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#1

Image import in LBP2?

Archive: 40 posts


I just saw this vid;

http://www.youtube.com/watch?v=EHQjoxcT4ZE

and at 5:10 I noticed a familiar icon in the top right corner of the popit that slightly reminds of this old pic:

http://www.littlebigplanetoid.com/images/uploads/lbp_image_import.jpg

Are we finally getting the image import tool?
2010-07-16 21:31:00

Author:
Unknown User


That would be awesome!2010-07-16 21:48:00

Author:
robbit10
Posts: 450


Nice find... if you are first This opens lot of possibilities, also wonder how many pr0n level is gonna be made2010-07-16 21:51:00

Author:
Shadowriver
Posts: 3991


This is one feature we need now, not to wait for lbp2. 2010-07-16 22:07:00

Author:
Super_Dork_42
Posts: 1874


Gasp.
Finally i can have my head on my Sackperson's head!

:SH:
2010-07-16 22:23:00

Author:
ThePineapplizer
Posts: 769


OMG THIS MEANS YOU CAN MAKE STICKERS; IMPORT THEM TO THE PC, CUT-OUT ON PC. UPLOAD IT TO A WEBSITE; DOWNLOAD FROM PS3 BROWSER, AND USE THAT TOOL! AND THEN GET IT IN THE GAME!!!!!!!! YEAH!!!!! lol, sorry for Caps... i was happy

but seriously, no need for creator_B to find out how he did that glitch again!
Thank you soooo much TheFilip!! you made me happy!
2010-07-16 22:27:00

Author:
Jonaolst
Posts: 935


It's great you've rediscovered this but it was found ages ago ( and I mean almost a year and a half ago ) but it's great you rediscovered it though, just everyone don't get your hopes up it's been ages and nothings came out..

I'm sorry guys
2010-07-16 22:32:00

Author:
Kern
Posts: 5078


It's great you've rediscovered this but it was found ages ago ( and I mean almost a year and a half ago ) but it's great you rediscovered it though, just everyone don't get your hopes up it's been ages and nothings came out..

I'm sorry guys

i thought it was gonna be in lbp2... -.-
EDIT: oh wait, its in the LBP2 presentation! lolz, im happy again
2010-07-16 22:33:00

Author:
Jonaolst
Posts: 935


There was also a bumblebee costume that was never announced so maybe, anyway that could be the devs version of the game2010-07-16 22:37:00

Author:
Kern
Posts: 5078


why not include devs only things, like that. Also playstation has a record function, but only devs can use it 2010-07-16 22:39:00

Author:
Jonaolst
Posts: 935


For a while people thought Mm had a tool that immediately cut out stickers but I doubt they do2010-07-16 22:41:00

Author:
Kern
Posts: 5078


I also saw a new icon in the costumes area?2010-07-16 22:43:00

Author:
warlord_evil
Posts: 4193


I noticed now that I made a typo in the thread title. Can any1 help me fix his? (it's supposed to be: Image import in LBP2?)

Edit: fixed the typo thanks, StealthyHawaiian
2010-07-16 23:25:00

Author:
Unknown User


I noticed now that I made a typo in the thread title. Can any1 help me fix his? (it's supposed to be: Image import in LBP2?)

When youre on the Speculations and Suggestions page, just click next to the title of the thread.

:SH:
2010-07-16 23:30:00

Author:
ThePineapplizer
Posts: 769


There was also a bumblebee costume that was never announced so maybe, anyway that could be the devs version of the game

It's debug version for sure, lot of code monitoring texts shows up and poofing, it's might not be something that been done for specially for devs, but something that they made and for some reason got rejected or waited for right moment, Sony might also put fingers on it too, they also decide what PS3 games can or can't.
2010-07-17 00:03:00

Author:
Shadowriver
Posts: 3991


I have notice that each player came from different checkpoints in the video.2010-07-17 01:15:00

Author:
Eronninja13
Posts: 637


Um...isn't this the same picture revealed ages before LBP was released?
And it is, they're making the meerkat level in there, look at the background and the "Switch trigger" stickers in the popit.

lol, funny how one can notice something "of interest" or "important," but completlely zone out everything else with these kind of things huh?

Srry dude, I wouldn't "expect" this feature too much dude, remember, its a feature they "decided" not to put, not one that they "couldn't."
2010-07-17 02:23:00

Author:
Silverleon
Posts: 6707


OMG, I rly hope this is for real. We need custom cut out stickers.

Wait silverleon, im confused, what makes it doubtful that it will be included?
2010-07-17 02:32:00

Author:
Enlong3
Posts: 357


They should let us have it though we deserve it (kinda) D:2010-07-17 02:46:00

Author:
Xero Space
Posts: 249


He didn't mean he found that picture from the video, he means he saw an icon like that in the video. I saw it to in the video as he was looking in the stickers for no reason.2010-07-17 03:19:00

Author:
Jord-bord
Posts: 153


He didn't mean he found that picture from the video, he means he saw an icon like that in the video. I saw it to in the video as he was looking in the stickers for no reason.

Well then the irony's on me huh?

Still, as shown in th pic, the image uploader was also seen in LBP1 pics and videos before the game released, we may get it this time around, but we may not too, i'm just saying to be prepared in case it doesn't happen, tho its still be really good if its included.
2010-07-17 03:26:00

Author:
Silverleon
Posts: 6707


Why would they decide to put into the sequel then? I think its gotta be legit this time because it doesn't make any sense to put it in the unfinished sequel just to take it out again. Unless maybe they use it to make the MM stickers that are collected in the game? I doubt it tho.2010-07-17 03:52:00

Author:
Enlong3
Posts: 357


Sweet, so this means that we'll be able to make our own textures basically.
Also, shouldn't this be in the News subforum? It looks pretty official to me.
2010-07-17 04:51:00

Author:
IMB
Posts: 25


Okay, people, here is a reason I could see for it not being in there : That's how their stickers are cut-outs. How do I know? Think about it. If you could upload a shaped PNG or JPG file, it would end up shaped in-game., So this could easily be a dev-only thing, as it still is for LBP. DON'T GET YOUR HOPES UP. However, don't give up hope entirely about it, either.2010-07-17 04:56:00

Author:
Super_Dork_42
Posts: 1874


Okay, people, here is a reason I could see for it not being in there : That's how their stickers are cut-outs. How do I know? Think about it. If you could upload a shaped PNG or JPG file, it would end up shaped in-game., So this could easily be a dev-only thing, as it still is for LBP. DON'T GET YOUR HOPES UP. However, don't give up hope entirely about it, either.
I think if it was dev-only, they wouldn't have given it a description describing what it does.
2010-07-17 05:06:00

Author:
IMB
Posts: 25


Don't the people that attended the community jam know if there is an image import tool?2010-07-17 05:37:00

Author:
Enlong3
Posts: 357


Don't the people that attended the community jam know if there is an image import tool?

If they knew, they would've said, right?

And they only got access to an early build of the game. There is a lot of stuff they didn't get to use.
2010-07-17 05:58:00

Author:
tomodon246
Posts: 624


So im assuming it wasn't in the popit then, right community jam attendees? 2010-07-17 06:05:00

Author:
Enlong3
Posts: 357


Hm... if it does come to true, surely Photoshop (or any other) transparent would be transparent in-game too? A stupid question? 2010-07-17 08:21:00

Author:
Unknown User


If they knew, they would've said, right?

And they only got access to an early build of the game. There is a lot of stuff they didn't get to use.

It could happen that they can't say anything, like Johnee who works for MM now, can't say anything to us


But maybe this has a connection with LBP.me ??
2010-07-17 09:06:00

Author:
Jonaolst
Posts: 935


Most of the people in this thread are ignorant of the fact that it's only ever been shown in Dev. videos and was gonna be in LBP1 but wasn't included in the beta or the real game!2010-07-17 11:09:00

Author:
Kern
Posts: 5078


If they manage to find a way to stop copyright infringement and naughty no-nos I'm happy for them to make this tool.2010-07-17 11:29:00

Author:
Matimoo
Posts: 1027


There's no doubt that tool is in there, but if it will make it into the final version is something we can't know.2010-07-18 00:43:00

Author:
alexbull_uk
Posts: 1287


Well there is no doubt that there is a tool there. Doesn't mean it's the one it looks like. I remember quite a number of popit pictures from dev builds that we've seen and then found out that it was just a placeholder image for something unrelated to what ever it looks like2010-07-18 00:53:00

Author:
rtm223
Posts: 6497


Yeah, what he said.2010-07-18 07:54:00

Author:
Super_Dork_42
Posts: 1874


Yeah, what he said.

unnecessary post? (so is this )
2010-07-18 09:33:00

Author:
Jonaolst
Posts: 935


Well it could be a possibility, one of the reasons they decided not to put image import in is that it would reduce functionality of the PS Eye camera but now that Playstation Move is coming out you need one of those to use it, so having image import in LBP2 is not such a bad move from a business standpoint. There were also a lot of other things that stopped them from putting it in like there moderation tools, but now that they have had time to improve them it could be possible, seeing that they allow you to do voice acting in the game indicates that they must have quite a tight moderation system.2010-07-18 10:03:00

Author:
olit123
Posts: 1341


Well, for one, MM can do moderation themselves as well as Sony network people. MM staff has more control over the moderation, as opposed to nameless Sony network people who might not even be familiar with the game.

All I can say is, don't get your hopes up. There is a mountain of issues that's preventing things like sticker importing, or any kind of importing from happening.

The reason they can let voice acting happen is that it's people recording their own lines from microphones plugged into the PS3, you cannot import sound files. Thus, it's a recording that the user made. Even if they record something that copyrighted, there's still that legal buffer of the fact that a user was the one who made the recording of it through a microphone.

However, what MM can do is provide a sticker creator, something like the modnation racer toolset where you can layer simple shapes, gradients, and more on top of each other to create more complex things. This also has that legal buffer zone, but is still problematic in its own way.
2010-07-19 08:46:00

Author:
Vertrucio
Posts: 119


However, what MM can do is provide a sticker creator, something like the modnation racer toolset where you can layer simple shapes, gradients, and more on top of each other to create more complex things. This also has that legal buffer zone, but is still problematic in its own way.

MNR use vector stickers Vector images are different from pixel images, pixel data contains information describing color values of each individual pixel, vector data contains information describing image (for example red square in size 2px/6px), so image is generated from vector data. Heres example of vector image (you need browser that supports SVG), you can open source of the page and you will see image description that browser use to present the image:

http://upload.wikimedia.org/wikipedia/commons/2/2c/Icelandic_Presidential.svg

Vector data allow to easily modify images on the fly as changing description of image, like color etc. (this is how MNR sticker tools work so easily), also it allows to keep quality of image whatever you scale it 10x or 100x it will look the same, since it's generated on the fly. LBP could have something like this too.

btw LBP levels is also contained as vector data
2010-07-19 13:39:00

Author:
Shadowriver
Posts: 3991


I already know the vector thing. However, it's irrelevant to this argument.

Or actually could be worse for the other side since, as you may have seen, vector data takes forever to render out. For whatever space and memory savings you get for using vectors, you still have to render out those vectors into pixels at run-time. Imagine an LBP level taking much longer to load, even after downloading, because of all the extra vector images used requires it to render the vector into pixels, then apply those pixels to world geometry as a sticker.

The LBP level vector data is mainly for level geometry, it records the corners/points for any shapes in the game. This tends to be less complex than complicated gradients and fills of a custom color sticker.

And, as I keep saying, it's more a legal issue than a technical one.
2010-07-19 23:41:00

Author:
Vertrucio
Posts: 119


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