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Jump Factory Survival

Archive: 5 posts


Jump Factory SurvivalVanfanel-90
It's an innovative survival, without bombs, where you are on some springs and you must avoid fire cubes. It's innovative also because you don't have to take points, but every 2 seconds you get 50 points.
P.S. It's best for 1 player

http://img594.imageshack.us/img594/9937/unafoto.jpg

http://img843.imageshack.us/img843/4162/unafoto1.jpg

http://img709.imageshack.us/img709/5161/unafoto2.jpg

http://img413.imageshack.us/img413/5237/unafoto3.jpg

This is a fun level that 've done with a friend of mine. I've already done some of your level, but if you tell me in this post other names i'll play.
Thanks all!
2010-07-21 12:06:00

Author:
Vanfanel
Posts: 8


Hey, just played your level 3 times. Tied for #4. Not sure what killed me that last time. It looked like I landed on the ground ok, but it made the gas-death noise.

The only real issue I had was the camera. I'd zoom it out a bunch & maybe even make it static. (maybe that would make it too easy, though?)

Overall, I enjoyed it & gave it 4/5 and a fun tag.
2010-07-21 12:31:00

Author:
DrunkenFist_Lee
Posts: 172


Very nice survival level. I like the look, with the factory in the background etc.

I think a more zoomed out camera would be better; then you can see where you are landing.

I've played a few times by myself and a few times with 2 players. Worked well.

Nice score system. With two players you get the same score, but I noticed that the player that dies first gets awarded 1st place.
2010-07-22 15:15:00

Author:
pickled-punk
Posts: 598


Hey, yes I'd say I enjoyed your survival level. It was nice to see that the time you survived was the only thing awarding points. The setting you made for this level was also well done. Looking very mechanical. I noticed someone commented to take the camera farther out but i could tell where the danger was fine b/c of your spot lights.

Please check ouy my level "A Realm Forgotten" if you have time and comment on my thread, Thanks!
2010-07-23 00:38:00

Author:
Lockstitch
Posts: 415


My observations on Jump factory survival

http://i612.photobucket.com/albums/tt210/swanbrown/utility/swanbullets.jpg I bounced around for a couple of minutes before I noticed that there was a button on the under-side of the platform...not sure if this is the intended effect.
http://i612.photobucket.com/albums/tt210/swanbrown/utility/swanbullets.jpg I like the fact that there is a Safe spot on the upper left block, untill it activates, but then it's a blind jump if you decide to try and take advantage of it. lol

http://i612.photobucket.com/albums/tt210/swanbrown/utility/swanbullets.jpg the sound seems a little sparce to me. It'd be nice if the blocks made some sort of noize when reversing direction. as it is, they seem to just sort of glide on air, and they really don't look like they should.

http://i612.photobucket.com/albums/tt210/swanbrown/utility/swanbullets.jpgWhat's with the Paintinator at the end? it seems to be there for no reason.

http://i612.photobucket.com/albums/tt210/swanbrown/utility/swanbullets.jpg the Decorations in this level are georgous! well done indeed!

http://i612.photobucket.com/albums/tt210/swanbrown/utility/swanbullets.jpg all in all, I liked it. It took a enough plays to begin to predict the pattern, that I didn't become bored with it.


When you get a chance have a look at COPYABLE: Gradient Work Shop 2.2 (https://lbpcentral.lbp-hub.com/index.php?t=t=14333).
2010-07-23 16:19:00

Author:
swanbrown
Posts: 898


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