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LBP2 Ruin Gameplay?
Archive: 47 posts
Do you think that LBP2 might take away some of that cute and simple platformer style gameplay that we love. I mean sure the new tools are great but think about survivals and how we hate them being all the same. Well think about it, races will be a LOT alike all around and RPGs as well. I think that LBP2 wont RUIN it but might make me miss LBP1 a little. What do you all think? | 2010-07-13 08:04:00 Author: koltonaugust Posts: 1382 |
If it's any consolation I've already been planning a 3-4 level series that will keep to the same platforming style as LBP1, it'll just be a little more advanced, meaning it'll be more fun! | 2010-07-13 08:23:00 Author: SR20DETDOG Posts: 2431 |
The more room I have to move away from the curent mould of traditional platforming style gameplay, the better. So, no...I don't think LBP2 will ruin anything. If it offers more diversity,that can only be a good thing IMO. | 2010-07-13 08:54:00 Author: Ungreth Posts: 2130 |
I don't have the game or a PS3, I'm a LBP PSP-er :blush: But, yeah I do think that LBP2 will take away some of the simple aspects from LBP. I watched tons of gameplay videos on JKthree's channel on Youtube, and I always have loved the simple platforming and puzzle elements in each level. LBP2 won't ruin LBP. LBP2 does give you wider array of creativity Plus, by the time I get a PS3, most of you will have move over to LBP2, so that leaves me with no choice, but to buy LBP2 first. | 2010-07-13 09:12:00 Author: TheNerd Posts: 840 |
Think about in this way: Platform games have a lot to do with timing and exacting scriptwriting to make sure all the platforming elements work properly so that you can create an entertaining, interesting, and challenging level. Most platformers these days are also defined by how they mix up their platforming elements, such as Mario's new suits and galaxy's gravity weirdness. However, LBP1's logic and tools have always been difficult to use. Even what should be simple things to program, requires many step processes of building logic in a level, and doing even more important stuff like tweaking timings on jumps and platforms took way too long. These new tools we have dramatically speed up the creation process and make it easier to do complex things. Meanwhile, those "Easy" spammable levels are still just that, the new logic tools won't help them too much since they never used much of it in the first place, and they certainly don't bother to do much tweaking. | 2010-07-13 09:27:00 Author: Vertrucio Posts: 119 |
Do you think that LBP2 might take away some of that cute and simple platformer style gameplay that we love. I mean sure the new tools are great but think about survivals and how we hate them being all the same. Well think about it, races will be a LOT alike all around and RPGs as well. I think that LBP2 wont RUIN it but might make me miss LBP1 a little. What do you all think? Cute and simple platformer levels are usually called rubbish by 99% of the community anyways... And believe me, this is will probably be the exact oposite to getting similar levels/ survival challenges, at least the good ones won't be the same, and it will give plenty more variety to the repetitive lveles. Methinks you're just worring for no reason m8, and i can almost guarantee that you'll be one of te people stuck on LBP2 unable to leave it because of how awesome it is. Remember when people were worring and hated the idea of LBP2? And now everyone wants to play it ASAP. Besides, I also believe its pointless to speculate how things are gonna go until the game launches, you're already thinking how everythings supposedly gonna be, yet you have no clue on most things about it, so don't worry too much about it, just wait and see is my best reccomendation. | 2010-07-13 10:07:00 Author: Silverleon Posts: 6707 |
they really went the right waywith lbp2... im going to make complaex shooter levels and nice platformer levels, nad with lbp.me i can find both and people can find mine | 2010-07-14 00:41:00 Author: Photon Man54 Posts: 47 |
No. I don't need to explain myself, silverleon has done an astounding job of writing what I was thinking as I was reading the OP's post. | 2010-07-14 01:28:00 Author: Asbestos101 Posts: 1114 |
Besides, I also believe its pointless to speculate how things are gonna go until the game launches, you're already thinking how everythings supposedly gonna be, yet you have no clue on most things about it, so don't worry too much about it, just wait and see is my best reccomendation. I couldn't have put it better myself. The way I see it, LBP2's innovations just means that you'll be able to play awesome games of ALL types, in addition to being able to create them more easily. | 2010-07-14 01:59:00 Author: schm0 Posts: 1239 |
I am shocked and appalled at your notion that LBP2 will ruin the captivating game-play we know and love. Really though, I wouldn't worry about it. | 2010-07-14 02:07:00 Author: alexbull_uk Posts: 1287 |
I can see where you're coming from. Yes, once the mechanics of making a racing level are widely known, there will almost certainly be a flood of similar race levels, just like there were with bomb and shark survivals. It's nothing wrong with the game: it's just how people are. Of all the people who play lbp, only a relatively small chunk are serious creators. Of those, a small chunk are what I would consider really good creators. So yeah, there's gonna' be all the casual players who just make whatever comes easiest, and there's going to be a bunch of the more serious creators all making derivative levels. It does seem, however, that it will be easier to filter them out: that alone should lead to a more positive community environment. There may still be just as many bomb survivals (or whatever the current fad is) but you won't have to see them on the front page when you boot up any more. So that leaves us to consider the levels created by the really good creators. These are the people who use all the available tools to the best of their abilities. With better, more powerful tools, their abilities and therefore the overall quality of their levels will increase. This is also a positive. It's true that many of them will likely branch off from the traditional platformers. They'll be doing races (but good ones), flying levels, shooters, etc. And many of their platformers will be de-lbp-ified: there will be a lot of sackbot tweaks for high and/or double jumps, for sticking landings, and there will be a lot of creatinator use for making custom weapons, and whatever other powerups we can figure out. In that sense, you could say that lbp2 will take away from the cute and simple (and that's fine with me: I'm always trying to break out of the lbp feel when I create), but there will still be creators who stick to the traditional feel or at least come back to it from time to time. I don't think you've got anything to worry about. | 2010-07-14 06:18:00 Author: Sehven Posts: 2188 |
I have been a little worried about this myself. Being able to take out Sackboy completely is a little daunting to be honest. LBP without Sackboy doesn't sound right. On the positive side though, I've been looking at all the enhancements and thinking "How can this improve the platforming experience?" Thing's are looking good though with everything in mind. Sure you might see a decrease in the original types of levels, but those types of levels can be made on a whole new... well, level. That's what gets me excited for LBP2 | 2010-07-16 06:25:00 Author: maddoggnick96 Posts: 272 |
I don't see why, it's just like how it is now, only much more difficult to make. Either people will make platformers or jump out and do something different. People do that in LBP1. Only it will be easier to make in LBP2, with the Direct Control Seat/Controllinator. I think a lot of people will still make platformers. At least the 'hardcore' gamers of LBP. And with the deviations from platforming in LBP1, they take Sackboy out too. | 2010-07-16 08:06:00 Author: VnGamer234 Posts: 111 |
LBP has a lot of awesome simple and cute platformers. LBP2 will have all those, still, plus some really ****ing sick nasty new simple and cute platformers. Nothing will be lost. | 2010-07-19 06:42:00 Author: monstahr Posts: 1361 |
I know nearly everybody at LBPC will say no, but some people out there might say yes, since they think LBP should remain as a cute lil' platformer... We here are used to, for example, Gevurah22's creations and maybe even made something similiar ourself. Of course we are going to say no, but I don't know about other people. Some of my RL friends have called LBP's creator too hard to get into, and this might make it worse for them, but I actually doubt that. Overall, it's pretty much certain that LBP2's new tools will attract more new people into the game than they will turn down. (Another way too confusing post by me... I must concentrate more... ) | 2010-07-19 16:14:00 Author: Arradi Posts: 183 |
On the contrary, it'll only improve the quality of levels published in this fashion, in addition to allowing whole new types of levels to exist. | 2010-07-21 01:41:00 Author: xero Posts: 2419 |
Will it ruin gameplay? No. The only way to really ruin a gameplay is to break it or jump the shark. These are hard things to do with a game like this. Well, at least jumping the shark is. My main concern is the innocence of the creation aspect. With the advent of these microchips or whatever they're called, I'm worried about the sincerity of creation. You know how you'd build a logic system all by yourself just by thinking, and even if it was your first OR switch, you felt proud? Will that feeling be gone when they thrust all the behind the scene stuff so we can focus on the flashy stuff? Probably 70-80% of creation is the logic behind, what holds it together. And now, all that dark matter and those pistons have been both crammed into a simple microchip and then GIVEN to you. Will the thrill of creating logic be gone when a system is reduced to a few chips? Will new logic be unnecessary? And even to those who used The Logic Pack, won't it feel less COOL when logic stops being a tangible thing and instead melts into the world of the digital? | 2010-07-21 02:35:00 Author: Valgee Posts: 105 |
No. You still make them. It's still hard. It still takes time. | 2010-07-21 03:29:00 Author: koltonaugust Posts: 1382 |
Will it ruin gameplay? No. The only way to really ruin a gameplay is to break it or jump the shark. These are hard things to do with a game like this. Well, at least jumping the shark is. My main concern is the innocence of the creation aspect. With the advent of these microchips or whatever they're called, I'm worried about the sincerity of creation. You know how you'd build a logic system all by yourself just by thinking, and even if it was your first OR switch, you felt proud? Will that feeling be gone when they thrust all the behind the scene stuff so we can focus on the flashy stuff? Probably 70-80% of creation is the logic behind, what holds it together. And now, all that dark matter and those pistons have been both crammed into a simple microchip and then GIVEN to you. Will the thrill of creating logic be gone when a system is reduced to a few chips? Will new logic be unnecessary? And even to those who used The Logic Pack, won't it feel less COOL when logic stops being a tangible thing and instead melts into the world of the digital? I agree with you on that aspect. In my opinion that feeling will be made up in other ways. What I mean by that is that, I know that there are people out there who wish they could make this really cool mech or some awesome piece of equipment, but they just aren't able to because the logic is way to complicated, or therm runs out. I know because I am one of those people. In LBP2 you will be able to create that stuff and more. And that feeling of accomplishment that you will get after finally building, and making that dream a reality after itching for months or years to make. It will be a great feeling. Besides, just because it's all digital doesn't mean that you don't have to wire everything up and make sure that it work perfectly. Idk, but that's just my opinion. | 2010-07-21 03:30:00 Author: Amigps Posts: 564 |
I dunno about you, but wiring was definitely not my favorite part of logic . | 2010-07-21 03:40:00 Author: Valgee Posts: 105 |
My upset over LBP2 is that the most complex LBP1 Mechs that has logic that exceeds a sceintist (Exadgeration) can now be achieved using a simple Control Seat.. Dont get me wrong the control seat is awesome and all that but I loved being blown away with the advanced logic.. It just seems pitifull that a novice creater can achieve better quality. Like I said Its a good thing but on the side note I dont like it. | 2010-07-21 04:47:00 Author: Unknown User |
I agree with you there but think of how much MORE the advanced creators of the logic can do! I mean what they do now --> later. Endless possibilities. I definitely have mixed feelings still as I like stretching the system and messing around with it now it seems like it would be harder to do that. | 2010-07-21 05:19:00 Author: koltonaugust Posts: 1382 |
The thing is also when people think Little Big Planet they see Platforming but when LBP2 comes out that is gone.. Everybody will be so impressed with the new tools that Platforming will be old and boring and yea I am sure that new better mechs will come out it will just make LBP1 mechs look like scrap metal being controlled by a baby | 2010-07-21 05:23:00 Author: Unknown User |
I don't think so because if people miss some, people will make more | 2010-07-21 05:48:00 Author: Shhabbazz Posts: 746 |
I don't think so because if people miss some, people will make more Yea but with Controll seats due to it making them better but I like knowing that the machine I am using has advanced logic and not a seat that has a few wires | 2010-07-21 05:55:00 Author: Unknown User |
Yea but with Controll seats due to it making them better but I like knowing that the machine I am using has advanced logic and not a seat that has a few wires Aha! See in LBP2 new people will be able to just wire up the DCS to a mech and make them walk. That's true BUT advanced creators won't be happy with that so their going to add a whole bunch more effects and tools and all that stuff so even though making mechs now will become easy, all those different options and effects will be way more advanced and more detailed........Just a theory.... | 2010-07-21 06:22:00 Author: Amigps Posts: 564 |
See he agrees with me! I think they'll definitly put bigger guns on it first! Oh and see I like platforming so it out the door? So am I! | 2010-07-21 06:30:00 Author: koltonaugust Posts: 1382 |
Aha! See in LBP2 new people will be able to just wire up the DCS to a mech and make them walk. That's true BUT advanced creators won't be happy with that so their going to add a whole bunch more effects and tools and all that stuff so even though making mechs now will become easy, all those different options and effects will be way more advanced and more detailed........Just a theory.... Absolutely. Sure, making stuff that was awesome in LBP1 will be significantly easier in LBP2, but all this means is that the scope increased as well. Sure, if you were to replicate the exact machine in LBP2 as you had in LBP1, then it's gonna be easy, but you can make bigger and better machines in LBP2 As for platforming... Are you kidding? Platforming has been around for decades and it's not boring yet! If you think LBP2 is going to change that you are in for a shock, methinks | 2010-07-21 09:58:00 Author: rtm223 Posts: 6497 |
Remember, there's sackbots and new tools, too. I think for every creator jumping on the possibility of making a non-platformer, there will be one making an even better platformer with all the new tools. And even if you have the option of playing without a sackperson, would you use it? It's time for sackboy to prove his strength on his own two feet. | 2010-07-21 10:14:00 Author: Rogar Posts: 2284 |
well i would say yes... maybe not for the same reason though. things will get to easy from now on, we wanted the power to create rpg's and such with lbp1 and i acctually have seen some that sucseeded, now it'll be so easy everyone can make it and maybe nothing will ever impress anymore. (maybe some moths or a year after the release ofc) no wait, that means now it's not just 'how' you've make it that'll be impressing, it's how good gameplay and graphics you've made that will rule now! i canged my mind... people will focus on gameplay graphics instead i quess, so we can still impress eachother | 2010-07-21 15:09:00 Author: >er. Posts: 785 |
Nah, it won't ruin it at all. The way I see it, platforming will be much better this time around. I can't wait to use the grapplehook on platform levels. | 2010-07-24 06:57:00 Author: siberian_ninja15 Posts: 444 |
See, I really don't like the sound of the grappling hook. It's okay but... it could be better. Also the gloves? LAME | 2010-07-24 08:11:00 Author: koltonaugust Posts: 1382 |
No ones forcing you to make levels with those things in them. If you dont like them, dont use them. You can still make great levels without all of those things. Think of LBP2 as a REALLY big expansion pack: You'll have everything you can do in the first, but much much more! Who knows? Maybe you'll come to like these things when the game releases? | 2010-07-24 11:44:00 Author: Laharl Posts: 152 |
All I see is useful new features that enhance the existing gameplay and make the levels that deviate away from platforming a more viable option and more plesant experience. Platformers with several new features to fight off the stagnation thats starting to set in. Vehicles with proper controls instead of the awkward stop start of moving between switches. Racers with tracks instead of the awful hold R1 and hope you've picked the layer with the best layout. Shooters as real games instead of being something that just about works. And so much more. Variety is the spice of life and I look forward to sampling all that LBP 2 has to offer. | 2010-07-24 17:35:00 Author: Rabid-Coot Posts: 6728 |
I get where your coming from... Right now On LBP1 I think they're are a rash of creators running amok who know all the snazzy new tricks-- but are missing a lot of the mechanical know-how the experience of level building gives you... I could see that trend continuing and even increase with the introduction of lbp2. I don't think it'll hurt the game though... I also would like to remind everyone while LBP will probably last for me forever... (because of the sheer creating addiction) it was not all that long ago... platformers were all but dead and buried! It is the creating aspect that makes LBP and LBP2 different, therefore it is also must that the creating tools grow and expand to keep its audience. More creating tools is a good thing please! The DCS is gonna be a blessing... but if the mechanics behind say a mech aren't sound... it'll move just fine, but play/feel really lame. Good mechanics will always win out in this game. | 2010-07-24 18:14:00 Author: Gravel Posts: 1308 |
See, I really don't like the sound of the grappling hook. It's okay but... it could be better. Also the gloves? LAME It's okay, but it could of been better? Please, explain how it could of been better. What's wrong with it right now? And the gloves are lame...because? | 2010-07-24 20:56:00 Author: Prince Pixelton Posts: 286 |
Absolutely. Sure, making stuff that was awesome in LBP1 will be significantly easier in LBP2, but all this means is that the scope increased as well. Sure, if you were to replicate the exact machine in LBP2 as you had in LBP1, then it's gonna be easy, but you can make bigger and better machines in LBP2 As for platforming... Are you kidding? Platforming has been around for decades and it's not boring yet! If you think LBP2 is going to change that you are in for a shock, methinks Mmmmhmmmm : Platforming will survive for a loooooong time. I mean....what's more charming than a character jumping from platform to platform.......and sometimes falling to his/her untimely death | 2010-07-24 22:31:00 Author: Amigps Posts: 564 |
Mmmmhmmmm : Platforming will survive for a loooooong time. I mean....what's more charming than a character jumping from platform to platform.......and sometimes falling to his/her untimely death I second that. 'Imagines a non-suspecting sackboy or sackgirl happily skipping along the level and suddenly fell into a pit of spikes' Silly Sack people. | 2010-07-25 00:37:00 Author: siberian_ninja15 Posts: 444 |
Well the whole point to LBP was to make WHATEVER you want with no limitations. It did this better than any other editor because it wasn't a select and drop method and it didn't limit you to one art style. With all of LBP's new tools it's going to open up more possibilities and give people even more freedom to do something truly unique. So absolutely not, it's going to take LBP's method and multiply it by 10...IT SHALL BE EPIC! | 2010-07-25 02:16:00 Author: Unknown User |
The truth guys? A lot of people will continue to make cute and simple platformers. I'm fairly confident the majority of levels will be platformers, simply because the different genres you can create seem to boil down to little more than arcade style games and party games. These will be awesome, too, but platformers are still where it's at, imo. | 2010-07-25 02:30:00 Author: qrtda235566 Posts: 3664 |
I don't think it will as many try new things | 2010-07-25 03:36:00 Author: Delirium Posts: 349 |
I don't think it'll ruin the gameplay. The new tools, objects and options will make creating faster and simpler, and will most likely mean that the quality of the levels will go up. There'll still be more "traditional" levels, but there'll also be plenty of other genres, and hopefully something for everyone, with enough variety to keep people entertained. | 2010-07-25 04:52:00 Author: Darth Posts: 186 |
Oh and another thing, everyone says faster but I HIGHLY doubt that. ALL game that you make your own games so far have been long and tedious to create. So i dont think it will be faster maybe easier but... | 2010-07-25 08:13:00 Author: koltonaugust Posts: 1382 |
It is faster. Not having to scroll through the pop-it to find the thing you used previously in your level already saves a lot of time. I think this discussion is a bit silly. How can more options/possibilities and user-friendliness ruin gameplay? It's still up to us to make levels worth playing. That will not change. | 2010-07-25 11:05:00 Author: Syroc Posts: 3193 |
It is faster. Not having to scroll through the pop-it to find the thing you used previously in your level already saves a lot of time. I think this discussion is a bit silly. How can more options/possibilities and user-friendliness ruin gameplay? It's still up to us to make levels worth playing. That will not change. Totally! If anything, the new tools and effects will allow those that aren't so good at creating get far better results. | 2010-07-25 12:05:00 Author: Kiminski Posts: 545 |
In terms of platformers I reckon lbp2 will do 3 things 1. Create a breed of '30 SwInGz CaN U MaKe Itz L0L' 2. Allow people to create great looking platformers with enhanced game play and scenery. 3.GIve the platformes out atm a face-lift so they look all shiny and new | 2010-07-26 20:40:00 Author: bs58qw Posts: 59 |
I really don't know why this conversation is even happening. You can throw anything at LBP2 ruining something, and I can probably defend it with just a few words. More clone levels? LBP.me, where you follow only the levels that would interest you. They got rid of the cool levels page. Ruining platforming? What, do you think now with the new tools people are forced to make machs and vehicles and robotic arms? Of course not. The platformers will still be there, just better. | 2010-07-26 22:48:00 Author: Moony Posts: 368 |
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