so on until the last check point which has a switch that activates the first, creating a loop around daisy chain thing.oh i get it...lol | 2010-08-02 22:18:00 Author: SackBoy98 Posts: 588 |
That would be very temperamental though, because while the sensor would activate one checkpoint, passing in front of the sensor would also activate its nearby checkpoint. Best to use an external trigger mechanism, to prevent possibilities such as spawn-killing, where players would be able to predict the spawning points of the others. | 2010-08-02 22:56:00 Author: Holguin86 Posts: 875 |
Forget that! You don't need a randomiser because the time at wich you die is random Put this logic off screen For 4 gates put 4X mag switches (same colour) on a spinning block with 1 static key on a bit of dark matter. Attach each switch to a gate, as the block spins the gates constantly activte. The only issue you may have is the noise from gate activation. Try it and see | 2010-08-02 23:08:00 Author: Strangepom Posts: 445 |
ill try this out and ill come back here and ill tell you what happened. | 2010-08-02 23:17:00 Author: SackBoy98 Posts: 588 |
I assume he was thinking what I thought of. Having a sensor switch under a check point/entrance that activates the next check point. Which would have another sensor switch, that would activate the next, and so on until the last check point which has a switch that activates the first, creating a loop around daisy chain thing. That wouldnt be random then, that would be a sequence. I'm guessing that the time you die is random? its not some thing that kills you at set times, more like a survival? If so you dont need a randomizer, they arent truely random any way just a complex unpredictable pattern. You dying is random enough as it is. A randomizer wouldnt hurt, just makes it unnecessarily complex. Just set the check points off in a never ending sequence, youll die at a random time and appear at a random check point. Edit: Just noticed what Strangepom said sorry, thats the right idea | 2010-08-02 23:17:00 Author: oLMCo Posts: 96 |
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