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LBP2 on Kotaku (New info on goo)

Archive: 54 posts


A new preview for LBP2 (http://kotaku.com/5600698/forget-limbo-littlebigplanet-2-might-be-able-to-do-shadow-complex-and-more)was posted on Kotaku this morning detailing a few things we already know- and more.
We all know slime is one of the bullets among fire, water, and plasma that we will be able to emit but now we actually know what it does.
Apparently when you shoot slime, it collects together and can form platforms or fill gaps. They compare it to the Foam Gun from Shadow Complex on the XBLA.
Totilo also reviews a couple games made by the Community Jam guys and sorta disses the Rambo one.
I thought the mention of the slime feature alone made it a worthwhile article.


Another point, if you look in the comments you'll see people moaning about how "broken" the controls were in the first game. It kinda ticks me off that people just don't accept it as "not-Mario" and get used to a different control scheme for once. /endrant
2010-07-30 21:50:00

Author:
Sack-Jake
Posts: 1153


Ah! I heard tidbits of this feature, But nothing in as much detail. Dang, just another reason to buy the game... 2010-07-30 21:58:00

Author:
grayspence
Posts: 1990


shooting out goo/slime sounds awesome !!!2010-07-30 22:32:00

Author:
SackBoy98
Posts: 588


can someone post it on youtube. when i click on the link the website becomes all retarted :|2010-07-30 23:47:00

Author:
GSUSram
Posts: 20


Thanks for postin this. o32010-07-30 23:57:00

Author:
Vanemiera
Posts: 329


OMG, slime material really is interesting. I have tons of ideas popping already!

2010-07-30 23:58:00

Author:
RangerZero
Posts: 3901


Grappling hooks? Green slime that forms platforms? Technological themes?

Someone will be able to make the perfect Ratchet & Clank Future: Tools of Destruction tribute. :B
2010-07-31 03:16:00

Author:
SLS10
Posts: 1129


Thanks for the link, adding it to the list!2010-07-31 03:56:00

Author:
schm0
Posts: 1239


Slimey.. o.O

I can't stand those moaners either..
2010-07-31 08:44:00

Author:
Mr Nive
Posts: 137


Looking good. I actually never heard of the slime, must have missed it somewhere.

Hurry up November!
2010-07-31 10:19:00

Author:
talbot-trembler
Posts: 1114


Moaning sissies: Only on Kotaku...

The goo idea is very good, even if not new at all.
2010-07-31 10:22:00

Author:
OmegaSlayer
Posts: 5112


This is such a great addition!
I didn't think it would actually do something!
I wonder if fire and water have other special properties.. ?
2010-07-31 10:24:00

Author:
Plasmavore
Posts: 1913


I wonder what are the other bullets' features?2010-07-31 15:02:00

Author:
Mr Nive
Posts: 137


Slime has incredible potential...but...


Another point, if you look in the comments you'll see people moaning about how "broken" the controls were in the first game. It kinda ticks me off that people just don't accept it as "not-Mario" and get used to a different control scheme for once. /endrant


Moaning sissies: Only on Kotaku...

Oh look, more fans who can't handle criticism against their precious game. And it's not just Kotaku, btw, a large portion of people who played LBP don't like the controls, unfortunately.

Also, "diss" is a strong word, IMO. He didn't hate it. He just said "Not bad for a 24-hour experiment, but not designed well enough to feel tightly controlled." He even said it was a "neat trick".

I don't really like Kotaku, but uh, some of what was said in this thread is kind of childish.
2010-07-31 15:10:00

Author:
jjmusicman
Posts: 234


I would think that emitting fire bullets will make a great flamethrower no? All lucky enough to get their hands on the LBP 2 at any upcoming events - please test the bullets out and let us know - would be a great help.

@JJ
You calling me childish -_- ?
2010-07-31 15:17:00

Author:
Mr Nive
Posts: 137


Really nice article. Get's me hyped up more! Thanks 2010-07-31 15:26:00

Author:
piggabling
Posts: 2979


The Goo bullet reminds me of this game: http://www.newgrounds.com/portal/view/494129
If you can use the bullets to walk over spikes, I will make that game.

:SH:
2010-07-31 16:27:00

Author:
ThePineapplizer
Posts: 769


The Goo bullet reminds me of this game: http://www.newgrounds.com/portal/view/494129
If you can use the bullets to walk over spikes, I will make that game.

:SH:

OOOOH! I love that game! And with gravity controls for extra jumpiness, is almost an instant "yes, you can do this" Idea!
2010-07-31 16:52:00

Author:
grayspence
Posts: 1990


you wouldn't need fire bullets to make a flame thrower. creatinator can emit short range fire pieces and fire effects, making a much more impressive display, and much more realistic flame thrower.2010-08-01 06:04:00

Author:
MobiusDT
Posts: 89


@jjmusicman

The people who don't like the 'floaty' jumping are probably the ones who were so horrible at jumping that they couldn't even beat the story mode, thus needing to call the game 'broken' as to not seem mentally deficient.
2010-08-01 06:19:00

Author:
Bremnen
Posts: 1800


My only beef with the jumping is the delay; it feels more like an "exhert force on the ground" button than a "lift off the ground" button at times, and while this is more realistic, for some this can be quite strange. You get used to it, though.2010-08-01 09:26:00

Author:
estevangz
Posts: 57


@jjmusicman

The people who don't like the 'floaty' jumping are probably the ones who were so horrible at jumping that they couldn't even beat the story mode, thus needing to call the game 'broken' as to not seem mentally deficient.

I don't think so. It takes a long time to get used to it and with all the automatic layer changing it can become quite frustrating. I find it pretty understandable that most people are not really keen on the jumping.
2010-08-01 09:29:00

Author:
Syroc
Posts: 3193


Grappling hooks? Green slime that forms platforms? Technological themes?

Someone will be able to make the perfect Ratchet & Clank Future: Tools of Destruction tribute. :B

I'll hope for an Insomniac R&C level kit. If not i'll probably make one.

The comments about the floaty jumping are interesting. I never knew it was such a big deal. o_O;
You can mario LBP2 up with sackbots/gravity right? (just to silence the critics)

As for the goo, I guess it's similar to using the paintinator in pause mode?
2010-08-01 10:54:00

Author:
midnight_heist
Posts: 2513


Its part of the game, just because your not good at it doesn't mean the entire game is broken :/2010-08-01 11:00:00

Author:
Bremnen
Posts: 1800


I prefer movement as it is in the likes of Mario - even the 3d ones. It's tighter, which opens the way to more skilful playing. You can't do this kind of playing (http://www.youtube.com/watch?v=Dhw2OeNaafU) on LBP. I've got the LBP 'play' trophy and all 242 stars in Galaxy 2, so no nonsense about it being about skill levels.

What we must keep in mind is that in LBP2, sackbots + DCSs = any kind of controls you want. Have it jump upside-down if you want. Remember MM's example of the 'perfect SNES-era jump.'
2010-08-01 11:11:00

Author:
Nagaloth
Posts: 13


Which is why LBP2 will be <32010-08-01 11:19:00

Author:
Bremnen
Posts: 1800


I still don't get the jumping issues.... Sure the jump mechanics in lbp are quite subtle, but I don't think it ever caused me issues. It takes a while to get used to, but it works fantastically well. Plus, in stroy mode you don't need to be any good at jumping to get going, so the game eases you in. Saying there is something wrong with the controls because they aren't the same as other games you've played is stupid. I've been playing tekken for years and just started playing street fighter - the controls are completely different and alien to me - it would be moronic for me to say that there was something wrong with the game because I haven't learned to control it yet. Ditto learning to use the air brakes in wipeout vs normal driving games

You jump in a parabola controlled by gravity. If that's to difficult for you to understand, maybe spend some time away from computer games, in the real world

The goo does sound interesting, and i'm now very curious as to what the bullets do - I had assumed they just behaved like paint. Looking forward to getting my hands on them
2010-08-01 12:48:00

Author:
rtm223
Posts: 6497


I read this article, and I agree the fact they were complaining about the controls was stupid. THE GAME IS BASED HEAVILY ON PHYSICS ( you can tell I am serious because I used all caps ) So why wouldn't there be gravity and momentum? I can understand you saying you disliked the controls, but saying they are broken? c'mon2010-08-01 13:01:00

Author:
Unknown User


@rtm223
Exactly!
Unless a majority of players cannot play the game properly due to the jumping then, the game is broken. Not if e.g 80% of people find the jumping manageble and 20% thinking the game is broken as they didn't like the jumping( not mario enough) and not because it is not workable.

It is fair to say that they are indeed too ignorant to learn to use the controls. It wasn't easy getting a grasp of the jumping but it's nothing unachievable.

Right.. about the goo..
I need to see a video of this, sounds interesting
2010-08-01 14:10:00

Author:
Mr Nive
Posts: 137


I've played some Mario games and the controls after playing for aaaaaagggggggeeeesss still feel horrible and clunky !!! Even though LBP does have a little delay it's starting to get to the 2 year old mark soon !

About the bullets : does this mean you can fire bullets without leaving a splodgy mess on the ground like the paintinator does ? Cause the paint really ruins the feel of a level...
2010-08-01 14:39:00

Author:
G-Hustla
Posts: 81


The 'Floaty' moaners are just not used to it, and say 'Bah! I'l blame the game' Except when you just get annoyed2010-08-01 15:09:00

Author:
jeperty
Posts: 486


I've played some Mario games and the controls after playing for aaaaaagggggggeeeesss still feel horrible and clunky !!! Even though LBP does have a little delay it's starting to get to the 2 year old mark soon !

Haha I found this with ratchet and clank. I didn't like it because I wasn't used to it, so i 'm pretty sure the r&c jumping mechanic is broken
2010-08-01 15:48:00

Author:
rtm223
Posts: 6497


Could this be the "Jelly" material? I wonder if we can place it manualy in a level...

I thought of another use of this goo gun. Say your fighting against a gigantic space battleship and its big laser beam is about to fry you, you could use the goo gun to shoot the cannon and clog it up, and then the cannon would overload and explode, removing the laser beam from the ship's arsenal and making the battle easier. Just a suggestion...
2010-08-01 16:07:00

Author:
Beed28
Posts: 200


I've been wondering- if goo clumps together when you fire it, do you form solid platforms or do you sink in a little bit?2010-08-01 16:09:00

Author:
Sack-Jake
Posts: 1153


For those of us who don't plan to create many things in LittleBigPlanet 2 nor put all our faith in amateur creators
these people are wrong. fact.
2010-08-01 16:57:00

Author:
MegaBlob
Posts: 291


Haha I found this with ratchet and clank. I didn't like it because I wasn't used to it, so i 'm pretty sure the r&c jumping mechanic is broken

Yeah, if only people would realize that Sackboy jumps the way he does because he's made of cloth, stuffing and is 8cm tall. He is neither a fat italian plumber, a metal human/robot boy thing, nor a bipedal furry monkey/cat thing, and thus, the way he jumps is entirely different.

/endrant
2010-08-02 04:09:00

Author:
schm0
Posts: 1239


nor a bipedal furry monkey/cat thing,

You sure it's not a space rat?
2010-08-02 04:12:00

Author:
Fishrock123
Posts: 1578


He's a Lombax! (Ratchet) NOT a spacerat. 2010-08-02 04:37:00

Author:
pilsburydoughboy55
Posts: 236


He's a Lombax! (Ratchet) NOT a spacerat.

What's a lombax?

lombax is a not a defined word.
2010-08-02 04:45:00

Author:
Fishrock123
Posts: 1578


It's a fictional Race in the Ratchet and Clank games.2010-08-02 05:02:00

Author:
pilsburydoughboy55
Posts: 236


All we need now is a portal gun and my Little Big life will be complete 2010-08-02 05:42:00

Author:
Jord-bord
Posts: 153


Ahh, ok, so that's the splat looking goo on the tools page.
Pretty sweet if you ask me!
2010-08-02 05:42:00

Author:
Mastadom
Posts: 195


I thought it was in the bullets section? DOn't they all look alike, i.e. like a selection of paintballs?2010-08-02 10:24:00

Author:
croissantbuncake
Posts: 572


I thought it was in the bullets section? DOn't they all look alike, i.e. like a selection of paintballs?

Me too, I saw it in a video, they all just look like circles like the paintball.
2010-08-02 14:31:00

Author:
Mr Nive
Posts: 137


This is such a great addition!
I didn't think it would actually do something!
I wonder if fire and water have other special properties.. ?

If you watched the most recent episode of LittleBigPodcast (79), you may have heard them say "water puts out fire, and fire puts out water." They were obviously joking, but funny =D
2010-08-02 15:22:00

Author:
Strodigy
Posts: 124


So does water put out fire? that would be awesome....2010-08-02 15:37:00

Author:
Super_Clone
Posts: 849


It's a fictional Race in the Ratchet and Clank games.

Yes. It is fictional. Therefore I am allowed to compare it to real life things to get my point across
2010-08-02 17:17:00

Author:
Fishrock123
Posts: 1578


So does water put out fire? that would be awesome....

Man I wich this was happening. I have so many ideas regarding this...

.
2010-08-02 17:29:00

Author:
RangerZero
Posts: 3901


So does water put out fire? that would be awesome....

Even if it doesn't, I'm gonna make a guess that they'll be a "Paint Switch" equivalent for the other bullets, and I heard somewhere you can leathalise/unleathalise things on the fly, so if there is a bullet switch type thing, you could hook it up to unleathalise the fire material, and you could even make it accurate-ish by tweaking how many 'bullets' are needed in relation to the size of the block of fire.

Can't believe I just realised that, that'll be AWESOME if it happens
2010-08-02 18:48:00

Author:
Matimoo
Posts: 1027


Water can put out fire !!! It does on LBP1 to prove it , just place a block of carboard on the ground in create , ignite it and raise the water level higher than the top flame... Voila the fires been put out...
2010-08-02 19:35:00

Author:
G-Hustla
Posts: 81


@Matimoo :
Well there is a Collision Switch that you can set to collide with a certain object to trigger an event.
2010-08-02 19:47:00

Author:
Sack-Jake
Posts: 1153


Water can put out fire !!! It does on LBP1 to prove it , just place a block of carboard on the ground in create , ignite it and raise the water level higher than the top flame... Voila the fires been put out...


I think they were reffering to the new 'water bullet' thingy..


@Matimoo :
Well there is a Collision Switch that you can set to collide with a certain object to trigger an event.

I heard about that, but i never realised it was object specific! I thought it'd be like an impact bomb (if it touches anything with reasonable force, X would happen)
2010-08-02 19:53:00

Author:
Matimoo
Posts: 1027


Well you can pretty much link it to any object that has a certain colored key on it.2010-08-02 19:56:00

Author:
Sack-Jake
Posts: 1153


Kind of disappointed they did not have pictures of the LBP 2 goo :/ Looks awesome anyway !!!2010-08-02 21:11:00

Author:
moonwire
Posts: 1627


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