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#1

Making a Cutscene

Archive: 16 posts


This is something embarrassing, I have to admit, because most of my levels I plan on in the future are text heavy, and I should know how to do this, but...

In short, I want to make a cutscene, where the player simply has to read the text, and then cancels out of the message, and reads the next message, and so on until they are finished. My initial attempt was simply putting a bunch of magic mouths next to each other, however this is very ugly, and sometimes fails. I know there's another way to do it, like in Morgana's levels and ladylyn's Cirque de la Nuit.

I also tried using a Delay switch that passes the magic mouths, but the text disappears on its own after literally a second. And that also takes lots of thermo, and is not very effective.

So, what else is there? I studied the LBPC logic pack, and have all of them saved (Thanks so much guys! It's extremely useful!) so...any help will be VERY appreciated! (Apologies for this probably being unnecessarily longer than it should be )
2010-07-24 00:52:00

Author:
Laharl
Posts: 152


My initial attempt was simply putting a bunch of magic mouths next to each other, however this is very ugly


Do you know how to make magic mouths invisible?
2010-07-24 00:57:00

Author:
gdn001
Posts: 5891


Do you know how to make magic mouths invisible?

Of course. But I mean making a cutscene where all the magic mouths play, and the player doesn't need to move. Plus, there were a few tests where I jumped over the magic mouths, and they played in an entirely different order.
2010-07-24 00:59:00

Author:
Laharl
Posts: 152


Attach a sensor switch to the mouths in the order you want them to play2010-07-24 01:14:00

Author:
Infernox
Posts: 93


Attach a sensor switch to the mouths in the order you want them to play

I have also tried that, however after a certain time, all of the text bubbles disappear. Maybe I'm doing it wrong?
2010-07-24 01:39:00

Author:
Laharl
Posts: 152


That's what I've wanted to know too!!! sorry I can't help you but now I'll keep an eye on this thread 2010-07-24 02:20:00

Author:
Amigps
Posts: 564


Its quite easy. Make a hollow box of Dark Matter, with a empty space inside which allows a glass block to fall down. Place a glass block at the top of the empty space and glue a dissolve to the dark matter right below the block of glass (But still inside the dark matter)

Then put a mag key on the glass and put X mag key switches on the dark matter(depending on how many mouths you have, 4 mag key switches for 4 text puzzle for example). Each mag key switch should be able to cover almost all of the are inside the dark matter EXCEPT for the part where the glass block is originally put on top of the dissolve. Then hook up the mag key switches to the mouths in the order that you want them to show.

Then hook up a sensor switch to the dissolve and bam, the speech bubbles stay forever until you close them.
2010-07-24 03:52:00

Author:
goldenclaw13
Posts: 224


Its quite easy. Make a hollow box of Dark Matter, with a empty space inside which allows a glass block to fall down. Place a glass block at the top of the empty space and glue a dissolve to the dark matter right below the block of glass (But still inside the dark matter)

Then put a mag key on the glass and put X mag key switches on the dark matter(depending on how many mouths you have, 4 mag key switches for 4 text puzzle for example). Each mag key switch should be able to cover almost all of the are inside the dark matter EXCEPT for the part where the glass block is originally put on top of the dissolve. Then hook up the mag key switches to the mouths in the order that you want them to show.

Then hook up a sensor switch to the dissolve and bam, the speech bubbles stay forever until you close them.

Sadly, I dont think I quite understood all of that I'll give it a try based on what I understand later. Thanks very much!
2010-07-24 07:02:00

Author:
Laharl
Posts: 152


If you need to, feel free to add me on PSN and I can show you what I mean.

EDIT: MobiuDT, are you talking about a player tracker? If so that's unnecessary. The method I described allows the magic mouths to stay infinitely until the player chooses to close them. And the mouths don't set off at once, but in the order you want them to, because other wise lag will make them get out of order.
2010-07-24 07:23:00

Author:
goldenclaw13
Posts: 224


but doesn't that just set off all of the magic mouths at once? I've been using the mag keys attached to a piston that follows the sack person across the hallway to make them go off, that way the player can read at their own pace, but also not pestered by them if they just wanna race through (the piston doesn't move as fast as the player at full tilt). that scenario worked well for me, but then again, you might not always have a hallway like that to work with.2010-07-24 07:23:00

Author:
MobiusDT
Posts: 89


I went ahead and added you. I'm online right now, so we can do it anytime you want!2010-07-24 08:40:00

Author:
Laharl
Posts: 152


OR you can just make a timer out of DM and put mag keys when you want the text to display and make a piece of glass go across it. NOTE with long text make SURE it's not cutscene camera. To trigger make a permanent on switch that is triggered with sensor switch.2010-07-24 08:53:00

Author:
koltonaugust
Posts: 1382


OR you can just make a timer out of DM and put mag keys when you want the text to display and make a piece of glass go across it. NOTE with long text make SURE it's not cutscene camera. To trigger make a permanent on switch that is triggered with sensor switch.

That's pretty much exactly what I said, but instead I used a vertical shaft that simply let's the glass fall down, activating the mag key switches.

And Laharl, I should be on tomorrow so if you're still up for it and haven't figure it out yet join me when I'm online.
2010-07-24 09:06:00

Author:
goldenclaw13
Posts: 224


Oh I didn't understand it!:blush:2010-07-24 09:19:00

Author:
koltonaugust
Posts: 1382


Hmm...Maybe I'm bad at explaining things xD2010-07-24 09:26:00

Author:
goldenclaw13
Posts: 224


Oh okay I reread your post and realized one thing. Wouldn't the speechbubbles still be there when closed though? The /_ i mean2010-07-24 09:31:00

Author:
koltonaugust
Posts: 1382


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