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Do you think players will be able to somehow have seperate HUDs?

Archive: 29 posts


More importantly, HUDs that don't mesh together, or ones that other players can't see?

I heard you can use vacuum material, and I know you can change the transparency of that or w/e, but do you think it would be possible to make it only visible to one player but not others?

I'm already thinking of work-arounds, like players entering a "menu mode" (probably the Select Button) where the camera shifts to that player's "menu area" where they'll control a cursor and be able to select/deselect things while they're vulnerable... and you can see the problems with doing that; but there are more if you make them temporarily invincible..

Player #1: "Oh no! I'm about to be hit and die!"
Player #1 Goes into Menu Mode
Enemy attacks but Can't Kill Temporarily Invincible Player
Player #2 with some type of healing abilities heals Player #1.
Player #1:

But just in case we can have individual HUDs... well... do you think we'd be able to?

Or am I just dreaming too big?
2010-07-13 01:01:00

Author:
Martut
Posts: 46


We may able to. That would be a good idea. I hope MM will actually listen to peoples ideas and add them in eventually through updates. 2010-07-13 01:09:00

Author:
Barnsy_AKA_ash
Posts: 293


Its a game that thrives on user-generated content, they most likely are.2010-07-13 01:15:00

Author:
Eonknight
Posts: 119


If they allowed that, it'd open up a world of new possibilities for multiplayer games. But so far, I haven't seen or heard of anything that suggests this has been implemented.

However, if it has, I'd think that it'd be a tweak along with the ability to match light colour to popit colour.
2010-07-13 05:04:00

Author:
Moony
Posts: 368


All we know so far is that in competitive modes played online, all 4 players can have their own camera views. No word was given as to whether separate cameras is available for other game types.

Likewise, there's some kind of functionality to track individual players separately, but we don't know to what extent. So far it seems limited to scoring (which sounds like it's done automatically) and various lights (the background of rocket arena, and the lights on bumper cars).

Depending on how much they open those up to creatores, you would be able to make your own separate HUDs, but perhaps not ones that can be hidden to other players.
2010-07-13 05:48:00

Author:
Vertrucio
Posts: 119


Or, you could make it so all four player's HUDs somehow combine onto one screen, such as all the healthbars be up in the corner.2010-07-13 06:01:00

Author:
Moony
Posts: 368


Seeing as each player can hop into their own DCS (direct control seat) i see no reason why you would not be able to give player their own camera through that some how.2010-07-14 15:23:00

Author:
dr_murk
Posts: 239


each player can have there own camera and just put the hud over there head or somthing...2010-07-14 19:17:00

Author:
Photon Man54
Posts: 47


each player can have there own camera and just put the hud over there head or somthing...

He means that if someone meets each other, that the HUD doesn't mess into the other players HUD. And it is invisible for the others. I think :S
2010-07-14 19:30:00

Author:
Jonaolst
Posts: 935


Why would it need to be invisible anyways?
Also, pulling up the Start Menu doesn't make you invincible in multiplayer.
2010-07-14 21:24:00

Author:
Sack-Jake
Posts: 1153


Why would it need to be invisible anyways?
.

you don't get it...
2010-07-14 21:35:00

Author:
Jonaolst
Posts: 935


I don't see why other players would want to keep their HUD secret. It's not a big deal. Well, if it's just like a health bar or something. If it takes up an entire screen with vacuum material then maybe I could see it.
And I understand the menu thing now, but you can't map the Select button on the Controllinator anyways, so you'd have to find another way around it.
2010-07-14 21:57:00

Author:
Sack-Jake
Posts: 1153


I don't see why other players would want to keep their HUD secret. It's not a big deal.

There is Creator might want to give information only for player or specific group of players and it might be crucial to enemy don't know that information
2010-07-14 23:17:00

Author:
Shadowriver
Posts: 3991


The simple fact that player-specific fullscreen huds would be unbelievably slick makes this a worthwhile feature IMO.

I did not see anything like this in the version I played. But, seeing as the system is capable of doing some quite intelligent tracing of players to objects, through logic, I would hope that at some point we see this as an added feature. Basically, if we can link the camera to a player and link the vacuum to a player, it should be possible to link the two together by implication.

Remember that even if this doesn't make the initial release, it could very easily be something we see as an update as a tweak to the vacuum material (like angle sensors).

*crosses fingers*
2010-07-14 23:24:00

Author:
rtm223
Posts: 6497


What about a Sackboy player sensor? It wouldn't be to terribly hard to implement into the game, and would add for a wider range of multiplayer games, such as a player being the "Star" of a Movie game (Which basically is a playable movie), or so, and a door only activates when the player sensor senses the player who was assigned to be the "star" in the Movie Game.

As for the actual topic, I believe a player switch system (Or something of the sort) would apply very well in this scenario.
2010-07-14 23:58:00

Author:
DaSackBoy
Posts: 606


Well it's possible with Sackbots that can have mag key identified it as a Star since you can turn on and of Mag Key you can set that status dynamically

Well only conclusion that i have in head is make vacuum material visible only to specific player by tweaking
2010-07-15 00:15:00

Author:
Shadowriver
Posts: 3991


I would really like this too, but I'm not optimistic about its inclusion. The only thing we've heard of being able to make fully invisible is vacuum material and we haven't heard anything about it being tweakable so that it's only visible to specific players. The huds we've heard about have also been vacuum material: they're not graphics printed on the screen, but actual materials that we build, that just happen to have no collision and can be tweaked to glow a specific color: they'll need movers or whatever to make them follow the player(s).

I may be wrong, though: it may be that a hud can be made that actually follows the camera (so if the camera zooms in, the hud maintains its position on the screen, for example). Even then, we still haven't heard anything about making them visible to one player and not others.
2010-07-15 04:02:00

Author:
Sehven
Posts: 2188


The simple fact that player-specific fullscreen huds would be unbelievably slick makes this a worthwhile feature IMO.

...

*crosses fingers*
Do you think there's a good chance we'll eventually get the ability to be able to?

Thanks for the additional information, by the way.



I would really like this too, but I'm not optimistic about its inclusion. The only thing we've heard of being able to make fully invisible is vacuum material and we haven't heard anything about it being tweakable so that it's only visible to specific players.

...

Even then, we still haven't heard anything about making them visible to one player and not others.
Thanks for the info.




I've already thought of workarounds for it, but nothing outside of going to a menu area or making small HUDs like healthbars right under or above characters.


2010-07-15 06:23:00

Author:
Martut
Posts: 46


Yeah, that might be your best bet. Or maybe a hud that has 4 health bars across the top of the screen (or less depending on the number of players) and if one player diverges from the rest to the point that his own camera kicks in, another hud will pop up for him. I'm not sure of all the mechanics and I imagine it'll be a bit tricky to get it just right, but something like that should theoretically be possible. It'd probably be a bit jarring during the transitions, though: you'd either have a few seconds with no hud or a few seconds with overlapping huds.2010-07-15 09:30:00

Author:
Sehven
Posts: 2188


I may be wrong, though No, you're about right with your post. We may see more at some point, but for the time being, HUDs require a certain level of creativity still and are relatively limited (not that that has ever stopped us before, it's just a design consideration).


Do you think there's a good chance we'll eventually get the ability to be able to? Yes. Because you've used the word "eventually" I really don't know TBH mate...
2010-07-15 09:34:00

Author:
rtm223
Posts: 6497


Yeah, that might be your best bet.


That idea's great! It'd take a lot of time to get to work though...

Nothing's impossible in LBP though!


I like how I read your post wrong and came up with that idea on my own and then as I was excitedly typing it, I reread yours and I was like: "Ohhh, that's what he meant."

Yes. Because you've used the word "eventually" I really don't know TBH mate...
Thanks for your input though.


I was actually going back through my memory of playing games when I was little, and I remember playing this one game where everybody's HP was on each corner of the screen, and it was a pretty fun game.




I'm sure once all of us start working on this stuff somebody will have one of those "Aha!" moments.
2010-07-15 17:19:00

Author:
Martut
Posts: 46


Well, what if the other player(s) is/are just another controller on your PS3? If they have separate screen, you'd need splitscreen. If it were splitscreen, cropping the screen could make parts of the HUD invisible. if you streched the screen, it could make it hard to read, among other things.2010-07-15 21:00:00

Author:
Darth
Posts: 186


Well, what if the other player(s) is/are just another controller on your PS3? If they have separate screen, you'd need splitscreen. If it were splitscreen, cropping the screen could make parts of the HUD invisible. if you streched the screen, it could make it hard to read, among other things.maybe it would be a HUD for each PS32010-07-15 21:05:00

Author:
SackBoy98
Posts: 588


Well that just makes it more complicated, unless there's some sort of toolset for HUDs.2010-07-15 21:22:00

Author:
Darth
Posts: 186


Well, what if the other player(s) is/are just another controller on your PS3? If they have separate screen, you'd need splitscreen. If it were splitscreen, cropping the screen could make parts of the HUD invisible. if you streched the screen, it could make it hard to read, among other things.

Very true.

I guess we'll have to cross that bridge when it comes, since we (or at least I) don't know exactly how it'll work.
2010-07-15 22:10:00

Author:
Martut
Posts: 46


i think there should be a option so only a certain player can see the holograghic /vacum material
this could make some interesting co-op puzzles(only certain players can see hints/peices so u have to comunicate) or a game of poker(can only see ur cards)
or somthing elts, lots of posibiltys there so i really hope Mm can do this for us
2010-07-16 04:32:00

Author:
Photon Man54
Posts: 47


Well, what if the other player(s) is/are just another controller on your PS3? If they have separate screen, you'd need splitscreen. If it were splitscreen, cropping the screen could make parts of the HUD invisible. if you streched the screen, it could make it hard to read, among other things.

You hit the point, yea i think it's totally kills it, even with split screen i don't think logic will be that advance to handle it, they would need to make switches detecting if screen is split screen
2010-07-16 11:54:00

Author:
Shadowriver
Posts: 3991


I don't see why other players would want to keep their HUD secret. It's not a big deal. Well, if it's just like a health bar or something. If it takes up an entire screen with vacuum material then maybe I could see it.
And I understand the menu thing now, but you can't map the Select button on the Controllinator anyways, so you'd have to find another way around it.
So we can play poker.

But I agree, more than one player per PS3 does complicate things considerably. :/
Perhaps they can just fall back into a spectator view or something.
2010-07-20 10:23:00

Author:
midnight_heist
Posts: 2513


With the amount of amazing, mindblowing creators that we have on LittleBigPlanet, I'm sure somebody will find away to make this. It would be an awesome feature to see for sure and it would definitely help make user-generated RPGs more unique.
2010-07-20 11:34:00

Author:
WilsonLBP
Posts: 128


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