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Evil flag
Archive: 11 posts
In a level I'm about to publish a MM made flag I decorated keeps getting in the way. Is there any way of moving it into the theck layer or making it "walk throughable"? | 2010-07-23 13:22:00 Author: lifeiscrapislife Posts: 396 |
You could try to break it in place, you could pass through it, like the knife glitch. You wouldn't be able to move it after though. | 2010-07-23 13:59:00 Author: tanrockstan34 Posts: 1076 |
That didn't work. | 2010-07-23 14:14:00 Author: lifeiscrapislife Posts: 396 |
Hmm, sorry, I had never tried it before. You could also try to emit it into he background/foreground if it still looks good. If you don't know how here is a link to Teebonesy's layer glitch guide (https://lbpcentral.lbp-hub.com/index.php?t=18254-Layer-Glitch-FAQ-Get-the-most-out-of-your-custom-backgrounds-foregrounds). | 2010-07-24 18:40:00 Author: tanrockstan34 Posts: 1076 |
That part is 3 layered so I can't do that. Theres no need to say sorry, thanks for trying to help. Its a pain when objects force you to change layer in mid air :/. | 2010-07-24 23:15:00 Author: lifeiscrapislife Posts: 396 |
So what's the problem here, more specifically speaking? Is there no way to jump or go under it? Is it necessary its there? Could you not edit the flag pole to make it passable? Or do you have an image you could show us, that would help too. | 2010-07-24 23:22:00 Author: Silverleon Posts: 6707 |
So what's the problem here, more specifically speaking? I have a circle of sponge that shoots you up when you grab it but my flag makes you change layer sometimes. Is there no way to jump or go under it? Nope Is it necessary its there? I think the start of my level looks a bit empty without it but I deleted it and published my level without it anyway. I have the object saved in 'my objects' so I can replace it if someone thinks of a solution. Could you not edit the flag pole to make it passable?I don't know how to or if its even possible. Thanks for replying . | 2010-07-25 01:41:00 Author: lifeiscrapislife Posts: 396 |
Hmm, I am sure there is probably a way. What is the name of the level? I will see if I can find some time to play it. | 2010-07-25 02:13:00 Author: tanrockstan34 Posts: 1076 |
If making the player shift layers is the problem, that can be fixeed by placing a thin gas wall in front (or behind) it so the player won't switch layers when he/she passes it. Hope that helps! | 2010-07-25 05:08:00 Author: Silverleon Posts: 6707 |
If making the player shift layers is the problem, that can be fixeed by placing a thin gas wall in front (or behind) it so the player won't switch layers when he/she passes it. Hope that helps! I'll try that, thanks Hmm, I am sure there is probably a way. What is the name of the level? I will see if I can find some time to play it. It's called Lair of the Lizard King | 2010-07-25 12:44:00 Author: lifeiscrapislife Posts: 396 |
Glad you figured out a solution! The level looks really good but it felt awkward without any music, just the occasional sounds and my sackboy's feet hitting cement. | 2010-07-25 14:24:00 Author: tanrockstan34 Posts: 1076 |
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