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#1

A LBP Currency

Archive: 53 posts


I have been thinking lately about how many people exactly are going to be devoting time to making REALLY GOOD levels. It seems to me like it'll be a lot of work with no reward, so why not have a reward?

I think that there should be a system where whenever some one rates your level 5 stars you get one token. That way if it is a good level you might get a ton of tokens (it doesn't have to be this, but something like this). Than you can trade in the tokens for cool costumes or more stuff to build with. To me, it seems like a good system to unlock things in create mode as well as the story mode, and also encourage people to make better levels. I think it would be a cool feature...
2010-08-01 01:57:00

Author:
Unknown User


Well, there's one major problem with this. Instead of H4H, we'll have 545.2010-08-01 02:03:00

Author:
Darth
Posts: 186


Well, there's one major problem with this. Instead of H4H, we'll have 545.

He's got a point. It's just not something that would work like intended in a game like LBP.
/:
2010-08-01 02:07:00

Author:
Mastadom
Posts: 195


Maybe they could make a complex token system, and no body knows the formula, you could get some from doing ANYTHING in the game, even stickering in somebodys level in play mode would get you closer to getting a token (Not much closer for somthing like that though)
And instead of MM making stuff why not make like a trading market where people offer objects for tokens and such, and some tokens "disapear" when buying,
The seller only gets 1/2 of the tokens so it doesn't become inflated!
2010-08-01 06:08:00

Author:
Snrm
Posts: 6419


Make it like: 20 hearts= 1 token
something to where you have to earn it. and if you h4h it would take forever to get a good amount
2010-08-01 06:13:00

Author:
Bremnen
Posts: 1800


NO.
NO.
NO.
The community is the problem here. Sure you will get angry for saying this but...
Take a look at the Cool Pages. Do you really think someone like x3-power, stephanie_ravens, kaskaroto (kaskaroto might not be there anymore, haven't looked @ CP for a while Cx) and OTHER SUCH get the creds? They "create" for hearts. Doing the wholly unoriginal. Clotting the CPs from the other good creators. Squishing variety. The list goes on and on and on and on and you get the idea.
NO.

Besides the tagline is "Play, Create, Share", not "Play, Create, Buy, Sell, Get corrupt"...
i think the idea is absolutely misfitting.
2010-08-01 16:58:00

Author:
Unknown User


Well, that wouldn't happen, coasterfreak, considering there are no cool pages anymore. But I agree. Only spam can really come out of this.

You know what would be a good idea? Let's make it so if you find it in a prize bubble in play mode, you can unlock it for use in your own levels. Then you can really Play to Create and Share. It's a brilliant idea, right? I bet no one's ever thought of it before.
2010-08-01 23:00:00

Author:
Moony
Posts: 368


Or why not you, work for the tokens?
Like if you play 5 "unique levels" you get 2 tokens. If you play 5 "replayed levels" you also get 1 token.
Of course; restarting a level would not count.

Co-op:
4 players = +3 token for every 2 levels played
3 players = +2 token for every 2 levels played
2 players = +1 token for every 3 levels played

Btw I love the token Idea. These "virtual" currencies always makes people dedicate on the game more!!
*like Farmville lol*
2010-08-02 01:22:00

Author:
Count
Posts: 315


No, virtual currencies make people want to grind/farm more (farmville).

It's pretty much useless.
2010-08-02 01:31:00

Author:
Moony
Posts: 368


^ Grinding are very rewarding; and this goes for most games.2010-08-02 03:15:00

Author:
Count
Posts: 315


Grinding is useless. Any game that requires grinding is a low quality game. There are way better ways to have people get XP or money than doing the same thing over and over again, and if the developers can't figure it out, they don't deserve to make money off of it.2010-08-02 04:25:00

Author:
Moony
Posts: 368


Grinding is useless. Any game that requires grinding is a low quality game. There are way better ways to have people get XP or money than doing the same thing over and over again, and if the developers can't figure it out, they don't deserve to make money off of it.

Nice opinion.
Look at World of Warcraft and Maplestory

Either way it's always good to have both options.
2010-08-02 04:33:00

Author:
Count
Posts: 315


Yeah, and Blizzard Entertainment doesn't deserve all of the money they get off of World of Warcrack.2010-08-02 04:53:00

Author:
Moony
Posts: 368


I can see how the community would turn it into a :star:4:star: ( aka a nightmare ), but this was kind of just a concept that can be evolved. I am trying to think of a way to prevent the community from taking advantage of the system...I have an idea! What if you only get a token if someone finishes the level? So people would have to play the level for you to be rewarded? That would work, I don't see any problem with that.

1 complete play= 1 token

Than if you think the level isn't good and therefor doesn't deserve a token, you could just exit out of it. Any faults people see?
2010-08-03 09:46:00

Author:
Unknown User


The only benefit in the Token system (the Count version) that I see is that it would encourage people to play relatively unknown levels. And they actually might accidentally enjoy one while playing. Might. Accidentally. But there's always that small (im)possibility.

But when you have that big big pile of 2,000,000 tokens, what do you do? Flush them down a toilet? Brag to yer (ex-)frends? Get popular community "meh"? (i don't want to know what that would be... look at the Cool Pages of today...)
2010-08-03 10:57:00

Author:
Unknown User


The only benefit in the Token system (the Count version) that I see is that it would encourage people to play relatively unknown levels. And they actually might accidentally enjoy one while playing. Might. Accidentally. But there's always that small (im)possibility.

But when you have that big big pile of 2,000,000 tokens, what do you do? Flush them down a toilet? Brag to yer (ex-)frends? Get popular community "meh"? (i don't want to know what that would be... look at the Cool Pages of today...)

Maybe purchase a DLC without using real money. Using LBP currency; except it should take a long long time before you get one.
2010-08-03 21:12:00

Author:
Count
Posts: 315


That loses money for Mm, and we wouldn't want that!2010-08-03 22:39:00

Author:
Moony
Posts: 368


I think LBP isn't the kind of game for XP, levelling up and currency. Let's just stick with "play, create, share", and not add an "earn tokens that won't have any interesting purpose!"2010-08-03 22:42:00

Author:
gdn001
Posts: 5891


I like that idea!2010-08-03 22:42:00

Author:
Moony
Posts: 368


But when you have that big big pile of 2,000,000 tokens, what do you do? Flush them down a toilet? Brag to yer (ex-)frends? Get popular community "meh"? (i don't want to know what that would be... look at the Cool Pages of today...)

I already said the point to collecting tokens would be to unlock special items...
2010-08-04 06:52:00

Author:
Unknown User


I already said the point to collecting tokens would be to unlock special items...


You know what would be a good idea? Let's make it so if you find it in a prize bubble in play mode, you can unlock it for use in your own levels. Then you can really Play to Create and Share. It's a brilliant idea, right? I bet no one's ever thought of it before.

I think I agree with me.
2010-08-05 05:07:00

Author:
Moony
Posts: 368


I already said the point to collecting tokens would be to unlock special items...

Infinite tokens, finite prizes, do the math.

Say Moony, tell us more about those "prize bubbles"!
2010-08-06 10:06:00

Author:
Unknown User


Currency is a bad idea in pretty much any situation.2010-08-06 21:40:00

Author:
Tyler
Posts: 663


Well this turned into a pile of un-constructive posts and insults, will a Mod please lock this now. no one seems to actually want to contribute ideas here.

Are people forgetting what compells them to enter contests?....a prize, a prize you work hard for. The token system would be like entering that contest and getting rewarded for your hard work. Than you could use however many tokens you have to unlock some special item from an exclusive in game store that has materials, costumes, and other things that are available EXCLUSIVELY in that in game store. You could earn tokens for a certain number of people completing your level ( that way if they didn't enjoy it and exited out, you wouldn't get a token. Also, tokens being earned for a set number of completed plays would prevent largely from Plays4Plays) Maybe even for good measure levels can cap out when a certain profit is earned to prevent from infinite tokens. This idea would be a very nice way to encourage people to make great levels and a lot of them, but it seems like not very many people are interested in taking it seriously or contributing to the idea.
2010-08-07 08:12:00

Author:
Unknown User


Well this turned into a pile of un-constructive posts and insults, will a Mod please lock this now. no one seems to actually want to contribute ideas here.

What ideas are there to contribute? Currency is useless in a game like LBP.
2010-08-07 08:29:00

Author:
Moony
Posts: 368


...I love your comments Moony, they are so helpful.

So, just so I get this right, those prizes you get for playing story mode are useless to? I am just trying to understand your thinking...
2010-08-07 08:44:00

Author:
Unknown User


...I love your comments Moony, they are so helpful.

So, just so I get this right, those prizes you get for playing story mode are useless to? I am just trying to understand your thinking...

Aww how sweet.

When did I say that? I'm pretty sure that prizes =/= currency.
2010-08-07 08:47:00

Author:
Moony
Posts: 368


*sigh*

Currency is just a way to unlock things in create mode, the concept is no different than that of prize bubbles in story mode. Only thing different is I am suggesting a method to make it work.
2010-08-07 08:54:00

Author:
Unknown User


You could earn tokens for a certain number of people completing your level ( that way if they didn't enjoy it and exited out, you wouldn't get a token. Also, tokens being earned for a set number of completed plays would prevent largely from Plays4Plays) Maybe even for good measure levels can cap out when a certain profit is earned to prevent from infinite tokens. This idea would be a very nice way to encourage people to make great levels and a lot of them

All it would do is create a bunch of levels with the entrance above the scoreboard so ypu get an instant completed play on your level and these levels would be circulated amongst a play for play demographic until it reaches its cap and is replaced by a new one.
2010-08-07 09:25:00

Author:
Rabid-Coot
Posts: 6728


You make a very good point

Maybe you could good-grief it, reporting it some way? Ah loop holes, how you frustrate me...you may of stumped me...I am going to have to think about it a little longer.
2010-08-07 09:37:00

Author:
Unknown User


Well this turned into a pile of un-constructive posts and insults, will a Mod please lock this now. no one seems to actually want to contribute ideas here.....This idea would be a very nice way to encourage people to make great levels and a lot of them, but it seems like not very many people are interested in taking it seriously or contributing to the idea.

Well no, people just aren't agreeing with you - and just because they don't agree does not make it un-constructive. Personally, I can't see what a little big currency would actually achieve. I certainly don't see how it would help people to create better levels....

Anyhoo, as this topic hasn't descended into flames and you seem to be discussing the relative pros and cons quite happily, I'm going to let this continue.
2010-08-07 14:19:00

Author:
rtm223
Posts: 6497


alright, I wasn't saying EVERYONE was insulting, just that it seemed to be building up, so I wanted to stop it before it continued. I don't know, maybe I am reading the posts wrong...2010-08-07 20:03:00

Author:
Unknown User


No, just no. Just because someone like myself isn't the best creator in the world, doesn't mean we shouldn't get access to items/costumes etc. Plus, it means beginners levels would be worse, and because they are worse the creator wouldn't get enough tokens, so they couldn't unlock anything new.
Bad idea, IMO.
2010-08-07 20:21:00

Author:
Fish94
Posts: 554


Personally, Just making the level and then publishing it and getting a few plays, and a nice comment or two is rewarding enough for me.... 2010-08-07 20:37:00

Author:
DaSackBoy
Posts: 606


I don't see this working in LBP2. I believe all parts of LBP2 should be able to be accessed by every player. This concept would lock up content from many, many creators in LBP. Only those great creators would be able to get their hands on it, while the other creators, who may lack some skill, wouldn't be able to get the content. Therefore, splitting the community further. There are many people that just like to create by themselves and never publish anything that may want the content. Also, what about the people whose levels never get the plays they deserve? No content for them... I just think this would be quite broken in LBP2.

In an RPG, where players are intended to be at different levels, this would work good, but LBP2 is not an RPG. It is a ga me that is intended to be played to its full extent by players of all skill levels, in my opinion, the opposite of an RPG...


2010-08-07 21:01:00

Author:
piggabling
Posts: 2979


Well I wasn't suggesting to cut off people from important things you might NEED, but just stuff like the crown. Just stuff that says, "Hey I worked hard to get this (insert cool item here) and I am proud of it" it wouldn't hurt anyone, just reward some. It is still sad those GREAT levels don't get noticed. I still see people who have TONS of great levels and only like 12 hearts it sucks, and it is not right, but it is something we all need to deal with and it something that will continue into LBP2, sadly

DaSackboy is right though, things are great the way they are. I just thought this was some thing cool to talk about.
2010-08-08 05:31:00

Author:
Unknown User


While I don't really think lbp2 needs a system like this outside of levels, I do think that a currency system would be awsome if it was an 'in level' tool like the paintinator where we could 'sell' people prizes inside of our levels or charge access to certain areas by spending score bubbles or something 2010-08-09 17:24:00

Author:
travis54449
Posts: 52


like in a rpg, I am sure there is a way to do something like that.2010-08-10 00:15:00

Author:
Unknown User


I think it'd work relatively well, and is a good idea.

However I think currency should be awarded for all LBP play, playing levels, rating them, just generally rewarding players the more they play the game, then said currency should be spent on various items. Such as community items that users could choose to put up for sale, and so on.

There are 'play create share' based games that have currency systems, that work well. Which game do I speak of? Forza 2 and 3. In these games people create decals, and sell them. This type of stuff. http://img248.imageshack.us/i/jokerwip002.jpg/ this is done with 1000s of layers, and a whole lot of time. But I think the same kind of mechanics could be applied to a theoretical economy involving community objects in LBP.

One could argue, however that this type of system hampers creativity and sharing. Since those that create the best content would not be sharing it, I don't believe this is the case though. Many of these almost masterpieces in forza, would not even exist if the creators didn't have the intention of monetary reward. I think the community is also generous enough to still give away the essentials for free, regardless.

Either that, or I think it'd be nice for the game to offer some kind of leveling up, based on experience. Just something to provide persistent rewards, and incentive to play new levels.
2010-08-10 04:55:00

Author:
ChronoJoe
Posts: 20


incentive to play new levels.

*cough* Cause it's fun? *cough*

Also, the image won't load...I'm underwhelmed.


"Hey I worked hard to get this (insert cool item here) and I am proud of it"

I believe that pins take care of that problem...
2010-08-11 01:25:00

Author:
Moony
Posts: 368


Sorry, but not really a very good idea, mainly because of the reason that other users have already stated; Star for star spam.
The only way I could possibly see it working would be by completing various accomplishments in the story mode and keeping this feature only in story mode. It would work similar to acing a level. There would be say, 5 coins in each level and each level has different ways of obtaining them. Collect all 5 for some cool new outfit. Ways to collect them would be o play the level a certain number of times, ace it under a set time limit, collect a certain number of points, defeat all enemies, ace it with a friend, etc.
But in some cases of course, like acing The Bunker, the reward really won't feel very satisfying.
2010-08-11 03:38:00

Author:
SLJCOAAATR
Posts: 7


As everyone has said, this wouldn't work.

I would however love it if Mm let us implement our own currency in our levels, it would work great with RPGs and RTSs. Imagine makig a 'black market' in your levels where Sackboy exchanged his point bubbles for a 'real 100% not stolen [insert object name here]' that he could use in the level xD
2010-08-11 12:17:00

Author:
kirbyman62
Posts: 1893


I don't think that this would be really necessary after the 'Pin' system is introduced.

They are like in-game trophies and you can pin 4 on your planet to show achivements you've made. It's a pretty cool idea, you can also make your own pins to put in your levels, so your 'games' can even have mini-trophies!

So yeah, I'm not sure if this will be needed :/
2010-08-11 12:53:00

Author:
Plasmavore
Posts: 1913


I don't think this would be a very good idea. It would cause a lot of big community problems, just think making the people that you create for happy is rewarding enough!2010-08-11 13:21:00

Author:
Tawarf
Posts: 457


I've got an idea!

What about if people could "heart" levels? The "heart" would mean the player really appreciates and likes the level he/she just played and wants to give a sign of it to the creator. Then, looking at them, the creator could see how many especially like the level. Also, you could see your own "hearted" levels, so that you could come back ot them and play them again without the trouble of searching from all the levels. As an added extra, you could see your friends' "hearted" levels, and play them.
In the Search menu, there would also be a "Most Hearted" page, which would show the levels that got the most hearts from the community.


The concept looks great on paper, but where it led? Ahem.
2010-08-11 19:04:00

Author:
Unknown User


It would be great for rpg type levels where you buy stuff to use in the level, but i don't see it working any other way except maybe everyone starts with a certain amount and you can buy/sell objects,costumes,levels, etc (all user-made content) not dlc from mm. and the only way to get more money is to sell something of yours. I still don't think it would work for the type of game lbp2 is. It should only be used for rpg levels and such, not for buying object materials to create with.2010-08-12 19:44:00

Author:
FocusRSdude
Posts: 145


Inside levels you can easily use points as currency, or develop your own currency model with a small amount of work. Personally I like the idea of using points, as how well you look after your dosh is reflected in the final score 2010-08-12 20:41:00

Author:
rtm223
Posts: 6497


Yeah, I have nothing against using point bubbles or something similar as currency in a level, but a game wide currency is a bad idea.

In fact, a level where you have to find all of the score bubbles to beat the level would be a pretty cool idea.
2010-08-13 22:24:00

Author:
Moony
Posts: 368


I have thought of that concept (collect all point bubbles in area for something to happen) for LONG but have never put it in a level, hasn't fit anyone 2010-08-14 06:37:00

Author:
Unknown User


I was actually thinking of something similar to this but...


Instead of gaining them from making "good" (545) levels you must enter a contest and get in the top #

The closer to 1st place you get, the more money you get.

There could be a 2nd store where you can buy things with the currency instead of real money.

This store would have costumes/MAYBE popit colors but NO CREATION TOOLS!


QUICKLY! FIND A HORRIBLE FLAW!
2010-08-15 07:37:00

Author:
Figfewdisgewd
Posts: 73


I was actually thinking of something similar to this but...


Instead of gaining them from making "good" (545) levels you must enter a contest and get in the top #

The closer to 1st place you get, the more money you get.

There could be a 2nd store where you can buy things with the currency instead of real money.

This store would have costumes/MAYBE popit colors but NO CREATION TOOLS!


QUICKLY! FIND A HORRIBLE FLAW!

thats not bad
2010-08-15 07:41:00

Author:
Unknown User


I was actually thinking of something similar to this but...


Instead of gaining them from making "good" (545) levels you must enter a contest and get in the top #

The closer to 1st place you get, the more money you get.

There could be a 2nd store where you can buy things with the currency instead of real money.

This store would have costumes/MAYBE popit colors but NO CREATION TOOLS!


QUICKLY! FIND A HORRIBLE FLAW!
Found it!

Who makes the contests and who judges?
If its Mm, then what happens when they move on to something else/ stop doing that?
Would they just tell the players "Tough luck."?

If its made and judged by players, well, we already know players can be biased and make contests to make sure someone wins, judges being friend of a person would be biased to them, and some may even make multyple accounts to make contests they are sure to win.
2010-08-15 08:37:00

Author:
Silverleon
Posts: 6707


Blah Blah Blah.
Aah! I forgot about that!
I guess they will become unobtainable like some other DLC costumes already are.
2010-08-15 10:15:00

Author:
Figfewdisgewd
Posts: 73


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