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The Armor of Seraph - The Melee/Combo King of LBP (Demo level out NOW!)

Archive: 34 posts


http://www.youtube.com/watch?v=o7yR0H8BJAU

Probably one of the last things I'll work on in LBP1... which will more than likely migrate to LBP2. =)

So after working on my ZOE and Gundam mechs, this is probably the pinnacle of my "Armor" design before Controlinators come into play in LBP2. Using a simple control box with minimal grab switches, my floaty rail system, my replenishable life bar system, a modified version of Gilgamesh's circle function, and a slew of other glitched stuff and wacky logic, the Armor of Seraph is probably one of the more easily controlled yet relatively complex machines in LBP. It's definitely no Controlinator (as I've messed with it at E3), but it's as close as you can get in LBP1 without having to resort to directional grabs for multiple functions. Ultimately, this contraption is meant to make the player feel like the actual object (just like all my other previous attempts, lol) because... in all honesty, I could make a unicorn or a magic troll with the same exact functions which essentially lends to my system's flexibility. =P

Ease of use and uninhibited movement is always the main focus of these designs, so hopefully I've hit those points as well as one can in LBP1.

http://www.daviddino.com/lbpseraph01.jpg

The control scheme works off a simple tap/grab mechanic. The tap simply controls the "pea shooter" of the Armor. The grab functions are meat and potatoes of this particular machine and they control the following:

- shield (hold R1 when away from an enemy)
http://www.daviddino.com/lbpseraph02.jpg

- LV1 charge attack (hold R1 for at least 1.5 seconds, release)
http://www.daviddino.com/lbpseraph03.jpg

- LV2 charge attacks (hold R1 for at least 6 seconds, release)
http://www.daviddino.com/lbpseraph07.jpg

- melee attacks (hold R1 when within close proximity of an enemy)
http://www.daviddino.com/lbpseraph04.jpg

- melee combo ender Pinwheel (release R1 after 3-4 melee attacks in a row)
http://www.daviddino.com/lbpseraph05.jpg

- melee combo ender SFS (achieve at least any 8 melee attacks in a row)
http://www.daviddino.com/lbpseraph06.jpg

- link combo enders and even charge attacks together for massive damage!!! (i.e. link 6 melee attacks > pinwheel > SFS + arrow blazer)
http://www.daviddino.com/lbpseraph08.jpg

Holding your shield will switch to melee when in range and vice versa when not in range.

The goal of this particular creation is to encourage melee attacks as the long range ones take time to build up. It looks complicated, but it's really easy as holding down R1 and getting in range when you can. In an attempt at toning down the attack output of the Armor, I've made it so you have either a shield or melee delay of about 1.5 seconds after you perform any charge move or combo ender (yet you can still link moves like mentioned above). I have several other attacks waiting to be implemented, but I want to keep it under 40% thermo, lol.

If your Armor takes several hits of damage in succession as well, rockets will activate and push you out of harms way (same goes for the future enemies). The life bar below represents 50 HP (lol) and can be regained to full health indefinitely. In the event of accidental player crushing, the player will be returned to the control box thanks to happy emitted checkpoints within the control box.

Anyway, this object will be in a future teaser level I'm working on currently called The Crimson Scourge. You'll be fighting other armors and mega beasts (thermo willing). I might release the WIP level that's in the vid for you guys to check it out, but we'll see. I'll also post a pic of the logic involved and add a "radar" to the armor similar to my Jehuty so you can know the position of the enemies. If you have any questions, just let me know!

Enjoy! =)
2010-07-29 18:50:00

Author:
gevurah22
Posts: 1476


make a unicorn

yes

Oh yeah the other stuff looks okay too.
So is this in a level for demonstration yet, or no? I love your gundam-ish stuf
2010-07-29 19:02:00

Author:
monstahr
Posts: 1361


yes

Oh yeah the other stuff looks okay too.
So is this in a level for demonstration yet, or no? I love your gundam-ish stuf

Thanks man! It's essentially in a demo level... I have yet to publish it though, but it's ready to go. Maybe I'll publish it after I get home from work today. ^^

And as simple as it seems, I'm really proud of the moving wing visual effect behind the armor since it gives it more "life" so to speak.

And the unicorn idea is still alive, lol.
2010-07-29 19:08:00

Author:
gevurah22
Posts: 1476


Oh yeah i was gonna mention that actually, but I kinda forgot. The wings are really cool.2010-07-29 19:12:00

Author:
monstahr
Posts: 1361


Wow, that looks fantastic! Aww, I've already almost completed my 100th post extravaganza for my blog but I'll try adding this right after. The attacks are fantastic by the way, Auralis Blaze, Pin Wheel, shining finger sword?!?! I can't wait to see more of this.2010-07-29 19:12:00

Author:
Dragonvarsity
Posts: 5208


Wow this is amazing! I still need to figure out some LBP physics myself... But great job! Hey maybe you'all can check out my Level- "The best day ever" by EvYarrum ( see level showcase lol ) but thats fine if you dont want to.. But great job anyway!2010-07-29 21:10:00

Author:
EvYarrum
Posts: 8


My god this is incredible. I thought all your other creations were amazing but this just surpasses all of them.

Fantastic work!
2010-07-29 23:33:00

Author:
theamilien
Posts: 485


Thanks guys!


Wow, that looks fantastic! Aww, I've already almost completed my 100th post extravaganza for my blog but I'll try adding this right after. The attacks are fantastic by the way, Auralis Blaze, Pin Wheel, shining finger sword?!?! I can't wait to see more of this.

Well... that's pretty much it for now, lol. Again, just a bit of tweaking needs to be done since I think the wings kill the jetpack here and there, but its a really minor issue. Like I said earlier, I'll go ahead and post the logic for the system when I get back home from work.
2010-07-30 00:11:00

Author:
gevurah22
Posts: 1476


Awesome, thanks! Yeah, by seeing all the great moves and how easily it worked, it looked like it was almost done but I was just making sure.2010-07-30 00:22:00

Author:
Dragonvarsity
Posts: 5208


Yeah, again it's just extremely minor stuff that needs to be tweaked. It essentially is battle ready and has been thoroughly tested on my part. I wanted to add one more charge move, but looked at the thermo and backed off. It looked cool as heck though, lol.2010-07-30 00:39:00

Author:
gevurah22
Posts: 1476


Logic pics!

http://www.daviddino.com/lbparmorlogic01.JPG

http://www.daviddino.com/lbparmorlogic02.JPG

And the demo level is out now. It's called "The Armor of Seraph (WIP)." Check it out!
2010-07-30 21:34:00

Author:
gevurah22
Posts: 1476


>_> <_< wuuuuuutt lol, today i put an hour or two into building a mini (SD?) version of a scale model i made a few days ago. Quite fun but making it mobile and do anything past that would be a challenge XD i think ill wait for LBP2 for that kind of stuff.

Regarding the Seraph armor i played like 3-4 times and really enjoyed feeling like a god when i time all the charge up's right !! crazy little suit of armor and probably the peak of LBP1 technology
2010-07-30 23:55:00

Author:
Littlebigdude805
Posts: 1924


The demo's out? Great and it's always fun to see the logic.2010-07-31 05:04:00

Author:
Dragonvarsity
Posts: 5208


wow it sure looks awesome, love the atacks! awesome work Donkey Show!2010-07-31 06:07:00

Author:
Joey
Posts: 758


I'm addicted to the melee attack!!! X3
Its soo shiny XP

And whoa Thats alota logic!!! :S
How do you cope!?
Surely you must accidently select the wrong wire sometimes. :S
2010-07-31 12:54:00

Author:
Jovuto
Posts: 2345


Yeah, I choose the wrong wire a lot as I like to keep things compressed, lol. But using thin gas has helped spread things out a bit. And the logic itself is much more simplified than I had originally had it.2010-07-31 21:28:00

Author:
gevurah22
Posts: 1476


change directiong when you press circle i wanna know pleasssseeeee!2010-07-31 23:10:00

Author:
nowblink
Posts: 105


change directiong when you press circle i wanna know pleasssseeeee!

LOL, simply put... you emit a tethered jetpack with a key on it. In the control box your sackboy is in, you also have a magnetic switch with a relatively large radius that's set to one-shot and inverted that is connected to the jetpack emitter and whatever else you want the circle function to control. Every time you release your jetpack, the tether with the key moves out of the radius, shoots out another jetpack, and does whatever you want it to. =)
2010-08-02 16:44:00

Author:
gevurah22
Posts: 1476


Looks awesome. I'll have to try it out when I go on later (I don't play my ps3 during the day in the summer 'cuz it gets too hot). I wish there was a way of adding the circle function to my control pods, but alas, they wouldn't work well with a jetpack.2010-08-02 19:31:00

Author:
Sehven
Posts: 2188


Well, if the mech is heavy enough, it would be enough to implement a circle function.

EDIT: Ah, I forget you use a wheel to activate forward/backward movement though...
2010-08-02 23:18:00

Author:
gevurah22
Posts: 1476


I finally gave it a try. I really liked the controls and it actually has the smoothest controls of all your mecha suits so far. At least from my opinion. Great job.2010-08-03 00:22:00

Author:
Dragonvarsity
Posts: 5208


LOL, simply put... you emit a tethered jetpack with a key on it. In the control box your sackboy is in, you also have a magnetic switch with a relatively large radius that's set to one-shot and inverted that is connected to the jetpack emitter and whatever else you want the circle function to control. Every time you release your jetpack, the tether with the key moves out of the radius, shoots out another jetpack, and does whatever you want it to. =)

TY I LOVEE YOUUU!!! OMFGGG FINNALY TY never thought of emitters!
2010-08-03 03:17:00

Author:
nowblink
Posts: 105


I finally gave it a try. I really liked the controls and it actually has the smoothest controls of all your mecha suits so far. At least from my opinion. Great job.

Thanks man! The goal of course was to make it really simple to do crazy stuff, which will probably transfer over to LBP2. Keep the controls simple and less frustration will be had.
2010-08-03 05:14:00

Author:
gevurah22
Posts: 1476


Excellent work once again gev!
Now start to think about what you can do in LBP2
Can you explain to me why do you seem to me more excited about the Creatinator than the Control Seat?
I don't get it, sorry.
2010-08-03 06:42:00

Author:
OmegaSlayer
Posts: 5112


Excellent work once again gev!
Now start to think about what you can do in LBP2
Can you explain to me why do you seem to me more excited about the Creatinator than the Control Seat?
I don't get it, sorry.

That's strange. When did I say that? Lol.
2010-08-03 17:38:00

Author:
gevurah22
Posts: 1476


WOW you really went all out on this its amazing I played the demo thing handels great 2010-08-04 00:01:00

Author:
The master mind
Posts: 37


The goal of course was to make it really simple to do crazy stuff, which will probably transfer over to LBP2. Keep the controls simple and less frustration will be had.

No way man. I'm gonna' set up my first lbp2 vehicle so you have to hold L1 and L2, rhythmically tap R2, spin the right stick in circles and frantically shake the controller around to go left. And if you think that's bad, wait til you see what you have to do to jump


you use a wheel to activate forward/backward movement though...

Yeah, I could probably get the wheel and jetpack to work at the same time if I had a plunger push you down onto the wheel hard enough that you maintain friction... but then I'd lose the jump button functionality. Oh well, only a few more months til lbp2 comes out and I can abandon my control pods.
2010-08-04 01:21:00

Author:
Sehven
Posts: 2188


Wow, this looks awesome!

will the level work in multiplayer? I want to play it but the next time I can go on my PS3 my friend will be here, so yeah, have you tried that?

Don't worry if it doesn't though, I'll play it later
2010-08-04 09:07:00

Author:
kirbyman62
Posts: 1893


Yeah, I could probably get the wheel and jetpack to work at the same time if I had a plunger push you down onto the wheel hard enough that you maintain friction... but then I'd lose the jump button functionality. Oh well, only a few more months til lbp2 comes out and I can abandon my control pods.

Yup, the wait will be long, but worth it. =)


Wow, this looks awesome!

will the level work in multiplayer? I want to play it but the next time I can go on my PS3 my friend will be here, so yeah, have you tried that?

Don't worry if it doesn't though, I'll play it later

Eh, it could... A lot of systems would have to be modified to accommodate it though as I think the thermo would freak out only allowing nothing else but two players, lol.
2010-08-04 20:02:00

Author:
gevurah22
Posts: 1476


Eh, it could... A lot of systems would have to be modified to accommodate it though as I think the thermo would freak out only allowing nothing else but two players, lol.

Yeah, it's OK. I was just being impatient because it looked so darn awesome. I'll play it next time on on my PS3 on my own
2010-08-06 09:25:00

Author:
kirbyman62
Posts: 1893


Finally got around to trying it. Really cool. The only thing I can't understand is why all the enemies in all your levels have so many hitpoints. I mean everybody you encounter is like a boss fight. I guess it's a matter of taste, but it just seems to me that the fights go on and on: I'm always wondering if the game glitched and didn't kill them. Doesn't help that there's no indication of when you score a hit.

Anyway, that's a minor quibble. Awesome stuff: I wish I'd thought of it
2010-08-07 06:08:00

Author:
Sehven
Posts: 2188


Haha, that's because the enemy was an actual boss from this level here:


http://www.youtube.com/watch?v=2_5WFBZzKyo

For some reason, the damage blasts didn't come out when I just threw it in the test level so that's why it's hard to tell if you're damaging it aside from the sound effects. Anyway, glad you liked it!
2010-08-07 06:40:00

Author:
gevurah22
Posts: 1476


I like the picture where all of the logic is attached.
You never explained in your post how it turns around/flips.
I remember in one of your Gundam levels, it just seemed to flip about however it wanted. I want to know if it's changed before I say anything about how amazing it looks, or before I actually try it.
2010-08-07 23:22:00

Author:
JellyWeasel
Posts: 64


I like the picture where all of the logic is attached.
You never explained in your post how it turns around/flips.
I remember in one of your Gundam levels, it just seemed to flip about however it wanted. I want to know if it's changed before I say anything about how amazing it looks, or before I actually try it.

It's using a circle function to activate the flip. I posted a little bit about it on the last page. =)
2010-08-07 23:56:00

Author:
gevurah22
Posts: 1476


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