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#1
gameplay
Archive: 7 posts
im currently makeing a level and the visuals are good, but im not very good make gameplay, ie: puzzles/obsticals more idialy puzzles, but most of all it needs to be able to fit in a cave.. thx SNAIL_PO | 2010-07-17 14:08:00 Author: snail_po01 Posts: 85 |
try imagining what you would like to see in a level. | 2010-07-17 17:38:00 Author: lifeiscrapislife Posts: 396 |
If youre still making the level and you still want help let me take a look at the size of the cave and tell me specifically what you need. <-psn | 2010-07-18 00:44:00 Author: domoqueen Posts: 170 |
Think outside of the box. Obstacles in LBP are rarely specific to a level's theme. Play some of the story levels, jackofcourse's levels and other games for ideas. | 2010-07-19 14:29:00 Author: Holguin86 Posts: 875 |
im currently makeing a level and the visuals are good, but im not very good make gameplay, ie: puzzles/obsticals more idialy puzzles, but most of all it needs to be able to fit in a cave.. thx SNAIL_PO We need details to visualize what would be in the level, what is the level about? Who is in the level? What do you do? Who? When? Where? Why? How? | 2010-07-19 20:09:00 Author: Emogotsaone Posts: 1030 |
Think about what sort of things go in caves. First things that come to my mind are stalactites and stalacmites. Maybe make some gameplay about making them drop off of the ceiling or jumping over spiky ones on the floor. | 2010-07-19 22:41:00 Author: Asbestos101 Posts: 1114 |
it would be neat if you could make it so that the player had to jump onto a falling stalactite and ride it down a REALLY large stalagmite, but I guess if it were that large we'd call it a sloping cave floor. of course, a plausible reason why some one would want to do that (beyond being freaking sweet) is not so clear. | 2010-07-21 03:32:00 Author: MobiusDT Posts: 89 |
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