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#1
Dialogue
Archive: 8 posts
Hey guys, At the moment I'm reworking a piece of dialogue in my level. There are seven magic mouths, all triggered by a Sensor Switch (apparently if you wire them in a specific order, they will speak in that order). However, if the player takes too long to read them, some of them will disappear before the player gets the chance. I've tried countering this with a permanent switch in between the sensor and the mouths, but it did the same thing. How could I get the dialogue to work without some of it disappearing? Thanks, Ryhas | 2010-07-28 16:27:00 Author: Ryhas Posts: 179 |
I have the exact same problem and need the exact help. | 2010-07-28 16:47:00 Author: Valgee Posts: 105 |
same i would like to know 2!!! | 2010-07-28 18:02:00 Author: slidedrum Posts: 189 |
How I do it is with a timeline piece of logic. Just build a long piece of dark matter and a mag key that passes over it via piston. When the player triggers the sensor switch, make the key permanently pass from one side of the timeline to the other. Along the timeline you can use mag switches to set the order that the mouths will open, how long they will be open (depending on the speed of the piston and radius of the switch) and any other small pieces of logic you need for your cutscene (explosions, etc.) If you find that the mouths are still closing make sure the mag key never leaves the switches radius. Make sure that your switches are set to 180 degrees, then have them extend to the very end of your timeline so that they only close when the player wants them to... I think that should work. | 2010-07-28 18:21:00 Author: Duffluc Posts: 402 |
Perfect explaination, if people need help making on i am glad to help as i made one before. Add my PSN TheChannel | 2010-07-28 18:22:00 Author: Unknown User |
Usually the problem is that the magic mouth isn't on screen. Of course they're invisible, so they're never really on screen, but if the mouth isn't in the viewable area of the screen, it'll deactivate after a few seconds. The solutions are to either set them up so they're all on screen at the same time, or use the timeline thing that duffluc mentioned. | 2010-07-28 18:26:00 Author: Sehven Posts: 2188 |
How I do it is with a timeline piece of logic. Just build a long piece of dark matter and a mag key that passes over it via piston. When the player triggers the sensor switch, make the key permanently pass from one side of the timeline to the other. Along the timeline you can use mag switches to set the order that the mouths will open, how long they will be open (depending on the speed of the piston and radius of the switch) and any other small pieces of logic you need for your cutscene (explosions, etc.) If you find that the mouths are still closing make sure the mag key never leaves the switches radius. Make sure that your switches are set to 180 degrees, then have them extend to the very end of your timeline so that they only close when the player wants them to... I think that should work. That sounds perfect, especially for interspersing other things within the dialogue (explosions, as you mentioned). I'll keep that firmly in mind for future projects. Usually the problem is that the magic mouth isn't on screen. Of course they're invisible, so they're never really on screen, but if the mouth isn't in the viewable area of the screen, it'll deactivate after a few seconds. The solutions are to either set them up so they're all on screen at the same time, or use the timeline thing that duffluc mentioned. I think this is the problem. I used the cutscene option, which puts two magic mouths just off-screen. I think maybe instead of creating a timeline this time, I'll go ahead and alter the camera angles slightly (I'd create the timeline, but I'm seriously bordering on filling my thermo... like one more small object...). EDIT: Perfect, changing the camera angles to include all the magic mouths fixed it. Thanks for your help, guys. | 2010-07-28 18:40:00 Author: Ryhas Posts: 179 |
Np. That problem used to drive me crazy. It was well over a year before I finally found out what the actual problem was. Had to ask two or three times on lbw and here before somebody (can't remember who) finally came along with the answer. I really wish it were included in the magic mouth's tutorial. | 2010-07-28 20:26:00 Author: Sehven Posts: 2188 |
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