#1
Evil flag
Archive: 11 posts
In a level I'm about to publish a MM made flag I decorated keeps getting in the way. Is there any way of moving it into the theck layer or making it "walk throughable"? | 2010-07-23 13:22:00 Author: lifeiscrapislife ![]() Posts: 396 |
You could try to break it in place, you could pass through it, like the knife glitch. You wouldn't be able to move it after though. | 2010-07-23 13:59:00 Author: tanrockstan34 ![]() Posts: 1076 |
That didn't work. | 2010-07-23 14:14:00 Author: lifeiscrapislife ![]() Posts: 396 |
Hmm, sorry, I had never tried it before. You could also try to emit it into he background/foreground if it still looks good. If you don't know how here is a link to Teebonesy's layer glitch guide (https://lbpcentral.lbp-hub.com/index.php?t=18254-Layer-Glitch-FAQ-Get-the-most-out-of-your-custom-backgrounds-foregrounds). | 2010-07-24 18:40:00 Author: tanrockstan34 ![]() Posts: 1076 |
That part is 3 layered so I can't do that. Theres no need to say sorry, thanks for trying to help. Its a pain when objects force you to change layer in mid air :/. | 2010-07-24 23:15:00 Author: lifeiscrapislife ![]() Posts: 396 |
So what's the problem here, more specifically speaking? Is there no way to jump or go under it? Is it necessary its there? Could you not edit the flag pole to make it passable? Or do you have an image you could show us, that would help too. ![]() | 2010-07-24 23:22:00 Author: Silverleon ![]() Posts: 6707 |
So what's the problem here, more specifically speaking? I have a circle of sponge that shoots you up when you grab it but my flag makes you change layer sometimes. Is there no way to jump or go under it? Nope Is it necessary its there? I think the start of my level looks a bit empty without it but I deleted it and published my level without it anyway. I have the object saved in 'my objects' so I can replace it if someone thinks of a solution. Could you not edit the flag pole to make it passable?I don't know how to or if its even possible. Thanks for replying ![]() | 2010-07-25 01:41:00 Author: lifeiscrapislife ![]() Posts: 396 |
Hmm, I am sure there is probably a way. What is the name of the level? I will see if I can find some time to play it. ![]() | 2010-07-25 02:13:00 Author: tanrockstan34 ![]() Posts: 1076 |
If making the player shift layers is the problem, that can be fixeed by placing a thin gas wall in front (or behind) it so the player won't switch layers when he/she passes it. Hope that helps! ![]() | 2010-07-25 05:08:00 Author: Silverleon ![]() Posts: 6707 |
If making the player shift layers is the problem, that can be fixeed by placing a thin gas wall in front (or behind) it so the player won't switch layers when he/she passes it. Hope that helps! ![]() I'll try that, thanks ![]() Hmm, I am sure there is probably a way. What is the name of the level? I will see if I can find some time to play it. It's called Lair of the Lizard King | 2010-07-25 12:44:00 Author: lifeiscrapislife ![]() Posts: 396 |
Glad you figured out a solution! The level looks really good but it felt awkward without any music, just the occasional sounds and my sackboy's feet hitting cement. | 2010-07-25 14:24:00 Author: tanrockstan34 ![]() Posts: 1076 |
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