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#1

Is it possible to make creatures follow a certain object?

Archive: 12 posts


Yeh so I am making a zombie survival level and I wanted the zombies to follow an object when i emit it.(Its a monkey)

I know you can do this in LBP2 but I was just wondering if this is possible in LBP1.

Any help?
2010-07-25 22:24:00

Author:
SackBoy98
Posts: 588


Mmmmm ... A child can not go to another by simply giving you LBP1 programming.

You'd have to think of a monitoring system with magnetic keys ...

I can I'll try to make a prototype, give me time
2010-07-25 22:39:00

Author:
Kaumy
Posts: 63


Mmmmm ... A child can not go to another by simply giving you LBP1 programming.

You'd have to think of a monitoring system with magnetic keys ...

I can I'll try to make a prototype, give me time kkkk,im thinking of pistons...
2010-07-25 22:53:00

Author:
SackBoy98
Posts: 588


Well, better do what you want!2010-07-25 23:06:00

Author:
Kaumy
Posts: 63


Well, better do what you want!ok geez,are you mad?2010-07-25 23:10:00

Author:
SackBoy98
Posts: 588


LOL! this is stupid.

I want to help and tell me if I'm crazy?
2010-07-25 23:20:00

Author:
Kaumy
Posts: 63


Mmmmm ... A child can not go to another by simply giving you LBP1 programming.

You'd have to think of a monitoring system with magnetic keys ...

I can I'll try to make a prototype, give me time


Modify a sackboy tracker to extend or retract the pistons based on an inverted mag switch. Place the key on the creature.

It should work, but then again, I am far from an expert.
2010-07-25 23:29:00

Author:
schm0
Posts: 1239


LOL! this is stupid.

I want to help and tell me if I'm crazy?no its just it looks like ur screaming.
2010-07-26 00:11:00

Author:
SackBoy98
Posts: 588


I've done some work with mag key trackers. They work pretty well for the most part, but tend to jam up if there's more than one mag key of their color. My solution was to make the direction logic use winches and make one of the winches stronger than the other so that direction would have priority (for example, there's a winch to pull to the left and another to pull to the right; set the left winch's strength to 5 and the right winch's strength to 10. If the tracker encounters keys on both sides, it will go after the one on the right). I published a copyable demo level with mag key tracking missiles: an emitter fires off missiles which systematically wipe out all the keyed targets. It's not gonna' be exactly the same as setting up the zombies, but the theory is the same.2010-07-26 01:10:00

Author:
Sehven
Posts: 2188


@Sehven

Confusing and complicated lol
2010-07-26 05:59:00

Author:
SackBoy98
Posts: 588


@Sehven

Confusing and complicated lol

That describes every great level's logic
you just have to give it a try
2010-07-26 06:19:00

Author:
Racroz
Posts: 406


Sehven's logic seems sound, I might have to use that at some point. Don't have a use yet but I can probably think 1 up (fetch a carrot onna stick for donkey etc)2010-07-26 08:47:00

Author:
Strangepom
Posts: 445


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