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Questions I would like to ask about LBP 2!
Archive: 26 posts
1. Will the 50 layer glitch be patched in LBP2? If so, what will happen to all the existing glitched levels? Same applies to glitched materials etc. 2. Will there be a level limit? In LBP 1 there was a level limit of 20, will the limit be raised? 3. Will there be a filter system to filter the LBP 1 levels from LBP 2 levels? How will we know if a certain level is made in LBP 1 or 2? 4. WIll there be a game recorder like in Just Cause 2? This could really help on LBP.me 5. Will our levels on "My Moon" be copied over to LBP 2? Or only the published ones? 6.In the Playstation store, will there be a serparate folder for LBP 2 stuff or will it all be in one folder? Can we buy LBP 1 outfits for LBP 2 and LBP 2 outfits for the first LBP? What do you guys think? (More questions coming soon, I forgot a few, im trying to remember them....) | 2010-07-27 10:32:00 Author: Unknown User |
5 is aparently yes. 6 They havn't said how it will be organised in the store but LBP 1 outfits will carry forward into 2 but any outfits designed for 2 won't be compatible with 1 | 2010-07-27 11:03:00 Author: Rabid-Coot Posts: 6728 |
1. I think that levels that have glitches will not be moved, or so I've heard | 2010-07-27 12:27:00 Author: jeperty Posts: 486 |
With regards to the glitches, the situation is that MM have no plans to remove / patch them out, especially not in such a way that doing so would break existing levels. But they aren't making promises. I'd put money on the extra layers still working, along with most other glitches, but I'm not so confident about Aya's thermo cheats. | 2010-07-27 12:36:00 Author: rtm223 Posts: 6497 |
I hope they fix the picture taker. I try to take pics of my levels to show people but the lighting reverts back to the original, or light rays don't show up - it needs to be an actual "screen shot" - not whatever MM has implemented at the moment. | 2010-07-27 12:48:00 Author: CYMBOL Posts: 1230 |
Seen as the level making will be much easier in LBP2 im guessing people will not struggle as much with the thermo as they do in lbp 1. Am i right? | 2010-07-27 12:53:00 Author: Fenderjt Posts: 1969 |
Seen as the level making will be much easier in LBP2 im guessing people will not struggle as much with the thermo as they do in lbp 1. Am i right? There will be something that will save space, like the pre-made and/or logic gates, but basically the thermo is the same. It will always count the corners/vertex and have the same problems, only with a higher threshold. Hoping to be wrong. | 2010-07-27 13:28:00 Author: OmegaSlayer Posts: 5112 |
Hoping to be wrong. And you are Pre-made logic will save on thermo, especially in mechanics and control systems. But the thermo is not so split up into separate thermos any more. Currently, to get the most of the thermo, you have to fill up each individual thermo. In LBP2 you will have something closer to a pool of resources that can be used. Overall, we should be able to access the full potential of the thermo easier. This does add in a lot of complications and changes to current methods, and I'm still concerned by the suggested changes to the emitters thermo (which IMO, will make thermo control harder in many ways), but in general it's win. | 2010-07-27 13:37:00 Author: rtm223 Posts: 6497 |
And you are Pre-made logic will save on thermo, especially in mechanics and control systems. And that I said it and it was quite obvious. But the thermo is not so split up into separate thermos any more. Currently, to get the most of the thermo, you have to fill up each individual thermo. In LBP2 you will have something closer to a pool of resources that can be used. Overall, we should be able to access the full potential of the thermo easier. Here you are saying that for example I can "exchange" a mag switch with a corner, so I can made an artistic level full of complex shapes with easy logic, or a simple squared level with heavy logics. (Just exagerating to see if I understood) | 2010-07-27 13:56:00 Author: OmegaSlayer Posts: 5112 |
In theory yes. I get the impression it's a bit more complex in the sense that MM need to balance both CPU intensive and Memory intensive attributes, but we should be able drop some logic complexity for increased physical object complexity, or at least something along those lines. | 2010-07-27 17:44:00 Author: rtm223 Posts: 6497 |
Im pretty sure I heard that any levels with the 3D layer glitch will not cross over, but Im positive they will find a way to meet everyones creative needs if they actually need to remove it. | 2010-07-27 18:11:00 Author: grayspence Posts: 1990 |
They said they will hope to find a way to NOT ''destroy'' the glitch. I hope so... | 2010-07-27 18:51:00 Author: Jonaolst Posts: 935 |
Really though I hope that they do keep the 3D layer glitch, its a nice asset when making levels that have more of 'Scenery' type feel to them. | 2010-07-27 19:59:00 Author: DaSackBoy Posts: 606 |
I have a question (for those who have already played it, if they can reveal this) : Will Mm have pre-existing circuitboards? E.g. A permanent switch saved in the pop-it. That you can collect in story levels, or in a tutorial etc. Thanks. | 2010-07-27 20:14:00 Author: Plasmavore Posts: 1913 |
I have a question (for those who have already played it, if they can reveal this) : Will Mm have pre-existing circuitboards? E.g. A permanenet switch saved in the pop-it. That you can collect in story levels, or in a tutorial etc. Thanks. Ohhhhh.. that would be nice not to have them take up space in your collected objects folder.... | 2010-07-27 20:30:00 Author: Super_Clone Posts: 849 |
Good point that :/ But it would be in the Gadgets Bag with all the other swtiches hopefully under a special Circuitboard section. | 2010-07-27 20:35:00 Author: Plasmavore Posts: 1913 |
I have a question (for those who have already played it, if they can reveal this) : Will Mm have pre-existing circuitboards? E.g. A permanent switch saved in the pop-it. That you can collect in story levels, or in a tutorial etc. Thanks. Yes you will have logic switches in your popit easy as pie! Look up Gevurah22 on youtube, and watch his LBP2 videos | 2010-07-27 20:37:00 Author: Jonaolst Posts: 935 |
Hurray! Now my levels can be less suckish! | 2010-07-27 20:38:00 Author: Plasmavore Posts: 1913 |
Hurray! Now my levels can be less suckish! Hehe, in reward. Can you tell me how to change my ''under-title'' ?? | 2010-07-27 20:39:00 Author: Jonaolst Posts: 935 |
bumpity bump bump | 2010-07-31 23:39:00 Author: Unknown User |
um magister was that nessacery :eek: Anyway i hope the 20 level publish limit is removed and the moon becomes like unlimited D: | 2010-08-01 06:11:00 Author: Snrm Posts: 6419 |
Apparently mm are making the 3D layer glitch a proper thing to use! | 2010-08-01 11:02:00 Author: Killer_Piller_Xx Posts: 40 |
Apparently mm are making the 3D layer glitch a proper thing to use! Alex evans told me the exact opposite of that.... Is this something you've seen announced or just random hearsay? | 2010-08-01 13:01:00 Author: rtm223 Posts: 6497 |
1. The glitch will most likely remain, along with other popular exploits... 2. Most likely yes, but probably with more room seeing how Mm seems to be spinning things lately... 3. "Cool levels" is being turned into a filter system of content you enjoy, wether or not LBP1/LBP2 is one of those filters I don't know. If not, I don't see it happening... 4. no 5. Yes ALL your levels will transfer over as is... 6. All DLC from LBP will work in LBP2. LBP2 DLC will most likely be exclusive to LBP2 since Mm will be taking full advantage of the new engine to create animated costumes, which will NOT work in LBP... | 2010-08-01 13:24:00 Author: Unknown User |
Alex evans told me the exact opposite of that.... Is this something you've seen announced or just random hearsay? I saw it on this lbp2 info thing I doubt it is true though | 2010-08-02 07:50:00 Author: Killer_Piller_Xx Posts: 40 |
I bet the 50 layer glich will probably be a setting in lbp2 tools, well that would be cool anyway. | 2010-08-02 07:55:00 Author: SketchNZ Posts: 1668 |
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