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Creature with 2 brains.....

Archive: 9 posts


well im thinking of making some creatures that when the first part dies, it activates a new one. for example, in mario lvls those turtle things, you hit em once and the shell starts shooting around everywhere. i tried taking a peice of dissolve and a peice of carboard that are the same size and weight. i put a brain on the dissolve and one on the cardboard.i put a switch on the brain(point part) and a key on the dissolve, i set it to inverted and attached it to the dissolve. the dissolve has another key on it and the cardboard a key switch that is set to "on" and attached to the other brain. when i hit the first brain, the dissolve "dissolves" and activates the faster brain. but i had to make the legs on the dissolve bigger so the friction from the other legs from the cardboard wouldnt slow it down.. Is there any other way to do this??2010-07-13 20:14:00

Author:
shadowsythe456732
Posts: 176


That's a very confusing description you've got there :S

The first half of it makes sense but it gets a bit jumbled towards the end.

You are aware that if you glue two things together that have a brain on each, the game will want you to pop both brains before it'll die, yeah?
2010-07-13 20:26:00

Author:
Asbestos101
Posts: 1114


yea i do, whitch is why i have the first half of it set to dissolve after i hit the first brain. when it disolves it activates the second, but is their a way to switch between 2 brains at a certain point???2010-07-13 21:29:00

Author:
shadowsythe456732
Posts: 176


I think you're trying to ask if you can switch back and forth between a few different behaviors or "brains" at will. To the best of my knowledge this is not currently possible in LBP. Perhaps we will be able to tweak and toggle a brain's settings while our levels are being played in LBP2, but as for now the only way to simulate different behavior is to mechanically engineer a system who's movements are dictated by an outside force.

You could however create a turtle like creature that uses wheels to move and pistons to "jump". Then attach a prox in such a way that it will only trigger when a player is nearly colliding with the top of its "shell". This triggers a state machine off screen that tells the creature to "retract" back into it's shell and wait while simultaneously starting a timer that (when it expires) will reset the turtle to its normal or attack state.

If the player jumps on top of the turtle again while it is in its retracted state. Figure out which side of the turtle it was hit on (prox keys) and have it change states again and "run" in that direction using its aforementioned wheels.


Sounds crazy I know, but it should work . . . I think
2010-07-14 00:57:00

Author:
Trader Sam
Posts: 92


well i think you can, since i did some tests where i had 2 blocks of cardboard with wheels on them one grab switch turned on one brain and the other turned on the other. when none are grabed bolth are off when the left one is grabbed, the left block/left brain was activated and was moved at its set speed. when i hit the right grab/right block it would activate the right side or right brain.2010-07-14 01:35:00

Author:
shadowsythe456732
Posts: 176


I understand what you are trying to do, but I believe you need to find another way to do it. You can't have 2 brains attached to 1 creature and want each brain to destroy a different part of the creature. However, if the first brain is not a brain, but instead it is a switch of some sort (like Trader Sam said) then when it is triggered it will expose the brain that was covered before.

A good way is to use dissolve for the first part and a 1shot button that you can shoot or hit. Either that or a paint switch to remove the first parts.
2010-07-14 02:33:00

Author:
RSQViper
Posts: 302


Is there a way for 1 creature to be 2? What i mean is that the first one is inter-weaved into eachother. lets say a T... you have a + (the T itself) and a - (a cut out of a T) when you put it together, it seems like one! when you pop the first brain the bottom goes away leaveing just the shell and it goes like you want it. If you want the other part to come back, all you do is emit it back into place. so when you pop the 2 brain, the creature is dead forever. or unless you rewind or get one out of you popit.
I dont blame you for not understanding, i can explane in more detail or go into create mode with you.
2010-07-14 02:55:00

Author:
Unknown User


If the two 'creatures' are attached in any way, it is 1 creature and there is no killing 1/2 of it. If you can make it so the 2nd part of the creature is somehow INSIDE the 1st part (not attached in any way), then it'd be possible.

Hey, try this. The shell hooks onto the body (not attached by rod or anything else, but wraps around the body at 2 parts. This way it CAN be treated as 2 creatures.

If you want it to go faster by killing part of it, those legs need to extend past the other pair of legs.

Try making a shell with legs. Then, make the turtle body OUTSIDE the shell. Have the shell be a top and a bottom with legs of its own. Also have a front part for the shell be a front, thin layer.

Now, shrink the turtle body and slide it into the shell, then enlarge it so it fits IN the shell. Attach legs to the body now that are shorter than the legs of the shell, but on a faster brain (attached to the body). At NO TIME attach the body to the shell, leave it separate but IN the shell! Now plop a brain on the shell and BAM you've got 2 creatures in one where when the shell dies, the body will fall to the ground thus making it the speed of its brain!

OK, so I made this high tech drawing. SHIELD YOUR EYES!!!!

see attachment
2010-07-14 03:10:00

Author:
RSQViper
Posts: 302


A good example of this is incidentally the Collector boss. When one part of him dies, the other part starts to attack in a different way. They aren't glued together either, and each has multiple brains to target.2010-07-15 05:32:00

Author:
Holguin86
Posts: 875


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