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Captured Elevator Broken

Archive: 5 posts


I seem to be posting in this forum a lot, heh. So, I'm putting an elevator in my level, based mostly on the advanced logic pack elevator (it uses the sensors and the mgs lights) so that it will go to the floor the player is on and also not go up without the player. I pre-built it in a workshop, captured the whole shebang. When I placed it in my level it was dead on arrival. It works in the workshop, so, I'm really lost as to what could have broken it. I checked that the emitter was "open", and everything seems to still be wired properly. The doors close, but the actual boxcar doesn't go up. I've checked that it's not glued or anything...I'm seriously at a loss.

so, does anyone know what might be killing my elevator?
2010-07-29 05:52:00

Author:
MobiusDT
Posts: 89


Hmmm...

Maybe some switches vanished when you captured it (grab switches for example)? That's a common glitch, but you can usually solve it by using a new switch and wiring it up again.

Does the elevator use any of the logic pack toggles? I don't remember off the top of my head. If so, make sure you delete the little emmited dark matter squares before you capture it, because captured emmited objects lose their association with the emmiter and won't be affected by a "Max Emmited At Once: 1" setting.

Are you sure the elevator itself isn't getting stuck between the walls? That could make it seem like the logic is broken, but the elevator would be the problem. Try lining the sides with glass or making a very small gap if you think that could be the problem.
2010-07-29 05:59:00

Author:
Incinerator22
Posts: 3251


I made sure the emitter space was clear, and that the elevator has a gap on both sides. Could this disappearing switch glitch happen consistently, or am I just failing to capture it all repeatedly? I'm puzzled, I've captured the elevator three separate times. Each time I've checked the ability of the elevator to work, rewound, captured, and went straight to the level to place it.2010-07-29 06:07:00

Author:
MobiusDT
Posts: 89


Sometimes if you emit the object instead of placing it, the capture glitches don't happen. You might try that. Sometimes pistons come out wonky after capturing and you have to replace them, so if the emitter thing doesn't work, that'd be the next thing I'd try. Good luck.2010-07-29 06:57:00

Author:
Sehven
Posts: 2188


All of the pistons exempting the one that takes the car up seem to be working, I'll see about replacing that one tomorrow morning and let you all know how it went. If that's not it, I'll try the emitting trick. Oh, and thanks again for the monocycle, you weren't kidding about it being fiddley.

edit: it seems like as soon as I got one thing working something else would break. replacing the piston finally got the car to move, but then the doors would open halfway up and snap off. Solved that by rebuilding it with two sets of doors: one at the top, one at the bottom.
2010-07-29 07:10:00

Author:
MobiusDT
Posts: 89


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