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So we can emitte water but......
Archive: 26 posts
Can we emitte water, for like a waterfall, or a waterslide? | 2010-07-29 07:29:00 Author: The_Lil_JoKeR Posts: 745 |
Well I imagine this water emitter is Creatinator exclusive and it probably doesn't last when it hits something (like the paintball). | 2010-07-29 07:32:00 Author: AeroForce22 Posts: 392 |
If we can emit water, that would be SWEET! First thing I'd do is make a giant Sackboy and make him "pee" | 2010-07-29 08:47:00 Author: illuminationx Posts: 860 |
well i need it for my level im making | 2010-07-29 08:51:00 Author: The_Lil_JoKeR Posts: 745 |
Real water physiques are too much for the PS3, (or most computers for that matter) to handle, so i doubt this would ever be possible, but there are plenty way to recreate waterfalls and such. | 2010-07-29 08:59:00 Author: Silverleon Posts: 6707 |
There is a 'Droplets' section in the pop-it, with slime, paint, water etc. One would assume that you culd line up loads of emitters on the top of a waterfall, and set them all to release water droplets really quickly. That could work. | 2010-07-29 09:00:00 Author: Plasmavore Posts: 1913 |
There is a 'Droplets' section in the pop-it, with slime, paint, water etc. Yeah I think there were 4 different ones. In one of the E3 videos on here. Can't find it since youtube isn't working for me. | 2010-07-29 09:20:00 Author: Snappyguy Posts: 710 |
Wasn't there water material? | 2010-07-29 09:39:00 Author: trip090 Posts: 1562 |
There was, but it does not have any water physics, and you can stand on it too, it's only an animated material. | 2010-07-29 17:10:00 Author: Richasackboy Posts: 619 |
They are not called "droplets", they are called "bullets". I don't think fireballs would be considered droplets. Plus, they act just like paintballs from the mgs pack. | 2010-07-29 20:25:00 Author: gorbax Posts: 88 |
Real water physiques are too much for the PS3, (or most computers for that matter) to handle, so i doubt this would ever be possible, but there are plenty way to recreate waterfalls and such. That depends on the depth of the physics engine. Simulating water is easy, especially for the PS3. Simulating water perfectly is not. In fact, a lot of games now rely on their physics engine for realistic looking water. Making a water emitter would not be impossible... and if it was a part of the game, it would be quite useful. | 2010-07-29 22:22:00 Author: xero Posts: 2419 |
n fact, a lot of games now rely on their physics engine for realistic looking water. There is no game that simulates volumetric water flow around over a thousand moving objects whilst applying the appropriate forces to those objects in real time. The disparity between that (which is what would be required for the water that people keep asking for in lbp) and what is currently around is massive and is what makes this whole repeated conversation quite tedious. That's not a dig at you, it's just that it does keep on coming up Jump button mentioned something aboug emitting water bullets and getting some cool effects. Remember that paintballs do not collide with each other so they could be fired at very high frequency to overlap and create a water jet - which would apply force on objects, but would dissipate on impact. Though I haven't actually seen the water droplets to know for sure :-( | 2010-07-29 22:59:00 Author: rtm223 Posts: 6497 |
I doubt the Water Material. It's made with Animated Stickers. | 2010-07-30 10:25:00 Author: Unknown User |
I doubt the Water Material. Ummmm, why? It's an animated texture on the material. "Animated Stickers" are not something that has been announced AFAIK. | 2010-07-30 10:33:00 Author: rtm223 Posts: 6497 |
There's an awful lot of fuss about them Animated Stickers then. I thinks they're even mentioned in the Edge article too. My stand corrected. | 2010-07-30 10:41:00 Author: Unknown User |
I saw in the alpha code that water was a danger. Wether or not it is exclusive to the creatinator, I don't know. | 2010-07-30 10:45:00 Author: Unknown User |
I'm not saying animated stickers don't exist... just that I never saw anything like that and didn't read anything about it either Either way, water material is animated material - both the texture and bump mapping moves, making it far better than an animated sticker | 2010-07-30 10:46:00 Author: rtm223 Posts: 6497 |
I thought they meant this in terms of the Water 'bullet' (along with fire and probably paint) I'm not saying animated stickers don't exist... just that I never saw anything like that and didn't read anything about it either Either way, water material is animated material - both the texture and bump mapping moves, making it far better than an animated sticker I haven't read anything on animated stickers, though that'd be cool, and probably doable (seeing as games like Team Fortress 2 can have animated 'sprays' ) Water material? Can you swim in it? Also, what's bump mapping? | 2010-07-30 12:41:00 Author: Matimoo Posts: 1027 |
Emit water particles without any any water and animated stickers staying should be enough to solve some water issues But water material is possible, how? make it stay where it is make a flying box in air that don't have physics and won't fall, but when sack boy and other objects will get in that material, it will act that he is in water, this should be enough to make a pools. This is how multi-level pool problem is being solved in many games (Specially shooters), just make water zone where player character acts that he is in the water | 2010-07-30 12:52:00 Author: Shadowriver Posts: 3991 |
Emit water particles without any any water and animated stickers staying should be enough to solve some water issues But water material is possible, how? make it stay where it is make a flying box in air that don't have physics and won't fall, but when sack boy and other objects will get in that material, it will act that he is in water, this should be enough to make a pools. This is how multi-level pool problem is being solved in many games (Specially shooters), just make water zone where player character acts that he is in the water what happens when you try dragging something in the water material with you? | 2010-07-30 12:57:00 Author: dirts7970 Posts: 74 |
Water physics will apply to it, when it go on the side or floor of water material object it will simply fall from it | 2010-07-30 13:02:00 Author: Shadowriver Posts: 3991 |
Uy. LBP2 has: An animated material that looks like water. Its physics are: It is not swimmable in. It stays as one shape. It can be lethalized (I mean, if it's a material, no reason why it couldn't be lethalized) It would be cool to have animated stickers... But we don't know anything about that as of yet... Wonder where that came from. Using water bullets might work, but you've got to make sure you emit it properly, or you could end up filling the thermo pretty darn quickly. | 2010-07-30 14:04:00 Author: Richasackboy Posts: 619 |
There is no game that simulates volumetric water flow around over a thousand moving objects whilst applying the appropriate forces to those objects in real time. The disparity between that (which is what would be required for the water that people keep asking for in lbp) and what is currently around is massive and is what makes this whole repeated conversation quite tedious. That's not a dig at you, it's just that it does keep on coming up No, you're right. No such powerful physics engine exists to render such effects in real-time. All I meant is games today do use a lot of physics based water effects such as waves when a character walks through the water. Even LittleBIGPlanet's current water does it. However, "realistic" water could still easily be obtained. The only reason water is so complex is because it's affected by the global physics. Place a cube of water in the air and let it fall, and suddenly there's millions of calculations of how the water would disperse. Asking for such an advanced particle system would be daft! All that us LittleBIGPlanetians need is water that is affected by local physics and not global physics. For example, you place a cube of water in the air. It does not fall. However, when another object passes through it, the object loses speed and "floats" inside the water. The only calculations needed already exist in the existing water--it's just a mater of localizing and condensing it into a custom shape (which isn't really that complex). In this way, we could create pools or lakes at any height, at any point, throughout our levels. This is what the current water in LBP should be, and what I can only hope it has become upon the release of LBP2. | 2010-07-30 20:13:00 Author: xero Posts: 2419 |
Yep, that's what most of the chaps here have proposed in exchange for Real Waterz. | 2010-07-30 21:26:00 Author: Unknown User |
Yes, there should be water material that works like gas but you can swim on it. | 2010-07-31 07:27:00 Author: waD_Delma Posts: 282 |
Oh whatever. Let's just repeat for the sake of ridiculousness. LBP Waterz shouldn't be transforming/transmorfing/forms ranting/etc. but like a block of Gas,with water physics in it. | 2010-07-31 09:27:00 Author: Unknown User |
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