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Thermometer help

Archive: 3 posts


I'm building a space invaders level but the thermometer has become a major issue. The way I have everything designed the enemy spaceships take up a lot of thermometer. However, my design should make that irrelevant, yet it doesn't.

Basically, I was going to have 6 rounds with the last being a boss fight. After each round the enemy spaceships would all have been destroyed, so theoretically, I would be able to emit another batch of enemies after each round without any increase in thermometer. Sadly, this is not case. The data I have stored in an emitter still adds to the thermometer without even being emitted.

So, I ask. Is there any work around for this? In theory my design should work as the level in play mode would never overheat the level. Any suggestions would be greatly appreciated. Thanks.
2010-07-23 23:10:00

Author:
Unknown User


Emitters don't take into consideration the switches and timing and all that jazz. They just are.

The reason your emitters are taking up so much space, regardless of when they're supposed to emit is because they have to take into account of what would happen if it were activated right there and then because that's the worst case scenario. For example, if you have 10 emitters all set to emit an object 10 times, the Thermometer has to account for 100 of those objects because that's essentially what it is, just "flat packed". The game doesn't recognize "when" just "what" and "how much", thermometer-wise, even though, as you say, the timing might mean that the emitted objects never overheat the level.


Now, a way to work around this is to have 5 identical fights. Capture how you want them to look and have that emitted as soon as the player begins. Then, when that batch is gone, the same emitter emits another batch. Repeat 3 more times and you have 5 rounds of enemies gone, and what should be an empty emitter.
2010-07-24 00:13:00

Author:
Valgee
Posts: 105


Ah I see. Thanks for the information, makes everything much clearer. I'll definitely give your idea a try when I get the chance.2010-07-24 00:35:00

Author:
Unknown User


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