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Uncle Spooky's Mad Manor

Archive: 19 posts


Uncle Spooky's Mad ManorSpeedyMcKnuckles
Sacky never knew he had a late Uncle Spooky. Imagine his surprise when a message in his inbox told him he'd inherited a huge manor and everything inside. He may even get to meet his Uncle Spooky....
Hey, all! Welcome to Uncle Spooky's Mad Manor! Inside, you'll find chills, thrills, secrets, sharable prizes, fun dialogue, and a thermometer full of things that go bump!
I try to make my levels look interesting and provide fun and challenging game-play without frustrating the player. I think this level is my most successful to date on both of these fronts.

I'm still learning some of the finer points of level design as I go, and feedback is greatly appreciated. I will always try to return the favor.

Here are a couple photos.

http://i195.photobucket.com/albums/z62/docspectral/APhoto_2.jpg[/IMG]
The only player created objects in the level not designed by me are these gothic letters in the title screen created by Plarion. I think I put them to good use.

http://i195.photobucket.com/albums/z62/docspectral/APhoto_1.jpg
Here's part of the kitchen. The knives are daunting, but you're getting close to the treasure room. Very close.
2010-07-27 18:33:00

Author:
SpeedyMcKnuckles
Posts: 331


Yes! I love spooky, but fun levels! I gotta check this one out!2010-07-27 19:52:00

Author:
grayspence
Posts: 1990


This level comes off well as a fun little romp through a haunted mansion. My favorite part was the Npc, who hoists you about throughout the level, and there's a funny twist with him at the end. Add to this solid platforming mechanics and you have a level that is very much worth your time to play! 4/5!2010-07-28 02:11:00

Author:
Lockstitch
Posts: 415


Here's Racroz/Eprim's review of the Mad Manor, in case some of you are still on the fence!


Uncle Spooky's Mad Manor by SpeedyMcKnuckles

VISUALS
I liked the visuals in this level, nice lightning and good materials combinations
It had cool details like the floating bottles, the cheese monster, the big pot and Uncle Spooky
Good use of sound effects
Overall it has very nice visuals, not too dark but not too much light, it just works

GAMEPLAY
I really liked the gameplay, the level never gets boring, you're always jumping and avoiding things.
I especially liked the plattaforms in the room with the floating bottles and lamps.
The level is just the right lenght, it doesnt feel long or short, it's perfect
All the challenges had the perfect difficulty and they werent tedious at all
Overall it's a pretty fun and entertaining level
Good job, Salacious

Racroz, thanks so much for all the kind words about Uncle Spooky's Mad Manor!
2010-07-28 22:35:00

Author:
SpeedyMcKnuckles
Posts: 331


not a big fan of spooky levels, but it ill give it a try 2010-07-28 22:38:00

Author:
Stunkel
Posts: 120


It's overall a good level I would probably give it a 7.5 out of 10 if I was grading it, which isn't bad let me remind you. I thought the visuals fit very well and the lighting was good and set different moods. On the gameplay side, it wasn't bad either. You jump, grab and go through obstacles like you do in most levels (although one section, the knives particularly got on my nerves) I must have died at least 5 or 6 times which can be frustrating for one section. The sounds are pretty much what you would expect, normal spooky type soundtrack. The story, while it didn't really go too deep was mildly entertaining and the twist at the end was a nice touch. I wish it's story was a bit more fleshed out though, as It's not very memorable. Basically It's everything the description said it was. Please don't take any offences towards this review as I tried my hardest to critique it so that you can improve it. Thanks for your time2010-08-02 17:39:00

Author:
Cornersting
Posts: 20


No worries. I agree that the story could be a bit more fleshed out. The end snuck up on me as well, thanks to an angry thermometer. That elevator ride took a lot out of it.

Really, it was my first foray into a level full of more complex contraptions than I had ever tried before, and that was pretty much my focus. The story was just an off the top of my head excuse for all the zany, spooky fun that permeates the level.

On my current level, I'm trying keep growing my skills as a lvl builder, as well as tell a really fun and involved story. That one may have to be broken into parts... It's a little too early to tell.

Thanks very much for the feedback, and I'm glad you thought it was fun. That's really all I want this one to be.
2010-08-02 18:06:00

Author:
SpeedyMcKnuckles
Posts: 331


Oh and I remember you were asking how I got the speech bubbles to work. How to time them and whatnot? I really wouldn't mind teaching you how I did the speech bubbles in my level Grockwin Asylum. Just send me a friend request on playstation network. Would be happy to help and hopefully learn something in the process myself.2010-08-02 20:47:00

Author:
Cornersting
Posts: 20


Cool. I'll do that. I'm off the next few days and should be able to hook up with you. Maybe I'll take you to my newest level and show you how I've attempted to time my opening sequence... That's where I'm having trouble. There's a news report that sometimes plays and sometimes doesn't.2010-08-02 21:31:00

Author:
SpeedyMcKnuckles
Posts: 331


I keep... breaking things... especially when opening that coffin and taking those points before that.

I love the floating bottles and stuff! Very classic haunted, very cool.

The skeleton dude (Uncle?) is pretty cool, though I think the big sponge behind him looks kinda iffy. Maybe work more with the shape of it?

I like the lid flying off the coffin in the area with the bats.

You might hide the piston on the elevator (and also a require-all sensor would be nice, since my friend ran on without me and I magically died, as is my specialty).

Loved the hand asking for cheese, as well as the frying pan into the cauldron. That was beautiful! And the knives!!

You'll need another require all for the treasure room prox sensor.

All the debris in the scoreboard room makes it difficult for the scoreboard to trigger for multiple people (they both have to be in the same place, which means we have to dig slightly)

Good stuff! I really liked it. Fun haunted level, without being too dark and frightening... it was creepy but in a fun way. :star::star::star::star: and <3! Good stuff!
2010-08-17 04:41:00

Author:
Ryhas
Posts: 179


Thanks for taking a look at Uncle Spooky's, Ryhas!

Those things breaking are just the behind the scenes walls that hold the point bubbles you're finding in place. I suppose now that I'm a little more adept they'd sound a lot less grating if they were made of dissolve and activated at the same time as the bolts. I hate that sound. Unfortunately this thermometer is so full I can't touch anything in create mode without hearing it. >.< Although, I don't mind it as much when you jump in the coffin, since you end up squishing the bones all around.

Yeah, that's Uncle Spooky. I struggled with trying to hide the shape behind him and still having it be big enough to support his features AND be grabbable.

Coffin lid and cheese monster. My two favorite parts.

I don't play much multi-player, so thanks for the heads up on the require all's. It might actually let me change that.

Scoreboard debris... hmm... Might take some of that out. Might just tag it 1p. Anyway, this is the first multiplayer feedback I've gotten on the level, so thanks!
2010-08-17 04:54:00

Author:
SpeedyMcKnuckles
Posts: 331


Mmkay, I'm afraid I'm going to have to be on the negative side for this. This levels look was the thing that really bothered me. Very blocky, not even a hint of the corner editor. Along with a visible level ground, rather poor use of Mm objects and satisfactory but often difficult, repetitive gameplay. The logo was fantastic, and I found a few moments that I thought were clever. But not really interesting for me, I almost didn't complete the level. Try boosting the details and making the gameplay a LITTLE more interesting, it almost did it for me.

Gameplay-7.5/10
Details-3.5/10
Interest(bored-awed. o.o)3.0/10
Effort-7.5/10
Overall-5/10

I gave 3 stars. I'll keep my eye on you, hearted you as a creator.
2010-08-19 03:11:00

Author:
sackish
Posts: 72


Are you sure you clicked on the right level thread, man? The ground isn't visible anywhere in this level, and there are no MM objects that I can think of. It also doesn't have its own logo. My "Invasion" level has some MM cars in it, and the use of them could arguably be considered bad, LOL, but no level ground showing in that either...

No offense, it just sounds like your talking about a different level.
2010-08-19 03:19:00

Author:
SpeedyMcKnuckles
Posts: 331


Got to play this finally. This one was harder than the invasion level, but hte invasion level was more of a fun story. I liked the creative puzzles that were used, but at times I was a bit lost. There was nice platforming aspects in the level, the coffins and the mosters in the prison were also really cool touches. The knife area was a little hard, perhaps more space to dodge them at times, but it was done good enough for me to enoy nearly getting stabbed a few times. Having areas you could jump to and explore on the side for more points was a good touch. If I had to give you advice for this level, the areas that got me were such things as needing the corner tool, could save tons of space by touching up edges. I would hide devices like pistons, they take away at times. There was one area you could see the floor right after the logo, didn't think that was bad, but noticed someone else mentioned it. It could be a camera thing...that always gets me on m levels...why can't the darned thing do the angle you tell it to do...argh cameras. Ok,. back to your level though. The elevator did not for for me for some unknown reason. Maybe it is supposed to wait a bit before it goes, but i was moving around and jumping over and over to no effect, and then it suddenly went. On the floaty items area, they sometimes blocked my jumps, that auto select thing that the sackboy does would make him miss several jumps over and over.
So if I had to I would hide some devices, check the camera in that one part, fix the jumping in that one area (floating bottles), check the elevator, and most importantly take some time with the corner editing, just be warned at tiems that thing will make pistons and stickers vanish, and I think it may have caused one of my levels to fall apart...but that could have been unglueing an object in the background....just make sure you back up, then save you work too, and double check with unpause before saving.
2010-08-27 19:53:00

Author:
celsus
Posts: 822


Yeah, there's not much altering I can do at all in this level, unfortunately, thanks to the thermo, but I'm glad to see some folks are still enjoying it!

Glad you liked some of my favorite parts.

Yeah, you're supposed to think the elevator is broken... then it goes. So that's working perfectly.

The logo! That is awfully close to the level floor! I had no idea that was such a faux pas around here. I'll work on it in the future, and yeah, I'll see if I can sneak it with the camera angle for now.

The floaty things are a bit annoying, admittedly. So much so that I took them out at one point. Poor room just didn't have the same character, so a-rewinding I went, and the bottles made the cut, despite being a slight nuisance.

Corner editing would be good, but this level is packed to the gills, and I'm very afraid I would break something.

On that note: Last time I tried to adjust the knives, the whole counter went away. Not doing that.

I'm not blowing criticism off on this level, but it's pretty much as it is, unfortunately. The most I can do is take it all into consideration when creating further levels, and hope to wow you guys with the next Sack Men From Space. Here's hoping!

Thanks for digging up my levels, Celsus! Glad you enjoyed them!
2010-08-28 01:21:00

Author:
SpeedyMcKnuckles
Posts: 331


This level started off quite well, and there were some fun obstacles and a nice little story. But there was an issue with presentation. In some sections pistons were visible. In others the camera was not set properly (I know LBP's camera can be annoying). In some sections there was great attention to detail with the coffins you could get points out of, in others it did look more bland. Also the lift didn't work. I know it's meant to break at first and make you think it's not working... but for me, I got in it, it went dark, then it started working, then it broke again and went dark. Then it stayed dark for another 20 seconds whilst I jumped about, then it went again, then it stopped for 20 seconds, then it finally worked and went up to the top. The mechanism needs changing. Looking at it in the light after I finished, I realised it's probably the fact that you've got a button and each time you press it it makes the level go dark for a while before the lift works. Jump again and it will stall the lift further.2010-09-03 14:22:00

Author:
thor
Posts: 388


Hmm.. I thought I had that on a permanent logic switch, so you only had to push the button once. Don't know what happened there. I may look into it, but honestly all my creative energy right now is going into my Sack Men From Space series, which I love far more.

I learned a lot making Uncle Spooky's, but the more I progress as a creator, the more I see it as an attempt at a good level, rather than a good one.

Thanks very much for playing. I suppose I should take a look at that elevator... Just not sure when I'll have time since my work week is about to start again.
2010-09-03 17:31:00

Author:
SpeedyMcKnuckles
Posts: 331


http://t1.gstatic.com/images?q=tbn:ANd9GcTo6y9tTe-mTyFgw9bHZ10qNsQ3JImyEqR7m6n9OMW78vYCDnxGNQ (http://www.medicareproduct.com) i love Uncle Spooky2010-12-17 09:57:00

Author:
medicare
Posts: 1


Yup it was.
I'm talking about the Uncle Spooky's Mad Manor logo at the beginning.
Sorry for any confusion though
And the ground is shown at the camera angle were the logo is..
2010-12-17 13:21:00

Author:
sackish
Posts: 72


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