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Rohar's Run *SPOTLIGHTED*

Archive: 36 posts


Rohar's RunRoharDragontamer
http://www.beckersfamily.us/lbp/RoharsRun.jpgRohar lived in a society where people are "recycled" after the get really old. (30 years old.) Rohar was the first person to escape being recycled. Relive his fast paced escape in this straight forward platformer.
http://lbp.me/v/sxq94z
I started this level in April after publishing Pyrostilskin's Cave (https://lbpcentral.lbp-hub.com/index.php?t=24672-Pyrostilskin-s-Cave). Unfortunately, I was swamped at work shortly thereafter and I took a few months off. I tend toward levels with a fair amount of puzzle solving, but I really like fast paced platformers, so I created this level to try my hand at it. I used the premise from the book "Logan's Run" as a concept to precipitate an excuse for a run and gun level. I completed this level this morning, but I inadvertently glued everything together without noticing and had to spend 4 hours recreating the opening sequence including the background, and recreating the spinning screws and smashing piles on the ramp this evening.

I would like to thank comphermc for the font prize he gave in Intersteller Infiltrator (https://lbpcentral.lbp-hub.com/index.php?t=23702-Interstellar-Infiltration-by-comphermc) as I used that font for my title screen. I would also like to thank Elijah_Caine, The Adipose, Luos_Desruc, midnight_heist, pickled-punk, and c_mckamey for their help in play testing the level as I created it. I know it doesn't quite live up to their levels but I'm happy they helped just the same.

Here are a few screenshots.
http://www.beckersfamily.us/lbp/A Photo_8.jpg
http://www.beckersfamily.us/lbp/A Photo_9.jpg
http://www.beckersfamily.us/lbp/A Photo_10.jpg
http://www.beckersfamily.us/lbp/A Photo_11.jpg
2010-07-27 03:10:00

Author:
RoharDragontamer
Posts: 397


Wow this looks like a lot of fun and I love the style of the level shown in the pics. I'd be happy to play this level tomorrow or the day after and I'll tell you what I think. Nice name by the way . I'm sorry you had to spend 4 hours to solve that unfortunate problem. 2010-07-27 04:43:00

Author:
Dragonvarsity
Posts: 5208


Oh boy, not getting recycled seems so much harder now than in the old days... Haha, very nice level, I liked it a lot. What really stood out to me that made this level great was the polished, finished feeling that the level had. Yes, it destroyed me over and over but did with great aethstetic quality. However, even though I would say this level is hard I would still highly suggest it. Getting killed never felt cheap and I'd always wanted to keep going. Great job, 5/5!

Only suggestion I would have is perhaps mask or reskin the checkpoints to a metal finish, so they match the level.
2010-07-27 07:33:00

Author:
Lockstitch
Posts: 415


Oh boy, not getting recycled seems so much harder now than in the old days... Haha, very nice level, I liked it a lot. What really stood out to me that made this level great was the polished, finished feeling that the level had. Yes, it destroyed me over and over but did with great aethstetic quality. However, even though I would say this level is hard I would still highly suggest it. Getting killed never felt cheap and I'd always wanted to keep going. Great job, 5/5!

Only suggestion I would have is perhaps mask or reskin the checkpoints to a metal finish, so they match the level.

I tried to sticker the checkpoints, but didn't really come up with something I thought looked good. I electrified them instead. Not fatal, and you can tell its a wood grain pattern if you look closely, but I think they fit in much better with the overall theme. Thanks for the idea!!
2010-07-27 07:52:00

Author:
RoharDragontamer
Posts: 397


Got 1060 points in the race. Looks like I need some practice.
Aced that first sled run on my second playthrough, but stuffed up on the second sled! arh.

- The biggest niggle for me was between the horiztonal sliding platforms and the rocket chute section, when you jump off the last flat moving platform you end up in the front layer because of the circular cutout. So you have to move back around out of it, then switch back a layer to continue.
- Oh, and maybe you can make the intro skippable with the race sticker for high score replays?
- Little to no sound effects in this one, conscious decision?

Some solid fun platforming here, that section where you switch layers to navigate the rotating blocks is probably still my favourite part.
Oh, and all the percieved danger (electrified thin layers, moving things in the background, etc) really adds to hectic pace.

Do you have any thermo left? I'm looking to make a level focused on pure gameplay, and I am curious on how much I can actually fit in..
2010-07-27 11:16:00

Author:
midnight_heist
Posts: 2513


Got 1060 points in the race. Looks like I need some practice.
Aced that first sled run on my second playthrough, but stuffed up on the second sled! arh.

- The biggest niggle for me was between the horiztonal sliding platforms and the rocket chute section, when you jump off the last flat moving platform you end up in the front layer because of the circular cutout. So you have to move back around out of it, then switch back a layer to continue.
- Oh, and maybe you can make the intro skippable with the race sticker for high score replays?
- Little to no sound effects in this one, conscious decision?

Some solid fun platforming here, that section where you switch layers to navigate the rotating blocks is probably still my favourite part.
Oh, and all the percieved danger (electrified thin layers, moving things in the background, etc) really adds to hectic pace.

Do you have any thermo left? I'm looking to make a level focused on pure gameplay, and I am curious on how much I can actually fit in..

Music and sound are a few things I want to add. I did have a sticker switch that lets you skip the introduction, but all my logic got nerfed when I had to rebuild all the introduction objects and logic last night before I published. I will be adding that back in tonight.

You only have to move back one layer in the section you were talking about, and I had placed that there on purpose to keep players "on their toes".

I have about 1/2 of the thermometer left, I would fill it quickly if I added some more score bubbles though. I thought the length of the level felt about right for me, and it was difficult enough that I thought if I made it any longer a lot of people would just rage quit anyway.

Thanks for the feedback!
2010-07-27 14:08:00

Author:
RoharDragontamer
Posts: 397


Playtesting... I remember dying a whole lot (buth with a grin on my face!)

I'm going for another run.
2010-07-27 14:11:00

Author:
pickled-punk
Posts: 598


Sounds alot like Logan's run does the level play out like the film, i.e. similar decoration and story or is the premise just similar?2010-07-27 14:41:00

Author:
chimpskylark
Posts: 335


Sounds alot like Logan's run does the level play out like the film, i.e. similar decoration and story or is the premise just similar?

I meant to credit Logan's Run in my introduction, I'll change that now. I wasn't attempted to recreate the look of the movie nor the tv series, just the premise.
2010-07-27 15:13:00

Author:
RoharDragontamer
Posts: 397


You'll be surprised how much you can get out of the thermo.
About 1/4 is materials and 1/4 is detail. The rest is gameplay.
If you have enough I strongly suggest adding sound effects, bubbles and maybe some more detail.
Also, consider a different level icon. The current one is basically brown. Not a very eye catching colour. Maybe a sackboy silhouette running on a recycle logo?

The level was difficult but you easily figured out how to complete an obstacle upon failing. Which is perfect for a level with a replay race!

Gameplay: :star::star::star::star::star:
Some great Platforming elements executed brilliantly

Story: :star::star::star::star:
Again, really interesting. Missed out on 5 because I didn't seem to escape at the start, it just started as platforming.
Maybe have a room to break out of?

Detail: :star::star::star::star:
Not much but the overall style actually fitted in nicely.

Overall: :star::star::star::star::star: & <3.
I'm going to try and beat Midnight's race score!
2010-07-27 16:13:00

Author:
Jedi_1993
Posts: 1518


Also, consider a different level icon. The current one is basically brown. Not a very eye catching colour. Maybe a sackboy silhouette running on a recycle logo?

What a great idea! I'll give that a try.

My theory behind the level is that the first screws, mashers, and the spinning mulchers were the recycling. I could perhaps add some recycle logo graphics and improve the lighting in the bottom mulcher to indicate that's where the escape starts.

I do have plenty of thermo for detail, but I was leaving it spartan on purpose to promote the concept of run and go vs. let's look around.
2010-07-27 17:56:00

Author:
RoharDragontamer
Posts: 397


Wow, great level!

The platforming is very well executed and there are some very good ideas in there. The gameplay is top notch.

I can think of a couple of flaws, though. The first is that the story isn't well developed despite an interesting premise. I understand that the level was supposed to be almost entirely focussed on the gameplay but the story had a lot of potential and could have been developed a little more.

The second flaw is that the level is HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARD. It's hard to the point of frustration at certain points. This actually detracts from the frantic pace as many of the obstacles have to be repeated multiple times to get through.

Overall, despite the flaws, the level still deserves :star::star::star::star::star:

F4F: https://lbpcentral.lbp-hub.com/index.php?t=31078-Operation-Freakout
2010-07-27 17:57:00

Author:
WORLD_THREAT
Posts: 21


The second flaw is that the level is HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARD. It's hard to the point of frustration at certain points. This actually detracts from the frantic pace as many of the obstacles have to be repeated multiple times to get through.

Try playing it with 4 random players that joined you from halfway around the world with the associated lag time!! Then it's HAAAAAARD! .

I like challenges so my levels will probably always be around the difficulty level you experienced. It's one of the reasons why I put so many checkpoints in the level, so that you don't have to repeat too much after dying.
2010-07-27 18:08:00

Author:
RoharDragontamer
Posts: 397


Really like the backstory. Cool hommage to a cool movie. Fun intro, solid ending.

The rest: a pure adrenaline-shot. Great level, frantic gameplay (especially the sliding down on platforms, you have to jump really fast there.)

Gameplay is hard but fair. You've added more savepoints, which improves the flow (and decreases frustration on retries.)

Visuals are effective and sharp. This was the first time I saw the background in place. (The pictures you posted don't really do the visuals of your level justice. Where's the electricity?)
The darkness works really good on that first burning, slashing & piercing part where death seems inescapable.

I really liked some of the mechanisms and obstacles. The aforementioned sliding down platforms, and - my favourite - those moving pillars where you have to jump, duck and grab your way across. Great stuff.

Five stars and hearted.

I'll be back for a re-run (at least two times actually, because I missed the sticker at the end! Jumped across it and landed with my big flat feet on the scoreboard! No going back from there! ), but now first some sleep
2010-07-27 20:28:00

Author:
pickled-punk
Posts: 598


Ok, just played your level. Got to say, despite the difficulty it still managed to be enjoyable. The sled parts were a little nerve-wracking but it's not like they were really, really hard. There were some pretty tight jumping spots as well, like those floating platforms that swayed a little. That part probably took the longest for me. Can't say much else. I feel it was the level was pulled off well. The difficulty level was perfect. The gameplay was satisfying. The use of the metal materials with one of them being electrified worked really well, imo.

:star::star::star::star::star: and a <3.

Well, if you want, I think at least one more piece of feedback for my level would be nice.
https://lbpcentral.lbp-hub.com/index.php?t=29656-Red-Sector-S-%28Part-1-of-Extermination%29
2010-07-27 20:41:00

Author:
Force Ten
Posts: 60


... You've added more savepoints, which improves the flow (and decreases frustration on retries.) Visuals are effective and sharp. This was the first time I saw the background in place. (The pictures you posted don't really do the visuals of your level justice. Where's the electricity?) The darkness works really good on that first burning, slashing & piercing part where death seems inescapable...I'll be back for a re-run (at least two times actually, because I missed the sticker at the end! Jumped across it and landed with my big flat feet on the scoreboard! No going back from there! ), but now first some sleep
Thanks Punk!! Yeah, it sucks that the electricity effects are not saved in screen shots I think I'm going to make it slightly easier to get the sticker, as I like to use those to encourage replays, but it's a little frustrating to have it so close. I'll shorten the exit tunnel and make it easier to see before you get to the end.


There were some pretty tight jumping spots as well, like those floating platforms that swayed a little.
Thanks for the great feedback, FT! I added the wobble after Lous_Desruc pointed out that's how the Marvel level made it look like the platforms were truly floating on the air. I added the rocket motors to show some air movement as well. Unfortunately, if you jump off when the platform is on the clockwise portion of the wobble, it takes enough out of your jump to make it impossible. You either need to leap before the piston gets to the top of the stroke, or leap on the counter-clockwise rotation of the wobble. What I think I might do is make the platforms stationary, and have a thin layer wobble in front of it. It might give me the visual effect I wanted.

I'll be sure to play both of your levels tonight.
2010-07-27 21:23:00

Author:
RoharDragontamer
Posts: 397


I agree completely with everyone. This is a great level with many good and innovative obstacles. However, some parts may be viewed as excessively hard... But after all, that's part of the level. I like how you added a story to it too, unlike most of today's obstacle courses.

If you want it to get some more plays, check out the level "Republishing 101"

F4F- Please play my level "EPIC Zombie Apocalypse"
https://lbpcentral.lbp-hub.com/index.php?t=31064-EPIC-Zombie-Apocalypse&p=546957#post546957
2010-07-27 22:38:00

Author:
Devonushka
Posts: 95


Hey, I played the level and here's what I thought. I liked the story and I'm glad I didn't get recycles. The platforming was fun but can sometimes be very tricky which is okay. When I got to the slide I have to grab and then jump over the electrical objects in the way, now that's where it's very tricky. Died like 50 times before I had to return to pod. So unless you really wanna make it a challenge, make it a bit slower. I liked the theme and all the electrical hazards but I felt there were a lot of parts that were electrical that looked unnecessary and kinda weird but it was still fun and I liked the challenge plus the theme was still good. :star::star::star::star: could you give some feedback on my level Platformia? the link to the thread's located in my sig.2010-07-27 23:58:00

Author:
Dragonvarsity
Posts: 5208


Hey, I played the level and here's what I thought. I liked the story and I'm glad I didn't get recycles. The platforming was fun but can sometimes be very tricky which is okay. When I got to the slide I have to grab and then jump over the electrical objects in the way, now that's where it's very tricky. Died like 50 times before I had to return to pod. So unless you really wanna make it a challenge, make it a bit slower. I liked the theme and all the electrical hazards but I felt there were a lot of parts that were electrical that looked unnecessary and kinda weird but it was still fun and I liked the challenge plus the theme was still good. :star::star::star::star: could you give some feedback on my level Platformia? the link to the thread's located in my sig.

I'll take a look at the sliding platforms but with a little patience you can get through it. It's very satisfying when you do. I left you feedback on Platformia last night.
2010-07-28 01:06:00

Author:
RoharDragontamer
Posts: 397


I'll be back for a re-run (at least two times actually, because I missed the sticker at the end! Jumped across it and landed with my big flat feet on the scoreboard! No going back from there! ), but now first some sleep


- Oh, and maybe you can make the intro skippable with the race sticker for high score replays?

I relocated the prize bubble with the switch sticker. I've also added the logic to bypass the back story at the beginning of the level, for those of you that want to try to beat my race score .
2010-07-28 15:51:00

Author:
RoharDragontamer
Posts: 397


Good level.
I liked the visuals, the shiny metal materials were used well, however i thought the electrified material was overused. it kinda gets irritating in large amounts.
The part with the spinners was slightly frustrating, for a while, i had no idea where i was supoosed to fling myself as the where i was supposed to go seemed to be under the impenetrable guard of spinning electric things, but it was just an illusion. Actually launching off the small spinners is quite difficult as they are quite small and revolving at the same time (know what i mean).
The slidy-cart parts were slightly frustrating too. a bit much of trial and error is required here - it might be just me for this part though.
I'd like to see more story. its a great idea, it would be better if it was expanded upon.
The intro is class. those red figures are cool.

:star::star::star::star:<3

if you're up for F4Fing all my creations are F4F, but my moste recent is in my sig
2010-07-28 18:38:00

Author:
MegaBlob
Posts: 291


Hey Rohar..
Remember that one time where you and me almost got through it without dying?
I think I died about 200 times last night

For some reason the level reminded me of the secret unlockable movie from Assassins Creed 2,


Adam and Eve are trying to escape some Eden like prison, trying to jump and climb their way to freedom.


but also some very old movie like "the Island" where a group of people are held captive without their knowledge to life the dream of a perfect society.
which is good.

I think if I try the level a few times I could get a decent score,
but I do think that the sliding part will probably punch a huge dent in my score,
For some reason I cannot get the timing right and often die at the last electro-obstacle.
To be honest.. The one time I did reach the end of the last slide...
My friend was frustatingly watching me play.. I kept dying.
So I said to him, Hmm I suck so much.. I think I got a better chance of making it through with my eyes closed..
The moment I hit grab, I closed my eyes.. and made it through first time..
My friend was epically roffling

So.. If you suck as much as I do..
Prepare to die a lot

The visuals are somewhat minimalistic, but fit the fast paced run nicely,
It doesnt distract you from what you are doing, in my case... a lot of dying.

What more can I say..
Oh yea... Still want to update your banner?
2010-07-29 18:04:00

Author:
Luos_83
Posts: 2136


Hey Rohar..
Remember that one time where you and me almost got through it without dying?
I think I died about 200 times last night

I still haven't aced it myself! I have died only once a few times though. I like the level more each time I play it. I guess that's what makes creating worthwhile, right?
2010-07-30 05:54:00

Author:
RoharDragontamer
Posts: 397


It so does,
Its sometimes sad that people only play a level one time..
Some levels are actually more fun the 2nd or 3th time you try it.
2010-07-30 12:00:00

Author:
Luos_83
Posts: 2136


Hey Rohar..
Remember that one time where you and me almost got through it without dying?
I think I died about 200 times last night

What more can I say..
Oh yea... Still want to update your banner?

I finally aced the level last night!! Nearly as nerve racking as trying to ace the bunker, rofl.

I am going to update the banner, but I'm really happy with direction and progress I'm making on my next project, so I may wait until that's published and give you a banner for that.
2010-08-04 17:31:00

Author:
RoharDragontamer
Posts: 397


Thanks for the great feedback, FT! I added the wobble after Lous_Desruc pointed out that's how the Marvel level made it look like the platforms were truly floating on the air. I added the rocket motors to show some air movement as well. Unfortunately, if you jump off when the platform is on the clockwise portion of the wobble, it takes enough out of your jump to make it impossible.

I did suggest to add a small invissi floor above them, but then again.. it is challenging as it is now.

And no worries on the banner, I got plenty of time left on the level.
2010-08-04 17:58:00

Author:
Luos_83
Posts: 2136


I did suggest to add a small invissi floor above them, but then again.. it is challenging as it is now.

And no worries on the banner, I got plenty of time left on the level.

I didn't want to add invisible floor so you could just walk across it. That would be WAY to easy for my tastes. I've considered increasing the height of the pistons, but in the end, I really build these levels for my own enjoyment, and I enjoy the timing of those wobble platforms now.
2010-08-04 22:30:00

Author:
RoharDragontamer
Posts: 397


Just got through playing, the details were satisfactory, but the starting sequence felt a LITTLE empty. Gameplay was excellent! I like it. However, I think you wasted your layers for this kind of platforming.

Cool,

:star::star::star::star:
2010-08-05 01:13:00

Author:
sackish
Posts: 72


Yippee!! I was spotlighted!2010-08-10 04:07:00

Author:
RoharDragontamer
Posts: 397


A very interesting level. You have a very good potential story and you could probably use more dialog as you go through the level. It is a difficult platformer, but I always love a challenge and don't give up easily so I really did enjoy it. I can see though, how some other people (namely little kids) would not appreciate the challenge. Overall it has a good design and atmosphere to it. Well done.2010-08-10 15:49:00

Author:
Luck_Mod
Posts: 11


A very interesting level. You have a very good potential story and you could probably use more dialog as you go through the level. It is a difficult platformer, but I always love a challenge and don't give up easily so I really did enjoy it. I can see though, how some other people (namely little kids) would not appreciate the challenge. Overall it has a good design and atmosphere to it. Well done.

I'm glad it stayed under the radar then!! It still has a 4 :star: average, and 30% of the people that played it have <3ed it. I've noticed that a <3 rate of 10% is pretty good, so I know I've hit my target audience.

I really don't create levels for little kids. I create levels for me, and for experienced players. If people like pickled-punk, midnight_height, The Adipose, Luos_Desruc, damaz10, morgana25, the rest of the spotlight team, and others like them enjoy it, then I feel I've succeeded.
2010-08-10 16:17:00

Author:
RoharDragontamer
Posts: 397


Congratulations on the (well-deserved) spotlight, Rohar!2010-08-10 17:02:00

Author:
pickled-punk
Posts: 598


Congratulations on the (well-deserved) spotlight, Rohar!

I'm really not sure it's deserved! But I'm happy to have been spotlighted on my 3rd level.
2010-08-10 17:14:00

Author:
RoharDragontamer
Posts: 397


Great level! I really like the polished metal / electricity design. I was definitely about to throw my controller at the TV at those wobbly levitating platforms at the end. Very tricky until I finally got the hang of it.

I did want to let you know that I somehow managed to fall through the level to the bare ground waaay below. It was at the part where you grab the platform that rockets away. I thought I maintained my grip the whole way, and I actually wondered if maybe this was an intentional way of returning to the "normal" world at the end of the level. Maybe I let go at just the wrong time? Its probably a small thing that wouldn't happen to too many people. I just restarted and had no problems the second time.
2010-08-11 18:32:00

Author:
hamster_730
Posts: 4


Great level! I really like the polished metal / electricity design. I was definitely about to throw my controller at the TV at those wobbly levitating platforms at the end. Very tricky until I finally got the hang of it.

I did want to let you know that I somehow managed to fall through the level to the bare ground waaay below. It was at the part where you grab the platform that rockets away. I thought I maintained my grip the whole way, and I actually wondered if maybe this was an intentional way of returning to the "normal" world at the end of the level. Maybe I let go at just the wrong time? Its probably a small thing that wouldn't happen to too many people. I just restarted and had no problems the second time.

I think I remembered something like that happening during one of my play tests. I think it was when I was getting a very extreme "slingshot" effect, and I think the game physics allowed sackboy to fly through the boundary ignoring the collision detection. Similar to what happens when you attach an object to a long piston with a time set to 0.1.
2010-08-11 22:23:00

Author:
RoharDragontamer
Posts: 397


That was an insane level in a great way. The obstacles are intense and the level designing is neatly polished. Although the lighting is a little off, what mattered the most in this level is the electrifying gameplay. 5 stars and a heart.

Play and F4F "The Hero Chronicles LV6 Sky Metropolis"
2010-08-12 20:07:00

Author:
JustinArt
Posts: 1314


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