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#1
3 Dimensional movement
Archive: 14 posts
In the future, It would be awesome if we had the ability to move things between the three dimensions in the game. For example, having a block that you can drag from the back depth to the front depth, provided that there was nothing in the way, or you could have a vehicle, that depending on what series of buttons you press, could operate in any one of the dimensions. | 2008-10-15 13:18:00 Author: trialaccess Posts: 101 |
In the future, It would be awesome if we had the ability to move things between the three dimensions in the game. For example, having a block that you can drag from the back depth to the front depth, provided that there was nothing in the way, or you could have a vehicle, that depending on what series of buttons you press, could operate in any one of the dimensions. I suggested something similar. Its quite essential, really, but, the game works without it so hope for a patch. | 2008-10-15 13:25:00 Author: Maltay Posts: 2073 |
Exactly what I was thinking of... It's a pain when you want to move an object between planes but you can't >_> | 2008-10-15 13:29:00 Author: Unknown User |
It makes the puzzles harder, that could ruin sections of the game. | 2008-10-15 13:30:00 Author: Sambo110 Posts: 162 |
That would also slightly mess up the physics if it were applied to both axis. | 2008-10-15 13:51:00 Author: ScytheOfGrim Posts: 438 |
I don't see how it would mess the physics up. Moving objects across planes would take this game to a new level. I bet they're saving it for a sequel. | 2008-10-24 22:12:00 Author: sqweak Posts: 17 |
The problem would be if it applied to ALL blocks. See, if you could move the block across multiple things without regards to a specificly declaring it, it would prove a problem for levels made before that patch. But a new object solely for that, maybe... | 2008-10-24 23:45:00 Author: RockSauron Posts: 10882 |
The problem would be if it applied to ALL blocks. See, if you could move the block across multiple things without regards to a specificly declaring it, it would prove a problem for levels made before that patch. But a new object solely for that, maybe... Good idea. It would just be like using the dissolve material (as in a material for a specific use) This would do me | 2008-10-24 23:49:00 Author: dorien Posts: 2767 |
The problem would be if it applied to ALL blocks. See, if you could move the block across multiple things without regards to a specificly declaring it, it would prove a problem for levels made before that patch. But a new object solely for that, maybe... uh I thought you would be pushing and pulling objects across planes or have levels do that themselves? Objects would still stay in their own plane unless specified. | 2008-10-25 14:04:00 Author: sqweak Posts: 17 |
This would negate the whole idea of planes, and instead make LittleBigPlanet a full 3D game. The physics engine in LittleBigPlanet would have to be completely reworked for this to function, and honestly, I don't see that happening until a sequel. | 2008-10-25 16:14:00 Author: ConfusedCartman Posts: 3729 |
Actually, I meant moving a single object, from one plane, into another plane, it would react the same as it did before, It would just be in a different plane. | 2008-10-25 19:14:00 Author: trialaccess Posts: 101 |
Actually, I meant moving a single object, from one plane, into another plane, it would react the same as it did before, It would just be in a different plane. Well, that might be able to be achieved, although I can see potential obstacles that would have to be overcome. Interesting idea, though. | 2008-10-25 19:51:00 Author: ConfusedCartman Posts: 3729 |
it would make LBP alot more confusing than it already is well its not confusing but in the beta the switching lane kinda thing was weird by switching lane i mean moving upfront like closer to you and farther away hey it was the beta ! | 2008-10-25 22:11:00 Author: Snrm Posts: 6419 |
The problem would be if it applied to ALL blocks. See, if you could move the block across multiple things without regards to a specificly declaring it, it would prove a problem for levels made before that patch. But a new object solely for that, maybe... I second that. That is a good idea. | 2008-10-26 19:58:00 Author: Coltfirearms Posts: 269 |
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