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#1

New theck glitch?

Archive: 20 posts


I was messing with theck last night and found that if you put a piece of theck directly in front of a thin layer, then press R2, it shifts the theck material back into the thin material. The two layers, which are now both thin, are superimposed upon each other in much the same way as can be achieved using the compression tool. If you glue the once theck but now thin material into place it will stabilise.

This has two major applications. One, a complex shape can be embedded into a thin layer without cutting away from the thin layer, which halves the thermo used on corners and also looks much neater when embedding into non-straight edge materials such as sponge. Two, compression can be achieved with the grid on, which allows more precision than the compression tool.

I don't know if this has been discovered before, but I thought it would be useful for people to know, since by using this method, you can easily add some cool aesthetic touches to your scenery, embedding shapes at half the thermo cost and with grid precision

...now waits for Silverleon to enter thread and say "this is old!"
2010-07-17 11:59:00

Author:
Ungreth
Posts: 2130


Cool beans! I'll definately be trying it out next time I'm on LBP!2010-07-17 22:08:00

Author:
swanbrown
Posts: 898


Actually tbh, this one isn't old as far as i know, good find m8.

(I only say that on those i haven't sen before dude, don't assume i just say it in all of them just because. -_-)
2010-07-18 00:27:00

Author:
Silverleon
Posts: 6707


I was messing with theck last night and found that if you put a piece of theck directly in front of a thin layer, then press R2, it shifts the theck material back into the thin material.

I had actually noticed this before (works with thack too BTW), but I never saw much use for it, since...


Overlapping stuff with emitters (http://www.lbpcentral.com/forums/entry.php?1041-Emitter-Blocking-Theory) is far more flexible. With emitters it works with thin and thick, objects composed of multiple pieces in multiple layers, and also 3D objects like the golf ball.
Overlapping materials causes the textures to look all messed up.


Another option for overlapping is creating materials that automatically overlap (https://lbpcentral.lbp-hub.com/index.php?t=29865-lava-egg-explosion&p=519138#post519138) when placed, although this does have the side effect of making them uneditable.
2010-07-18 17:54:00

Author:
Aya042
Posts: 2870


Wow thanks! I've been currently refined to thick property theck, but this adds yet another layer of detail I can put on objects! Thanks so much!2010-07-18 18:31:00

Author:
Weretigr
Posts: 2105


someone please explain to me what the difference between the theck and thack layers are ._. and what are those!? sorry -_-2010-07-18 18:51:00

Author:
wolverine_2008
Posts: 304


someone please explain to me what the difference between the theck and thack layers are ._. and what are those!? sorry -_-

See this (https://lbpcentral.lbp-hub.com/index.php?t=26490-Theck-amp-Thack-Sublayer-Guide).
2010-07-18 18:56:00

Author:
Aya042
Posts: 2870


Overlapping materials causes the textures to look all messed up.

Depends which layers you are overlapping on, and which materials you are using. For example, most thick layer materials are the same thickness, bar a couple of exceptions and those that have borders. On the thin layer there is a lot more variance and you can quite happily overlay quite a lot of materials and without it being visually unstable.
2010-07-18 19:27:00

Author:
rtm223
Posts: 6497


On the thin layer there is a lot more variance and you can quite happily overlay quite a lot of materials and without it being visually unstable.

I don't think I've ever actually come across a combination that doesn't look all messed up. Do you have an example?
2010-07-18 19:52:00

Author:
Aya042
Posts: 2870


Off the top of my head, dissolve and MGS cardboard in the thin layer.

Also rubber / MGS cardboard in the theck layer and dissolve / barbed wire in the thin layer.
2010-07-18 19:54:00

Author:
rtm223
Posts: 6497


Aya, you party pooper! Did you have to rain on my parade with your pedantic quibblings!?

Valid points though. Yes, the applications of this technique are limited to thin layer aesthetics only. And yes, the same effect can be achieved using the emitter technique. And yes, certain materials can have a glitchy, unstable look when combined (meaning this method is best used with edged materials). However, the emitter technique is quite frankly a pain in the proverbial posterior to use, where as the Ungreth Technique is extremely fast and very easy. Even a lobotomised monkey could whip up something cool looking in about 5 seconds using this method.

And just to demonstrate the difference between standard cut/embed and the Ungreth technique...

Standard cut/embed...

http://img832.imageshack.us/img832/5616/standardembedding.jpg

The Ungreth Technique...

http://img832.imageshack.us/img832/749/theungrethtechnique.jpg
2010-07-18 21:48:00

Author:
Ungreth
Posts: 2130


Well, hate to be the second party pooper in the thread (Read: Aya), but this has been around for a while in a slightly different form.

Make a piece of thin material. Make a piece of thick material, and separate the two by one thick layer, with the thick in front. Select the thick layer and press R2 and L2 at the same time.

Voila. Same result.

2010-07-19 01:18:00

Author:
comphermc
Posts: 5338


Nice find, but personally I prefer the compressor. It's easy to set up and make minor adjustments if you're not happy with the placement. I'm glad to know that edged materials overlap differently in the thin layer, though.2010-07-19 07:48:00

Author:
Sehven
Posts: 2188


lol
The one i said I don't remember the one everyone says its not!


Well, hate to be the second party pooper in the thread (Read: Aya), but this has been around for a while in a slightly different form.

Make a piece of thin material. Make a piece of thick material, and separate the two by one thick layer, with the thick in front. Select the thick layer and press R2 and L2 at the same time.

Voila. Same result.



Wait its THAT one?
Oh nvm, this one's old indeed then...
2010-07-19 08:24:00

Author:
Silverleon
Posts: 6707


Oh well, looks like this is old after all. Still, it seems that a lot of people weren't aware of it, so it's useful info if nothing more I guess.2010-07-19 09:02:00

Author:
Ungreth
Posts: 2130


Yep this is old enough, I believe sehven has used it to bolt thin gas to itself.2010-07-19 13:21:00

Author:
croissantbuncake
Posts: 572


Yep this is old enough, I believe sehven has used it to bolt thin gas to itself.

That's layer-popping. While placing a piece of captured thin gas, place x and [...whatever button moves 1 layer forward, I forget] at the same time. If done right, you'll have a piece of thin gas that's halfway between two thin layer spaces. If you select or edit it, it pops back to a normal thin layer. You can bolt it to a piece of thin gas in a normal thin layer behind it. Then, select the front one, and it will pop back into the layer of the second one.
2010-07-19 13:28:00

Author:
Incinerator22
Posts: 3251


Yup, it's useful for making double bolted wheel logic that only takes up one thin layer. The drawback, though, is that mag switches/keys, emitters, etc like to jump from one of the overlapping objects to another, so if you do use that technique for wheel logic, you'll want to make sure that any switches are on parts that don't overlap (so a smaller circle bolted to a larger one with the switches on the edge of the larger).2010-07-19 17:35:00

Author:
Sehven
Posts: 2188


Yeah I found that out the hard way having had a flyer plummet back to earth when one of it's switches migrated unexpectedly.2010-07-19 17:46:00

Author:
croissantbuncake
Posts: 572


As a lobotomised monkey I find this is a very easy and satisfying method for inlaying designs.

seriously though, all the above info taken into account, for most 'design' applications (motifs, logos etc) this really does sound like the most hassle free way id say, thanks Ungreth.
2010-07-20 17:15:00

Author:
AccumulationNone
Posts: 58


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