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#1
Messing with invisible fire.
Archive: 5 posts
So I am doing something similar to the "glass fire" like in this joey's level (https://lbpcentral.lbp-hub.com/index.php?t=31481-The-Final-Hour-%28Now-with-video%29), and I am playing around with shunken dark matter. The problem is that if the player hits it, they only get singed and bounce off it. I want the play to die right away. Is it just a matter of adding more corners? What's the best technique to achive the instaburn? I think small circles worked well the last time I tried. The fake flame is about a block 2-3 times bigger than sackboy. Obviously I want it to be as thermo efficient as possible. Thanks! | 2010-07-31 23:31:00 Author: midnight_heist Posts: 2513 |
Wait. So how do you make invisible fire? | 2010-08-01 04:21:00 Author: Jwei44 Posts: 46 |
So I am doing something similar to the "glass fire" like in this joey's level (https://lbpcentral.lbp-hub.com/index.php?t=31481-The-Final-Hour-%28Now-with-video%29), and I am playing around with shunken dark matter. The problem is that if the player hits it, they only get singed and bounce off it. I want the play to die right away. Is it just a matter of adding more corners? What's the best technique to achive the instaburn? I think small circles worked well the last time I tried. The fake flame is about a block 2-3 times bigger than sackboy. Obviously I want it to be as thermo efficient as possible. Thanks! Well, burring plasma balls one hit the player, though I'm not sure why. I would try staking the DM together, sort of like the below. I I I I I I I. <. That might work. | 2010-08-01 04:38:00 Author: Fishrock123 Posts: 1578 |
have em fall or whatever they do to get into the fire, then either emmit, or have wall blocking them from bouncing off, they can be invisible too. | 2010-08-01 08:13:00 Author: Unknown User |
Is this for your ghost level midnight? I already miss being able to play with you I think more corners or what Fishrock said about the | | | | | | | might work. How about a piston with invisible fire to move up when the player is close to hitting it? | 2010-08-01 08:58:00 Author: Mr Nive Posts: 137 |
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