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Pikmin Concept (Waypoint activating/deactivating help!)

Archive: 18 posts


Ive been thinking of a Pikmin concept that might actually work.

So the Pikmin are little Sackbots dressed as Pikmin.

The enemies will have creature brains, and when Pikmin get close to enemies, the will do some kinda headbang animation, and a bar will slow tick down with every bang (the health bar). Inside the creature will be a grabbable ball that the Pikmin will grab (i might set it as a waypoint thing) and you have to lead the Pikmin to the Onion, or maybe the Onion will be a waypoint for the Pikmin to go to.

Anyway, when the circle gets near then bottom of the onion, (The circle will have a Magnetic Key) itll activate the
Magnetic Key switch, Causing it to emit Pikmin. Depending on what color key, it will produce more Pikmin.

As for throwing, you will wield Power Gloves, and will throw the Pikmin.

Anyway, thats my idea of a Pikmin-type game on LBP2.

Questions? Comments? Wanna help?
If you view, please reply!

:SH:

7/21/10
Changed the schematics of throwing, and got rid of the Sackbot-Olimar.
2010-07-14 21:18:00

Author:
ThePineapplizer
Posts: 769


I'm not sure about the throwing predicament, but I love the idea and how well thought out it is :]
Can't wait to see this in action.
2010-07-14 21:24:00

Author:
Fish94
Posts: 554


Thanks!
As for the throwing, i think i should make a cursor like the real Pikmin, except you choose which Pikmin to throw.
Or even use R1-L1 to cycle through each Pikmin. If youre over a Pikmin, it'll be highlighted, and it's Mover will be activated if you press Square.
I still havent worked everything out yet, but thanks for the comment!

:SH:
2010-07-14 21:28:00

Author:
ThePineapplizer
Posts: 769


Maybe when a pikmin is grabbed an anti-grav generator or something that causes motion is activited while at the same time forcing you to let go (if that is possible)?2010-07-15 04:46:00

Author:
RobotCrash
Posts: 121


Maybe when a pikmin is grabbed an anti-grav generator or something that causes motion is activited while at the same time forcing you to let go (if that is possible)?

Hmm... that's a good idea. Ill see what happens when i get LBP2. The problem is, i need some kinda switch that activates/deactivates when inside/outside a certain radius.

Would a Mag Key work? Ill put a Mag Key Switch with a radius surrounding the Olimar-Sackbot, and when you press Square, the Pikmin closest to the Sackbot will have its mover activated.
With the help of an OR gate!

But i thought of a way to throw DIFFERENT Pikmin!
Square throws Red, Triangle throws Yellow, and Circle throws Blue.

I think i got it all figured out now...

:SH:
2010-07-15 15:57:00

Author:
ThePineapplizer
Posts: 769


Your idea for pikmin is very good, but you should use a counter system rather than a creature brain, since in pikmin the creatures are killed when the pikmin latch onto them and start doing damage. As for the nutrients, just use two emitters, one that makes smoke, and one that makes a nutrients, that way you don't have to limit the size of the nutrients to the size of the creature.2010-07-15 16:43:00

Author:
Daldrez
Posts: 63


Your idea for pikmin is very good, but you should use a counter system rather than a creature brain, since in pikmin the creatures are killed when the pikmin latch onto them and start doing damage. As for the nutrients, just use two emitters, one that makes smoke, and one that makes a nutrients, that way you don't have to limit the size of the nutrients to the size of the creature.

Oh, i see.
Can you elaborate on that counter system? Because I kinda suck at making logic/using logic.

:SH:
2010-07-15 16:47:00

Author:
ThePineapplizer
Posts: 769


I was thinking of an and switch. Like, if sackbot is a certain distance AND press square, activate AND switch. But if you mean how in another way, you can always use some logic. When player hold square, grab sackbot. If player lets go, activate mover switch and gravity switch. When sackbot hits object, deactivate gravity switch.

The mover will act like launch and gravity switch will make more distance.
2010-07-15 19:31:00

Author:
Jord-bord
Posts: 153


I was thinking of an and switch. Like, if sackbot is a certain distance AND press square, activate AND switch. But if you mean how in another way, you can always use some logic. When player hold square, grab sackbot. If player lets go, activate mover switch and gravity switch. When sackbot hits object, deactivate gravity switch.

The mover will act like launch and gravity switch will make more distance.

I see what you mean, and thats not a bad idea. I think ill use that instead of my Mag Key idea.
Well, we dont even have the game, so we'll cross that bridge when we get there, eh?

:SH:
2010-07-15 19:36:00

Author:
ThePineapplizer
Posts: 769


It would be neat to quickly emit a bounce pad under the Pikmin you wanted to throw.
That way, it does a little flip in the air just like actual Pikmin do.
2010-07-15 21:41:00

Author:
Sack-Jake
Posts: 1153


It would be neat to quickly emit a bounce pad under the Pikmin you wanted to throw.
That way, it does a little flip in the air just like actual Pikmin do.

Thats a good idea!
The only problem is, getting the bounce pad to where the Sack-min is...

:SH:
2010-07-15 21:51:00

Author:
ThePineapplizer
Posts: 769


@StealthyHawaiian:
That should be fairly simple. Since there's a circuit board inside every Sackbot, just put an emitter inside the circuit board and have it emit under the Sackbot.
Program it to do a little hop and when it's in midair, just put a bounce pad there for a half a second or something.
2010-07-15 22:20:00

Author:
Sack-Jake
Posts: 1153


Ah, i see.
Thanks for the idea, Jake.

:SH:
2010-07-15 22:32:00

Author:
ThePineapplizer
Posts: 769


OR you could just record sackboy bouncing off a bounce pad. If possible.2010-07-15 23:55:00

Author:
Jord-bord
Posts: 153


OR you could just record sackboy bouncing off a bounce pad. If possible.

You sir, are a genius.
Is there a way that a switch can trigger an animation...?

:SH:
2010-07-16 01:42:00

Author:
ThePineapplizer
Posts: 769


My friend Glitchmazter7 also plans on making pikmin levels.2010-07-18 21:32:00

Author:
Infernox
Posts: 93


What about Power Gloves? They're able to pick up suff and throw it. I think.2010-07-21 02:35:00

Author:
Unknown User


What about Power Gloves? They're able to pick up suff and throw it. I think.

Oh my god.
I love you.

Wait, its not confirmed that Power Gloves can pick up Sackbots, right?
This plan would be majorly cutting corners, but it actually works out.

:SH:
2010-07-21 02:53:00

Author:
ThePineapplizer
Posts: 769


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