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#1

Assigning co-creatorship

Archive: 23 posts


To give an example,
Me and Clay have been making a few levels together,
but since most of them are published on my psn, I am the only one who gets the creator hearts.
Clay still stands on a meager 20 hearts, while I am now around the 750 hearts.
*looks a little sad at some other creators with 10k plus hearts*

So it would be handy if you could set co-creators in your levelinfo so people can also check out their levels/work and possible have a bigger chance of getting the same creatorhearts they deserve just as much as the one published it.

This would also be handy so the co-creators could copy/edit the level without the need of pesky keys when the other creator is afk/away/not online and then republish it.

etc etc, shipoopie!
2010-07-24 13:40:00

Author:
Luos_83
Posts: 2136


yea that would be handy, they might change it in the Cool page fix?2010-07-24 13:41:00

Author:
Jonaolst
Posts: 935


Yeah, you'd think they'd add this after the online create.2010-07-24 19:39:00

Author:
Moony
Posts: 368


Great idea, it's needed, but I'm not sure how it'd work, because then, wouldn't everyone whose joined you in OC when you've been making it, whever they've helped or hindered be on there?

Or maybe they'd do it another way, Iunno.
2010-07-24 19:53:00

Author:
Matimoo
Posts: 1027


I guess you could have some sort of option to select a person as co-creator, as a sort of invite kind of thing. Then they could both republish it and copy it to their moon so they have the latest version.2010-07-24 20:09:00

Author:
Darth
Posts: 186


well you could just do it so that it had two requirements. He/she would have to be on your friend's list and you have to send them some sort of invitation to be the co-creator and they accepting........2010-07-24 20:14:00

Author:
Amigps
Posts: 564


Co-creator should be score-less title to avoid spam-things2010-07-24 22:40:00

Author:
Shadowriver
Posts: 3991


if there are co creators,it would start a riot fight.
putting a co creator that didnt even create the lvl.if there could be a grid that shows the ppl that were creating in the lvl ,then these would be the ppl to select as a co creator, and the rest that didnt are locked,this would be great.but if not,then we dont need this co creating thing.
2010-07-24 23:13:00

Author:
SackBoy98
Posts: 588


Thats a good idea, Sackboy.

People would like, "advertise" other people that didnt even work on the level.
FRAAAUUD!

:SH:
2010-07-24 23:20:00

Author:
ThePineapplizer
Posts: 769


I really do think that this is something quite important,
Sure people can abuse it, but there are allways solutions to it.
For instance, If I create a level and I make stephanie ravens my co-creator,
she has to accept the co-creatorship while in my editor,
esle there wont be a co-creatorship.



Thats a good idea, Sackboy.

People would like, "advertise" other people that didnt even work on the level.
FRAAAUUD!

You can do that allready,
just publish a level saying "Level made by Pom, Jump-button, compher, -x nobody x-, Rtm223, FenderJT" etc.
2010-07-25 11:38:00

Author:
Luos_83
Posts: 2136


Yep, this is something that the game desperately needs and honestly I see no reason for not including it myself.

Sure the interface would need an update and the database would need rejigging, but it's not that big a job IMO, and it's something that has been requested time and again by so many people.

Seriously, it's worth having simply for the "find more by these creators", rather than "find more by this creator"...
2010-07-25 11:47:00

Author:
rtm223
Posts: 6497


And for that,
Ill be your teddybear the rest of the day!
*holds up arms and stares into oblivion untill day is over*
2010-07-25 11:53:00

Author:
Luos_83
Posts: 2136


Maybe it should be automatic... Like, if someone is in create mode with you for a certain amount of time, and edits / adds a certain amount on the thermometer they're automatically assigned "co-creatorship"

That way, not just anyone can ask to be assigned!
2010-07-25 12:23:00

Author:
Weretigr
Posts: 2105


Yep, this is something that the game desperately needs and honestly I see no reason for not including it myself.

Sure the interface would need an update and the database would need rejigging, but it's not that big a job IMO, and it's something that has been requested time and again by so many people.

Seriously, it's worth having simply for the "find more by these creators", rather than "find more by this creator"...

Actually adding one column in SQL based database is not a big issue after that you just need server to make database read with specific WHERE.
2010-07-25 12:58:00

Author:
Shadowriver
Posts: 3991


Actually adding one column in SQL based database is not a big issue after that you just need server to make database read with specific WHERE.

You'd need an extra recordset for the many-to-many relationship, unless you want to fudge it by adding n co-creator fields and your queries become more complex for quite a few things.... But regardless, I don't believe there should be any technical issue preventing this and it's surely something that makes sense to do.

@Dayne: I don't think it should be automatic. I've hung out in people's levels for ages without contributing and generally I think people would resent being forced to give co-creator credit to someone who just hangs around bugging you all day More seriously, on the other hand, someone might make a large chunk of the level for you on a different location then add it to the level. It would be frustrating to not be allowed to give them credit because the system doesn't understand how much of their work went into the level.
2010-07-26 12:09:00

Author:
rtm223
Posts: 6497


The bad thing is that the game can recognize the people in the pics, but can't automatically recognize who worked on a level.
It may sound silly as I put it, but that's quite incredible.
It's definitively needed.
It would only be necessary that the host ask the game to tag the other creator, it shouldn't be hard.
Than, as always, everything can be abused, but if someone wants to add a guy that didn't work anything in his levels, it's his business.

Me and Miglioshin, before Mig decided to quit the game, had decided that we would have opened a gameshared account called Team Italy, but then we didn't, and we did the right thing.
Still MM has to sort this problem and the 20 levels limit before LBP2 comes out.
2010-07-26 14:39:00

Author:
OmegaSlayer
Posts: 5112


Thats a good idea, Sackboy.

People would like, "advertise" other people that didnt even work on the level.
FRAAAUUD!

:SH:
If I spent days working on my magnum opus, theres no way in hell i'd spam loads of co-creators for giggles.
2010-07-26 18:03:00

Author:
Asbestos101
Posts: 1114


I would suggest that this could be taken one more step and tie into other suggestions that have been made to offer credit. You could have a simple interface that would allow you to assign "co-creators" and "contributors". Co-creators and contributors could remove themselves from any list, or possibly have an option to "only be allow to be added by friends".

For instance, I'm using a font I received in comphermc's Interstellar Infiltrator, and will be provided cred in my F4F description, but there really isn't room to give all the cred in the level description.
2010-07-26 18:14:00

Author:
RoharDragontamer
Posts: 397


With the increased depth and expanded customization available in LBP2, I'm expecting to see a lot more levels created by groups as apposed to levels made by a single person. Because of this, I feel it is necessary to implement a system that gives credit to multiple creators as apposed to just one. Heres my proposition:

Credit tab: right now, the only time you see the creators name is at the top of the first tab when you select a level. Make a whole new tab for the creator and helpers.

Lead Creator: on this page, you would have to designate one person who was the head level designer. But, then again, it doesn't have to be the head level designer, just the lead CREATOR, who could have been the person with the original idea, or just did a ton or work on it. Anyways, when the level is published, the publisher puts down who was the lead creator (because the publisher might not have been the lead creator, you never know.) Once this designated person accepts this, the level is published (they have to accept so that people don't put down famous creators as the "creator" of the level without proof that they actually made it.) When a level is hearted, the heart goes to this lead creator, along with 2 possible co-lead creators that could be designated. And on to the other positions-

Designated positions: at any time, the publisher would be able to cite people for their work. For instance, if someone came up with the concept, they could be cited for their work. How it would work is there would be a few pull down menus on the tab that listed things such as Gameplay Designer, Decorator, Musical Director, Art Director, etc. The publisher would select the appropriate title, and then cite the player next to it (again, with necessary acceptance by that player). Once the level was published, the tab would look something like this:

__________________________________________________ ______
Lead Creator- Player1 <3
Co-Creator- Player2
Co-Creator- Player3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Original Concept- Player 4 <3
Music By- Player 5 <3
Visual Design- Player 6 <3




__________________________________________________ ______
the player names would appear next to the positions, i just didnt feel like coming up with 6 names

There would be hearts (as shown above) next to the names of the lead creator (in order to heart the level) and next to the sub-creators. If a player thought that the music itself was outstanding, or he loved the visual style, or one aspect that was designed by one particular person, then they could click the heard and, in turn, heart that one person individually for that aspect.

Well, thats about all I got. Oh, and I'm sure some you think that people won't take the time to heart the sub-creators because its a waste of time or something, but MM has already announced that there are incentives to hearting good creators. Can't remember what they said, but I'm sure it'll be good.
2010-08-12 01:08:00

Author:
dr_murk
Posts: 239


I think it should just publish to all the creators pages and then whenever you play the level on any of the creators profile doesn't matter who published it all the plays and hearts and creator hearts go to all the creators may I just add there should be a heart creator in the what do you call it... well where you click play, where it says heart etc.. there should be a heart creator button there rather than having to go to the creators profile to heart them seeing as most people are to lazy to do that.2010-08-13 17:35:00

Author:
MasterCreator
Posts: 464


Thats a really nice way to do it murk,
nicely done!
2010-08-13 17:56:00

Author:
Luos_83
Posts: 2136


If I spent days working on my magnum opus, theres no way in hell i'd spam loads of co-creators for giggles.

But if you spent minutes copying someone's level and spamming it on the cool pages, why not?

The only flaw in this idea is that it leaves the system entirely open to abuse if you could simply slap someone's name on it. And anything beyond that makes my head hurt on how to correctly identify a co-creator while simultaneously preventing random people from entering online create and placing a sticker to get credit.

And Murk, your idea is great but assumes people are honest. Who's to say that the spammers just band together and name each other under those categories? It's an endless, vicious circle of unearned H4H.
2010-08-13 18:14:00

Author:
schm0
Posts: 1239


I know I started a thread about something similar some time ago. I will see if I can find it.

EDIT:
https://lbpcentral.lbp-hub.com/index.php?t=28303-The-quot-In-co-operation-with-quot-and-quot-thanks-too-quot-Suggestion...

More on the topic;
this is quite the more thorough I think that what is discussed in my thread, but anyways, having co-creators standing in the level info and not desrcription is win. 'Nuff said.
2010-08-13 19:14:00

Author:
moonwire
Posts: 1627


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