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#1

3 Dimensional movement

Archive: 14 posts


In the future, It would be awesome if we had the ability to move things between the three dimensions in the game.

For example, having a block that you can drag from the back depth to the front depth, provided that there was nothing in the way, or you could have a vehicle, that depending on what series of buttons you press, could operate in any one of the dimensions.
2008-10-15 13:18:00

Author:
trialaccess
Posts: 101


In the future, It would be awesome if we had the ability to move things between the three dimensions in the game.

For example, having a block that you can drag from the back depth to the front depth, provided that there was nothing in the way, or you could have a vehicle, that depending on what series of buttons you press, could operate in any one of the dimensions.

I suggested something similar. Its quite essential, really, but, the game works without it so hope for a patch.
2008-10-15 13:25:00

Author:
Maltay
Posts: 2073


Exactly what I was thinking of... It's a pain when you want to move an object between planes but you can't >_>2008-10-15 13:29:00

Author:
Unknown User


It makes the puzzles harder, that could ruin sections of the game.2008-10-15 13:30:00

Author:
Sambo110
Posts: 162


That would also slightly mess up the physics if it were applied to both axis.2008-10-15 13:51:00

Author:
ScytheOfGrim
Posts: 438


I don't see how it would mess the physics up. Moving objects across planes would take this game to a new level. I bet they're saving it for a sequel.2008-10-24 22:12:00

Author:
sqweak
Posts: 17


The problem would be if it applied to ALL blocks.

See, if you could move the block across multiple things without regards to a specificly declaring it, it would prove a problem for levels made before that patch.

But a new object solely for that, maybe...
2008-10-24 23:45:00

Author:
RockSauron
Posts: 10882


The problem would be if it applied to ALL blocks.

See, if you could move the block across multiple things without regards to a specificly declaring it, it would prove a problem for levels made before that patch.

But a new object solely for that, maybe...

Good idea. It would just be like using the dissolve material (as in a material for a specific use)
This would do me
2008-10-24 23:49:00

Author:
dorien
Posts: 2767


The problem would be if it applied to ALL blocks.

See, if you could move the block across multiple things without regards to a specificly declaring it, it would prove a problem for levels made before that patch.

But a new object solely for that, maybe...

uh I thought you would be pushing and pulling objects across planes or have levels do that themselves? Objects would still stay in their own plane unless specified.
2008-10-25 14:04:00

Author:
sqweak
Posts: 17


This would negate the whole idea of planes, and instead make LittleBigPlanet a full 3D game. The physics engine in LittleBigPlanet would have to be completely reworked for this to function, and honestly, I don't see that happening until a sequel.2008-10-25 16:14:00

Author:
ConfusedCartman
Posts: 3729


Actually, I meant moving a single object, from one plane, into another plane, it would react the same as it did before, It would just be in a different plane.2008-10-25 19:14:00

Author:
trialaccess
Posts: 101


Actually, I meant moving a single object, from one plane, into another plane, it would react the same as it did before, It would just be in a different plane.
Well, that might be able to be achieved, although I can see potential obstacles that would have to be overcome. Interesting idea, though.
2008-10-25 19:51:00

Author:
ConfusedCartman
Posts: 3729


it would make LBP alot more confusing than it already is

well its not confusing but in the beta the switching lane kinda thing was weird by switching lane i mean moving upfront like closer to you and farther away

hey it was the beta !
2008-10-25 22:11:00

Author:
Snrm
Posts: 6419


The problem would be if it applied to ALL blocks.

See, if you could move the block across multiple things without regards to a specificly declaring it, it would prove a problem for levels made before that patch.

But a new object solely for that, maybe...


I second that. That is a good idea.
2008-10-26 19:58:00

Author:
Coltfirearms
Posts: 269


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