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#1

Walk through materials glitch & vanish material

Archive: 7 posts


Hi there - long time loiterer, first time poster here on LBPC!

I'm trying to make a points box. It's meant to be a thack, walk-through box of vanish material, coupled with a points bubble in the middle. The points bubble has a key on it, so when it's taken it triggers an inverted magnetic key switch, which despawns the vanish material. The point bubble is compressed into the vanishing box.

It is almost doable except for a couple of issues:

Using Aya's palette of walk-through items works fine except that the walk-through vanish material doesn't accept my magnetic key's wire! It doesn't allow me to hook up the magnetic key switch at all. I've tried to get around this by following this guide (https://lbpcentral.lbp-hub.com/index.php?t=30420-How-To-Recreate-The-Walkthrough-Materials-Glitch-(Post-Leerdammer)) from Aya about editing walk-through material. What i did was to attach the key switch + wire while the object is solid.

However, when i go ahead and kill the object via brainswitch, the switch+wire both disappear instantly, as if they were never there! Pooh! I can still capture and re-emit the object to be walk-through and stable,just like the guide intends, but sans switch+wire (swire?).

So now i'm out of ideas. Can anyone figure out how this could be done? I think i need to either figure out how to wire up the walk-through vanish material, or how to stop my switch and wire from despawning when i create the walk-through vanish material.

Thanks for any suggestions!
2010-07-21 13:06:00

Author:
Nagaloth
Posts: 13


I don't know if this will help, but whatever switch you are using to dissolve it, place on a separate block, pop the dissolve box as normal, and then when you g to capture capture the dissolve and the block with the key on it. As I said, I don't know whether it will work but thats as close as I can see an answer (if that makes sense)2010-07-21 13:19:00

Author:
robotiod
Posts: 2662


Thanks for the great tip. I've just tried it.

Unfortunately it didn't work - when the dissolve material was brainkilled, the switch wire immediately went red. The wire did indeed stay there though, throughout the process. But the switch could no longer interact with the dissolve block.

So i don't think my design is doable at all, unfortunately. I can't think of any other way of making a custom points "bubble" (or block, in my case), which despawns when you walk through it, and gives you points. I'll just make something that you grab to despawn it and it awards points.
2010-07-21 17:49:00

Author:
Nagaloth
Posts: 13


Dead material isn't the same as normal material. Aya and I did some experimenting and concluded that no matter what material it is (even dark matter), after killing it, it essentially has the same properties as wood. It'll weigh the same as wood, glass won't be slippery, sponge/cardboard/etc won't be destructible by bombs, and dissolve won't be dissolvable.

What you'll need to do is use a demitter. Set up an emitter with max at once set to one and emit your point box (capture it without the point bubble). Set up your logic that detects the point bubble disappearing but instead of hooking it to dissolve, hook it to the emitter. Now you can compress the bubble into the block and move the emitter somewhere out of the way where the player won't see the new box emit.

You can probably capture the whole thing including the point bubble and still have it work, but I'm not positive: collecting the bubble might break the object's association with the emitter. Try it and see: if it works, it'll be more efficient than setting up each one individually.
2010-07-21 18:02:00

Author:
Sehven
Posts: 2188


Right, i tried Sehven's plan today and it worked like a charm.

Basically, i took the walk-through material i wanted out of Aya's pallets (it could be any material now too, didn't need to be vanish, so no stickers!)
Made a Thack block of the material.
Captured it.
Emitted it (max 1 at once, infinite lifetime, 0.1 freq).
Pause so nothing else emits.
Made a point bubble with a switch on it. No need for a key, just the switch.
Hooked the switch up to the emitter to keep it inactive.
Compressed the point bubble into the block.

At this point, you can duplicate your emitter and point block to reuse around the level. It's useful to set the emitter up on a piece of dark matter, with the point block emitting above it. You need to move the emitter out of the way so the player can't see it, and then put your point block wherever you want it in your level.

So what happens is when you collect the bubble inside the block, it deletes the switch keeping the emitter inactive. The emitter spawns a new block wherever you've hidden it, deleting the old one (since you have the emitter's max at 1).

Hey presto! Custom points collectibles! Many thanks to Sehven for the tips!
2010-07-24 21:26:00

Author:
Nagaloth
Posts: 13


Glad it worked and good to know that demitters are capturable. I was pretty sure they were (think I did it once), but not sure of the particulars. I once tried to put an objects demitter onto the object itself (which worked fine) and then captured it (it didn't work any more after that).2010-07-24 22:36:00

Author:
Sehven
Posts: 2188


have you tried using the multibrain? place creature brains and glue them together backward to make a box2010-09-19 04:29:00

Author:
endgame
Posts: 70


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