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The Hero Chronicles LV5 Glacier Volcano

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The Hero Chronicles LV5 Glacier VolcanoJustinArt
http://www.lbpcentral.com/forums/attachment.php?attachmentid=20138The activities of both the Glacier side and the Volcano side have been cursed. Explore the Glacier side to defeat some enemies then enter the Volcano side to destroy the curse. Watch out for slippery and flaming objects.
Who says fire and ice don't mix? This level has both the ice side and the fire side and it concentrates more on platforming plus it features the puzzle to solve, an awesome Drill Tank ride, an amazing boss battle, and slippery and flaming obstacles to encounter. For the visuals, it has a lot more 3D layer glitch than any of my levels and the lighting differs depending on the side of the level.
Only 3 levels left plus an bonus level. The level series is about to be bigger and this level will leave you breathless.
SPECIAL THANKS TO:
TheAdipose- For the special tools that made the layer glitch of this level possible.
One of the creators [forgot his name]-For the lava materials that made the Volcano side of this level a lot cooler.
And anyone else in LBPC-For more encouragements and inspirations.
2010-07-26 19:56:00

Author:
JustinArt
Posts: 1314


Ok, let me list what I liked about this one. First the puzzle of dumping the ice to cool the water, I thought it was neat mostly because of the idea of cooling the water. Second, underwater atmosphere made me feel like like was swimming into a volcano, the bubbles helped a lot that you used for steam coming up. Third, very interesting idea for the boss that fit very well with your over-all level theme.

And what I felt could be improved: First, your NPC penguin, seemed like he could use a make-over and be easier on the eyes. Second, more checkpoints in the lava area, dying and having to re-do multiple areas is not fun. Third, a few times during the boss, the carrying carts couldn't emit in b/c fire or ice hazzards were already there ( I know this wouldn't be easy to change, but it was a negative point I noticed none-the-less. Maybe just leave the grab-switch balls stay down so you can always grab? But of course that would make it an easier fight, so your call, obviously!)

All in all a fun level with some cool, er... and hot.... ideas! 4/5!
2010-07-27 04:48:00

Author:
Lockstitch
Posts: 415


-my observations:

http://i612.photobucket.com/albums/tt210/swanbrown/utility/swanbullets.jpg The First prompt has some errors. mostly dropped commas: Welcome, ... Name's ... There (is/are) some weird (activity/activities) ... Volcano, ... Glacier,

http://i612.photobucket.com/albums/tt210/swanbrown/utility/swanbullets.jpg second prompt: Now, ... only way to enter, .... hot, ... it,

http://i612.photobucket.com/albums/tt210/swanbrown/utility/swanbullets.jpg third prompt: ... you have 30 seconds to solve it, ... You(cap)

http://i612.photobucket.com/albums/tt210/swanbrown/utility/swanbullets.jpg 4th prompt: comma after "Now"

http://i612.photobucket.com/albums/tt210/swanbrown/utility/swanbullets.jpg prompt, king says "you're one step closer to one....": ... personalities, ... fireball, ... ice,

http://i612.photobucket.com/albums/tt210/swanbrown/utility/swanbullets.jpg "Let's get 'em (COMMA) hothead"

http://i612.photobucket.com/albums/tt210/swanbrown/utility/swanbullets.jpg "Yeah (COMMA) let's get 'em (COMMA)frostbyte"

http://i612.photobucket.com/albums/tt210/swanbrown/utility/swanbullets.jpg Boss instructions, and prince prompts: more punctuation, and grammar errors.

http://i612.photobucket.com/albums/tt210/swanbrown/utility/swanbullets.jpg The little smog breathing (dragon?) things seemed a little non-descript maybe some stickered scales or something might help?

http://i612.photobucket.com/albums/tt210/swanbrown/utility/swanbullets.jpg The cannons, Just floating out in space didn't really work for me. you could make some grooves in the back wall to explain it, or even just let the pistons show.

http://i612.photobucket.com/albums/tt210/swanbrown/utility/swanbullets.jpg pretty good use of the interactive music, although, Personally I could have gone for a little more. possibly even having it cut out entirely at points.

http://i612.photobucket.com/albums/tt210/swanbrown/utility/swanbullets.jpg after the cannons, there's a teleport behind a wall. I thought it was a pretty clever use. It could have used a little sound to cover up the "death by gas" sound. Same for the teleports later in the level.

http://i612.photobucket.com/albums/tt210/swanbrown/utility/swanbullets.jpg Nice use of Decorations throughout.

http://i612.photobucket.com/albums/tt210/swanbrown/utility/swanbullets.jpg The check points were very well thought out, Although, I agree with lockstich. about a lack of one in the lava zone.

http://i612.photobucket.com/albums/tt210/swanbrown/utility/swanbullets.jpg the lighting in the volcano caves was beautiful! I wonder if the ice part would benefit from a similar blue treatment.

http://i612.photobucket.com/albums/tt210/swanbrown/utility/swanbullets.jpg I loved the smoking volcano background! the glass fireball things could use a little something. They looked thrown-together compared with the background. I really liked how the light caused the whole area to light up, though.

http://i612.photobucket.com/albums/tt210/swanbrown/utility/swanbullets.jpg summary: I liked it in general. I thought it played well, with no drastic glitches . Some parts of the level made other parts look a little cruddy, but mostly, I thought it looked pretty nice! Solid 4!

When you get a chance, check out COPYABLE: Gradient Work Shop 2.2
(https://lbpcentral.lbp-hub.com/index.php?t=t=14333)
2010-07-28 00:41:00

Author:
swanbrown
Posts: 898


Ok, let me list what I liked about this one. First the puzzle of dumping the ice to cool the water, I thought it was neat mostly because of the idea of cooling the water. Second, underwater atmosphere made me feel like like was swimming into a volcano, the bubbles helped a lot that you used for steam coming up. Third, very interesting idea for the boss that fit very well with your over-all level theme.

And what I felt could be improved: First, your NPC penguin, seemed like he could use a make-over and be easier on the eyes. Second, more checkpoints in the lava area, dying and having to re-do multiple areas is not fun. Third, a few times during the boss, the carrying carts couldn't emit in b/c fire or ice hazzards were already there ( I know this wouldn't be easy to change, but it was a negative point I noticed none-the-less. Maybe just leave the grab-switch balls stay down so you can always grab? But of course that would make it an easier fight, so your call, obviously!)

All in all a fun level with some cool, er... and hot.... ideas! 4/5!

Thanks again Lockstitch. I'll add more checkpoints in the lava area and I'll somehow make the pistons visible so that it'll be much easier to see the active switches.


-my observations:

http://i612.photobucket.com/albums/tt210/swanbrown/utility/swanbullets.jpg The First prompt has some errors. mostly dropped commas: Welcome, ... Name's ... There (is/are) some weird (activity/activities) ... Volcano, ... Glacier,

http://i612.photobucket.com/albums/tt210/swanbrown/utility/swanbullets.jpg second prompt: Now, ... only way to enter, .... hot, ... it,

http://i612.photobucket.com/albums/tt210/swanbrown/utility/swanbullets.jpg third prompt: ... you have 30 seconds to solve it, ... You(cap)

http://i612.photobucket.com/albums/tt210/swanbrown/utility/swanbullets.jpg 4th prompt: comma after "Now"

http://i612.photobucket.com/albums/tt210/swanbrown/utility/swanbullets.jpg prompt, king says "you're one step closer to one....": ... personalities, ... fireball, ... ice,

http://i612.photobucket.com/albums/tt210/swanbrown/utility/swanbullets.jpg "Let's get 'em (COMMA) hothead"

http://i612.photobucket.com/albums/tt210/swanbrown/utility/swanbullets.jpg "Yeah (COMMA) let's get 'em (COMMA)frostbyte"

http://i612.photobucket.com/albums/tt210/swanbrown/utility/swanbullets.jpg Boss instructions, and prince prompts: more punctuation, and grammar errors.

http://i612.photobucket.com/albums/tt210/swanbrown/utility/swanbullets.jpg The little smog breathing (dragon?) things seemed a little non-descript maybe some stickered scales or something might help?

http://i612.photobucket.com/albums/tt210/swanbrown/utility/swanbullets.jpg The cannons, Just floating out in space didn't really work for me. you could make some grooves in the back wall to explain it, or even just let the pistons show.

http://i612.photobucket.com/albums/tt210/swanbrown/utility/swanbullets.jpg pretty good use of the interactive music, although, Personally I could have gone for a little more. possibly even having it cut out entirely at points.

http://i612.photobucket.com/albums/tt210/swanbrown/utility/swanbullets.jpg after the cannons, there's a teleport behind a wall. I thought it was a pretty clever use. It could have used a little sound to cover up the "death by gas" sound. Same for the teleports later in the level.

http://i612.photobucket.com/albums/tt210/swanbrown/utility/swanbullets.jpg Nice use of Decorations throughout.

http://i612.photobucket.com/albums/tt210/swanbrown/utility/swanbullets.jpg The check points were very well thought out, Although, I agree with lockstich. about a lack of one in the lava zone.

http://i612.photobucket.com/albums/tt210/swanbrown/utility/swanbullets.jpg the lighting in the volcano caves was beautiful! I wonder if the ice part would benefit from a similar blue treatment.

http://i612.photobucket.com/albums/tt210/swanbrown/utility/swanbullets.jpg I loved the smoking volcano background! the glass fireball things could use a little something. They looked thrown-together compared with the background. I really liked how the light caused the whole area to light up, though.

http://i612.photobucket.com/albums/tt210/swanbrown/utility/swanbullets.jpg summary: I liked it in general. I thought it played well, with no drastic glitches . Some parts of the level made other parts look a little cruddy, but mostly, I thought it looked pretty nice! Solid 4!

When you get a chance, check out COPYABLE: Gradient Work Shop 2.2
(https://lbpcentral.lbp-hub.com/index.php?t=t=14333)

Thanks swanbrown. I'm surprised that I made some grammar errors [Maybe it's because I forgot to look back at the speech dialogues]. I'll fix those speech bubbles if I see any errors and I'll take a look at your level.
2010-07-28 01:47:00

Author:
JustinArt
Posts: 1314


As requested by Lockstitch and swanbrown, the level now has major improvements that it made the level's un-updated version looked like it was just an beta version of the level. The ice breathing enemies now emits the visible ice breath, the speeches has been spelled correctly, the switches that summons the catapults in the boss' area now has an visible pistons, a new checkpoint has been added somewhere in the volcano side, and I added a few more lighting. Hope the level's first update turned out great.2010-07-29 02:47:00

Author:
JustinArt
Posts: 1314


Thanks for the comments on my level.

I just played your level. A nice platformer, scenery that's a bit angular, but with nice details. Gameplay that's not to hard.
I couldn't find the ice to cool the water, so I got stuck there.
2010-08-02 21:40:00

Author:
pickled-punk
Posts: 598


nice level, basic platforing, scenery wasnt too bad but some parts need some major touch ups, one being the "cannons" section, and the puzzle before the part where you cool the water down was too simple. The boss was a bit boring and the catapults never seem to launch the projectile more than a inch the first time you grab. ill give it 4 stars.2010-08-03 00:20:00

Author:
Littlebigdude805
Posts: 1924


I couldn't find the ice to cool the water, so I got stuck there.

Have you climb up the ladder and solve the puzzle? Maybe I should have note to players that the ladder is climbable. Anyways thanks for the feedback and same goes to LittleBigDude!
2010-08-03 01:28:00

Author:
JustinArt
Posts: 1314


First off, I'd suggest changing the icon. The penguin is hard to look at. You should work a little more on your penguin because it doesn't look good.
However, your enemies are very good. I love the way they look and some reminded me of Zelda.
I thought it was very fun, but the visuals were kind of bad.
Great boss battle. Fun gameplay.

This is definitely the best one in your series that I've played, so great job on that.

:star::star::star::star:.
2010-08-05 19:12:00

Author:
AbstractSam
Posts: 332


First off, I'd suggest changing the icon. The penguin is hard to look at. You should work a little more on your penguin because it doesn't look good.
However, your enemies are very good. I love the way they look and some reminded me of Zelda.
I thought it was very fun, but the visuals were kind of bad.
Great boss battle. Fun gameplay.

This is definitely the best one in your series that I've played, so great job on that.

:star::star::star::star:.

Thanks AbstractSam. The enemies of this level took me much longer to make than the other enemies of my previous levels.

This level now features additional dialogue so that some players won't get stuck in certain areas of the level. If anyone's interested, I added a new set of visuals to the first 3 of "The Hero Chronicles" level series thanks to the Marvel Level Kit.
2010-08-06 01:04:00

Author:
JustinArt
Posts: 1314


Hi JustinArt

I played your level today and here are my thoughts:

First of all: I had a nice time while playing this one. I like the first sections very much, nice plattforming and nice ice-cave-visuals. The ice-dropping machine to cool down the water-heat was nice stuff and a cute idea. I had a great time after leaving the cave: the look of the backround due to the usage of the 50layer-glitch impressed me very much, because: It reminded me to the old c'64-classic "Wonderboy" ... thx for that :-)
For my taste the boss-fight has a big problem due to the emitter-blocks that you mentioned in the level: sometimes when the emitter-spots are blocked by the fire-rolls the wagon don't come and I needed way to long for this scene - not that it's to hard, but it's to long to go - maybe it would be better to reduce the needed amounts of hits to 3 instead of 5 each. Otherwise I like the idea of this two-part ice-/fire-boss very much.

After all, and after what I saw in this level, you leave me a bit confused :-) there are parts that seems to be much better than other parts and this made me think "hmm, he could have done this better, why didn't he?" :-) I think this level needs some more deko and/or stickers as well - there are some very clean areas which seemed to be a bit "empty"...

You have a solid level here - I gave it :star::star::star: (would have been :star::star::star::star: without the little issues at the boss-section)
2010-08-06 17:35:00

Author:
(___NEO___)
Posts: 206


Hi JustinArt

I played your level today and here are my thoughts:

First of all: I had a nice time while playing this one. I like the first sections very much, nice plattforming and nice ice-cave-visuals. The ice-dropping machine to cool down the water-heat was nice stuff and a cute idea. I had a great time after leaving the cave: the look of the backround due to the usage of the 50layer-glitch impressed me very much, because: It reminded me to the old c'64-classic "Wonderboy" ... thx for that :-)
For my taste the boss-fight has a big problem due to the emitter-blocks that you mentioned in the level: sometimes when the emitter-spots are blocked by the fire-rolls the wagon don't come and I needed way to long for this scene - not that it's to hard, but it's to long to go - maybe it would be better to reduce the needed amounts of hits to 3 instead of 5 each. Otherwise I like the idea of this two-part ice-/fire-boss very much.

After all, and after what I saw in this level, you leave me a bit confused :-) there are parts that seems to be much better than other parts and this made me think "hmm, he could have done this better, why didn't he?" :-) I think this level needs some more deko and/or stickers as well - there are some very clean areas which seemed to be a bit "empty"...

You have a solid level here - I gave it :star::star::star: (would have been :star::star::star::star: without the little issues at the boss-section)

Now that was a very useful feedback. Thanks Neo. My next step in this level is to lower the amount of energy needed to defeat the boss and maybe I should try adding much more decorations and stickers. Well I'm not sure which areas that need more stickers and decorations but I'll have good ideas how when I investigate this level.
2010-08-06 23:06:00

Author:
JustinArt
Posts: 1314


I just played your level and this are the positives about it:

It looks really good. I like the visuals and the environment is always changing! (:
The gameplay was okay, nothing special but it kept me entertaining. But I hated these stupid stone-throwing monsters.. (;
I liked this ice-machine to cool down the water! Very funny!
I also loved the changing between ice and fire and the end boss, too.

The negatives:

At the early beginning you slide down dodging the spikes. After that you defeat the enemy, get the sponge and jump up there, to go down the next slide...but I didn't see that and tried to get up the hill and saw that... (;
http://i38.tinypic.com/x1d6yr.jpg

What I didn't like were the missing checkpoints. Like in this situation:
There are two of the stone-throwing ice-monsters, in my opinion there should be another checkpoint after the first one..

http://i34.tinypic.com/544nr.jpg

At some places there is a camera missing. Its hard to see where you have to go, or whats underneath. At this part I jumped directly in the spikes below, which you don't see on the picture:

http://i36.tinypic.com/2hmn5v7.jpg

Or after the drill-part, you have to go through this tunnel... I didn't see that and tried to get forward. After a while I realised, that there is a tunnel behind..

http://i37.tinypic.com/5lnes1.jpg

Overall I liked it and gave it...
:star::star::star::star: and a <3

Hope the feedback helped! (:
2010-08-07 15:49:00

Author:
RedShadow_88
Posts: 100


Thanks RedShadow and thanks for the pics. As suggested by Neo, I added a few more stickers and decorations as you can see in the second pic Redshadow posted, the stone decorations gave the 3D ice a new look and much more. Also I reduced the boss' life energy from 5 on each head to 3 so this way, players won't take too long.

Coming on Wednesday is "The Hero Chronicles LV6 Sky Metropolis".
2010-08-07 17:04:00

Author:
JustinArt
Posts: 1314


I played this level for your F4F. I really liked the contrasting themes, it was a pretty unique idea.

Gameplay- The gameplay for this was pretty standard, but the obstacles do blend in with the theme nicely. The enemy designs seem derived from Zela (yay!) and the boss is reminiscent of Twinrova. The boss was pretty fun, albiet a bit frustrating.

Visuals- The visuals were a mixed bag for me. Some parts seemed way more detailed than others, andsome parts looked a bit on the ugly side. The character designs were nice, and the boss was cool.

Overall I gave it 4 stars, nice work.
2010-08-09 06:57:00

Author:
bonner123
Posts: 1487


I just updated this level with some visual improvements. I added the crystals that are actually the diamond earring decorations to this level which I got that idea from Psystens' recent level and one of Jaeyden's "Dragon Slayer" levels. That's not all I added a few more stickers and did a few more corner editing. Oh yeah and a minute after I first published LV6, I hid the logic tool RedShadow showed me in his first pic of his reply. Hope this update gives this level a visual boost.2010-08-27 01:51:00

Author:
JustinArt
Posts: 1314


Glacier Volcano

Positives:
I liked your intro screen. Nice use of the lava material, and rocket. The spikes on the ice slide after the intro were a neat idea. I really liked the ice dragon that dropped the electric rollers. Nice character there! (same goes for the lava dragon roller dude). I liked your drill tank. I LOVED your two headed boss, and the boss battle itself. Nicely done! There were a lot of well concieved decorating ideas.

Suggestions:
I didn't really like the area where you used a combination of R1 ceilings, spike jumping, and the spinners. There was no way to see the obstacles before you were killed by them, so I felt like they were cheap deaths. After the drill tank, when you get to the area with the glass object that is emitted over a pit, you can see a sound object behind the pillar after you jump the gap. I am not a big fan of the death to transport mechanic, it seemed to me that you could have done your scene changes without killing sackboy. I also would have like to have seen a little less of the three layer deep flat surfaces. Your level would have looked fantastic with some corner editing and more detailed terrain.

I give it :star::star::star::star: plus a <3 for the boss!
2010-08-27 12:46:00

Author:
RoharDragontamer
Posts: 397


Hey JustinArt, I played your level and here's what I thought.
Visuals- 3.5/5
Gameplay-5/5
Level Design/Layout-5/5
Awesome! Finally I get to play a level where the creator isn't afraid to create some challenging obstacles! I like the solid platforming elements a lot, especially those boulder throwers, they're cool. Now, Since I have absolutly nothing bad to say about the gameplay elements of the level, let me move on to the visuals...now I like a lot of your visual elements...The Awesome 3d glitch backgrounds...the glacier entrance...the shifting lava...but there are a few places where it looks like you rushed it a little...bare, unpainted spikes in glacier areas, paint them white!..seams showing between the different structural pieces in the level..maybe try covering them with a wafer thin piece overtop? I think you know what I mean when I say that it wouldn't hurt to go back and throw in some extra decorative elements or maybe experiment with the corner edit tools or maybe add some colored lighting effects .Maybe make Steve_Big_Guns jealous of your visual flare? The Boss Battle: Again, great gameplay and the boss itself looks great..but the boss room is a little hard on the eyes...maybe darken it a little bit and add some lighting elements maybe have the bosses crack and evil laugh now and then..for added sound...and maybe have the camera shake when you kill them...Just a couple touches here and there and you've got 5/5 on the visuals! I hope you didn't take my suggestions as harsh because this was a really fun, very well put together level! Great Job JustinArt keep it up! :star::star::star::star: Don't forget to play my level Graffiti Kingdom!
2010-08-27 14:49:00

Author:
Unknown User


Glacier Volcano

Positives:
I liked your intro screen. Nice use of the lava material, and rocket. The spikes on the ice slide after the intro were a neat idea. I really liked the ice dragon that dropped the electric rollers. Nice character there! (same goes for the lava dragon roller dude). I liked your drill tank. I LOVED your two headed boss, and the boss battle itself. Nicely done! There were a lot of well concieved decorating ideas.

Suggestions:
I didn't really like the area where you used a combination of R1 ceilings, spike jumping, and the spinners. There was no way to see the obstacles before you were killed by them, so I felt like they were cheap deaths. After the drill tank, when you get to the area with the glass object that is emitted over a pit, you can see a sound object behind the pillar after you jump the gap. I am not a big fan of the death to transport mechanic, it seemed to me that you could have done your scene changes without killing sackboy. I also would have like to have seen a little less of the three layer deep flat surfaces. Your level would have looked fantastic with some corner editing and more detailed terrain.

I give it :star::star::star::star: plus a <3 for the boss!


Hey JustinArt, I played your level and here's what I thought.
Visuals- 3.5/5
Gameplay-5/5
Level Design/Layout-5/5
Awesome! Finally I get to play a level where the creator isn't afraid to create some challenging obstacles! I like the solid platforming elements a lot, especially those boulder throwers, they're cool. Now, Since I have absolutly nothing bad to say about the gameplay elements of the level, let me move on to the visuals...now I like a lot of your visual elements...The Awesome 3d glitch backgrounds...the glacier entrance...the shifting lava...but there are a few places where it looks like you rushed it a little...bare, unpainted spikes in glacier areas, paint them white!..seams showing between the different structural pieces in the level..maybe try covering them with a wafer thin piece overtop? I think you know what I mean when I say that it wouldn't hurt to go back and throw in some extra decorative elements or maybe experiment with the corner edit tools or maybe add some colored lighting effects .Maybe make Steve_Big_Guns jealous of your visual flare? The Boss Battle: Again, great gameplay and the boss itself looks great..but the boss room is a little hard on the eyes...maybe darken it a little bit and add some lighting elements maybe have the bosses crack and evil laugh now and then..for added sound...and maybe have the camera shake when you kill them...Just a couple touches here and there and you've got 5/5 on the visuals! I hope you didn't take my suggestions as harsh because this was a really fun, very well put together level! Great Job JustinArt keep it up! :star::star::star::star: Don't forget to play my level Graffiti Kingdom!

Thanks for the advice both of you and glad you liked it. I did more corner editings so that the level looks more rocky and stuff. I even added more stickers and lighting as what Jump Doctor mentioned. Hope this helps.
2010-08-29 23:43:00

Author:
JustinArt
Posts: 1314


Hello, once again, I liked this level a lot, your visuals are really improving and you're becoming very good at making platforming that feels fun and unique. For example the area where you had to slide down the glass slope to the left and layer shift away from the spiked glacier things was a very cool idea. As I said for the previous installment, the scale of the decorations and other visulas should be shrnuken down a little bit. I also realy liked the use of the snowflake sticker from he MNR pack, it fit well with the theme. Nice work, I gave the level :star::star::star::star::star:.2010-09-04 16:56:00

Author:
X-FROGBOY-X
Posts: 1800


You can wait me to play this one soon mate!2010-09-30 10:36:00

Author:
FreeAim
Posts: 2462


Ok I played this. First I want to say that I liked the half ice half fire feeling of this level.
Good:
+Visuals were good, especialy at the boss.
+Enemies, the ones rolling ice and fire balls were great. I don't remember were there other kinds of...
+Boss was awesome.
Bad:
-A bit boring at the beginning.
-Nothing too good. Everything was mostly 4 star good.
Critic: 4 stars. Good job justin! Keep it up.
2010-10-02 19:36:00

Author:
FreeAim
Posts: 2462


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