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#1

I'm unable to finish building a level. =(

Archive: 17 posts


I've always wanted to be viewed as a great creator. However, I personally cannot get a level finished at get it to a point where I think it's publishable! This is a combination of the fact that I work REALLY slowly, get a TON of level ideas (but not gameplay ideas ), and use up all my good ideas at the beginning of levels. But the main problem is that I get distracted and work on something else.

I receive nothing but positive feedback on my levels, and I personally think they are mediocre, so how should I keep myself encouraged and finish a project?
2010-07-21 00:46:00

Author:
Jaslow
Posts: 775


It's like looking into a mirror... of text.

I know exactly how you feel. I only have one published level and the only reason I managed to get it published was because it was a LBW5 entry so I HAD to publish it. So my advice would be to create a level for a competition. Then once the competition is over you can go back and edit things. I think the most important part is getting the whole basic level down.

Good luck
2010-07-21 08:05:00

Author:
SR20DETDOG
Posts: 2431


Ah ha! I know exactly what you mean.

Try my Mini levels concept, based on LBPC collab

http://i999.photobucket.com/albums/af119/Strangepom/MiniLevels.jpg

divide your creation space into smaller chunks and complete 1 section at a time.
If you want to take 1 section further you can always copy that section and use it in another level as a template.

meanwhile you have an interesting and diverse publishable level
2010-07-21 09:01:00

Author:
Strangepom
Posts: 445


Just do it.

No really, just do it
2010-07-21 13:04:00

Author:
Luos_83
Posts: 2136


I agree with SR20DETDOG: I first published for a contest here at LBPC, and now I'm beta testing a level based on that entry.
I agree with Strangepom: Splitting things up into smaller sections can help, as that's what I'm doing for one of my larger ideas.
I agree with Luos_Desruc: Just do it. LOL I'm bad about finding time/getting sidetracked too. You just have to buckle down.
2010-07-21 19:04:00

Author:
SledKnight
Posts: 93


Wow. I'm glad I'm not the only one that can be distracted from my level by roaming bits of tinfoil. Nmm. Good advice....I'll try and put it into effect for the level i've had sitting on my moon for like 2 weeks. all I have in it is the ground and a tree.....2010-07-21 22:07:00

Author:
Memodrix
Posts: 879


There's way too many threads popping up for the likes of us. We should have a club! 2010-07-21 22:36:00

Author:
Rogar
Posts: 2284


I know how you feel man i could never finish a level and never been able to decide what to add to one.:blush: My advice is to keep looking at the objective and try to not get distracted and always keep moving towards that objective and before you know it your level will be finished and better than you thought it would be cant wait to see what you create 2010-07-24 21:27:00

Author:
Unknown User


my advice to you , is find a friend that know how to create, he will give you i different feel in the lvl, soo your player will feel satified, then he might inspire you to expand on your lvl, give you more concept idea's and add that little extra detail, that seperate the good lvls from the amazing awsomesauce lvls i usally find some one that is more neat well deveoped, and uses straight lines, because i'm the type of creator that uses the corner editing tool for every thing i love making tree's, monsters, and little illusion that trick the mind and i make the puzzles. while my friend uses straight line. make's amazing scenary (like computers,machineary and vehicles that have all the little gadgets and gizmos&apos and those platformers... i think i went off topic somehow but i don't know how2010-07-25 00:20:00

Author:
Unknown User


I had the EXACT SAME problem, glad it wasn't just me. I fixed my problem by rationing time and alternating between projects. It kept my mind working and the ideas different. I'd suggest having everything planned out before entering create mode than start, but don't work to much or you'll get sick of it.2010-07-25 04:04:00

Author:
Unknown User


Having a definite, but vague, idea is helping me. I know the things I really want to incorporate, and fairly well how to implement them. The order of things and all the minor details fill in themselves when create mode gets under way. A theme, and some semblance of gameplay really do go a long way. know what you can do, and push just beyond that.2010-07-25 04:56:00

Author:
MobiusDT
Posts: 89


If I can't figure out what to do next I figure out what I want to do later on. Like I can't figure out what to do with this bridge. I may think what else should have. Some buildings? Yes! of course. Not too modern, maybe something like a hut. Ooo oo! or maybe a mud house under the bridge where a river is and... and... trolls ya river trolls. Now we're getting somewhere.
Idk... That's what Ido anyway.
2010-07-25 05:04:00

Author:
IIIDevoidIII
Posts: 86


Sounds just like me. I have a total of 6 levels on my moon, 2 already published. If I were you, I would jump from one project to another that you feel like working on.
Lol now I find myself working on objects than working on my levels. It's both a shame and a good thing.

Edit: Drawing out your plans also work too.
2010-07-25 06:15:00

Author:
siberian_ninja15
Posts: 444


I've heard some people storyboard their levels. You know, little drawings of what you kinda sorta want. it helps you visualize the basics so you can add in stuff. not that it helps me in the slightest, but its worth a try.2010-07-25 12:32:00

Author:
Memodrix
Posts: 879


or just write down what the theme of you lvl. and list everything that has to do with that theme. or google your theme, look at picture and try to figure how you can fit those in with your story.2010-07-25 16:48:00

Author:
Unknown User


I always have a hard time trying to create a level, I always just come up with a random idea and just work on that. Usually for me it's more working on some fancy tech rather than good level design.
If you look at my levels, all of it is based around some sort of random idea you might see in another game.
My whole point system thing, got that from 'COD:WAW Nazi Zombies'. The Day/Night thing I got from 'The Last Stand' flash game. Throw those two together with only half decent scenery and what was reported as 'offensive' zombies and last minute ideas and you'd have my Rise of the Dead level.

But yeah, you should try to enter some competitions and maybe I should also 'try' entering a competition also. Perhaps I can throw together something decent.
2010-07-25 17:08:00

Author:
Limesta-
Posts: 559


What I find helpful is to talk to your friends and whoever is interested about your level. That way you can always ask them for ideas and that kind of stuff.

When I got the idea of Dragon Slayer, I told my friend about it, and we kinda planned it together and then I just started to create it.
2010-07-25 21:35:00

Author:
Chamion B
Posts: 124


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