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The Terrible Islands of Shipping Catastrophes

Archive: 10 posts


The Terrible Islands of Shipping CatastrophesSclera
Inspired by nonspecific dreams, this level is a short but maybe hilarious journey that sees Sackboy on a quest to get a new ship.
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Feedback entirely welcome! Enjoyment even more so.
2010-07-09 10:23:00

Author:
Sclera
Posts: 26


I'll give it a shot right now and update with feedback. ^o^

EDIT: Here's my feedback:

I really thought your level was quite hilarious. xD Very good job making me laugh. There's only a few minor setbacks that I have to say. They didn't kill playability, but they didn't help visuals.

The sharks had no bodies. I understand that the head is the only important part, but when they just...end...it's kind of strange. Very nice sharks otherwise though. Also, some mag key switches were visible in parts (most notably after the ship blows up at the beginning). And the little brain boundaries are all visible (now, I haven't ever used these things so I don't know if you can make them invisible. :x) Some hazards were pretty basic (like the ship storm although that was funny xD). But some were very creative. Those underwater wheels were a nice spin on what Mm had in there PotC levels and the safe platform and fire platform moving back and forth on the docks was neat. ^^

It was a good level and I hope there are more from you in the future: I rated :star: :star: :star: :star:

For F4F, could you play either Glitter Gulch Mines or Banjo-Kazooie Miniatures? (Links in my signature)
2010-07-09 17:51:00

Author:
AeroForce22
Posts: 392


As long as you laughed, nothing else matters. Haha, cheers mate. I'll go play your levels!2010-07-10 00:50:00

Author:
Sclera
Posts: 26


A humorous level? I'm there!
My favourite gameplay elements were the crabs/trees and the underwater wheels. You obsured sackboy from the player, but only enough to make it challenging and not unfair. The moving fire platform and the ship storm were nice touches as well.
I didn't know what to do at the sharks, as the water switches didn't do anything, but eventually (on a timer?) the floor/arrow opened up.
There a only a few little things, like visible switches, shark bodies, bases of palm trees, etc that you could clean up.
The ending was a little anticlimactic, but I guess that's the joke. Humor throughout was a little random in places, but funny overall.
Worth checking out.

EDIT about the sharks:
Yeah. Definitely have a timer.
For a quick fix you could just add a ticking sound. But a visual timer would be the best solution I think.
2010-07-10 01:13:00

Author:
midnight_heist
Posts: 2513


I didn't know what to do at the sharks
This is kind of my only concern about the level. Do you have any suggestions on making it more obvious that it's timed? Some kind of meter that fills up or something? I had someone else tell me that they got lost at the sharks, so I've been thinking about it.
2010-07-10 01:16:00

Author:
Sclera
Posts: 26


not bad...but not great either. I'm kinda big on visuals...and this level was lacking in that department. Gameplay would be better if you restricted the player to one layer at a time...(something i learned the hard way myself). I did like the random comments thrown in throughout the level...and the underwater segments were pretty good.

Overall I gave it 3 stars...

Shawn
2010-07-10 05:50:00

Author:
shawneboi
Posts: 221


Gameplay would be better if you restricted the player to one layer at a time.
any points during the level in particular where this was a problem?

also, i added 5 green LED lights in the shark section that light up as the timer runs out.
2010-07-10 06:11:00

Author:
Sclera
Posts: 26


at the very beginning of the level when you are on the beach with the palm trees...your level is flat and it is very easy to just maneuver behind the crabs and kill them. This may have been your intentions...but i would think you would want the player to actually have to jump on top...instead of from behind...2010-07-10 06:16:00

Author:
shawneboi
Posts: 221


Yeah, that was kinda the idea. thanks though2010-07-10 06:46:00

Author:
Sclera
Posts: 26


Sorry for the double post, but in case anyone's interested I made two survival levels based on the shipstorm and shark sections.2010-07-11 03:04:00

Author:
Sclera
Posts: 26


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