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push da button intro/demo

Archive: 17 posts


push da button intro/demounXpectiD
I made this in about two or three days-remember its only a demo and will be changed and improved when I get suggestions.
Hi im unXpectiD and I made this thread just so that I have some idea of what I can do to my level(s) (more are in the works) to make them better. So play give feedback be honest and remember this was made in two or three days (including planning) so dont be too harsh please.
I promise to read every one of you comments and I will act on as many as I can.
Thx
2010-07-22 19:30:00

Author:
unXpectiD
Posts: 1132


Does this level by any chance involve button pushing?
I will play it if I remember to...
2010-07-23 03:57:00

Author:
Nuffles
Posts: 132


yes loads of buttons to press!
and i hope you like it
2010-07-23 14:47:00

Author:
unXpectiD
Posts: 1132


Story:0/10
Music/Sounds:0/10
Effects:2/10
Game play:10/10
Overall:3/10

But um this is the demo so I change ma score to 6/10.
It has unique Game play which is cool wonder what the full level will be like..
2010-07-23 16:59:00

Author:
Jovuto
Posts: 2345


it will be longer, have music, a storyline in which you must leave button world and I will change big red.
oh and thanks
2010-07-23 17:04:00

Author:
unXpectiD
Posts: 1132


Nice little demo you made here. I liked the whole button pushing to get through a section, and you even named it that, so no one can say they didn't know what they were getting into.

Seriously, what you have is good, and I liked the way you implemented everything. Puzzle levels aren't really my thing, but I had a good time playing this, and would for sure play the full version so, I hope you keep working on it.
2010-07-24 04:27:00

Author:
VelcroJonze
Posts: 1305


Yes I will keep working on it I just need to think up a few more puzzles...
and I glad you liked it
2010-07-24 12:00:00

Author:
unXpectiD
Posts: 1132


20 plays 2 hearts and someone has hearted me as a creator!
so it looks like the finished thing is going to be great.
thankyou for the feedback.
I have finished another 3 rooms and have loads more planned
more feedback welcome.
2010-07-26 17:44:00

Author:
unXpectiD
Posts: 1132


Hello unXpectiD!
This demo reminds me a bit to Save Die Reload!, I think that this level was one of your sources of inspiration. Was it?
However, this kind of levels are one of my favorites because no much people know how to create a good puzzle, and your level, to be a demo, is pretty cool.
And in my opinion, you dont have to create a complex story, or even a simple one, because the main point of this kind of levels is gameplay and at this part you are making a good job.
Music, voices and sounds would be great and I agree with the change of Big Red, for me it would be great to have an "invisible" narrator or even a simple speaker would be nice, but desicion is yours
Keep creating, I will be expecting for the complete level.
For now, you have three brilliant :star:.'s
2010-07-26 19:37:00

Author:
rOckalOvEer x73
Posts: 112


Hey unXpectiD,

Your idea of this whole button pushing thing is great. It's very easy to implement, but some people can't pull it off.
The demo was nice, and I hope you add a lot more rooms. I can't wait for the full version! I'm not gonna rate you since this is a demo, but when the full version comes out, I'm sure you'll get a high rating from me. Keep it up man!
2010-07-27 01:50:00

Author:
TheNerd
Posts: 840


Actually I haven't played save die reload yet.
I am putting in a basic story.
And I am glad that like the basic idea of it as well.
And I hope that I am able to live up to your expectations.
there will be plenty of new rooms as well I have in fact planned and extra floor!
and thanks for your comments
2010-07-27 09:57:00

Author:
unXpectiD
Posts: 1132


Hi, unXpectiD! I love your demo level and will wait for full version! You use great ideas on this level, so it you will add some more features it will be brilliant!2010-07-27 15:20:00

Author:
Domik12
Posts: 838


This is good for a demo. It'll be great full version with what a story and all. You've used general LBP physics of buttons to create a solid gameplay and semi-puzzle, i like it 2010-07-29 01:57:00

Author:
anoken
Posts: 1654


Im glad that you all like it so far.
I have only just finished making something that requirees you to play a small tune to open the door.
I have had to create new special logic systems to make some of my puzzels.
2010-07-29 12:13:00

Author:
unXpectiD
Posts: 1132


I loved it so far, but it was a little empty. Gameplay wise it was superb and I'd be very interested to play it if it lasted longer (7-15 mins) and continued the same mechanics etc.

for now:
:star::star::star::star:
2010-07-29 13:02:00

Author:
Coxy224
Posts: 2645


hi there unXpectiD, thanks a lot for your feedback in blueblox, and sorry it took me so much to leave you feedback, but i was kinda busy
now the level itself: i'll be honest... i got a little disappointed about its lenght (i mean, i finished it in 2 minutes) but it is a demo so i didnt judged it by that.
and big red wasnt that good too( i mean, it was just a red ball ) but it doenst matter much, at least in my opinion...
but the logic was really well used and everything worked without a problem,
and the gameplay itself was really good, and i rated :star::star::star::star::star: becouse of it, and i'll be wating for the full version, wich i'll probably <3

(oh, BTW, create a more inteesting end, the scoreboard in the empty scenery isnt that good...)
2010-10-10 23:19:00

Author:
nosemomkey
Posts: 414


dont worry about it we all get busy sometimes.
1.sorry about the many problems it has, it is a little out of date but i wanted to get a little more feedback before i got the finished version published.
2.being a demo it is very short but i hope you will be glad to know the near finished version is nearly 4 times longer.
3. big red does kind of fail i know but really my other button based charaters arnt an option (my thermo would soar if i used anything else and they may get in the way)
4.glad you liked it
2010-10-10 23:38:00

Author:
unXpectiD
Posts: 1132


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