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World Traveller

Archive: 4 posts


World TravellerVexenTheDino
A level in which you travel through 4 different worlds- City, Cave, Future, and Medieval.
I KNOW, I KNOW. THIS LEVEL IS SHORT. The thermometer was nearly full
But anyways...!
[Pre-story that's not in the level] You are a Sackboy that has travelled everywhere... except for one place, a place where 2x's strive, guns destroy tanks, fire literally dies, oh, and did I mention there's teleporters? You start out at a city place.
[IN LEVEL]
You start out in a city-like area in a scrapyard, jumping on scraps and grabbing on to a sponge connected to a winch! Then you enter a teleporter and go to a cave which leads to a futuristic area which leads to a medieval area.

IMPORTANT TIPS
While playing with 2+ people, remember:
- in the cave, don't grab on to the sponge until everyone's there... there might just be a 2x!
-After the place mentioned above you must all go into the room left of the checkpoint at the same time, don't have people outside of it AND inside or the level breaks.
When playing with any amount of people, remember:
-in the futuristic place, there is a tank.
-to get to the holes in the futuristic place, you must jump onto the higher ground in them.
- in the futuristic place, don't get caught by the spotlight.


That's it! the first one is unfixable because there is no Require All tweak option for grab switches
You'll see why I can't fix the second one.
for the higher ground tip, i couldnt do it otherwise due to a glitch.


Sorry but I couldn't fit a whole story due to dumb Mr. Thermo
2010-07-21 13:59:00

Author:
TheOfficialVen
Posts: 155


Ok, so you don't have a bad little level here. Clearly shows you know the lay of the land with the creator tools. However, the main draw back to your level is that you tried to do too much in one level. Its generally best to pick one theme and stick with it for the entire level for two reasons: 1, it makes your level seem more cohesive and polished, and 2, the thermometer can't handle tons of materials and will overheat quickly. Try to keep that in mind when planning your next level. Hope this was helpful!

Hey you had a trippy little environment built there in the opening. Felt like a very foreign world. Gameplay was alright and your dialouge was funny (esp. part about girly fairies, etc) However I got stuck in the water puzzle where you have to place the colored keys. I got the black one in place but cannot tell where to go from there. I probably am just overlooking something. Perhaps a little hint-hint-wink could be of use to help the player here. Let me know what I'm doing wrong and I'll give it another run through.


Check out my level "A Realm Forgotten" if you get a chance, and leave a comment on my thread, Thanks!
2010-07-24 06:29:00

Author:
Lockstitch
Posts: 415


Indeed it's quite short,
With my level I gained some experience with the Thermometer maybe those following advices can help you :
Three main parameters make the thermometer raise :
- The total number of object in the level (included the stickers, the bubbles, the checkpoints, basically everything !).
- The complexity of each object (the number of vertex of a shape, for example square=4 vertexes, triangle=3 vertexes).
- The number of free objects.

So to reduce your thermometer level you can :
- Reduce the total number of object in your level (but it doesn't seem to be your case)
- Make low polygon shape (avoid ovale ou round shape) use the corner tool.
- Attach free object to dark matter or to already still object (but it doesn't seem to be your case too)

Your big problem is all the curved continuous shapes you used, try to reduce the number of vertixes of those shapes (with the corner editor tool) or split those areas into several parts.
2010-07-25 10:14:00

Author:
onisdream
Posts: 80


Hmm ok i appreciate it, but what water puzzle? and what colored keys? and what girly fairy? Wrong level? o.o2010-07-28 03:32:00

Author:
TheOfficialVen
Posts: 155


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