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#1

whats up with create mode?!

Archive: 27 posts


Hey guys,here to discuss with you guys about the create mode.now when you finish story mode its time to skip right into create mode,RIGHT? Well the story mode is fun but once you go into create mode its very difficult to create something that should be very simple.from my experience I can create an object on LBP that takes me 15 mins and on LBP PSP it takes me over triple the time longer to do the same thing. So here's my list of comments and things that I would personally like,tell me if you agree or disagree.

Changes needed:
1.Need to speed up rewind/FF time.
2.In general,they need to make create mode more flexable and convienent.
3.I'm not for sure if its just my game or what but if I make a circle,then try to pick a square and delete the center of the circle,it doesn't delete it,I don't know if its just me but this can be very aggrivating.
4.They need to have a menu option in create that has tutorials for basic object fuctions such as,copy,flip,and paste w/o having to capture the object.
5.Would like cambridge to make LBP as flexible and easy to use as the PS3.

In my experience with lbp psp I feel like I just wasted my money on this game.

Ok what do you guys think?
2010-07-13 01:50:00

Author:
Shadenmonk
Posts: 61


You do know, compared to the ps3, the psp is a mere child, right.

Besides, if you don't compare it to the PS3, it's fine, especially considering you can't take a PS3 with you on the bus.
2010-07-13 02:00:00

Author:
Silver39
Posts: 1703


Um...there IS a rewind/ff function. And in the PSP, you can't hollow objects out.You have to corner edit it. It may seem terrible at first, but you get used to it. I never had the PS3 version first so everything was new to me when I got the game.2010-07-13 02:04:00

Author:
eagerneph
Posts: 1536


1.its not Rewind on this its more like Undo/Redo
2.i guess theres some things they could do to help you in create mode
3.you can not cut out shapes on lbp psp but they may add that after the next update, you have to use corner editer
4.you can copy and flip stuff in tweak mode without captureing them firsts you need to select the item before you go to tweak menu
5.its quite flexable you just need to get used to it first, one thing i did not know about lbp ps3 is that theres no static/dynamic option insted you have to use dark matter

its not a waste of money its very useful for alot of people because its portable.

And the people over here in the psp side of the comunity are an awsome bunch of people ask us if you need any help
2010-07-13 02:06:00

Author:
SketchNZ
Posts: 1668


Hey Shaden!

Glad to have you here. Transitioning from the PS3 to the PSP can be a little weird at first, but believe me when I tell you that the PSP's create mode is absolutely fine to work with - you just need to get used to a couple of things. I'm actually faster creating with the PSP now than I am on the PS3!



1.Need to speed up rewind/FF time.I hate to tell you this, but you really should never use rewind/FF. It doesn't work the same as it does on the PS3 and has been known to cause weirdness, so you really can't rely on it. On the PS3 I used to use rewind all the time as a sort of a crutch, but now you just need to learn to live without it. Simple saving and reloading of your level is all you really need anyway. Yes, yes, I know that sounds like a HUGE pain, but once you get into the mindset of not constantly undoing/redoing everything your ability to create is actually much faster and more efficient.




2.In general,they need to make create mode more flexable and convienent.Not sure what to say about this one other than what I've already said. There are limitations, yes, but it is remarkably powerful for being on a portable system.




3.I'm not for sure if its just my game or what but if I make a circle,then try to pick a square and delete the center of the circle,it doesn't delete it,I don't know if its just me but this can be very aggrivating.You can't cut on the PSP... with one exception. When painting with the grid tool you have the ability to cut away what you've painted, but that's it. You also cannot cut holes directly into the center of objects, but you can stretch an object around to make something that appears to have a hole in it. Alternately, you can just create two halves of something and glue them together for the same effect of having a hole.

Everything revolves around the corner editor on the PSP. EVERYTHING. You need to get used to it. The good news is twofold: First, mastering the corner editor is key to creating great levels on either system, so it's something you should learn anyway. Second, the corner editor on the PSP is FAR superior to the PS3's. You can select multiple corners, edit with finer precision, and it's generally just a lot easier to use.




4.They need to have a menu option in create that has tutorials for basic object fuctions such as,copy,flip,and paste w/o having to capture the object.I'll agree with you there. You can access the copy and flip options without capturing an object though... Just select the object with your cursor then press square. Pressing square directly on an object for some reason will not give you the option to copy or flip.




5.Would like cambridge to make LBP as flexible and easy to use as the PS3.Like #2, I think they've done a darned good job so far. There have been a lot of improvements already and more are likely on the way.




In my experience with lbp psp I feel like I just wasted my money on this game.Ah, now that's not something I like to hear. You do need to give it a bit of time but believe me, it's absolutely worth it. There are some FANTASTIC community levels out there now, and creating can be just as rewarding and fun as on the PS3.... More so in my opinion.

The only other piece of advice I will give you relates to all versions of LBP, and that's to back up your data. You must back it up often or you are guaranteed heartbreak at some point. Just be proactive and your experience will be nothing but positive, I promise you that.
2010-07-13 02:07:00

Author:
Taffey
Posts: 3187


@SketchNZ

Is there actually going to be an update where they let us cut holes in objects?

and @Taffey

I didn't know that the corner editing on the PSP was more precise than the PS3. I knew that it was more powerful but I didn't know about the more precise part. (I don't have a PS3)
2010-07-13 02:20:00

Author:
eagerneph
Posts: 1536


I didn't know that the corner editing on the PSP was more precise than the PS3. I knew that it was more powerful but I didn't know about the more precise part. (I don't have a PS3)I personally find it more precise, yes. It seems to be easier to create new vertices close to existing vertices on the PSP. Also, on the PS3 if you drag a corner into a weird location it will often freak out on you and cut the object in half, connect vertices that weren't connected before, etc. On the PSP it just won't let you do it and is a lot more user friendly that way.2010-07-13 02:23:00

Author:
Taffey
Posts: 3187


@SketchNZ

Is there actually going to be an update where they let us cut holes in objects?

You never know what there going to add in the updates could be anything from improved overal stabilaty to new items.
2010-07-13 02:26:00

Author:
SketchNZ
Posts: 1668


Oh, awesome! I feel like I'm getting much better at corner editing, and your definitely right about that being important on the PSP. If you don't corner edit then...well your level probably wont look amazing. All the amazing levels out there have sooo much corner editing in them. In the first levels I made, I didn't corner edit at all. But then I didn't publish those, cause I knew they weren't that great. Now I've practiced and I'm getting much better at it. LBP is very rewarding if you work hard!2010-07-13 02:26:00

Author:
eagerneph
Posts: 1536


I was actually messing around in create mode on the ps3 the other night, and I too noticed that the psp corner editor is so much better. I couldn't believe you can't grab more than on point at a time. Static and dynamic is such an easier way to create with, dark matter seems pointless to me, when you could just choose if it moves or not.2010-07-13 02:41:00

Author:
VelcroJonze
Posts: 1305


I was actually messing around in create mode on the ps3 the other night, and I too noticed that the psp corner editor is so much better. I couldn't believe you can't grab more than on point at a time. Static and dynamic is such an easier way to create with, dark matter seems pointless to me, when you could just choose if it moves or not.

Maybe they'll have that fixed in LBP2.
2010-07-13 02:43:00

Author:
eagerneph
Posts: 1536


Rewind is only reliable for one thing

when u unpause to test out things in create mode, pushing rewind will send u back to before u unpaused. very handy imo
2010-07-13 03:02:00

Author:
Alismuffin
Posts: 1328


Rewind is only reliable for one thing

when u unpause to test out things in create mode, pushing rewind will send u back to before u unpaused. very handy imo

Very true!
2010-07-13 03:04:00

Author:
eagerneph
Posts: 1536


Ive tried to create many of times but it just seems overly complicated for me...and yeah some times when i use rewind it takes me wasy further than where i need to be at2010-07-13 09:06:00

Author:
Shadenmonk
Posts: 61


Maybe they'll have that fixed in LBP2.

Well for now, they actually don't. JackofCourse stated it But, most likely Mm will read about it and fix it.
2010-07-13 09:23:00

Author:
TheNerd
Posts: 840


You do know, compared to the ps3, the psp is a mere child, right.

Besides, if you don't compare it to the PS3, it's fine, especially considering you can't take a PS3 with you on the bus.

Or...can you?!

http://technabob.com/blog/wp-content/uploads/2008/04/ps3_laptop_ben_heck.jpg
http://gizmodo.com/assets/resources/2007/08/ReworkedPS3Screen.jpg
http://cache.kotaku.com/assets/resources/2008/04/7679825638330080407.jpg
http://cdn1.gamepro.com/article_img/gamepro/175708-1.jpg

http://www.gamepro.com/article/news/175708/ben-heck-creates-portable-ps3-laptop/

2010-07-13 10:23:00

Author:
Silverleon
Posts: 6707


ha ha also lbp does leech psp battery very fast2010-07-13 11:21:00

Author:
Alismuffin
Posts: 1328


Well for now, they actually don't. JackofCourse stated it But, most likely Mm will read about it and fix it.

It's not really something that can be 'fixed'. Fixed implies that the current way using dark matter is broken, which it isn't, it's just different. I'm sure Mm have their reasons for sticking with dark matter. One of them surely being backwards compatibility with LBP1.
2010-07-13 14:19:00

Author:
jackofcourse
Posts: 1494


Another thing is that you can use rods and/or gluing to pretty much have the same effect. Sure, it might be more work, but you gotta give Mm credit with all they have come up with. I mean, seriously, do any of you think you could do better than they did?

@Shadenmonk

PSP Create mode sure might not be as good as PS3's create mode, but you are comparing two totally different systems. That's pretty much comparing Gran Turismo on the PS2 to Gran Turismo on PS3. Obviously, it's not gonna be as good. But, like GT on PS2, it's still very impressive considering the system you're playing it on. So what I'm getting at is, it's an unfair comparison.

One of the things I've found about LBP PSP create mode is that it requires a couple things. One, it requires patience. You're not gonna have a quality level in an hour. Two, it requires strategy. It's a really good idea to back up your level two or three times on my moon. The system I use is that I have three versions of my level on my moon. After about half hour of work, I will copy it over "Backup 2". I will go back and work on the original copy of the level, than copy it on "Backup 1". This way, if it corrupts, I have two copies of my level that I can use. I then repeat the process.

Now, all this being said, PS3 create mode will be better than PSP's create mode, regardless. But for being on a PSP, I think Cambridge did one heck of an awesome job making this game.

Hoping to see you creating soon, ~Insane
2010-07-13 14:58:00

Author:
Unknown User


Another thing is that you can use rods and/or gluing to pretty much have the same effect. Sure, it might be more work, but you gotta give Mm credit with all they have come up with. I mean, seriously, do any of you think you could do better than they did?

@Shadenmonk

PSP Create mode sure might not be as good as PS3's create mode, but you are comparing two totally different systems. That's pretty much comparing Gran Turismo on the PS2 to Gran Turismo on PS3. Obviously, it's not gonna be as good. But, like GT on PS2, it's still very impressive considering the system you're playing it on. So what I'm getting at is, it's an unfair comparison.

One of the things I've found about LBP PSP create mode is that it requires a couple things. One, it requires patience. You're not gonna have a quality level in an hour. Two, it requires strategy. It's a really good idea to back up your level two or three times on my moon. The system I use is that I have three versions of my level on my moon. After about half hour of work, I will copy it over "Backup 2". I will go back and work on the original copy of the level, than copy it on "Backup 1". This way, if it corrupts, I have two copies of my level that I can use. I then repeat the process.

Now, all this being said, PS3 create mode will be better than PSP's create mode, regardless. But for being on a PSP, I think Cambridge did one heck of an awesome job making this game.

Hoping to see you creating soon, ~Insane

I would have to agree with you. Great post man!
2010-07-13 16:06:00

Author:
eagerneph
Posts: 1536


Yep, Insane said it best - well put! 2010-07-13 17:54:00

Author:
Taffey
Posts: 3187


i can accutually use it better than the ps3s2010-07-13 18:00:00

Author:
lbp is awespme
Posts: 657


I don't think the psp can handle all of the stuff the ps3 has? The ps3 IS a lot bigger than the psp for a reason, I suppose...2010-07-13 19:11:00

Author:
dragonember
Posts: 607


cause the psp is hand held2010-07-13 21:47:00

Author:
lbp is awespme
Posts: 657


Also the psp uses smaller disks!!! No one has said anything about that.


If you are wondering how I'm making these(. I'm using an iPod touch ( and I downloaded a new keyboard "add-on" that has a ton of crazy lil things.

2010-07-14 07:47:00

Author:
ConverseFox
Posts: 2333


I don't compare LBP/ps3 and LBP/psp becuase, Im used to both and It doesn't take me any longer to make something on the ps3 on the psp, and I kind of like LBP/psp a little better considering IT IS portable!2010-07-17 15:00:00

Author:
Unknown User


I don't compare LBP/ps3 and LBP/psp becuase, Im used to both and It doesn't take me any longer to make something on the ps3 on the psp, and I kind of like LBP/psp a little better considering IT IS portable!

Very true. I just don't think that these two should be compared at all considering that they are on two completely different systems.
2010-07-18 02:58:00

Author:
eagerneph
Posts: 1536


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