Home    LittleBigPlanet 2 - 3 - Vita - Karting    LittleBigPlanet 2    [LBP2] Suggestions
#1

Quick Time Events

Archive: 32 posts


With the Control Seats wit will be able to allow users to create their own quick time events. For those who don't know what quick time events obviously never played God of War 3. It is buttons you have to press during a cut scene to get the required outcome to continue on. Seeing that there is new cut scene or video making abilities in LBP2 cut scenes will make them less boring2010-07-23 22:33:00

Author:
Unknown User


How is this a speculation or suggestion?2010-07-23 22:35:00

Author:
Moony
Posts: 368


I was confused if it would go in this or not but then i thought "Is it even possible? ill let the community figure it out."
I am pretty sure it will work but who knows..
2010-07-23 22:39:00

Author:
Unknown User


Yeah, it's possible.

You'd use a timer, that can be deactivated by a button press. If they don't hit the button before the timer runs out, then it triggers something.
2010-07-23 22:42:00

Author:
Moony
Posts: 368


K so it will work =D
i think it would be pretty cool to have quick time events or even speech choises in RPG's like Alpha Protocol
2010-07-23 22:47:00

Author:
Unknown User


Another reason to overuse DCS

Anyway it is possible to make init cutscene and be DCS in same time?
2010-07-23 22:49:00

Author:
Shadowriver
Posts: 3991


Yeah, speech choices are possible too. I'm not sure how the cutscene text works (where it shows up on the bottom, and not in a speech bubble), but if it works like the Magic Mouth, then you'd just link a selector(of phrases) to a bunch of magic mouths.


Another reason to overuse DCS

Anyway it is possible to make init cutscene and be DCS in same time?



I'm not sure what you mean.

But you know that the DCS was their only planned new tool for LBP2 (or so they say), so I'm pretty sure they meant for it to be overused ^.^
2010-07-23 22:49:00

Author:
Moony
Posts: 368


Cut-scenes as i heard work compliantly different it's white cameras connected in right order, not triggering of each is needed, just trigger first and will trigger the rest by it self until end of a line2010-07-23 22:53:00

Author:
Shadowriver
Posts: 3991


This could be done very well with a good action sequence, smart logic and excellent directing skills. 2010-07-23 23:03:00

Author:
schm0
Posts: 1239


Yeah, speech choices are possible too. I'm not sure how the cutscene text works (where it shows up on the bottom, and not in a speech bubble), but if it works like the Magic Mouth, then you'd just link a selector(of phrases) to a bunch of magic mouths.





I'm not sure what you mean.

But you know that the DCS was their only planned new tool for LBP2 (or so they say), so I'm pretty sure they meant for it to be overused ^.^

lol what do you mean their only new planned tool?
There's plenty new tools, its not possible to just've notice one actually.

(Seriously, do you know what's going on or are you talking without knowing?)
2010-07-23 23:17:00

Author:
Silverleon
Posts: 6707


lol what do you mean their only new planned tool?
There's plenty new tools, its not possible to just've notice one actually.

(Seriously, do you know what's going on or are you talking without knowing?)

The former, actually. Are you going to start trolling me everywhere I go or something?
2010-07-23 23:21:00

Author:
Moony
Posts: 368


Silver Leon always seems to appear in the most random threads2010-07-23 23:42:00

Author:
Unknown User


lol what do you mean their only new planned tool?
There's plenty new tools, its not possible to just've notice one actually.

(Seriously, do you know what's going on or are you talking without knowing?)
"Only planned tool" doesn't necessarily excludes all other new tools.
It most likely means that before they started on LBP2, they already planned to use the DCS, and just made up all the other tools during the development process.
2010-07-24 01:52:00

Author:
Laina
Posts: 99


It's surly possible without cut-scene system or not, you can use classical magic mouth cut-scenes, besides QTE don't need to be in cut-scene (like in Uncharted 1).

For example:
1. box falling in you direction that going to squish you previously triggered by proximity switch that triggered the signal inside microchip in box.
2. Emiting the vacuum material with button simple and sending signal to AND-gate, that unlocks mag switch that will detect mag key turning on connected to button inside DCS.
3. Mag key tuned on triggered by button press
4. Switch detect that, trigger some action to box (for example explosion... from sackboy super powers)
5. Destroying vacuum material with button symbol.

QTE ready
2010-07-24 02:33:00

Author:
Shadowriver
Posts: 3991


"Only planned tool" doesn't necessarily excludes all other new tools.
It most likely means that before they started on LBP2, they already planned to use the DCS, and just made up all the other tools during the development process.

Exactly. I saw it in one of the interviews. All the other tools just kind of showed up in time.
2010-07-24 02:41:00

Author:
Moony
Posts: 368


you can decide whether to allow player movement/button action in the cut-scenes or not.
Would be great if you could decide to put the black bars up or not so you could easily switch to different places in the world.
2010-07-25 02:29:00

Author:
PPp_Killer
Posts: 449


You can decide to put up the black bars or not. It's a tweak in the cutscene camera menu.2010-07-25 04:24:00

Author:
Moony
Posts: 368


The former, actually. Are you going to start trolling me everywhere I go or something?

Trolling you?
"Everywhere i go?"
By that you mean...?

It would seem we got another case of someone who likes to disagree but hates when they disagree with him...
2010-07-25 04:33:00

Author:
Silverleon
Posts: 6707


Trolling you?
"Everywhere I go?"
By that you mean...?

It would seem as though we've got another case of someone who likes to disagree but hates when they disagree with him...
(Just making a couple of corrections)

I don't really see how quoting "Trolling me" & "Everywhere I go" makes me a troll who doesn't like to be trolled. Especially since I've only been telling people what's actually true, and if disagreeing with their ideas means telling what's going on, then I'm going to do it.

I'm afraid, troll, that you're not going to get your wanted response of me banging my head against my keyboard out of anger. So.... why are you continuing this conversation?

Plus you're getting off topic....
2010-07-25 04:38:00

Author:
Moony
Posts: 368


Riiiight...
Sure why not, any problems you might have with me are more than welcome in mty profile then "Mr. I don't like getting out of topic yet i reply out of topic instead of responding in the profile page. "

Anywho...
I believe this is more than possible as one of the minigames Mm showcased does something similar, i'll post the vid if i find it.
(Or anyine's free to post it if you have it/ know where to find it already. )
2010-07-25 04:49:00

Author:
Silverleon
Posts: 6707


Riiiight...
Sure why not, any problems you might have with me are more than welcome in mty profile then "Mr. I don't like getting out of topic yet i reply out of topic instead of responding in the profile page. "

Anywho...
I believe this is more than possible as one of the minigames Mm showcased does something similar, i'll post the vid if i find it.
(Or anyine's free to post it if you have it/ know where to find it already. )

I'll go off topic as long as you go off topic against me.


http://www.youtube.com/watch?v=o8vSSzAVrh8&feature=player_embedded
2010-07-25 05:07:00

Author:
Moony
Posts: 368


No not quite the video i was talking about m8, i was talking about the other oine, this one:
http://il.youtube.com/watch?v=xOmPJWsxaqQ&feature=related

Is that kinda by what was being asked for?
2010-07-25 05:30:00

Author:
Silverleon
Posts: 6707


The video I posted has exactly what you were talking about in the video you posted.

And I doubt that's turning off the black bars in a cutscene, I just think that it's coming out of a cutscene that has the black bars (for both of them).
2010-07-25 05:57:00

Author:
Moony
Posts: 368


Is it me or a quick-time events one of the lamest video-game mechanics ever invented?

As for the custscene cameras, I have this idea in the back of my head that you can remove the black bars, but it's only a vague thought and could just be wishful thinking rather than anything that just happened. You can definitely interact with the game while the cutscene is active if the creator chooses, so all in all the actual concept of a quick time event could be knocked up in a very short while. The question is... why would you want to?


As for the DCS being the "only planned tool", I'm pretty sure one of the versions I heard was that they started designing all these extra tools that could have been done as DLC and then at some point it became apparent that the better choice (for a number of reasons) was to bundle it all up into one package.... Who knows? It may well have been one of the first things they started on, but I can't imagine they had the concept of a sequel set in stone when all they had was the DCS and no other ideas...
2010-07-26 10:23:00

Author:
rtm223
Posts: 6497


Is it me or a quick-time events one of the lamest video-game mechanics ever invented?


It really is, I incorporated QTE's into my zero punctuation level, but only ironically as Yahtzee also hates them with a fury.

Anyway, QTE's will be more than possible, and only reaaally will be fun if used to create a dragon quest rip off.
2010-07-26 11:28:00

Author:
Asbestos101
Posts: 1114


Is it me or a quick-time events one of the lamest video-game mechanics ever invented?

As for the custscene cameras, I have this idea in the back of my head that you can remove the black bars, but it's only a vague thought and could just be wishful thinking rather than anything that just happened. You can definitely interact with the game while the cutscene is active if the creator chooses, so all in all the actual concept of a quick time event could be knocked up in a very short while. The question is... why would you want to?

I saw the option in a video somewhere. I've done some digging and I can't find it again, but I'm sure that you can.

I concur, the QTE is a really lame cop-out for actual action sequences.



As for the DCS being the "only planned tool", I'm pretty sure one of the versions I heard was that they started designing all these extra tools that could have been done as DLC and then at some point it became apparent that the better choice (for a number of reasons) was to bundle it all up into one package.... Who knows? It may well have been one of the first things they started on, but I can't imagine they had the concept of a sequel set in stone when all they had was the DCS and no other ideas...

It's in one of the videos as well. I actually tripped across it again yesterday, but I can't find it again. It's in one of the interviews of Alex Evens.
2010-07-26 22:11:00

Author:
Moony
Posts: 368


I like Quick Time Events. I dont see what everyone has against it.
It makes cutscenes more interactive
2010-07-26 23:56:00

Author:
Unknown User


The whole point of cutscenes is that they are non-interactive. I have the primary gameplay for being interactive, generally well rounded and sophisticated game play, not PRESS X X X X X X X X X NNNNAAAAOOOOO OR YOU DIIIIEEEEEE.

Also im normally drinking during cutscenes, so I always die


Sorry, I edited your post instead of quoting - it should be back to what you wrote now. Sorry for being an eejit :-)
2010-07-27 00:20:00

Author:
rtm223
Posts: 6497


Well personally I like Quick Time Events
Also you could always press Start and have something to drink
2010-07-27 01:11:00

Author:
Unknown User


Another reason to overuse DCS

Anyway it is possible to make init cutscene and be DCS in same time?

Over-Use? What in the world are you talking about? I don't know how you can over-use DCS. THIS is LBP2, kid. It's not even OUT yet. Unless your idea of over-use has something to do with Bomb Survival then i don't know what you're talking about.

It CAN'T be overused. It's a useful tool, it's not an annoying tool.
2010-07-27 01:45:00

Author:
Strodigy
Posts: 124


Is it me or a quick-time events one of the lamest video-game mechanics ever invented?

As for the custscene cameras, I have this idea in the back of my head that you can remove the black bars, but it's only a vague thought and could just be wishful thinking rather than anything that just happened. You can definitely interact with the game while the cutscene is active if the creator chooses, so all in all the actual concept of a quick time event could be knocked up in a very short while. The question is... why would you want to?



As for the DCS being the "only planned tool", I'm pretty sure one of the versions I heard was that they started designing all these extra tools that could have been done as DLC and then at some point it became apparent that the better choice (for a number of reasons) was to bundle it all up into one package.... Who knows? It may well have been one of the first things they started on, but I can't imagine they had the concept of a sequel set in stone when all they had was the DCS and no other ideas...

They're absolutely necessary in games like God of War to maintain player interaction while Kratos is epically dismembering 100 story monsters. Otherwise, it would just be a really long cutscene.
2010-07-27 02:37:00

Author:
Smokeeye123
Posts: 66


Is it me or a quick-time events one of the lamest video-game mechanics ever invented?

Abso-frekin-lutely! I hate QTE's. The only ones I've ever enjoyed are in the recent Tomb Raider games, and that was only because I liked getting each one wrong to see the hilarious deaths. After I was done with that, they were back to being annoying. My all time most hated QTE's are the ones in MGS Peace Walker because they're unannounced. You're just chilling and watching a cutscene like so many others and all of a sudden a button appears on screen. They always caught me off guard and I'd get at least one failure just because I wasn't expecting to have to do anything.

Now what you could do is have a dialog tree using a QTE type setup. I believe Mass Effect worked like that: at any time you could interrupt the AI character with your own dialog. That looked awesome to me, though I must admit I never played the game so I dunno' how well it actually worked. Another thing that could be fun is cutscenes that are actually interactive. Instead of "Press X or instant fail," maybe something like a reticule you can aim for shooting or detective viewing (pop up a close up view and description of the object in question). It could be optional so that those who'd rather just watch can do so, and those who are busy bodies can have something to do.

Or you could have a cutscene play out in a particular way by default but the player can affect it with their actions. Example: remember in MGS4, during the cutscene when Snake meets up with Big Mama, you could go into first person view and see the little spybots that had followed you. Wouldn't it be cool if you could look around during cutscenes, spot the spybots (with the previously mentioned detective vision) and have it actually affect the outcome? You spot them and your character yells "Get down!" and starts shooting, which could transition back to a regular gameplay segment or could function with the cutscene reticule/shooting I mentioned before.

In short, QTE's suck, but if they're done well and creatively, they could resemble actual gameplay and be fun to play. ****, reading that stuff again, it sounds like a pretty fun game: I would all over a game with cutscenes you actually participate in and dialog trees where you can rudely cut off the other guys.

[edit] **** is censored? Well:
http://icanhascheezburger.files.wordpress.com/2008/04/funny-pictures-beaver-dam-it.jpg
2010-07-27 04:20:00

Author:
Sehven
Posts: 2188


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.