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#1

Wobble Bolt Issues

Archive: 6 posts


I have so many problems with the wobble bolt, it's unbelievable. Maybe it's my application of them, but these things never seem to work right.

Basically, I am trying to use one on a square that turns using a wobble bolt set to max tightness. Attached to the square is a piston (tight) to a platform. The piston isn't very long, less than 30. The platform is made of cardboard and sponge and isn't that large but can fit 4 sackboys comfortably.

I get the wobble bolt moving, no sackboy on it and it turns the correct direction, gets to the limit, sinks further and then finally, it breaks and the platform falls.

What is the problem? Are these things just not strong at all? Is there a better way to use them? This is frustrating.
2010-07-13 15:53:00

Author:
RSQViper
Posts: 302


Try lowering the tightness some. Ten is really too high for wobble and sprung bolts.2010-07-13 16:05:00

Author:
Starchy
Posts: 353


I get the wobble bolt moving, no sackboy on it and it turns the correct direction, gets to the limit, sinks further and then finally, it breaks and the platform falls.

When using connectors, their strength is determined by the masses of the two objects they connect. Generally a decreasing mass system works best, so if object A connects to object B, and object B connects to object C, then ensure the mass of object A is greater than the mass of object B, and the mass of object B is greater than the mass of object C.

If object C is a platform which you intend to have sackpeople standing on, then you need to take the mass of the sackpeople into account too, so object B's mass must be greater than the combined masses of object C and the sackpeople's masses.
2010-07-13 17:27:00

Author:
Aya042
Posts: 2870


I see, so even if dark matter is you base (in your reference it would be A) it still needs to be larger than B? Or does Dark matter not count in the mass A>B>C you're talking about?

In any case, my B is too small then. Now I need to figure out a way to make it bigger than C and still make it look good. And since it's wobble bolted to the platform it needs to be in sight. Dangit.
2010-07-13 18:10:00

Author:
RSQViper
Posts: 302


I see, so even if dark matter is you base (in your reference it would be A) it still needs to be larger than B? Or does Dark matter not count in the mass A>B>C you're talking about?

Dark Matter effectively has infinite mass, so you needn't worry about that.



In any case, my B is too small then. Now I need to figure out a way to make it bigger than C and still make it look good. And since it's wobble bolted to the platform it needs to be in sight. Dangit.

Remember, it's the mass, not the size that matters, so you could, say, make B out of metal, and C out of sponge.

If it's really problematic to make B heavy enough, but keep it out of sight, then you could experiment with making it invisible (https://lbpcentral.lbp-hub.com/index.php?t=17759-Creating-Editable-Invisible-Material-In-Seconds).
2010-07-13 18:27:00

Author:
Aya042
Posts: 2870


Remember, it's the mass, not the size that matters,

That's what she said?

Thanks for the info, man. I will definitely try out metal for the mass on B, though it still probably needs to be a tad bigger than it is, at least, but this is a great help. Thanks!
2010-07-13 21:01:00

Author:
RSQViper
Posts: 302


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