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Judge Dredd 2000AD : Mega City Decaffination

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Judge Dredd 2000AD : Mega City DecaffinationMacnme
http://i55.photobucket.com/albums/g140/gairns/APhoto_12.jpgA light-story level based on the adventures of newly graduated Judge Sackboy.
http://lbp.me/v/sr7ywq
It's time to wake up and smell the coffee as a gang of smugglers move into Mega City intent on pushing their hot caffienated bevarages onto the unsuspecting public.
Over come Judge Sackboys natural ineptitude and foil the plot of the Evil Coffee Gang, in this original LBP adventure.
Difficulty Medium to Hard

http://i55.photobucket.com/albums/g140/gairns/APhoto_12.jpg
http://i55.photobucket.com/albums/g140/gairns/APhoto_11.jpg
http://i55.photobucket.com/albums/g140/gairns/APhoto_10.jpg
http://i55.photobucket.com/albums/g140/gairns/APhoto_3.jpg
http://i55.photobucket.com/albums/g140/gairns/APhoto_5.jpg
2010-07-30 08:12:00

Author:
Macnme
Posts: 1970


Fun level! It was funny throughout. The visuals got better as the level went on. Gameplay wise, it wasn't fantastic, but it was good enough. It still got four stars from me though! The final boss is pretty frustrating though. I managed to fall into the glass box (from which I could not escape) Plus, you can accidentally jump onto the tops of the drills and fall back underneath. Plus, It would be nice if there were a checkpoint after the drills!2010-07-30 14:09:00

Author:
chimpskylark
Posts: 335


Duely noted.
Many thanks for the feedback;
Will fix this weekend
2010-07-30 15:00:00

Author:
Macnme
Posts: 1970


Let me start by saying that I know nothing of Judge Dredd.

+ Right from the start, the boss office portal/window looks great, corner editing that metal material combined with the milk bottle is great. Also is the bonus magic mouth if you run back to the left.
+ The way the badge flys away looks funny in the good way.
- I feel the elevator needs some sort of sound effect/s.
+ The perspective used in the green judge/coin room is great. How you angled the material then took the photo for depth is coolies.
+ Bikes look great.
- Checkpoint on the bike looks kind of weird, I dont know why you have the black part on the top. You can make checkpoints smaller by emitting then capturing them. I guess your using a sack tracker, why not just attach the checkpoint to the bike?
+ The bridge with the flying cars is awesome. I don't know the IP so there could be a tiny race of people, or the judges could be huge mechs, I have no idea. I'll assume everyone is the same size, and the flying cars are a perspective trick. Great, but why do some of the cars go past in the foreground? Shouldn't they all be in the back layer?
+ Another milk bottle window. What's the orange orb in the middle?
+ Great perspective here. Milk bottle trick combined with a zoomed out camera.
+ Nice character cutscene.
- Might want to glue the paint gun down here, with multiple players it could fall off the edge.
+ Window decoarations on the side of the buildings look good.
+- This chase the bad guy with all the doors in fun. Would be nice if there was some platforming inbetween each door.
+ The conveyor belt with the beans is nice. The beans kind of hamper the player, but I like the extra challenge.
+ Cool boss. Interesting geometry to fight in, and ending scene is great. I had no trouble gameplay wise.
+ The simple horizotonal lines of the vent type thing are something interesting I haven't seen a lot in LBP. Every little element like this helps make your level more awesome.
+ Gargoyle/statue is...I have run out of synonyms. Thumbs up.
+ Scoreboard! Quite possibly my favourite scoreboard I have ever seen. A photo op here would be icing on the cake.

I rated it 5 stars and gave it a level heart.
If you F4F your thread, you will get more reviews and increased potential for those elusive hearts!
2010-07-31 10:29:00

Author:
midnight_heist
Posts: 2513


Made fixes based on chimpskylarks recommendations yesterday.

-Added extra checkpoint after the grinders.
-Smoothed out the Upper Grinder Platform.
- Increased the Boss Mans rate of fire to compensate for the reduced difficulty.


@ midnight_heist

That's some great feedback.

Will work on implementing all suggestions

And the orange orbs in the windows are the residual glow from the Prize Bubbles I used as glass.. they're not Milk Bottles

The Scoreboard is given away as an Aced level prize ( But I haven't even Aced it yet )


Also, How do I F4F? (unfamiliar with the term)
2010-08-01 08:49:00

Author:
Macnme
Posts: 1970


@ midnight_heist
And the orange orbs in the windows are the residual glow from the Prize Bubbles I used as glass.. they're not Milk Bottles
Ah, sneaky!

The Scoreboard is given away as an Aced level prize ( But I haven't even Aced it yet )
Oh darn lol, I don't think I could ever ace the rising platforms with the guys shooting from the side part.

Also, How do I F4F? (unfamiliar with the term)

To add F4F to your thread, I think you just edit your original post, and check the box.
2010-08-01 10:15:00

Author:
midnight_heist
Posts: 2513


Made several improvements based on feed back:

-Glued & Stickered Paintenators
-Added PhotoBooth at Scoreboard
-Removed Checkpoint at Traffic Section & Added Miniature Checkpoint to the Bike Itself
2010-08-01 11:13:00

Author:
Macnme
Posts: 1970


+ The perspective used in the green judge/coin room is great. How you angled the material then took the photo for depth is coolies.

I'm so glad you noticed this.

It was small attention to detail like this that I thought I was wasting my time on - but the fact someone has not only noticed, but commented on it seems to make it worth-while.

Cheers Dude :star:
2010-08-06 15:02:00

Author:
Macnme
Posts: 1970


Added F4F to this thread in the hope of more plays.
I hope this doesn't count as a bump.
2010-08-24 19:00:00

Author:
Macnme
Posts: 1970


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