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#1

Monocycle

Archive: 11 posts


I've been going with the steampunk thing and have a pretty good intro going, but i've hit a snag. I'm completely dead set on having a monocycle in my level, but every which way I try to rig it, it falls to pieces (literally sometimes). I've become partial to sehven's control pods, seeing as it allows control in multiple directions as well as being relatively straightforward for the user. unfortunately gerbiling prevents me from being able to use this method. I tried gas (thin and theck) in the middle, but it doesn't distribute inertia to the wheel, nor is it capable of handling the weight of the "seat". I have a really simple one direction monocycle working, but frankly I'm a backtrack kind of guy, so in my mind, that still doesn't work.

So my question is, does anyone know of a way to stick a sack in one wheel and have it motor around the place without flipping them around? keyword: motor.
2010-07-24 06:30:00

Author:
MobiusDT
Posts: 89


Just make some invisible stabilizers out of thin material, and attach them to the seat. A couple of diagonal strips either side, or maybe a glass triangle should do it. Just shrink them down so you can't see them.2010-07-24 10:24:00

Author:
Kiminski
Posts: 545


Just make some invisible stabilizers out of thin material, and attach them to the seat. A couple of diagonal strips either side, or maybe a glass triangle should do it. Just shrink them down so you can't see them.

Exactly what I was going to say! And also use some stronger materials like metal / wood / stone because weaker materials like cardboard tend to break quite easily!
2010-07-24 10:49:00

Author:
Weretigr
Posts: 2105


Exactly what I was going to say! And also use some stronger materials like metal / wood / stone because weaker materials like cardboard tend to break quite easily!

I agree, although I'd go for lighter materials for the wheel. The heavier the seat in comparison to the wheel, the more stable I would've thought? Hard to say without trying things out.
2010-07-24 11:12:00

Author:
Kiminski
Posts: 545


How about using a creature wheel, instead of a bolted wheel? That should auto-stabilise the contraption if rigged to a creature brain.2010-07-24 13:42:00

Author:
Ungreth
Posts: 2130


I tried the stabilizers and they definately interfere with the movement of the vehicle, I might try the glass triangle though. not sure how the creature wheel would look, since it's a steampunk level everything is going to be "stylized". also the steampunk thing lends itself to metals, so the seat was already metal, and the wheel was rubber (though I really hate the look of a small hollow rubber wheel, it gets that one odd vertice) for traction. when I get to my computer I'll post some pics of what I've tried so far, that might help.

*edit*: the triangle made a launcher. fun, but not really what's desired. sack bird trophy?
2010-07-24 15:08:00

Author:
MobiusDT
Posts: 89


I'm a little fuzzy on exactly what you're trying to do, so maybe pics will help. When you say a monocycle, is sackboy above or inside the wheel? Which kind of control pod are you using: the wheel you run on top of or the hamster wheel? As much as I love my control pods, they're mostly meant for larger vehicles (I slapped one on a jeep just to show how it works, but it's not very stable 'cuz sackboy gets thrown around). I've shrunk them down as much as I could and I thought I had the perfect one until I found out that theck gas kills random people (https://lbpcentral.lbp-hub.com/index.php?t=29506-Theck-Layer-Beware!&highlight=theck+beware). I had to hastily adapt the one in my mech so that it wouldn't kill people and the fix was actually kinda' sloppy. I still haven't refined it into a perfect compact pod yet.

Anyway, hope it works out for you. Steampunk is always cool and I'm a big fan of vehicles with more controls than just hold to go forward.
2010-07-24 19:19:00

Author:
Sehven
Posts: 2188


This is pretty much what I'm going for:

http://www.mcleanmonocycle.com/Kerry_McLeans_Machines/Monocycle_files/shapeimage_2.png

you sit inside the wheel, and go. I've been trying to implement the hamster wheel, but I'm having trouble getting that as a whole inside the wheel and movable. for some reason the thin layer DM when I change it to whatever, detaches the grabbable inside the hamster wheel, and I can't get that to reattach properly. It's super helpful when gerbiling, so the grabbable is important. Of course the whole wheel is useless mid-gerbiling, and sometimes doesn't reorient properly, basically making it just about entirely useless, as you can't run upside down.
2010-07-25 04:01:00

Author:
MobiusDT
Posts: 89


Hm.... I'll have to give that some thought. It's difficult to squash a hamster wheel down to fit inside a vehicle and it's gonna' be even more difficult in this case 'cuz the majority of the vehicle is inside the hamster wheel too. It should be doable in theory, but it'll be all kinds of tricky getting it just right. The other thing is that with that design, unless sackboy is grabbing all the time, it's going to look like he's facing the seat and running whenever you backtrack.

Personally, I'd make the entire control pod hamster wheel rig invisible. It'll be a pain to work with but it'll look better in the long run. Then you can fit the seat and engine looking stuff inside, which will have the bonus effect of constraining sackboy to running on the floor at the bottom (rather than running up the sides) and then put the actual wheel around it. Ideally you'd want to get it down to one thick layer and one thin, but that's not going to be easy with hamster wheel logic. The ones in my latest mech use two thick and two thin. I built a couple that fit in a single thick+thin, but it relied on theck gas, which, as it turns out, kills some players.

I think I'm on to something now, though: I might be able to compress a hamster wheel into one thick and one thin layer using another method. I'll get back to you if it works.

[EDIT] Well, I managed to pull it off. I have no idea how to explain the process. It uses almost as many glitches as my mech. I used a thack hamster wheel and a thack drive wheel. Both are hollow in the middle and have thin gas backplates (so that they can overlap each other). Both are bolted to an invisible theck glass block that extends from one side of the bike (since bike is short for bicycle, wouldn't mike be short for monocycle?) to the other and extends a bit beyond: it has curved ends that protrude past the bike to keep it upright, sort of like skis. The hamster logic (the wheels that react to the hamster wheel and control the bike's direction) is made of two pieces of overlapping thin gas: one bolted to the other. The theck glass is bolted to it as well--there are three bolts in the invisible theck glass and all of them are in the exact same spot, but bolted to different objects: it was a nightmare setting it up!

Did any of that make sense? Anyway, the invisible hamster wheel, its invisible logic, and the visible drive wheel (though only the outer rim of it is visible; its thin gas interior is invisible) are all bolted to the invisible glass, so all you can see is the drive wheel. So anyway, I've demonstrated that it's possible, but I don't know how to help anybody else do it. Maybe it's time for me to write up a whole blog on this kind of stuff with detailed explanations and pictures and stuff. I'll try to get to that soon so that it's actually helpful to you and whoever else is interested. Meanwhile, if you add me on psn, I'll give you what I've got so far: maybe you'll be able to adapt it into a decent looking vehicle or get some ideas from it. If you do send me a friend request, make sure to put a comment so that I know who you are. I get lots of friend requests from people I don't know and I just delete them if I don't recognize the name.
2010-07-25 07:22:00

Author:
Sehven
Posts: 2188


that mostly made sense, I just have no idea how you did it. I never put stuff together In the order that would be most productive, or some such. It always requires taking apart and redoing. A few times. Anyway, I friend requested you, I really appreciate the help. That was way more than I was expecting honestly. If you would like help with your blog, I'd definitely be willing to idiot proof it for ya 2010-07-26 02:21:00

Author:
MobiusDT
Posts: 89


What i do when i need something to support an object, i change something already attatched to the object to dm, like the seat, and don't glue a piece of dm on it, and change it back when testing. It works, i swear! <.< >.>2010-07-27 00:55:00

Author:
Gamefreek24the2d
Posts: 28


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