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#1

respawning objects

Archive: 14 posts


One thing that really bothered me during some of the beta levels was getting stuck because a vehicle/rocket/object was not re-spawned after dying and starting over at a checkpoint.

I put together a little presentation that shows an example of how to solve one such situation. I think this is one of the many "best practices" of level creation that I hope more people will implement.

http://docs.google.com/Presentation?id=djjqnjg_352qrh54f8
2008-10-16 02:43:00

Author:
Unknown User


Uhm, people already know how to fix that. They use emitters to make an infinite amount. 2008-10-16 02:44:00

Author:
Unknown User


Uhm, people already know how to fix that. They use emitters to make an infinite amount.

Don't assume everyone does though.
2008-10-16 02:55:00

Author:
Whalio Cappuccino
Posts: 5250


Don't assume everyone does though.

Why? Will it help you in the future? <(I kid.)
2008-10-16 03:01:00

Author:
Unknown User


Yeah, not everyone knows. I've played plenty of levels where I got stuck. I vowed to complete as many levels I could no matter how poorly designed. Lack of respawns!? Thats okay but I can't get past a giant flaming pit without that bridge. Arg.2008-10-16 04:36:00

Author:
docpac
Posts: 601


ya.... i dident know that i tried to make a little car despenser and it dident really work. but i found out after like 100 different tries.2008-10-16 05:58:00

Author:
Unknown User


A problem with your solution!

What if there is more than one player? 3 Players are half-way across the pit, one jumps to death, respawns and deletes the car! Hmmmmm.....
2008-10-16 06:21:00

Author:
Capn P
Posts: 100


When the help section is re-opened, I'm going to be re-posting the general guidelines to making a good level fromm the Beta forums. We've touched on the idea but not had any videos, do you mind if we link to yours giving credit?

Cheers,

flak.
2008-10-16 08:20:00

Author:
flakmagnet
Posts: 1084


A problem with your solution!

What if there is more than one player? 3 Players are half-way across the pit, one jumps to death, respawns and deletes the car! Hmmmmm.....

Good point, but then remember that sackboys do not automatically respawn out of a checkpoint. They are queued up inside the checkpoint waiting either for all other players to die (at which point everyone would pop out of the checkpoint at once), or waiting for another sackboy to walk near the checkpoint in order to spawn them. That second case can't happen because the checkpoint has been lifted up (by the piston) above the sackboy jumping height.
2008-10-16 13:12:00

Author:
Unknown User


A problem with your solution!

What if there is more than one player? 3 Players are half-way across the pit, one jumps to death, respawns and deletes the car! Hmmmmm.....

That's where the magic of 'Kicking' really 'Kicks' in. ()

I suppose you could make it more complicated. You could have the emitter with its button/switch be behind a wall. You'd have one of those walls that requires a counterweight to lift it up, like in the GDC demonstartion and the third level in the Gardens. Have a jetpack there and the lift to carry the item of choice. Make your item something that would take all four sackboys to carry. And voila! Problem solved.

Now you be saying, wait. This only works once because once your item is in the lift its stuck their and the vehicle is accessible all the time! Well, you're wrong. Have your heavy object be something you emit. Make the object last long enough for everybody to get on their jetpacks, lift the object onto the lift, the wall to raise, emit the car, and get out of their. Then you can have the life expire then and your wall is now closed. You can keep it accessible because the other people can't do anything with it unless they've got everybody else with them.

I am a genius.
2008-10-16 14:38:00

Author:
Unknown User


But, what if you've only got one player?2008-10-16 16:08:00

Author:
flakmagnet
Posts: 1084


But, what if you've only got one player?

Too bad! Go play another level!

You know, you're not being very helpful, at least I'm thinking of ideas. >_>

The least you could do is put a sign that says [Sackboy Picture] x 4. And you could put it in the description too.

Or, you could just go with my original semi-joke idea and kick anybody who decides to be a total a-hole.
2008-10-16 17:51:00

Author:
Unknown User


That's where the magic of 'Kicking' really 'Kicks' in. ()

I suppose you could make it more complicated. You could have the emitter with its button/switch be behind a wall. You'd have one of those walls that requires a counterweight to lift it up, like in the GDC demonstartion and the third level in the Gardens. Have a jetpack there and the lift to carry the item of choice. Make your item something that would take all four sackboys to carry. And voila! Problem solved.

Now you be saying, wait. This only works once because once your item is in the lift its stuck their and the vehicle is accessible all the time! Well, you're wrong. Have your heavy object be something you emit. Make the object last long enough for everybody to get on their jetpacks, lift the object onto the lift, the wall to raise, emit the car, and get out of their. Then you can have the life expire then and your wall is now closed. You can keep it accessible because the other people can't do anything with it unless they've got everybody else with them.

I am a genius.

Yes, you really are a genius!!
2008-10-16 18:28:00

Author:
mongoose7
Posts: 473


ok back to the origonal solution, do you really need the piston??? well if you set it to only have a maximum of 1 rocket at a time and a minimum of 0 and set a life time to the rocket or make it out of dissolve material so it only lasts until a certain point, then lets say you die and get to that certain point then you come out of the check point and it respawns one and you then can not get another one until the current one dies out, :nudge:nudge:wink:wink:

Cheers!
2008-10-16 18:41:00

Author:
RAINFIRE
Posts: 1101


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