Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Suggestions
#1
Advanced combat?
Archive: 10 posts
I was wondering if LBP2 will expand on the aspect of fighting past jumping on enemies and shooting them with the paintinator. Something along the lines of hand-to-hand beat 'em up combat akin to "Kung Fu" and "Double Dragon." Is there any sign that could be possible in the next game? Heck, I'd even be happy if you were able to slap things other than sackpeople. | 2010-07-31 04:32:00 Author: OddjobBR Posts: 18 |
Maybe, it really just depends on the capabilities that sackbots can have, for example, how well will you be able to move their arms and will you be able to have joints. (I doubt moving your arms up and down counts quite as "Hand to hand combat." ) Unless of course we do have more options to build "fighters" with something else other than Sackbots. Altho it is speculated that you'll be able to do damage with more "physical" ways, so it is quite possible indeed. | 2010-07-31 05:03:00 Author: Silverleon Posts: 6707 |
When it comes down to it, what matters most is your creativity.. Right now a lot of stuff is unconfirmed, There are a few things that might interest you, the creatinator. essentially it's a paintinator mixed with an emitter, and the power glove("I love my power glove, it's so bad!") Which let's you carry objects. | 2010-07-31 05:11:00 Author: Unknown User |
You can always build mechs. | 2010-07-31 09:38:00 Author: Unknown User |
When your angry you can just slap a sackbot | 2010-08-01 10:24:00 Author: Killer_Piller_Xx Posts: 40 |
I think that since LBP is a family game, they'd want to keep the combat to a minimum. Also, with hand to hand combat, if you used the analog sticks to move your arms, it would be hard for the game engine to distinguish between a hit and a wave, and I don't think that having specific buttons for combat would work seeing as Mm seems to be making the control scheme as minimilistic as possible. However I think that between the controllinator and the creatinator it should be pretty easy to work combat into levels. | 2010-08-04 13:43:00 Author: Scifiguy Posts: 95 |
I really hope I can finally create boss battles with some actual fighting The power gloves gave me alot of good ideas already but you can never have enough tools! | 2010-08-04 15:25:00 Author: Kn0cked-0ut Posts: 562 |
They said it was possible to create a Street Fighter-esque fighting game using the SF2 costumed sackbots. I hope there is at least some kind of melee function. | 2010-08-05 20:39:00 Author: Sack-Jake Posts: 1153 |
I think they will probably add a weapon tool (like a sword) allowing us to melee anything would make it harder to create things that were supposed to be jumped on. | 2010-08-05 20:54:00 Author: Unknown User |
If sackboy need to be fighter then it need to have some moves coded in or else it will be very limited even with sackbots | 2010-08-05 21:03:00 Author: Shadowriver Posts: 3991 |
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