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Valmassoi's PSP Reviews!

Archive: 30 posts


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Valmassoi's PSP Reviews is where I review your PSP level within three days max!

CLOSED

Stuff To Know

Don't take stuff I say to heart, I'm simply just reviewing your level! I'll tell you what to improve on.
I'm busy now and then, but as I've promised I'll review it within three days max (this excludes weekends).
Please be patient with me.
Longer levels or mini-series will probably have more detail in the review, since they are longer.
To post your level in this thread to be reviewed, just tell me the name of the level and your PSN.

How I Review
Name of Level
Score: ?/10
Rating: :star:s <3s
By: (PSN)

Beginning Comments.

Story: /10
If you don't have a story, this will be N/A and will not affect your score.

Music/SFX Choice: /10
Based on where SFX are, and what music is used throughout.

Appearance: /10
This is based on your corner editing, material use, and sticker usage.

Creatures/Objects: /10
If you don't have any enemies or objects this will be N/A as well and will not affect your score.

Gameplay: /10
This section is what really affects your score. I judge on originality and fun-ness.

Overall: /10 (not an average)
Where I give you your final score and a few closing statements as well as your :star:s and maybe <3.

What I Ask For In Return
All I ask for if I review your level is a thanks on this post. That's it!

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Reviews

Aztec Embers
Score: 9.2/10
Rating: :star::star::star::star::star:
By: Fastbro


This was a very enjoyable temple-themed level.

Story: N/A/10
Just making your way through a temple of chomping skulls.

Music/SFX Choice: 9/10
The music was chosen very well for the temple. It fit in just right. SFX added a lot of awesomeness especially when jumping between the last skull's teeth (the evil laughing).

Appearance: 9/10
Corner editing was good, but not outstanding. Materials looked great together, especially the skull material. And the right stickers were used in the right areas.

Creatures/Objects: 10/10
The only "creature" in this would be the skulls, and they were very well designed. Especially the last big one with teeth. The timing of their "chomping" was well chosen too.

Gameplay: 10/10
All original, and all awesome. I really liked the "puzzle" with all the levers, I'm really glad you added a working reset button as well. Jumping through the skulls didn't become repetitive, which is great.

Overall: 9.2/10 (not an average)
This was a very well done level, not boring, not hard, and not repetitive. The length of this level was perfect, it didn't take too long to finish, but didn't have me asking for more. There's not much that could be added, the only thing I could think of would be to add a story, though it doesn't really need it. I easily chose :star::star::star::star::star: for this level.

http://i51.tinypic.com/2ro2whs.png

The Color of Music
Score: 9.8/10
Rating: :star::star::star::star::star: and a <3
By: Eagerneph


What a great level! Very vivid. Your description: A colorful world full of joy and music... really describes the level.

Story: N/A/10
No story, just amazing platforming, cool with me!

Music/SFX Choice: 10/10
Music is perfect for this level, being a piano player, I think the music really defines the level. Your SFX usage was amazing, and they're put in the perfect places.

Appearance: 10/10
Wow. Eye-popping color everywhere. When you say The Color of Music, you really mean color! Stickers were also great, as they added a lot of detail. All the material looks great together, especially the newspaper, I'm glad to see someone fit that awesome material in a level! Beautiful corner editing in both layers adds a lot, including secret bubble spots. This reminds me a lot of that dream level (I'm not sure if you know what I'm talking about )

Creatures/Objects: 10/10
No creatures, but your objects are awesome. I really liked the object (machine) that ran on gears to make you fly up, that was really cool.

Gameplay: 9.2/10
Really fun. Everything seems to original, I haven't seen any of it anywhere else. My favorite part in the whole level was when you grab the box to slow down the clock and then those pillars slow down, that was real cool! Lots of bubble chains to keep things interesting.

Overall: 9.8 (not an average)
Phenomenal. There's not much you could add or fix when I think about it, the level is perfect length and I felt satisfied when I finished it. It's kinda funny but this level reminds me of the Introduction on story mode. It's no wonder this level is spotlighted. I easily chose :star::star::star::star::star: and a <3

http://i51.tinypic.com/2ro2whs.png

The Prisoner
Score: 8.7/10
Rating: :star::star::star::star::star:
By: Nuffles (Glass_of_Win)


I liked this a lot.

Story: N/A/10
Not really any story except sort of being a "prisoner" and escaping, that's how I saw it. You could of added a plot, but that's alright.

Music/SFX Choice: 10/10
Music was a perfect choice, and SFX were used at the right times.

Appearance: 9/10
You proved yourself worthy of the corner editing tool, It looked real good. Stickers were placed in the right places and materials were good together, but not outstanding.

Creatures/Objects: 9/10
The cell looked good, and the vines at the end were great, that's pretty much it.

Gameplay: 8/10
I'm pretty sure it's all original, I saw stuff I've never seen before. It'd be nice if you slowed down the 3 pistons when you use the 3 way switch, they were kinda tough to adjust. One major problem was near the end. I jumped over the piston that shoots you up on the ice and was able to fall out of the level.

Overall: 8.7/10 (not an average)
This was a great level, and I'm glad to of checked it out. I gave you :star::star::star::star::star:, maybe a <3 if you fix some of the issues I mentioned and maybe add a little story.

http://i51.tinypic.com/2ro2whs.png

Super Mario bros 3 lv 1-3
Score: 7.6/10
Rating: :star::star::star::star:
By: himoks (johnbonbon)


Being a mario fanatic before I discovered lbp, I have to say most of this level was right on.

Story: N/A/10
Just a mario game.

Music/SFX Choice: 8/10
The music seemed to fit in, there's not much anything else you could have done to make it better. However, sound effects were lacking.

Appearance: 8/10
Sure this level doesn't compare to prstu's spotlighted version of mario, but this level is based on a real mario level, in fact three! I have to say you did a good job on making it look the same.

Creatures/Objects: 7/10
The goombas were okay, I've seen worse, but I've also seen better. I really liked the mushroom though! The koopas looked kinda perverted lol jk.

Gameplay: 7.5/10
Not original, being it is based on real mario levels, which I've played. But you really did a good job on remaking it. The main issue I have with it, is that there are not enough checkpoints. This level has lag, sure it's not your fault but, it takes a lot of time to get from one checkpoint to the next, and I always died right before I got to the next one.

Overall: 7.6/10 (not an average)
This level really shows how much you paid attention to the original level in Super Mario Bros. 3, but there were just that many things to lower your score. This level has a lot of potential, but it really needed more SFX and checkpoints. Overall I gave you :star::star::star::star:.

http://i51.tinypic.com/2ro2whs.png

The Tester
Score: 8.0/10
Rating: :star::star::star::star::star:
By: cory_7101995


What a great first level! When you said this was you first i was like:

Story: N/A/10
Testing out some cool vehicles and platforming, no story.

Music/SFX Choice:9/10
Music was good, it fit in, but I would have liked to hear some more SFX.

Appearance: 10/10
Wow. The street looks amazing in the beginning, I was shocked. Between the little yellow lines imbetween, electrical lines, and street lamps, it was awesome. The materials look great together throughout the whole level.

Creatures/Objects: 9.2/10
All the cars look great and work well, I really liked that pogo jump thing too, that was very original. The red "glass" thing wasn't very appealing, but I still liked it. The last vehicle worked great, but could have used more interesting materials or stickers.

Gameplay: 7.2/10
This is where I was a little disappointed. The beginning was great just looking at the beautiful scenery you created, and when I went into the elevator, I was looking forward to some hardcore platforming. What I found was even more than hardcore. The part with the pogo thing was original, but very difficult. It took me 10 tries to get to stage three where I died and had to shut off that gas, thank god for that switch! The part with the last vehicle was really fun but going back and forth was a letdown and was very repetitive and boring. Th e "secret" number (which I know) only added some points, I thought it would add part of the level And I noticed you put invisible material right by the end, I'm jealous, I don't know how to do that

Overall: 8/10 (not an average)
You really are a creator with potential, and I can't wait for you to make another level. Overall I gave you 8, I would have given you a better score, but there were just enough problems to bring it down. I gave you :star::star::star::star::star:

http://i51.tinypic.com/2ro2whs.png

Frostbite (Survival Challenge)
Score: 9.5/10
Rating: :star::star::star::star::star: and a <3
By: Fastbro


Normally I don't enjoy survival levels, but this one was very well done.

Story: 10/10
Simple, and nothing to add. You're a Space Soldier located on great mars moonbase and your sergeant has ordered you to enter a crate dispatching room. I laughed when the other soldier said the sergeant has... issues...

Music/SFX Choice: 10/10
Music was great, it really fit in the level, and I liked the alarm you put at the beginning with SFX.

Appearance: 8.5/10
Don't get me wrong I think this level looked great in every way, but you mentioned that this takes place on a great mars moonbase and I didn't see anything that "shouted" Spacey, If you know what I mean.

Creatures/Objects: 10/10
The soldier in the beginning was well designed as well as the boxes I jumped on over and over again.

Gameplay: 9.8/10
I like this survival challenge a lot because stuff keeps changing, the boxes come out faster and ice starts falling from the ceiling. Fun and original. However, the signs got in the way sometimes but you might of done that on purpose.

Overall: 9.5/10 (not an average)
Survival challenge levels don't come around so often, but I'm glad to see you create a fun and original one. I gave you :star::star::star::star::star: and a <3. Keep up the good work!

http://i51.tinypic.com/2ro2whs.png

Rocks and Gems
Score: 9.7/10
Rating: :star::star::star::star::star:, <3, and a creator <3
By: SketchNZ


Wow this is by far the best factory level I've seen yet. New highscore by me

Story: 10/10
Simple but pleasing. Just shutting down the factory so they don't destroy stuff.

Music/SFX Choice: 10/10
Music choice was perfect for a factory. I really like the sound effects you put in there too, they were realistic and pleasing.

Appearance: 10/10
Materials were awesome!!! Corner editing was awesome!!!! Stickers were in right places as well!!!! Sorry I got just a little excited about the awesomeness

Creatures/Objects: 9/10
I know Ali made a few of these, they look great.

Gameplay: 10/10
Amazing amazing amazing!!!! Loved it. Theres so much to discuss I don't even know what to post. My all-time favorite thing in this level was the earthquake visual whenever it pounded into the ceiling and debris fell down.

Overall: 9.7/10 (not an average)
This will be spotlighted for sure (it is now). LOVE IT. I was like for realz. I gave you :star::star::star::star::star: and a <3 and a creator <3!!!

http://i51.tinypic.com/2ro2whs.png

Apocalypse:Rising
Score: 9.0/10
Rating: :star::star::star::star::star:
By: Balgarino (balgarino007)


What a great first level! I am shocked you pulled this off as your first.

Story: 8.5/10
Very humorous and I laughed out loud a couple times, it flows okay...It was kind of weird that first the police were gone at the police station and then they were attacked at the hospital by zombies so they go to a cemetary...? That's what made it a little rocky of a storyline. lol that zombie committed suicide. My favorite quote "God, im such a square. ROFL

Music/SFX Choice: 8/10
Music was good, but I would have liked to hear some more sound effects. There were a few, but in some spots I wished there were more.

Appearance: 9/10
The house in the beginning is great! I've never seen anyone to pull off that material you used for the background in the house, but it looked great! Materials flow together and look cool. An issue was after the zipline and dodging the spiders in the forest, you go on this lift kind of thing and if you fall off, you can see out of the level.

Creatures/Objects: 9.3/10
LOL! Some of these were hilarious and some were gruesome! The first character with the afro was really funny. The first car you drive looks great, but it'd be nice if the thing you grab onto was glued to the car, I was moving around with it inside the car. Otherwise the static cars look really cool. Also the guy with the head chopped off was sweeeett! The spiders look okay. I really like that guy with the hands missing lol. And the LBPC logo looks amazing.

Gameplay: 9/10
Really fun. One major issue I had was the fence near the houses right after you jump over the traffic jam. I got stuck behind it and had to hit retry. Also I found it kind of weird that you just find out there's an apocalypse, and then you are say, I better look out for flying people...? The puzzle at the end took me a while to figure out, but I got it. Interesting...

Overall: 9.0/10 (not an average)
This is really good for your first level, I can see you have a lot of potential. This level will most likely get at least a spotlight nod. I gave you :star::star::star::star::star: and look forward to what you have coming next.

http://i51.tinypic.com/2ro2whs.png

Night Sky Dreams
Score: 7.2/10
Rating: :star::star::star::star:
By: DizzyZebra (bubbles550)


A very nice exploration level.

Story: N/A/10
Just walking and exploring, no story needed.

Music/SFX Choice: 9/10
The music is well chosen for this level and it fit in. There's not many places you could put SFX in, but I noticed you did twinkles.

Appearance: 9.7/10
This is what really makes the level good. Corner editing is amazing which makes the ice look very real. Materials are well chosen and the building look great! Sticker work is real cool.

Creatures/Objects: 9.2/10
As said before, the buildings look really cool. The lightpost is realistic as well as everything else. You did you a dog template though The stars look great.

Gameplay: 6.1/10
Don't get me wrong, I have nothing against exploration levels. But when you make one, you gotta make sure you don't get stuck in places! I was able to jump from the chimney to the other side of the lightpost where I fell out of the level. I had to hit retry. Three times I landed down where the dog was and I couldn't get back up to the lights I had to jump on. Three more retries. I fell from the stars back down to the city where I landed into a checkpoint five times. I had to do the whole level again FIVE TIMES Putting some horrible gas between the stars and the city would be nice. There was literally like no time to get the sticker switch on the rocket, but I got it after 5 tries. I liked the end

Overall: 7.2/10 (not an average)
I say this again, don't get me wrong, I liked this level a lot. It just had that many problems to lower the score. I heard you're making another version of this, so I hope you take these things I said into consideration. Anyways if this is your first level I say congrats because you've found your style of level making I gave you :star::star::star::star:

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Nascow Racing
Score: 9.1/10
Rating: :star::star::star::star::star: and a <3
By: kaiju_kid


This was a hilarious, and fun level to play.

Story: 8.7/10
I'm not familiar with the Turbo pack, so I might be missing something here... Nvermind, on the thread for this level I saw that you said you're aren't familiar with it either. I loved the ending when the parents said "Cows with wheels? That's just stupid." lol

Music/SFX Choice: 9/10
I enjoyed the music selection for this, it fit in. You used quite a few SFX but there were a few areas where it could of had more.

Appearance: 8/10
Everything was okay, materials and corner editing were great. But some more stickers in a couple areas would of been nice.

Creatures/Objects: 9.6/10
LOL! These were great. I loved how you ripped apart the cow and put it back together. The cow-cars worked great.

Gameplay: 9.4/10
Very fun. Everything is well planned out, which made it very enjoyable. I loved how when you were racing it wasn't just plain boring straight path, you added rough terrain, wheelies, and racing past other people. And my personal favorite: knocking that cow away in slow mo into the sky. ROFL

Overall: 9.1/10 (not an average)
You've got a great chance at winning this Race for the Case contest. This level is very fun. :star::star::star::star::star: and a <3

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The Wheel Deal
Score: 9.7/10
Rating: :star::star::star::star::star: and a <3
By: Fastbro


Wow. This is by-far the best level you've ever made.

Story: 9.4/10
I say once again, I'm not familiar with the Turbo pack, but there wasn't anything confusing in this. You're celebrating some victory from the Turbo pack I'm guessing and the king is captured by the kid in the room. That's how I saw it, and I loved it.

Music/SFX Choice: 9.1/10
More SFX would be nice, but I like the Turbo music you used.

Appearance: 10/10
Stunning. Material use makes me wanna buy the Turbo pack because everything looks amazing together! Sticker work and corner editing are awesome!!!

Creatures/Objects: 9.6/10
I know a lot of these are from the Turbo pack but they all look great and flow well. I can't believe you gave me a shout out on one of the books!!! I feel so honored The catapult looked great and worked great.

Gameplay: 9.8/10
All original as far as I know. It kept me inerested in what was going to happen next. Not much else to say, I just really like it.

Overall: 9.7/10 (not an average)
Wow. You have a very very high chance of winning the contest. Very creative how you had the books with good levels written on them, and a lot of other stuff that makes this level stand out more than others. I gave you :star::star::star::star::star: and a <3!

http://i51.tinypic.com/2ro2whs.png

Down Underground
Score: 8.6/10
Rating: :star::star::star::star::star:
By: metsfan1025


Wow. If this is your very first, I'm very impressed.

Story: N/A/10
No story. It's all good.

Music/SFX Choice: 6/10
This was the main thing that bugged me in the level. There were a lot of parts when there should of been some sort of SFX, and the music just didn't seem to go with the environment. I mean, it's totally my opinion, but I would of done some eerie song for the sewer and spacey/labratory song for the "lab." I did like the bieber make fun of though

Appearance: 9/10
Corner editing is great! Even I don't like to corner edit that much, but it looked very good. Materials flowed okay, however, the transition to the outhouse at the end could of been a little better. Stickers were repetitive in some aspects, but looked good.

Creatures/Objects: 8.2/10
Not very many creatures, just those bats and whatever you call the other one. They looked good enough I guess. Not anything amazing. All the sewer objects add a lot to the sewer appearance though, I liked those!

Gameplay: 9.2/10
Very fun and original. I like how you kept it interactive with the sewer tube breaking and such. There were no issues I could really think of except the lag, but that's not really your fault. Maybe use a little less gas. And the part with the moving gears and electric moving platforms was kinda frustrating... Other than that it was fun!

Overall: 8.6/10 (not an average)
Very very good for your first. I'll tell you my first level published here was not even close to how good yours was. I gave you :star::star::star::star::star: and cannot wait till your next level. I'm sure this will be spotlighted of some sort.

http://i51.tinypic.com/2ro2whs.png

Windmill Isles
Score: 8.7/10
Rating: :star::star::star::star::star: and a <3
By: BlueBulletBill

As you know, I love windmills. And this level really lives up to its name.

Story: N/A/10
No story, just making your way back to home.

Music/SFX Choice: 8/10
Some more SFX would be nice like wind sfx when you walk by a running windmill, but I like the soundtrack you chose.

Appearance: 9.3/10
Very good. The materials blend well and make me happy. Some more stickers would be nice though, but I did notice you're going for a more velcro-style. Corner editing is great. I love it when you shoot up into the floating islands.

Creatures/Objects: 9.8/10
Amazing. I love the windmills. Every other object such as the gears and clouds are very well done.

Gameplay: 7.9/10
Hmmm. I was a little disappointed in this. Little though. I really liked walking around the beautiful environments but there were quite a few problems. At the beginning, a lot of the bubbles weren't even possible to get when you are being shot around. Later, once you put the windmill top on the base you get on a very very very very veryyyyyy slow platform. That would be okay if there was really exciting scenery, but it was just some clouds. When you enter the cave there is a big problem. It took forever to get the boxes to their places with the moving platform. If it went faster it would be too hard, but if it went slower, it would be too slow! Just a design flaw in my opinion. Everything else was okay. But I must say, you did a great job on the bubble combos. My favorite

Overall: 8.7/10 (not an average)
This was a great level let alone some design issues and lag. But it really shows that you can do stuff other than blue! I gave you :star::star::star::star::star: and a <3

http://i51.tinypic.com/2ro2whs.png

Bee Keepers
Score: 9.5/10
Rating: :star::star::star::star::star: and a <3
By: SketchNZ

Great Level!

Story: 9/10
Sort of generic, but well done.

Music/SFX Choice: 9.5/10
Perfect music choice, many SFX but there were still a few spots that could use some.

Appearance: 9.8/10
I love the style you make in levels. You have a certain "signature" blend of materials that makes me want to say, "This is a SketchNZ level!" Corner editing is great, though some areas could use more stickers.

Creatures/Objects: 9.7/10
The characters look awesome and all the bees look cool.

Gameplay: 9.9/10
Very fun. All original. And makes me want to play it again.

Overall: 9.5/10 (not an average)
Amazing. Spotlight material. Can't wait for the next installment! I gave you :star::star::star::star::star: and a <3

http://i51.tinypic.com/2ro2whs.png

2. The Space Temples of Ghana'Sue
Score: 9.4/10
Rating: :star::star::star::star::star: and a <3
By: NightAngel (NightAngel321)

Great greenly-vivid level!

Story: 8/10
Story is lacking in this one, but it fits in with the previous level.

Music/SFX Choice: 9.8/10
Great song choice, and you used a lot of SFX! My favorite

Appearance: 9.9/10
NightAngel-style. I love your signature designing. The green theme for this level is amazing with awesome material and sticker choice. Three layers pile on in this level making it eye-candy. Corner editing is phenomenal. However, why is this called the space temples? Not all that spacey...

Creatures/Objects: 9.2/10
A bit boxy and large at times, but they still look great. I love the broken vehicle at the end.

Gameplay: 9.2/10
Great! One problem was the magic mouth reminding me to go to the vines even though I'd already been there. Other than that it's original and fun.

Overall: 9.4/10 (not an average)
I'm sorry this hasn't been noticed too much, it's really good! :star::star::star::star::star: and a <3

http://i51.tinypic.com/2ro2whs.png

LBP+ Modern Warfare Survival
Score: 4.8/10
Rating: :star::star::star:
By: WoodburyRaider

Hmm....

Story: 6/10
Well, I'm not familiar with CODMW2 so I didn't really understand a lot of it.

Music/SFX Choice: 1/10
No music? And 3 SFX's?

Appearance: 4.1/10
Hmm. Transition from black to snow blocks is sloppy. Not much sticker work except the city area at the end (which looked okay with the corner editing work you did). Ice is very blocky. Blocky steps when it gets to the 3 years later thing, and the backgrounds are clearly un corner edited.

Creatures/Objects: 7/10
These were okay... I liked the banner you made for the level, it was pretty tight. Those vehicles were okay... The AK47 was pretty poor. As well as the Sackboy templates for the baddies.

Gameplay: 3.7/10
Yowch. This was very lacking. I'll just list the errors. After you use the vehicles, I used it too long and restarted like it told me to. But, when I did, I had to restart all the way from the beginning of the level!! Checkpoints maybe...? If I walk through the cave without the vehicles, the cave just gets cut off. The infared lasers didn't do anything. At the end, I got stuck in the target and when I pop-it retried, the jetpack was gone because it went with me to the gun!!

Overall: 4.8/10 (not an average)
Sorry about this. I hate writing bad reviews. However, this is a whole lot better than the other cruddy so called "zombie survival" or "COD" remakes. Don't be discouraged, we all gotta start somewhere! I gave you :star::star::star:

http://i51.tinypic.com/2ro2whs.png

Theme obsticale course
Score: 7.7/10
Rating: :star::star::star::star:
By: johnbonbon (himoks)

Interesting take for a level.

Story: N/A/10
No story. That's fine.

Music/SFX Choice: 8/10
Music fit in well, but could of been chosen better for area 2. You used a few SFX.

Appearance: 7/10
There was nothing that really stood out and made me say WOW! The snowflakes and the trees didn't blend well. The desert and army looked decent. The cave was quite bland. The transition to space was very sloppy.

Creatures/Objects: 6.8/10
Not that good. The boss was very very bland. Maybe some stickers??

Gameplay: 7.3/10
Everything was pretty decent. But there were a few areas that were quite bothersome. I liked your puzzle in area 1. Area 2 was okay. Area three was okay. Area four was okay. Area and Area six were quite boring.

Overall: 7.7/10 (not an average)
This level was decent. Original in some areas. And a new approach to levels I've never seen. I gave you :star::star::star::star: and next time, try to spell obsticle right

http://i51.tinypic.com/2ro2whs.png

Crisis in Camelot
Score: 9.9/10
Rating: :star::star::star::star::star: and a <3
By: salieri (salieriAAX)

Phenomenal

Story: 10/10
Solid dialogue. Clean and edited. Easy to understand and legit.

Music/SFX Choice: 9.5/10
Perfect music transition and choice, but a just little lacking on the SFX side.

Appearance: 10/10
Wow. Everything is polished and amazing. I love your use of the dlc stickers making the whole entire level have a midevil times feeling. Corner editing is great, and looks realistic. The material choice was great (especially the background) it gives it me a feeling I'm looking at a midevil time book. Did I mention these are the best castles I've ever seen?

Creatures/Objects: 10/10
The characters are amazing, I'm pretty sure this is what you're psp-famous for. The dragon looked amazing. The machine where the holy grail is looks midevilish and worked great. The boat was appealing and worked as well. The sword of Excalibur was perfect, you added the touch of pulling it out of the rock. Amazing.

Gameplay: 10/10
Jam packed with three quests, this level is not like most others. I'm still confused how you managed to do it all. Large objects and emitters...? Brilliant In this level I found myself barricading a cave, sailing the ocean, retrieving the Excalibur, finding the holy grail, killing a dragon, and saving a princess. I had no issues. Amazing.

Overall: 9.9/10 (not an average)
This is the best score I've ever given anyone. Ever. You deserve it. This will be top rated/hearted within a month. Spotlighted for sure. Great job. :star::star::star::star::star: and a <3 (you already have my creator heart)

http://i51.tinypic.com/2ro2whs.png

Spyro 3: Year of the Dragon Sunrise Spring
Score: 7.8/10
Rating: :star::star::star::star:
By: davidhow


Story: N/A/10
I haven't played any of the Spyro games so, I'm not going to rate you on it. As a level by itself, I think you did a good job overall.

Music/SFX Choice: 8.5/10
Perfect music selection, but it would of been nice to hear some more SFX.

Appearance: 7.4/10
Don't get me wrong, the scenery was good, it's just the transition with the portal and all just didn't blend very well. Very lacking on stickers too.

Creatures/Objects: 8.3/10
Your characters were good. Spyro looked very good in fact. But there was nothing that really stood out and made me say "wow"

Gameplay: 8.2/10
Hmmm. This level was very original, and I'm proud of you for doing that. But there were a handful of things that made me a little frustrated. After each section when you find the last egg, you have to platform all the way back to the portal. Personally, I think this is a little repetitive and can cause lots of frustration. Other than that, your level design was legit, and kept me interested in finding the eggs.

Overall: 7.8/10 (not an average)
This level was decent. I liked it, but there were a few things you could improve on. I must admit, if this is your first level, I am very proud of you indeed. My first level was nothing compared to this! I can't wait to see what you bring next, you have a lot of potential! :star::star::star::star:

http://i51.tinypic.com/2ro2whs.png

Imagi-Corp
Score: 9.3/10
Rating: :star::star::star::star::star: and a <3
By: Fastbro


Story: 9.8/10
I love the story line. In my Malbora Short Series, I had a similar idea traveling through imagispheres. In the making of it I had the idea of traveling between levels like this level did, but since I was amatuer at LBP then, I decided not to create it. Anyways, I'm glad you got around to it, and executed as well as it should be. Dialogue is great.

Music/SFX Choice: 8.2/10
The Music selection is great, but the only problems I had was the "dreamy" level after Zen, and Shallow Springs. It didn't really seem to fit in. I'm not sure if the creators of the original levels made a deal with you to not copy the music selection or something... It would've been nice to hear some more SFX.

Appearance: 9.2/10
The appearance is what makes this level. Every transition in-between imagispheres flows and looks great. Sticker work is great, but nothing to "wow" about. Materials are amazing. I love the "dreamy" areas, the vibrant colors are eye candy. Shallow Springs looks great.

Creatures/Objects: 9.2/10
Your characters are awesome! I really liked the lemon-head guy. However, the evil character could of used a little more corner editing.

Gameplay: 8.6/10
Gameplay is iffy in some areas but superior in others. I found it a little tough simply jumping on those crates. If they were even just a tad smaller, it's be easier. Also, the emitters making the ? clouds come out create a lot of lag. That was a little disappointing. The final boss was a little retarded, thermo issue? Other than that, everything else was fun, original, and great.

Overall: 9.3/10 (not an average)
This level is great, and is not short of its name. Hopefully AceCreator gets his hands of this level, it would be featured in no time! :star::star::star::star::star: and a <3

http://i51.tinypic.com/2ro2whs.png

The Cardboard Caverns
Score: 7.8/10
Rating: :star::star::star::star:
By: austimerr

It's great to see another installment of your carboard "series," but a little disappointing to see a downgrade.

Story: N/A/10
None. All good.

Music/SFX Choice: 7.4/10
Music selection is alright, but the "cowboyish" song did not really fit in. Some more sfx would be nice.

Appearance: 8.2/10
A bit of a downgrade from Cardboard Island, but still decent. Materials blend well, but the level is missing the unique blend from the first level.

Creatures/Objects: 7.7/10
They were okay. That's the best way to describe it. The palm tree objects and crabs look amazing in the first level, but it seems this one is lacking something that makes you say "Wow."

Gameplay: 7.4/10
Much of the level is original, but it lacks quite a few things that made your first level a hit. Such as a boss, better bubble combos, and so on. The puzzle at the end was new and cool, but was a little frustrating after a while.

Overall: 7.8/10 (not an average)
This level is decent, but lacks qutie a few things that made your first level awesome. I really want you to make another level in this "series" but be sure to add some more "wow" factors. :star::star::star::star:

http://i56.tinypic.com/2v0k1ms.jpg

Valmassoi's Current Spotlight:

Crisis in Camelot
Score: 9.9/10
Rating: :star::star::star::star::star: and a <3
By: salieri (salieriAAX)
2010-08-02 19:09:00

Author:
anoken
Posts: 1654


Wow, awesome! Could you review my level Aztec Embers please?2010-08-02 19:51:00

Author:
Fastbro
Posts: 1277


Wow, awesome! Could you review my level Aztec Embers please?

Now added!
2010-08-02 20:39:00

Author:
anoken
Posts: 1654


Hey man! Thanks for this service! Could you review my Color of Music level?2010-08-02 22:05:00

Author:
eagerneph
Posts: 1536


Hey man! Thanks for this service! Could you review my Color of Music level?

Alright. I added it, great level! Just hit thanks on the post please
2010-08-03 01:48:00

Author:
anoken
Posts: 1654


Can you review my level?
Level: Super Mario bros 3 lv 1-3
PSN: Johnbonbon
2010-08-03 15:33:00

Author:
himoks
Posts: 734


Can you review my level?
Level: Super Mario bros 3 lv 1-3
PSN: Johnbonbon

Thanks for posting here! I added it.
2010-08-03 17:15:00

Author:
anoken
Posts: 1654


Me again! Could I get a review for my level "Frostbite"2010-08-03 19:26:00

Author:
Fastbro
Posts: 1277


Me again! Could I get a review for my level "Frostbite"

Good to see you again Dr. Fastbro! I put up frostbite. If you could hit thanks on the post that'd be great
2010-08-03 22:14:00

Author:
anoken
Posts: 1654


Alright! Thanks so much for this review man!2010-08-03 23:25:00

Author:
eagerneph
Posts: 1536


Cool reviews could you put your reveiw for my rocks and gems level up there?2010-08-07 23:49:00

Author:
SketchNZ
Posts: 1668


Thanks for the review Valmassoi.l'll try to avoid common mistakes and stuff for my next level,but everybody loves freedom in a car while the drive,right? 2010-08-13 06:40:00

Author:
Balgarino
Posts: 377


Hey Val
Can you review my latest level Nacow Racing? It's for the Race contest, but you can just review it as a normal level. Thank you!
2010-08-29 18:25:00

Author:
kaiju_kid
Posts: 329


Thank you so much for the advice! I am sick of that annoying doggie too. I will use you suggestions in the improved version, there won't be too much new stuff as the thermometer is sky high, but I will fix everything.
I am very honoured to be put next to so many of my favourite levels.

lol, the rocket is actually incredibly easy, just grab and THEN sticker!
2010-08-29 19:22:00

Author:
PygmyOwl
Posts: 1316


Hey Valmassoi, could I get a review for my level "The Wheel Deal"? Thanks! 2010-08-29 21:17:00

Author:
Fastbro
Posts: 1277


Wow, thanks Val! You made my day!2010-08-30 00:17:00

Author:
kaiju_kid
Posts: 329


The Space Temples of Ghana'Sue (https://lbpcentral.lbp-hub.com/index.php?t=35580-The-Space-Temples-of-Ghana-Sue-by-NightAngel321) by NightAngel321 ...., pweez?

My level has gone horribly unnoticed, and it's disappointing considering how popular my first level was.
Hope you like it
2010-09-23 01:49:00

Author:
Night Angel
Posts: 1214


Could you possible review my level, LBP+ Modern Warfare Survival ?
It's my best published level, my second one I ever published and I spent over at least 50 hours on it.
Thanks man,

WoodburyRaider
2010-09-23 02:58:00

Author:
WoodburyRaider
Posts: 1651


The Space Temples of Ghana'Sue (https://lbpcentral.lbp-hub.com/index.php?t=35580-The-Space-Temples-of-Ghana-Sue-by-NightAngel321) by NightAngel321 ...., pweez?

My level has gone horribly unnoticed, and it's disappointing considering how popular my first level was.
Hope you like it

It's up now.
2010-09-24 01:15:00

Author:
anoken
Posts: 1654


It's up now.

Thanks for the review! I'm glad you liked it!

...Just wait 'til you see the finale...

I'm really working hard on that spacey feel for the final level, as well as a story that doesn't seem too choppy.
2010-09-24 02:09:00

Author:
Night Angel
Posts: 1214


Hmmm...nothing happens when I click those spoiler buttons! I'm pretty sure it's only my computer though...2010-09-24 02:58:00

Author:
eagerneph
Posts: 1536


Hmmm...nothing happens when I click those spoiler buttons! I'm pretty sure it's only my computer though...

That's strange. If you want me to send you some PM-wise so you can read them, just ask.

**Update** Modern Warfare by: Woodbury Raider added!
2010-09-25 01:43:00

Author:
anoken
Posts: 1654


Can you review my new level?
Level: Theme obsticale course
PSN: johnbonbon
2010-10-08 15:40:00

Author:
himoks
Posts: 734


*Updated* Added Theme obsticale course and Crisis in Camelot. Also updated the current spotlight.2010-10-14 00:00:00

Author:
anoken
Posts: 1654


Thanks again Valmassoi I really appreciate that you reviewed my level, I'm blushing!2010-10-16 23:20:00

Author:
LiamTheKiwi
Posts: 153


Hey Val! Could I get a review for my level "Imagi-Corp" please? I know you left me little on the thread, but I love the ones you do here!2010-10-30 17:00:00

Author:
Fastbro
Posts: 1277


An Update to all:

Back in business.

Back open for reviewing. I've added austimerr's level: The Cardboard Cave.
2010-12-04 23:44:00

Author:
anoken
Posts: 1654


glad I found this thread2011-02-07 14:31:00

Author:
jimydog000
Posts: 813


Can you review my level?
Level Name: Stinkin' Sewer
PSN: BillyCrash100
2012-03-02 20:47:00

Author:
BillyCrash100
Posts: 134


...lol. This is a super inactive thread. I don't have the time to write up a full-written review, but I'm sure members of the PSP community would love to! 2012-03-02 21:20:00

Author:
anoken
Posts: 1654


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