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#1

Boss Help (6 Questions please)

Archive: 11 posts


Hello. I'm new to these forums so I'm not sure about where to place this but this thread seemed right.

Anyway. I'm attempting a boss but I need some help. Can you pro's answer these questions?

1. In a level I played, there were lasers, no spotlight, and when the sackbot was spotted, the lasers fired plasma. Is this because they change the searchlight color? How would I do this?

2. I want to make the boss have a shield. You take out the shield with a paintanotor, hit him with all you've got. "X" seconds later, the shield comes back. I'm thinking magnetic keys and emitters. Any easier way? And is it possible to make it so that the boss can move around and hold the shield at the same time?

3. Say I give the boss some weapon (a sword) and whenever the boss swings the sword down on the floor, the floor is electrocuted. Is that possible?

4. I have a boss going around shooting plasma. Every "x" seconds he'll stop and spam
missiles. Then plasma. Then drops mines (switch mines possible? Or times mines). Would this be magnetic keys too?

5. Is it possible to regenerate a paint switch?

6. I noticed today in edit mode, if I give an enemy an unprotected brain and jump on it. Nothing happens. If I shoot it. It dies. Is this just me?


Okay. Thank you to whoever helps me. I'll be sure to credit you.

Notes:
I only have MGS DLC. Only dlc I've got. And I've beat the game.
2010-07-22 08:26:00

Author:
Jwei44
Posts: 46


Hey there!

I'll try and help you out as much as possible

1: I'm not sure how the creator themselves did this, but it may have been with the use of sensor switches - I'm sorry - this is the only thing I can think of!
2: It may be a little bit tricky to have the boss moving, and be emitting a shield at the same time, although it is certainly possible. You could alternatively make it so that when you shoot the shield a certain number of times, it moves to reveal a part of the boss that can cause damage to them, and then X seconds later the shield returns to cover the vulnerable area.
3: Unfortunately, you cannot lethalise and de-lethalise objects in LBP1 - although it seems you will be able to do this in LBP2. You could probably achieve this effect using emitters, but it's probably more trouble than it's worth, and may disrupt otherwise smooth gameplay.
4: Yes, this would be achieved using logic. If you check out the LBPC Logic Pack, I think they showed some tools that may make this easier for you.
5: Yes, it is possible to regenerate a paint switch. Simply set it to the One Shot setting.
6: Yeah, you can't kill a creature with a creature brain in edit mode for some reason, although you can do it using switches. I don't really know though, I've never really tried

Hope I helped!

2010-07-22 11:53:00

Author:
standby250
Posts: 1113


For #1, The lasers are objects that you get in the contraptions section once you have unlocked them from the MGS pack. It's a sensor switch connected to an emitter that causes plasma balls to be fired when a sackboy is in range.

#1 Either have the shield just move, as standby250 suggested, or use a timer (piston and block of material, piston set to flipper switch etc.)

#3 No, but you could emit an electrified surface onto the floor when the sword activates the emitter.

#4 You'll want to drop explosives with timers or proximity sensors wired to them
2010-07-22 12:10:00

Author:
Weretigr
Posts: 2105


Thank you :] Im messsing with the logic pack now so i can get a feel of this2010-07-22 19:14:00

Author:
Jwei44
Posts: 46


Hey there!

I'll try and help you out as much as possible

1: I'm not sure how the creator themselves did this, but it may have been with the use of sensor switches - I'm sorry - this is the only thing I can think of!
2: It may be a little bit tricky to have the boss moving, and be emitting a shield at the same time, although it is certainly possible. You could alternatively make it so that when you shoot the shield a certain number of times, it moves to reveal a part of the boss that can cause damage to them, and then X seconds later the shield returns to cover the vulnerable area.
3: Unfortunately, you cannot lethalise and de-lethalise objects in LBP1 - although it seems you will be able to do this in LBP2. You could probably achieve this effect using emitters, but it's probably more trouble than it's worth, and may disrupt otherwise smooth gameplay.
4: Yes, this would be achieved using logic. If you check out the LBPC Logic Pack, I think they showed some tools that may make this easier for you.
5: Yes, it is possible to regenerate a paint switch. Simply set it to the One Shot setting.
6: Yeah, you can't kill a creature with a creature brain in edit mode for some reason, although you can do it using switches. I don't really know though, I've never really tried

Hope I helped!




I have six more questions please.

1. In MGS Act 5, when Rex uses his big purple laser, how is the big laser beam achieved? And how does he make multiple explosions appear? In some levels I've seen big lasers used. Just one long beam. I'm thinking plasma shot very fast but can someone help?

2. How would I use the laser sight object to make the red or whatever color laser lethal? I've tried with gas but is there any
easier way? I just made a really long thin piece of cardboard and attached along the laser than lethalized it with gas.

3. How do I make a flame thrower?

4. Is a portal gun possible?

5. Like in the level Roller Inc., there are rolling cylinders with plasma inside. How do I do that? I can't manage to embed plasma in any objects.

6. Let's say I make a big sentry gun. It's attached to the wall and moves along in an octagon shape around the platforms in the middle. You stand on the platforms and use the paintanator to take them out. It'll move at a constant speed around you and fire plasma or lasers. How do I make the movement? (the octagon shape)
2010-07-23 05:02:00

Author:
Jwei44
Posts: 46


Hey again!

1: This is achieved using a foggy spotlight, with the brightness turned up to the max and the radius being extended - that is if I've understood your properly. With explosions, there are simply explosive materials being emitted.
2: I wouldn't know - I've never really tried this. Although using gas sounds like a good idea
3: If you select the candle stick from the story mode objects (found under the lights section), you can detach the flame by clicking on the flame and pressing R3. Then you have a flame - and you just need to attach it to a material and have it emitted to achieve this effect.
4: Not really. Steve Big Guns tried to do this, and he made a pretty good prototype, but it was so complicated just one room of the portal type gun maxed out the thermo. There are other ways to achieve a similar effect though - check out a level called Puzzle Rooms by Sneakysteve1983 to see his version of a portal gun in action.
5: This was made using a glitch that I don't think is avaliable anymore. However, if you look at Comphermc's levels, he has a level which gives you this item, which you can then edit.
6: Sorry, not sure I understand you here!

2010-07-23 17:22:00

Author:
standby250
Posts: 1113


Hey again!

1: This is achieved using a foggy spotlight, with the brightness turned up to the max and the radius being extended - that
6: Sorry, not sure I understand you here!





In number 1, I want a big laser beam that will kill you when touching it. How is this achieved? I've seen it in some levels, and even some that have a large gun that shoots a big laser. How is this done?

In number 5, watch this video

http://www.youtube.com/watch?v=Lp1jtfD4tKA

at 8:08, how would i make a boss like that?

Note: That boss also uses the later that I'm curious as of how to make

In MGS Act 4, there were the practice targets scattered throughout the level. Shooting each one opens a gate at the end of the level. How is this done?
2010-07-23 18:46:00

Author:
Jwei44
Posts: 46


The Act 4 thing deals with magnetic keys and permanent switches again - once a target is taken out, a permanent switch is set off and the corresponding door opens.

As for your laser queries, most people just use a maximum-brightness spotlight and a single thick layer of gas, also a similar effect can be achieved by using plasma balls fired really rapidly.

The object-following-an-octagonal-pathway thing would be really, really hard to implement - I'd guess that you need at least 15 pistons to get the movement right, and that's being generous to the rather buggy behavior of stiff pistons.

Plasma material used to be done in the following manner - you'd take a block of regular material - the kind you'd want to turn into plasma - and attach a brain to it. You'd then set the brain's "Vulnerable?" modifier to "Yes" and have it hit a plasma ball. This will cause the enemy to begin to atomize like normal, but because you're in create mode, you can pause the goings-on and remove the brain and anything else you attached, leaving a block of plasma stuffs. You can capture this as an item and replicate it and it won't vanish on you.

Of course, that method of creating plasma materials may or may not be viable - I don't use many glitches myself.

Any more questions, you inquisitive underling? >
2010-07-24 11:19:00

Author:
SLS10
Posts: 1129


6. Let's say I make a big sentry gun. It's attached to the wall and moves along in an octagon shape around the platforms in the middle. You stand on the platforms and use the paintanator to take them out. It'll move at a constant speed around you and fire plasma or lasers. How do I make the movement? (the octagon shape)


O_O This one is hard, you could make and octagonal shaped invisible wall and use the "wheels + rockets" to make it move on them. But with pistons and bolts I can't imagine a solution now.
2010-07-24 11:33:00

Author:
gdn001
Posts: 5891


Well guys. Thank you very much. I'll come back if I have more. I'll be sure to credit you guys2010-07-24 18:58:00

Author:
Jwei44
Posts: 46


6. Let's say I make a big sentry gun. It's attached to the wall and moves along in an octagon shape around the platforms in the middle. You stand on the platforms and use the paintanator to take them out. It'll move at a constant speed around you and fire plasma or lasers. How do I make the movement? (the octagon shape)

This is possible with just 4 pistons, if the turret isn't very large. you also need to have some wobble bolts to fiddle with to make the turret look "realistic".
First off, I would make two pistons attached to Dark matter and a rather large piece of metal vertically (2 for stability). These can be hidden on the back layers. Then I'd make the turret, put it in the front layer, and attach two pistons also to it and the metal block, so that the pistons form a 90 degree angle. Then fiddle with the settings: speed 2secs, wait 2 secs, sync 0 for the other 2 pistons, speed 2secs, wait 2 secs, sync 1 secs for the the ones connected to the turret. All pistons stiff . Now it should move in an octagon shape, if I calculated correctly. If not, well... *runs away*
2010-07-26 13:54:00

Author:
Arradi
Posts: 183


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