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grabing cogs?
Archive: 12 posts
okay i was playing a level (a good one at that) where you had to grab some cogs, but you cant grab cogs do how do you make them grab-able please reply! | 2010-07-14 22:09:00 Author: YEAH_NAH Posts: 775 |
Make sponge or any grabable material as small as possible. And glue it on | 2010-07-14 22:18:00 Author: Jonaolst Posts: 935 |
There's a few ways. One is to, as Jonaolst said, glue some grabbable material to it. Another is to simply build your own cogs out of grabbable material. Another is to use the compressor tool to overlap some invisible grabbable material (which essentially results in the same thing as gluing small bits of grabbable material to it, but it's easier to just lay a circle into it than it is to glue little bits all around the outside of it). | 2010-07-15 03:44:00 Author: Sehven Posts: 2188 |
Create 2 squares made of different materials, copy an MM cog into 1 of them, then copy & paste the square with the cogshaped cutout into the other square and you have a cog you can change to a grabbable material. | 2010-07-15 08:42:00 Author: lifeiscrapislife Posts: 396 |
There's a few ways. One is to, as Jonaolst said, glue some grabbable material to it. Another is to simply build your own cogs out of grabbable material. Another is to use the compressor tool to overlap some invisible grabbable material (which essentially results in the same thing as gluing small bits of grabbable material to it, but it's easier to just lay a circle into it than it is to glue little bits all around the outside of it). hmm. ill try that thanx Create 2 squares made of different materials, copy an MM cog into 1 of them, then copy & paste the square with the cogshaped cutout into the other square and you have a cog you can change to a grabbable material. tried that, that just results in a star... LOL dont know why, even my friend tried that same result. | 2010-07-15 09:15:00 Author: YEAH_NAH Posts: 775 |
MM cogs are actually stars. I dunno if its cause a gear with teeth would be too many verticies, if they just work better with lbp's physics, or what, but despite the looks of them, their teeth are pointy. | 2010-07-16 13:37:00 Author: Memodrix Posts: 879 |
Yeah, making your own cogs is kinda tricky. If you really want to give it a go, you can use a sprung bolt as a protractor to get angles worked out precisely. I won't lie, though... it will take a while to get it worked out how you want. | 2010-07-16 14:08:00 Author: comphermc Posts: 5338 |
There's also a cog sticker that you can use as a guide to corner edit your own. | 2010-07-16 19:09:00 Author: Sehven Posts: 2188 |
There's also a cog sticker that you can use as a guide to corner edit your own. why didn't i think of this!!! thanx Sevhen!! also comphermc, i don't acualy know how to use a sprung bolt as a protractor so yeah, but thanx for the reply!! | 2010-07-17 01:32:00 Author: YEAH_NAH Posts: 775 |
Check the complex shapes guide in my signature to learn how to protract angles. | 2010-07-17 01:34:00 Author: Incinerator22 Posts: 3251 |
i don't acualy know how to use a sprung bolt as a protractor Check out Incinerator's comprehensive guide to complex shapes (https://lbpcentral.lbp-hub.com/index.php?t=20656-Complex-Shapes-Tutorials-The-Visual-Guide). It's towards the bottom of the post. | 2010-07-17 01:38:00 Author: Aya042 Posts: 2870 |
ooooohh thanx thats a really smart thing to do | 2010-07-17 05:12:00 Author: YEAH_NAH Posts: 775 |
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