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#1
Thermo help, plz.
Archive: 9 posts
I need to stretch the thermometer in one of my levels a little bit more. Any non-glitch ways to get a little extra space? If not, I'll take a glitch Thanks in advance... | 2010-07-15 16:08:00 Author: Dimo1138 Posts: 179 |
Check out this thread (https://lbpcentral.lbp-hub.com/index.php?t=16840-Comprehensive-Thermo-Overview-and-Guide). | 2010-07-15 16:13:00 Author: Limesta- Posts: 559 |
if you have a emmiter in your level, you can set the max emmited to a higher setting. or you could fill in any holes in any materials or you could place some objects or (possibly, as I'm not sure if they increase the thermo) decorations | 2010-07-15 16:14:00 Author: JayJSE2 Posts: 164 |
if you have a emmiter in your level, you can set the max emmited to a higher setting. or you could fill in any holes in any materials or you could place some objects or (possibly, as I'm not sure if they increase the thermo) decorations Doing this would only increase the thermo, here the thermo needs to be reduced to allow for more space. I'd suggest try simplifying shapes, ensuring static objects are glued directly/indirectly to DM, using fewer materials, optimising logic, and just generally saving space wherever. Check out the Comprehensive Thermo Overview and Guide (https://lbpcentral.lbp-hub.com/index.php?t=16840-Comprehensive-Thermo-Overview-and-Guide) thread (may be the link posted above, in fact) to find out the ins and outs of saving space. | 2010-07-15 16:36:00 Author: Holguin86 Posts: 875 |
The first thing you should do (after reading the comphermencive thermoguide linked above, is to determine which thermo is causing you trouble. The warning message the game shows you should give you a clue there. There's some good advice here already, but I'll add one more thing. You can often get away with faking materials or structures with stickers. For example, say you have a square white concrete wall, built out of 30 large bricks. By taking a picture of the wall and stickering that on a same size piece of, for example, disolve, you achieve a similar effect but save 29 bricks of thermo, and if that's the only white concrete in the level, you save on the material thermo as well. This works especially well for parts of the level that are more background/decor pieces. Players won't pay much attention to those anyway, focussing on the centerpieces instead. | 2010-07-15 19:54:00 Author: Rogar Posts: 2284 |
The first thing you should do (after reading the comphermencive thermoguide linked above, is to determine which thermo is causing you trouble. The warning message the game shows you should give you a clue there. There's some good advice here already, but I'll add one more thing. You can often get away with faking materials or structures with stickers. For example, say you have a square white concrete wall, built out of 30 large bricks. By taking a picture of the wall and stickering that on a same size piece of, for example, disolve, you achieve a similar effect but save 29 bricks of thermo, and if that's the only white concrete in the level, you save on the material thermo as well. This works especially well for parts of the level that are more background/decor pieces. Players won't pay much attention to those anyway, focussing on the centerpieces instead. According to Aya, you can have over 50 materials in a level before the thermo goes boom. | 2010-07-15 20:33:00 Author: Kern Posts: 5078 |
Saving on material was just a bonus. The main thing is that a wall made out of 30 bricks may look pretty, but it eats up shape thermo. While this is an extreme example, if you need more shapes elsewhere, these fake visuals can certainly help. And maybe he does already use 50 materials, we don't know. Like I said, the most important thing is finding out which thermo is the problem. Then you can reduce shapes, materials, or whatever else there's too much of. | 2010-07-15 20:50:00 Author: Rogar Posts: 2284 |
Maybe in your level you used many different kinds of materials and if you don't want to glitch it just try to use more materials of the same kind. Also you maybe use Mm objects a lot so this might have overheated the level in case you did try making your own objects. Or try using Aya's thermo glitch it's very useful. | 2010-07-15 21:03:00 Author: ferrrch Posts: 429 |
Rogar's point about knowing which thermo is causing you trouble is key. With LBP1s thermo, the way to get most into your level is to maximise all thermos. Note: Aya's thermo glitch depends entirely on the way the thermometer is calculated for emitters at the moment and most specifically the fact that the thermo for emitted objects is not very dynamic or intelligent. All indications tell us that the thermo for emitted objects will be completely overhauled for LBP2 to make them more dynamic. Of all the glitches in LBP, I'd be least surprised about that one breaking in LBP2. Which is something to consider before using it | 2010-07-15 22:27:00 Author: rtm223 Posts: 6497 |
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