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City in the Sky 2

Archive: 13 posts


City in the Sky 2bonner123
The mechanical monster is attacking the citadel! A visual based platformer loosely based on Zelda and ICO. Big thanks to SLS10 for designing the boss. The level should be around 10 minutes long.


This level is my most complex level to date, both visually and logically. It shouldn't be to hard to complete, but there are tricky sections. And before you mention it, I suck at character design, so don't expect likable characters, except for teh mudkipz!11!!!!!1!

Hope you enjoy!
2010-08-02 03:18:00

Author:
bonner123
Posts: 1487


I was a huge fan of #1 a long time ago and the visual update was even sweeter so i'll be checking this out uh....Now2010-08-02 03:24:00

Author:
DarkSeraphim666
Posts: 96


Freaking amazing! I couldn't understand the boss fight, I hit all the buttons, too 8( :star: :star: :star: :star: :star: and a <3.2010-08-02 14:13:00

Author:
AbstractFlesh
Posts: 837


I'm looking forward to it! 2010-08-02 15:37:00

Author:
austimerr
Posts: 385


Brilliant level! The materials suited the theme completely. It's amazing how changing the colour correction makes everything look completely detailed. The puzzles and platforming was super and fun. Thought this one seemed shorter than the first. In my opinion, I preferred the first. Although the level was great. The boss was a bit confusing as I wasn't sure what to do. I would maybe add a hint of some sort for those players that give up easily. Although apart from that, it was great!

:star::star::star::star::star: <3
2010-08-02 16:32:00

Author:
Barnsy_AKA_ash
Posts: 293


This level probably sucks so I'll go play it right now. 2010-08-02 16:37:00

Author:
iGotFancyPants
Posts: 1355


I thought it was great! The visuals were excellent and it had an awesome boss fight. My only complaint is that the wheels at the puzzle with the tri-force symbol took for ever to scale up since they were at a point where if you wanted to get momentum than your feet would always hit the ground and you would stop. It took forever. But despite that I give it, :star::star::star::star: and a <3 because the visuals were brilliant.

Please F4F my level
Bug Survival (1P)
2010-08-03 01:29:00

Author:
Unknown User


Loved playing through the final result, buddy. Good work as always.2010-08-03 06:04:00

Author:
SLS10
Posts: 1129


Pretty neat level.
Nice visuals, and definitely had a little of that "Zelda/Ico" feeling.
Sometimes the gameplay was very fusterating, and took me some time to actually complete. (The spinning wheel thing, and the swinging wheels with the bolts <_<)

Overall great level. I loved the boss fight.

I gave it :star::star::star::star:.

Can you leave feedback on Farewell Ruins of the Moon: Chapter Two (https://lbpcentral.lbp-hub.com/index.php?t=32039-Farewell-Ruins-of-the-Moon-Chapter-Two)? Thanks.

I also suggest you play the first chapter to understand the story, because the series is heavily story based.
2010-08-05 19:20:00

Author:
AbstractSam
Posts: 332


Very interesting level Bonner123. The visuals and gameplay are intriguing and the level has an very interesting lighting and puzzles. The level reminded me of one of the dungeons of "Zelda Twilight Princess" and there's an really interesting Triforce puzzle. The boss battle is awesome too but the launcher could be a bit longer to gain access to the last 2 buttons. Overall, awesome level and funny to see Mudkip in some areas of the level. 5 :star:s and a <3

Play and F4F "The Hero Chronicles LV5 Glacier Volcano"
2010-08-06 23:13:00

Author:
JustinArt
Posts: 1314


Level was fun indeed...

Positives:
+ Boss
+ Puzzle
+ Platforming
+ Design
+ Gameplay
+ Dialogue

Boss fight was confusing thought I caught on to it though how to beat it but It took a minute to realize to press all of them once..I was expecting some type of noise or effect when you press the buttons..

Overall Nice Job::star::star::star::star:
Play & F4F my level Comix Zone
2010-08-07 03:49:00

Author:
Sabre_
Posts: 653


This was a really cool level. I don't know Zelda or ICO (I'm sorry to say) but I loved the whole design and feel of the level. You could see a lot of work had gone into the visuals; there were some very nice details and really cool material/sticker use. The end result just had bags of charm somehow.

The puzzles were great too. They both looked good and worked well. Although I will confess to having grabbed at random to complete them both rather than working it out properly but it was the early hours of the morning and I was flagging somewhat. It's probably a good thing though that someone can get through on that basis, lol!

The boss fight was cool and fitted perfectly with the ethos and feel of the rest of level (i.e. no plasma or paintinator in sight). I agree though with someone else's comment on this thread that it would help to have some kind of sound effect or light to tell you that you've managed to hit the button properly, especially the ones higher up.

The rest of the gameplay was also fun, though I did get teeth-grindingly frustrated with those spinning rollers where you needed to swing and use your momentum to climb back up to the puzzle. It took me ages to get up to the top, especially as I fell all the way back down a couple of times trying to do the final step... good times!

Overall though a very cool level. :star::star::star::star::star: and <3
2010-08-07 16:10:00

Author:
shropshirelass
Posts: 1455


Hi bonner! I know that I should have played this level earlier but now I finally did it. First I want to say that beginning was cool. You have truly inproved your visuals and gameplay from City in the sky 1.5. Anyway nice job. Then the thing that really annoyed me was that in the part with spinning cross thingy if you throw yourself up and move your sack too left you'll automaticly move to the back layer and drop all the way to gas down there. There also weren't any clouds down there so it guite ruined the illusion that you are in the sky. I kinda got weird laughs when the moon talked something like this: 'Qu?nzo bol Mudkipz' at the end of their speaking lines. Why did you have to drop Mudkip into this level as well? I got enough of them in Gr?nge. Puzzles were cool. I loved 'em. Then the boss. You should have shown the ways to buttons in the boss. I kinda frustrated there. Nice boss design anyway! Overall good level with good puzzles and little annoying platform gameplay and awesome boss design. 5 stars and heart! As return, would you play my level:''The Marshy dungeon of Mysteries'' please!2010-09-28 10:21:00

Author:
FreeAim
Posts: 2462


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